Midnight
Game versionMidnight 12.1.5
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World of Warcraft: Midnight · 12.1.5

Shaman talent calculator

Specialization

Plan your Shaman talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Flurry

Rank 1: Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.

Raging Maelstrom

Rank 1: Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.

Overflowing Maelstrom

Rank 1: Maelstrom Weapon can now stack 5 additional times. Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.

Maelstrom Weapon

Rank 1: When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.

Flametongue Weapon

Rank 1: Imbue your (with Windfury Weapon: off-hand; otherwise: )weapon with the element of Fire for 3600 sec(with Enhancement: , causing each of your attacks to deal (0.0396 × attack power) additional Fire damage; otherwise: (with Elemental: , increasing the damage of your Fire spells by 5.0%; otherwise: )).

Molten Assault

Rank 1: Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.

Overcharge

Rank 1: The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.

Hot Hand

Rank 1: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25.373134% and increase the damage of Lava Lash by 20% for 8 sec. May not occur during an active Hot Hand.

Rank 2: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 50% and increase the damage of Lava Lash by 40% for 8 sec. May not occur during an active Hot Hand.

Ashen Catalyst

Rank 1: When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.

Lashing Flames

Rank 1: Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.

Thorim's Invocation

Rank 1: Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec. During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.

Static Accumulation

Rank 1: During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stacks every 1 sec.

Rank 2: During Doom Winds or Ascendance, you generate 2 Maelstrom Weapon stacks every 1 sec.

Elemental Assault

Rank 1: Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stacks of Maelstrom Weapon.

Deeply Rooted Elements

Rank 1: (with Restoration Shaman: Casting Riptide; otherwise: (with Elemental Shaman: Each Maelstrom spent; otherwise: Each stack of Maelstrom Weapon consumed)) has a (with Restoration Shaman: 7; otherwise: (with Elemental Shaman: 0.12; otherwise: 0.6))% chance to activate Ascendance for 6.0 sec. (with Restoration Shaman: Ascendance Immediately heals for (12.8772 × spell power) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.; otherwise: (with Elemental Shaman: Ascendance Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.; otherwise: Ascendance Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.))

Elemental Weapons

Rank 1: Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.

Voltaic Blaze

Rank 1: Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing (4 × spell power) Nature damage. Always critically strikes.(with Maelstrom: Generates 6 Maelstrom.; otherwise: Generates 1 stacks of Maelstrom Weapon.)

Windfury Weapon

Rank 1: Imbue your main-hand weapon with the element of Wind for 3600 sec. Each main-hand attack has a 15% chance to trigger (with Unruly Winds: three; otherwise: two) extra attacks, dealing [value unavailable in this client export] Physical damage each.

Doom Winds

Rank 1: Unleash a devastating storm around yourself, dealing (1.2 × attack power) Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.

Stormblast

Rank 1: Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.

Elemental Tempo

Rank 1: Elemental damage increased by 10%. Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.

Ride the Lightning

Rank 1: Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.

Primordial Storm

Rank 1: Sundering transforms into a single use Primordial Storm for 15 sec after it is cast. Primordial Storm Devastate nearby enemies with a Primordial Storm dealing (1.188 × attack power) Flamestrike, (1.188 × attack power) Froststrike, (1.188 × attack power) Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets. Consumes Maelstrom Weapon for increased damage.

Surging Elements

Rank 1: Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.

Storm's Wrath

Rank 1: Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.

Unruly Winds

Rank 1: Windfury Weapon has a 100% chance to trigger a third attack.

Forceful Winds

Rank 1: Windfury has a 10% additional chance to trigger and its damage is increased by 50%.

Converging Storms

Rank 1: Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.

Crash Lightning

Rank 1: Electrocutes all enemies in front of you, dealing (1.83617 × attack power) Nature damage. Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge (0.977592 × attack power) Nature damage split between up to 5 enemies in front of you. (with Storm Unleashed: Multiple applications may overlap.; otherwise: )

Sundering

Rank 1: Shatters a line of earth in front of you with your main hand weapon, causing (2.5392 × attack power) Flamestrike damage to any enemy hit.

