Cataclysm Classic
Game versionCata Classic 4.4.2
Save to your account
Cataclysm Classic · 4.4.2

Shaman talent calculator

0 / 41

Save

Spend 31 points in your primary tree before investing in the other trees.

Elemental

0

Enhancement

0

Restoration

0

Plan your Shaman talents in Cataclysm Classic 4.4.2. Compare ranks and requirements, explore talent trees, save your build and share a link.

Click an icon to add a point; right-click or − removes one. Hover or focus to inspect. Keyboard: Enter adds, − removes, I pins the description, Esc closes. On touch, the first tap inspects and the next tap adds a point. You can also use + / − in the pinned description. Allocating points does not reload the page.

Description language

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable.

All talents and rank descriptions

Elemental

  • Acuity

    Show rank descriptions · 3
    1. Increases your critical strike chance with all spells and attacks by 1%.
    2. Increases your critical strike chance with all spells and attacks by 2%.
    3. Increases your critical strike chance with all spells and attacks by 3%.
  • Convection

    Show rank descriptions · 2
    1. Reduces the mana cost of your damaging offensive spells by 5%.
    2. Reduces the mana cost of your damaging offensive spells by 10%.
  • Concussion

    Show rank descriptions · 3
    1. Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2%.
    2. Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 4%.
    3. Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 6%.
  • Call of Flame

    Show rank descriptions · 2
    1. Increases the damage done by your Fire Totems and Fire Nova by 10%, and damage done by your Lava Burst spell by 5%.
    2. Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%.
  • Elemental Warding

    Show rank descriptions · 3
    1. Reduces magical damage taken by 4%.
    2. Reduces magical damage taken by 8%.
    3. Reduces magical damage taken by 12%.
  • Reverberation

    Show rank descriptions · 2
    1. Reduces the cooldown of your Shock spells by 0.5 sec and Wind Shear by 5 sec.
    2. Reduces the cooldown of your Shock spells by 1 sec and Wind Shear by 10 sec.
  • Elemental Precision

    Show rank descriptions · 3
    1. Increases your Fire, Frost and Nature damage by 1% and grants you spell hit rating equal to 33% of any Spirit gained from items or effects.
    2. Increases your Fire, Frost and Nature damage by 2% and grants you spell hit rating equal to 66% of any Spirit gained from items or effects.
    3. Increases your Fire, Frost and Nature damage by 3% and grants you spell hit rating equal to 100% of any Spirit gained from items or effects.
  • Rolling Thunder

    Show rank descriptions · 2
    1. When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 charges.
    2. When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 60% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 charges.
  • Elemental Focus

    Show rank descriptions · 1
    1. After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.
  • Elemental Reach

    Show rank descriptions · 2
    1. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 5 yards, and increases the range of your Shock spells and Searing Totem by 7 yards.
    2. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 10 yards, and increases the range of your Shock spells and Searing Totem by 15 yards.
  • Elemental Oath

    Show rank descriptions · 2
    1. While Clearcasting from Elemental Focus is active, you deal 5% more spell damage. In addition, party and raid members within 100 yards receive a 3% bonus to their critical strike chance.
    2. While Clearcasting from Elemental Focus is active, you deal 10% more spell damage. In addition, party and raid members within 100 yards receive a 5% bonus to their critical strike chance.
  • Lava Flows

    Show rank descriptions · 3
    1. Increases the critical strike damage bonus of your Lava Burst spell by an additional 8% and the periodic damage of your Flame Shock by 20%. In addition, when your Flame Shock is dispelled you gain 30% spell haste for 6 sec.
    2. Increases the critical strike damage bonus of your Lava Burst spell by an additional 16% and the periodic damage of your Flame Shock by 40%. In addition, when your Flame Shock is dispelled you gain 60% spell haste for 6 sec.
    3. Increases the critical strike damage bonus of your Lava Burst spell by an additional 24% and the periodic damage of your Flame Shock by 60%. In addition, when your Flame Shock is dispelled you gain 90% spell haste for 6 sec.
  • Fulmination

    Show rank descriptions · 1
    1. When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
  • Elemental Mastery

