Game context
Draconic heritage shapes the new starting experience. Playable options and specialization introductions must be assigned to their actual updates rather than treated as present throughout the expansion.
Character development
Class and specialization talents use separate point pools. Paths through the trees combine active abilities, passive effects, ranked improvements and choices between alternatives. Spending in one tree does not replace the requirements of the other.
Dieser Abschnitt ist derzeit im englischen Original verfügbar.