Primal Tide Core

Rank 1: Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.

Primal Elementalist

Rank 1: Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.

Echo of the Elements

Rank 1: (with Restoration Shaman: Riptide and Lava Burst have; otherwise: Lava Burst has) an additional charge.

Elemental Fury

Rank 1: Your damaging (with Elemental Fury: and healing; otherwise: )critical strikes deal 250% damage (with Elemental Fury: or healing; otherwise: )instead of the usual 200%.

Earth Shock

Rank 1: Instantly shocks the target with concussive force, causing (7.90005 × spell power) Nature damage.(with Fulmination: Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.; otherwise: )

Earthquake

Rank 1: Causes the earth within 8 yards of your target to tremble and break, dealing (6 × (0.6325 × spell power)) Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.

Stormkeeper

Rank 1: Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.(with Shaman Elemental 12.0 Class Set 4pc: Additionally, increases Lightning Bolt and Chain Lightning damage by 25.0%.; otherwise: )(with Stormwell: Generates 10 Maelstrom.; otherwise: )

Ascendance

Rank 1: Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.

Flash of Lightning

Rank 1: Increases the critical strike chance of Lightning Bolt(with Tempest: , Tempest,; otherwise: ) and Chain Lightning by 10%.

Charged Conduit

Rank 1: Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.

Call of Fire

Rank 1: Ascendance summons a (with Primal Elementalist: Primal; otherwise: Greater) Fire Elemental to rain destruction on your enemies for 20 sec. While the Fire Elemental is active, Flame Shock deals damage 33.333333% faster, and newly applied Flame Shocks last 100% longer.

Fusion of Elements

Rank 1: Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.

Earthshatter

Rank 1: Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.

Power of the Maelstrom

Rank 1: Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.

Lightning Capacitor

Rank 1: While Lightning Shield is active, your Nature damage dealt is increased by 8%.

Fury of the Storms

Rank 1: Casting Stormkeeper summons a (with Primal Elementalist: Primal; otherwise: Greater) Storm Elemental to hurl gusts of wind at your enemies for 10 sec.

Molten Wrath

Rank 1: Lava Burst deals 10% additional damage.

Aftershock

Rank 1: Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.

Tectonic Collapse

Rank 1: Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.

Mountains Will Fall

Rank 1: Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down.

Eye of the Storm

Rank 1: Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 10.

Flametongue Weapon

Rank 1: Imbue your (with Windfury Weapon: off-hand; otherwise: )weapon with the element of Fire for 3600 sec(with Enhancement: , causing each of your attacks to deal (0.0396 × attack power) additional Fire damage; otherwise: (with Elemental: , increasing the damage of your Fire spells by 5.0%; otherwise: )).

Searing Flames

Rank 1: Flame Shock damage has a chance to generate 2 Maelstrom.

Voltaic Blaze

Rank 1: Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing (4 × spell power) Nature damage. Always critically strikes.(with Maelstrom: Generates 6 Maelstrom.; otherwise: Generates 1 stacks of Maelstrom Weapon.)

Purging Flames

Rank 1: Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.

Inferno Arc

Rank 1: Lightning Bolt, (with Tempest: Tempest,; otherwise: )Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.

Earthen Rage

Rank 1: Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (0.42471 × spell power) Nature damage to your most recently attacked target.

Lightning Rod

Rank 1: (with Tempest: Tempest,; otherwise: )(with Elemental Shaman: Earth Shock, Elemental Blast, and Earthquake; otherwise: Lightning Bolt and Chain Lightning) make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with (with Tempest: Tempest, Lightning Bolt,; otherwise: Lightning Bolt) and Chain Lightning.

Echo Chamber

Rank 1: Increases the damage dealt by your Elemental Overloads by 25%.

Swelling Maelstrom

Rank 1: Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.

Living Stream

Rank 1: Healing Stream Totem heals for 100% more, decaying over its duration.