    Show rank descriptions · 1
    1. When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage is increased by 15%(with Glyph of Elemental Mastery: , you take 20% less damage from all sources,; otherwise: ) and you gain 20% spell haste for 15 sec.
  • Earth's Grasp

    Show rank descriptions · 2
    1. Grants your Earthbind Totem a 50% chance to root nearby targets for 5 sec when cast.
    2. Grants your Earthbind Totem a 100% chance to root nearby targets for 5 sec when cast.
  • Totemic Wrath

    Show rank descriptions · 1
    1. Causes your Fire totems to increase the spell power of party and raid members within 100 yards by 10%.
  • Feedback

    Show rank descriptions · 3
    1. Your Lightning Bolt and Chain Lightning spells reduce the remaining cooldown on your Elemental Mastery talent by 1 sec.
    2. Your Lightning Bolt and Chain Lightning spells reduce the remaining cooldown on your Elemental Mastery talent by 2 sec.
    3. Your Lightning Bolt and Chain Lightning spells reduce the remaining cooldown on your Elemental Mastery talent by 3 sec.
  • Lava Surge

    Show rank descriptions · 2
    1. Gives your Flame Shock periodic damage ticks a 10% chance to reset the cooldown of your Lava Burst spell.
    2. Gives your Flame Shock periodic damage ticks a 20% chance to reset the cooldown of your Lava Burst spell.
  • Earthquake

    Show rank descriptions · 1
    1. You cause the earth at the target location to tremble and break, dealing (325+Nature spell power × 0.11) Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec.

Enhancement

  • Elemental Weapons

    Show rank descriptions · 2
    1. Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20%, the damage of your extra attacks from Windfury Weapon by 20%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25%.
    2. Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 40%, the damage of your extra attacks from Windfury Weapon by 40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 50%.
  • Focused Strikes

    Show rank descriptions · 3
    1. Increases the damage dealt by your Primal Strike and Stormstrike abilities by 15%.
    2. Increases the damage dealt by your Primal Strike and Stormstrike abilities by 30%.
    3. Increases the damage dealt by your Primal Strike and Stormstrike abilities by 45%.
  • Improved Shields

    Show rank descriptions · 3
    1. Increases the damage done by your Lightning Shield orbs by 5%, increases the amount of mana gained from your Water Shield orbs by 5%, and increases the amount of healing done by your Earth Shield orbs by 5%.
    2. Increases the damage done by your Lightning Shield orbs by 10%, increases the amount of mana gained from your Water Shield orbs by 10%, and increases the amount of healing done by your Earth Shield orbs by 10%.
    3. Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15%, and increases the amount of healing done by your Earth Shield orbs by 15%.
  • Elemental Devastation

    Show rank descriptions · 3
    1. When you deal critical damage with a non-periodic spell, your chance to get a critical strike with melee attacks increases by 3% for 10 sec.
    2. When you deal critical damage with a non-periodic spell, your chance to get a critical strike with melee attacks increases by 6% for 10 sec.
    3. When you deal critical damage with a non-periodic spell, your chance to get a critical strike with melee attacks increases by 9% for 10 sec.
  • Flurry

    Show rank descriptions · 3
    1. Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
    2. Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
    3. Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
  • Ancestral Swiftness

    Show rank descriptions · 2
    1. Reduces the cast time of your Ghost Wolf spell by 1 sec and increases movement speed by 7%. This does not stack with other movement speed increasing effects.
    2. Reduces the cast time of your Ghost Wolf spell by 2 sec and increases movement speed by 15%. This does not stack with other movement speed increasing effects.
  • Totemic Reach

    Show rank descriptions · 2
    1. Increases the range of your totems' effects by 15%.
    2. Increases the range of your totems' effects by 30%.
  • Toughness

    Show rank descriptions · 3
    1. Increases your Stamina by 3%, and reduces the duration of movement slowing effects on you by 10%.
    2. Increases your Stamina by 7%, and reduces the duration of movement slowing effects on you by 20%.
    3. Increases your Stamina by 10%, and reduces the duration of movement slowing effects on you by 30%.
  • Stormstrike

    Show rank descriptions · 1
    1. Instantly strike an enemy with both weapons, dealing 225% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
  • Static Shock

