Affliction
Historical point talent tree
Affliction builds pressure through effects that continue after the initial cast.
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Races, classes and talent paths within Wrath of the Lich King. Availability follows this published source context.
In 3.3.5a this is a point tree, not the formal specialization system of later expansions. Points can be shared across the class's three trees.
Historical point talent tree
Affliction builds pressure through effects that continue after the initial cast.
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Demonology develops the bond between Warlock, summoned demon and transformation.
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Destruction concentrates offensive casting into forceful magical attacks.
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Arcane concentrates magical pressure while making mana decisions part of the fighting rhythm.
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Fire develops flame-based attacks and opportunities created by critical hits.
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Frost uses chilling magic to connect pressure with control of the battlefield.
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Arms develops deliberate weapon attacks and the ability to punish an opening.
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Fury develops an aggressive rhythm of weapon attacks and reactive opportunities.
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Protection develops shield-based defense and control of enemy attention.
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Assassination develops precise attacks and poison-related interactions.
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Combat emphasizes sustained weapon fighting without discarding tactical utility.
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Subtlety expands the value of stealth, positioning and a carefully chosen opening.
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Balance brings nature and arcane spellcasting together at range.
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Feral Combat contains both the cat’s attacks and the bear’s defensive role.
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Restoration builds a healing rhythm around ongoing effects and timely direct responses.
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Beast Mastery makes the relationship between Hunter and pet central to the build.
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Marksmanship develops the weapon-focused side of ranged combat.
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Survival combines specialized ranged attacks, traps and reactive opportunities.
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Blood develops forceful weapon attacks and tools that help a Death Knight endure a fight.
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Frost combines chilling attacks with weapon pressure and reactive opportunities.
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Unholy turns disease, weapon attacks and undead allies into a connected fighting style.
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Discipline connects protective effects with direct healing and anticipation.
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Holy develops a flexible set of responses to wounded allies.
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Shadow directs the Priest spellbook toward sustained magical pressure.
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Elemental develops ranged spell damage through the Shaman’s relationship with the elements.
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Enhancement links weapon combat with elemental effects and reactive spell opportunities.
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Restoration develops healing responses supported by the Shaman’s elemental toolkit.
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Holy develops the healing side of Paladin while retaining its wider support toolkit.
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Protection turns shield, Holy magic and careful threat management toward defending the group.
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Retribution brings weapon attacks and Holy effects into a melee damage role.
Read profile →Original · Wrath of the Lich King · Patch 3.3.5a · Client build 12340
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