Water Totem Mastery

Rank 1: Reduces the cooldown of Healing Stream Totem by 5 sec.

Healing Stream Totem

Rank 1: Summons a totem at your feet for 15 sec that heals (with Rushing Streams: two injured party or raid members; otherwise: an injured party or raid member) within 40 yards for (0.6768 × spell power) every 2 sec. If you already know (with [condition unavailable in this client export]: [value unavailable in this client export]; otherwise: Healing Stream Totem), instead gain 1 additional charges of (with [condition unavailable in this client export]: [value unavailable in this client export]; otherwise: Healing Stream Totem).

Resurgence

Rank 1: Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.

Riptide

Rank 1: Restorative waters wash over a friendly target, healing them for (6 × spell power) and an additional ((0.797 × spell power) × 6) over 18 sec.

Flow of the Tides

Rank 1: Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.

Ancestral Reach

Rank 1: Chain Heal bounces an additional time and its healing is increased by 8%.

Ascendance

Rank 1: Immediately heals for (12.8772 × spell power) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.

First Ascendant

Rank 1: The cooldown of Ascendance(with Restoration Shaman: and Healing Tide Totem; otherwise: ) is reduced by 60 sec.

Deluge

Rank 1: Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.

Current Control

Rank 1: Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.

Acid Rain

Rank 1: Deal ((1 × spell power) × 1) Nature damage every 2 sec to up to 5 enemies inside of your Healing Rain.

Healing Rain

Rank 1: Blanket the target area in healing rains, restoring ((1.08 × spell power) × 6 × 2 ÷ 0) health to up to 6 allies over 18 sec. You can only have one Healing Rain active at a time.

Spirit Link Totem

Rank 1: Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.

Coalescing Water

Rank 1: Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.

Ancestral Awakening

Rank 1: When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 25% of the amount healed. Critical strikes increase this chance to 60%.

Rank 2: When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 50% of the amount healed. Critical strikes increase this chance to 60%.

Tidal Waves

Rank 1: Casting Riptide grants 1 stacks of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%. Can accumulate up to 2 stacks.

Earthweaver

Rank 1: Increases Earth Shield healing by 40%.

White Water

Rank 1: Your critical heals have 215% effectiveness instead of the usual 200%.

Quickstream

Rank 1: Healing Stream Totem heals 14.942529% more often.

Earthliving Weapon

Rank 1: Imbue your weapon with the element of Earth for 3600 sec. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for ((0.46305 × spell power) × 3) over 6 sec.

Improved Earthliving Weapon

Rank 1: Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Wave always triggers Earthliving on its target.

Deeply Rooted Elements

Rank 1: (with Restoration Shaman: Casting Riptide; otherwise: (with Elemental Shaman: Each Maelstrom spent; otherwise: Each stack of Maelstrom Weapon consumed)) has a (with Restoration Shaman: 7; otherwise: (with Elemental Shaman: 0.12; otherwise: 0.6))% chance to activate Ascendance for 6.0 sec. (with Restoration Shaman: Ascendance Immediately heals for (12.8772 × spell power) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.; otherwise: (with Elemental Shaman: Ascendance Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.; otherwise: Ascendance Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.))

Undercurrent

Rank 1: For each Riptide active on an ally, your heals are 0.5% more effective.

Rank 2: For each Riptide active on an ally, your heals are 1.0% more effective.

Echo of the Elements

Rank 1: (with Restoration Shaman: Riptide and Lava Burst have; otherwise: Lava Burst has) an additional charge.

Improved Purify Spirit

Rank 1: Purify Spirit additionally removes all Curse effects.

Ascendance

Rank 1: Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.

Unleash Life

Rank 1: Unleash elemental forces of Life, healing a friendly target for (12.2 × spell power). Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.

Overflowing Shores

Rank 1: (with Surging Totem: Surging Totem; otherwise: Healing Rain) instantly restores (0.756756 × spell power) health to 5 allies within its area, and its radius is increased by 2 yards.