    Show rank descriptions · 3
    1. When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a 15% chance to deal damage equal to a Lightning Shield orb without consuming a charge.
    2. When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a 30% chance to deal damage equal to a Lightning Shield orb without consuming a charge.
    3. When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a 45% chance to deal damage equal to a Lightning Shield orb without consuming a charge.
  • Frozen Power

    Show rank descriptions · 2
    1. Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash, and Shock spells by 5% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50% chance to root the target in ice for 5 sec. when used on targets at or further than 15 yards from you.
    2. Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash, and Shock spells by 10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 100% chance to root the target in ice for 5 sec. when used on targets at or further than 15 yards from you.
  • Seasoned Winds

    Show rank descriptions · 2
    1. When you successfully interrupt an enemy spellcast with Wind Shear, you gain 97 resistance to that spell's magical school for 10 sec.
    2. When you successfully interrupt an enemy spellcast with Wind Shear, you gain (if(lessThane(character level,70),character level,if(lessThane(character level,80),character level+(character level-70) × 5,character level+(character level-70) × 5+(character level-80) × 7))) resistance to that spell's magical school for 10 sec.
  • Searing Flames

    Show rank descriptions · 3
    1. Causes the Searing Bolts from your Searing Totem to have a 33% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
    2. Causes the Searing Bolts from your Searing Totem to have a 67% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
    3. Causes the Searing Bolts from your Searing Totem to have a 100% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
  • Earthen Power

    Show rank descriptions · 2
    1. Your Earthbind Totem's pulses have a 50% chance to also remove all snare effects from you and nearby friendly targets.
    2. Your Earthbind Totem's pulses have a 100% chance to also remove all snare effects from you and nearby friendly targets.
  • Shamanistic Rage

    Show rank descriptions · 1
    1. Reduces all damage taken by 30%(with Glyph of Shamanistic Rage: , removes harmful magical effects,; otherwise: ) and causes your skills, totems, and offensive spells to consume no mana for 15 sec. This spell is usable while stunned.
  • Unleashed Rage

    Show rank descriptions · 2
    1. Increases your expertise by 4, and increases all party and raid members' melee attack power by 10% and ranged attack power by 5% while within 100 yards of the Shaman.
    2. Increases your expertise by 8, and increases all party and raid members' melee attack power by 20% and ranged attack power by 10% while within 100 yards of the Shaman.
  • Maelstrom Weapon

    Show rank descriptions · 3
    1. When you deal damage with a melee weapon, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.
    2. When you deal damage with a melee weapon, you have a chance (higher than rank 1) to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.
    3. When you deal damage with a melee weapon, you have a chance (higher than rank 2) to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.
  • Improved Lava Lash

    Show rank descriptions · 2
    1. Increases the damage of your Lava Lash ability by 10% for each application of your Searing Flames on the target, consuming them in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
    2. Increases the damage of your Lava Lash ability by 20% for each application of your Searing Flames on the target, consuming them in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
  • Feral Spirit

    Show rank descriptions · 1
    1. Summons two Spirit Wolves under the command of the Shaman, lasting 30 sec.

Restoration

  • Ancestral Resolve

    Show rank descriptions · 2
    1. Reduces damage taken while casting spells by 5%.
    2. Reduces damage taken while casting spells by 10%.
  • Tidal Focus

    Show rank descriptions · 3
    1. Reduces the mana cost of your healing spells by 2%.
    2. Reduces the mana cost of your healing spells by 4%.
    3. Reduces the mana cost of your healing spells by 6%.
  • Spark of Life

    Show rank descriptions · 3
    1. Increases your healing done by 2% and your healing received by 5%.
    2. Increases your healing done by 4% and your healing received by 10%.
    3. Increases your healing done by 6% and your healing received by 15%.
  • Resurgence

    Show rank descriptions · 2
    1. While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain 1146.5 mana from a Healing Wave or Greater Healing Wave critical, 687.9 mana from a Healing Surge, Riptide, or Unleash Life critical, and 381.7845 mana from a Chain Heal critical.
    2. While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain 2293 mana from a Healing Wave or Greater Healing Wave critical, 1375.8 mana from a Healing Surge, Riptide, or Unleash Life critical, and 763.569 mana from a Chain Heal critical.
  • Totemic Focus