Natural Harmony

Rank 1: Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.

Oversized Totems

Rank 1: Increases the size and radius of your totems by 15%, and the health of your totems by 30%.

Primordial Capacity

Rank 1: Increases your maximum (with Elemental Shaman: Maelstrom by 25.; otherwise: mana by 10%. Tidal Waves can now stack up to 3 times.)

Spiritwalker's Momentum

Rank 1: Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.

Latent Wisdom

Rank 1: Your Ancestors' spells are 25% more powerful.

Lightning Conduit

Rank 1: You have a chance to get struck by lightning, increasing your movement speed by [value unavailable in this client export]% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.

Pulse Capacitor

Rank 1: (with Enhancement Shaman: Increases the damage of Surging Totem by 18%.; otherwise: Increases the healing done by Surging Totem by 10%.)

Awakening Storms

Rank 1: (with Elemental Shaman: Each Maelstrom spent has an additional 0.30% chance to upgrade your next Lightning Bolt to Tempest.; otherwise: Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.)

Conductive Energy

Rank 1: (with Elemental Shaman: Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.; otherwise: Gain the effects of the Lightning Rod talent: Lightning Rod (with Tempest: Tempest,; otherwise: )(with Elemental Shaman: Earth Shock, Elemental Blast, and Earthquake; otherwise: Lightning Bolt and Chain Lightning) make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with (with Tempest: Tempest, Lightning Bolt,; otherwise: Lightning Bolt) and Chain Lightning.)

Elemental Reverb

Rank 1: Lava Burst gains an additional charge and deals 10% increased damage.(with Restoration Shaman: Riptide gains an additional charge and heals for 20% more.; otherwise: )

Voltaic Surge

Rank 1: (with Elemental Shaman: Earthquake; otherwise: Crash Lightning) and Chain Lightning damage increased by 15%.

Imbuement Mastery

Rank 1: (with Enhancement Shaman: Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.; otherwise: Increases the duration of your Earthliving effect by 3 sec.)

Splitstream

Rank 1: (with Enhancement Shaman: While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 80% effectiveness.; otherwise: Your Healing Stream Totems heals an additional ally at 30% effectiveness. Healing Tide Totem healing increased by 25%.)

Storm Swell

Rank 1: Tempest grants (5 × Mastery)% Mastery for 6 sec.

Amplification Core

Rank 1: While Surging Totem is active, your damage and healing done is increased by 3%.

Final Calling

Rank 1: When an Ancestor departs, they cast (with Elemental Shaman: Elemental Blast at a nearby enemy.; otherwise: Hydrobubble on a nearby injured ally. Hydrobubble Surrounds your target in a protective water bubble for 15 sec. The shield absorbs the next (with Latent Wisdom: ((4.725 × spell power) × (1+25 ÷ 100)); otherwise: (4.725 × spell power)) incoming damage, but the absorb amount decays fully over its duration.)

Surging Totem

Rank 1: [Description unavailable in this client export]

Whirling Elements

Rank 1: Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. (with Enhancement Shaman: Air: (with Enhancement Shaman: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem.; otherwise: The cast time of your next healing spell is reduced by 40%.) Earth: (with Enhancement Shaman: Your next Sundering deals 100% increased damage and summons a Searing Totem.; otherwise: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.) Fire: Your next Lava Lash grants you Hot Hand for 8 sec.; otherwise: Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness. Air: (with Enhancement Shaman: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem.; otherwise: The cast time of your next healing spell is reduced by 40%.) Earth: (with Enhancement Shaman: Your next Sundering deals 100% increased damage and summons a Searing Totem.; otherwise: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.))

Nature's Protection

Rank 1: Lightning Shield reduces the damage you take by 3%.

Totemic Coordination

Rank 1: (with Enhancement Shaman: Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.; otherwise: Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.)

Lively Totems

Rank 1: (with Enhancement Shaman: Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (0.65205 × spell power) Fire damage to a nearby enemy. Lasts 8 sec. Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to 5 nearby enemies for (0.92736 × spell power) Fire damage.; otherwise: When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at [value unavailable in this client export]% effectiveness.)

Maelstrom Supremacy

Rank 1: (with Elemental Shaman: Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 25%. Increases the healing of Healing Surge and Chain Heal by 25%.; otherwise: Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.)

Heed My Call

Rank 1: Ancestors last an additional 4 sec.

Arc Discharge

Rank 1: (with Elemental Shaman: Casting Tempest grants a charge of Stormkeeper.; otherwise: Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time. Can accumulate up to 2 charges.)

Unlimited Power

Rank 1: Spending (with Elemental Shaman: Maelstrom; otherwise: Maelstrom Weapon stacks) grants you 1% haste for 15 sec. Multiple applications may overlap.

Offering from Beyond

Rank 1: When an Ancestor is called, they reduce the cooldown of (with Elemental Shaman: Stormkeeper by 3 sec.; otherwise: Riptide by 2 sec.)

Call of the Ancestors

Rank 1: (with Elemental Shaman: Stormkeeper calls an Ancestor to your side for 8 sec.; otherwise: Unleash Life calls an Ancestor to your side for 12 sec.) Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.

Rolling Thunder

Rank 1: (with Elemental Shaman: Reduces the cooldown of Stormkeeper by 15 sec.; otherwise: Doom Winds summons a Nature Feral Spirit for 12 sec. Feral Spirit An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.)

Totemic Rebound

Rank 1: (with Enhancement Shaman: Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for (1.61 × attack power) Nature damage. The damage bonus effect can stack.; otherwise: Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for (2.205 × spell power). Jumps to 2 nearby targets within 20 yards.)

Wind Barrier

Rank 1: If you have a totem active, your totem grants you a shield absorbing (maximum health × 6 ÷ 100) damage for 30 sec every 30 sec.

Tempest

Rank 1: (with Elemental Shaman: Each Maelstrom spent has a 0.30% chance to upgrade; otherwise: Each Maelstrom Weapon spent has a 2.00% chance to upgrade) your next Lightning Bolt to Tempest. Calls down a tremendous lightning strike that deals (3.88125 × spell power) Nature damage to your target and ((3.88125 × spell power) × 65 ÷ 100) Nature damage to enemies within 8 yds of your target. Damage reduced beyond 5 targets.(with Improved Maelstrom Weapon: Consumes Maelstrom Weapon for increased cast speed and damage.; otherwise: (with Maelstrom Weapon: Consumes Maelstrom Weapon for increased cast speed.; otherwise: ))

Stormcaller

Rank 1: Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.

Ancestral Swiftness

Rank 1: Your next healing or damaging spell(with Call of Al'Akir: or Hex; otherwise: ) is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.

Stormbringer

Rank 1: Stormbringers harness the power of the storm, enhancing their dominion over lightning and shaping it to their will. Summon a fierce Tempest to unleash chaos upon your foes awakening the storm, creating devastation in your path.

Farseer

Rank 1: Harness your spiritual magic, improving your spell casting capabilities and empowering you to call upon the spirits of your ancestors to aid you and your allies in combat.

Totemic

Rank 1: Totemic shamans excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They also hone their imbuement skills to maintain their threat up close.

Totemic

Rank 1: Totemic shamans excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They also hone their imbuement skills to maintain their threat up close.

Farseer

Rank 1: Harness your spiritual magic, improving your spell casting capabilities and empowering you to call upon the spirits of your ancestors to aid you and your allies in combat.

Stormbringer

Rank 1: Stormbringers harness the power of the storm, enhancing their dominion over lightning and shaping it to their will. Summon a fierce Tempest to unleash chaos upon your foes awakening the storm, creating devastation in your path.

Routine Communication

Rank 1: (with Elemental Shaman: Lightning Bolt, Lava Burst, Flame Shock, Voltaic Blaze, and Chain Lightning have a 8; otherwise: Riptide has a 15)% chance to call an Ancestor to your side for 8 sec.