    Show rank descriptions · 2
    1. Reduces the mana cost of your totems by 15% and increases their duration by 20%.
    2. Reduces the mana cost of your totems by 30% and increases their duration by 40%.
  • Focused Insight

    Show rank descriptions · 3
    1. After casting any Shock spell, your next heal's mana cost is reduced by 25% of the cost of the Shock spell, and its healing effectiveness is increased by 10%.
    2. After casting any Shock spell, your next heal's mana cost is reduced by 50% of the cost of the Shock spell, and its healing effectiveness is increased by 20%.
    3. After casting any Shock spell, your next heal's mana cost is reduced by 75% of the cost of the Shock spell, and its healing effectiveness is increased by 30%.
  • Nature's Guardian

    Show rank descriptions · 3
    1. Whenever a damaging attack brings you below 30% health, your maximum health is increased by 5% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.
    2. Whenever a damaging attack brings you below 30% health, your maximum health is increased by 10% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.
    3. Whenever a damaging attack brings you below 30% health, your maximum health is increased by 15% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.
  • Ancestral Healing

    Show rank descriptions · 2
    1. Your critical heals reduce physical damage taken by 5% for 15 sec, and heals you cast increase allies' maximum health by 5% of the amount healed, up to a maximum of 10% of their health.
    2. Your critical heals reduce physical damage taken by 10% for 15 sec, and heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Nature's Swiftness

    Show rank descriptions · 1
    1. When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
  • Nature's Blessing

    Show rank descriptions · 3
    1. Increases the effectiveness of your direct heals on Earth Shielded targets by 6%.
    2. Increases the effectiveness of your direct heals on Earth Shielded targets by 12%.
    3. Increases the effectiveness of your direct heals on Earth Shielded targets by 18%.
  • Soothing Rains

    Show rank descriptions · 2
    1. Increases the amount healed by your Healing Stream Totem by 25%, and your Healing Rain spell by 15%.
    2. Increases the amount healed by your Healing Stream Totem by 50%, and your Healing Rain spell by 30%.
  • Improved Cleanse Spirit

    Show rank descriptions · 1
    1. Empowers your Cleanse Spirit spell to also remove a magic effect from a friendly target.
  • Cleansing Waters

    Show rank descriptions · 2
    1. Reduces the cost of Cleanse Spirit by 20%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 1317–1485. The heal effect can only occur once every 6 seconds.
    2. Reduces the cost of Cleanse Spirit by 40%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 2635–2971. The heal effect can only occur once every 6 seconds.
  • Ancestral Awakening

    Show rank descriptions · 3
    1. When you critically heal with a single-target direct heal, you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.
    2. When you critically heal with a single-target direct heal, you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20% of the amount healed.
    3. When you critically heal with a single-target direct heal, you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed.
  • Mana Tide Totem

    Show rank descriptions · 1
    1. Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec. Party and raid members within 40 yards of the totem gain 200% of the caster's Spirit (excluding short-duration Spirit bonuses).
  • Telluric Currents

    Show rank descriptions · 2
    1. Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to 20% of damage dealt.
    2. Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to 40% of damage dealt.
  • Spirit Link Totem

    Show rank descriptions · 1
    1. Summons a Spirit Link Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. Lasts 6 sec.
  • Tidal Waves

    Show rank descriptions · 3
    1. When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 10% and increases the critical effect chance of your Healing Surge spell by 10%. 2 charges.
    2. When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 20% and increases the critical effect chance of your Healing Surge spell by 20%. 2 charges.
    3. When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 30% and increases the critical effect chance of your Healing Surge spell by 30%. 2 charges.
  • Blessing of the Eternals

    Show rank descriptions · 2
    1. Grants an additional 40% chance to trigger your Earthliving heal over time effect when you heal an ally who is below 35% of total health.
    2. Grants an additional 80% chance to trigger your Earthliving heal over time effect when you heal an ally who is below 35% of total health.
  • Riptide

    Show rank descriptions · 1
    1. Heals a friendly target for 2364 and another 5590 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.