Earthen Communion

Rank 1: Earth Shield has an additional 3 charges and heals you for 25% more.

Ancient Fellowship

Rank 1: Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.

Surging Currents

Rank 1: Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.

Earthsurge

Rank 1: (with Enhancement Shaman: Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.; otherwise: Allies affected by your Earthliving effect receive 15% increased healing from you.)

Oversurge

Rank 1: Surging Totem (with Restoration Shaman: heals for 150% more; otherwise: deals 50% more damage) while Ascendance or Healing Tide Totem is active.

Supportive Imbuements

Rank 1: (with Enhancement Shaman: Increases the critical strike chance of Flametongue Weapon by 25%, and its critical strike damage by 100%.; otherwise: Learn a new weapon imbue, Tidecaller's Guard. Tidecaller's Guard Imbue your shield with the element of Water for 3600 sec. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.)

Swift Recall

Rank 1: Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem.

Wavespeaker's Blessing

Rank 1: Increases Riptide's duration by 3.0 sec and its healing over time by 10%.

Rank 2: Increases Riptide's duration by 6.0 sec and its healing over time by 20%.

Soothing Rain

Rank 1: Increases the healing done by (with Surging Totem: Surging Totem by 10%.; otherwise: Healing Rain by 10% and reduces its cast time by 0.5 sec.)

Ancestral Vigor

Rank 1: Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.

Rank 2: Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

Earthen Harmony

Rank 1: Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.

Torrent

Rank 1: Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.

Tidewaters

Rank 1: When you cast (with Surging Totem: Surging Totem; otherwise: Healing Rain), each ally with your Riptide on them is healed for (2.646 × spell power).

Water Expulsion

Rank 1: Increases Downpour healing by 20%.

Downpour

Rank 1: Casting (with Surging Totem: Surging Totem; otherwise: Healing Rain) grants a use of Downpour for 16 sec. Downpour A burst of water at your (with Surging Totem: Surging Totem's; otherwise: Healing Rain's) location heals up to 5 injured allies within 12 yards for (3.234 × spell power).

Capacitor Totem

Rank 1: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.

Thunderous Paws

Rank 1: Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.

Spirit Wolf

Rank 1: While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

Brimming with Life

Rank 1: Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.

Rank 2: Stamina increased by 15%. While you are at full health, Reincarnation cools down 100% faster.

Chain Lightning

Rank 1: Hurls a lightning bolt at the enemy, dealing (1.164 × spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets(with Improved Maelstrom Weapon: Consumes Maelstrom Weapon for increased cast speed and damage.; otherwise: (with Maelstrom Weapon: Consumes Maelstrom Weapon for increased cast speed.; otherwise: ))(with Maelstrom: Generates 2 Maelstrom per target hit.; otherwise: )

Spiritwalker's Grace

Rank 1: Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.(with Graceful Spirit: Increases movement speed by 20%.; otherwise: )

Earth Elemental

Rank 1: Calls forth a (with Primal Elementalist: Primal; otherwise: Greater) Earth Elemental to protect you(with Primordial Bond: , increasing your maximum health by 15%; otherwise: and your allies, generating high threat and taunting enemies periodically) for 30 sec.

Elemental Warding

Rank 1: Reduces all magic damage taken by 8%.

Mana Spring

Rank 1: Your (with without Enhancement Shaman: Lava Burst; otherwise: )(with Restoration Shaman: and Riptide; otherwise: )(with Enhancement Shaman: Stormstrike; otherwise: ) casts restore [value unavailable in this client export] mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.

Chain Heal

Rank 1: Heals the friendly target for (2.31 × spell power), then jumps up to (with Tidebringer: 40; otherwise: 20) yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.

Healing Stream Totem

Rank 1: Summons a totem at your feet for 15 sec that heals (with Rushing Streams: two injured party or raid members; otherwise: an injured party or raid member) within 40 yards for (0.6768 × spell power) every 2 sec. If you already know (with [condition unavailable in this client export]: [value unavailable in this client export]; otherwise: Healing Stream Totem), instead gain 1 additional charges of (with [condition unavailable in this client export]: [value unavailable in this client export]; otherwise: Healing Stream Totem).

Gust of Wind

Rank 1: A gust of wind hurls you forward.

Spirit Walk

Rank 1: Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.

Therazane's Resilience

Rank 1: Earth Shield (with Restoration: and Water Shield no longer lose charges and are; otherwise: no longer loses charges and is) 115% effective.

Refreshing Waters

Rank 1: Your Healing (with Restoration Shaman: Wave; otherwise: Surge) is 25% more effective on yourself.

Earth Shield

Rank 1: Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for ((0.73 × spell power) × (1+20 ÷ 100)) when they take damage. This heal can only occur once every (with Reactive Warding: 2.0; otherwise: 3) sec. (with Therazane's Resilience: Lasts 3600 sec; otherwise: Maximum 9 charges). (with Elemental Orbit: Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.; otherwise: Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.)

Lava Burst

Rank 1: Hurls molten lava at the target, dealing (1.81 × spell power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.(with Maelstrom: Generates 8 Maelstrom.; otherwise: )

Tremor Totem

Rank 1: Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.

Voodoo Mastery

Rank 1: Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.

Elemental Resistance

Rank 1: Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.

Elemental Orbit

Rank 1: Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.

Fire and Ice

Rank 1: Increases all Fire and Frost damage you deal by 3%.

Enhanced Imbues

Rank 1: The effects of your weapon (with Enhancement Shaman: ; otherwise: and shield)imbues are increased by (with Elemental: 30; otherwise: (with Enhancement: 15; otherwise: (with Restoration: 20; otherwise: )))%.

Jet Stream

Rank 1: Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.

Ascending Air

Rank 1: Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.

Cleanse Spirit

Rank 1: Removes all Curse effects from a friendly target.

Ancestral Wolf Affinity

Rank 1: Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.

Astral Bulwark

Rank 1: Astral Shift reduces damage taken by an additional 20%.

Planes Traveler

Rank 1: Reduces the cooldown of Astral Shift by 30 sec.

Primordial Bond

Rank 1: Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.

Nature's Guardian

Rank 1: When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.

Winds of Al'Akir

Rank 1: Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.

Rank 2: Increases your movement speed by 6% and the movement speed bonus of Ghost Wolf by an additional 10%.

Wind Shear

Rank 1: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.

Astral Shift

Rank 1: Shift partially into the elemental planes, taking 40% less damage for 12 sec.

Nature's Fury

Rank 1: Increases the critical strike chance of your Nature spells and abilities by 2%.

Rank 2: Increases the critical strike chance of your Nature spells and abilities by 4%.

Static Charge

Rank 1: Reduces the cooldown of Capacitor Totem by 10 sec.

Rank 2: Reduces the cooldown of Capacitor Totem by 20 sec.

Nature's Swiftness

Rank 1: Your next healing or damaging Nature spell (with Call of Al'Akir: or Hex; otherwise: )is instant cast and costs no mana.

Earthgrab Totem

Rank 1: Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Hex

Rank 1: Transforms the enemy into a frog for 60 sec. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.

Greater Purge

Rank 1: Purges the enemy target, removing 2 beneficial Magic effects.

Purge

Rank 1: Purges the enemy target, removing 1 beneficial Magic effects.(with ([condition unavailable in this client export] and [condition unavailable in this client export]) : Successfully purging a target grants a stack of Maelstrom Weapon.; otherwise: )

Totemic Focus

Rank 1: Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your (with [condition unavailable in this client export]: Cloudburst; otherwise: Healing Stream), Tremor, Poison Cleansing, (with Restoration Shaman: Ancestral Protection, Earthen Wall,; otherwise: )and Wind Rush Totems by 3.0 sec.

Spiritwalker's Aegis

Rank 1: When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.

Graceful Spirit

Rank 1: Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.

Wind Rush Totem

Rank 1: Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.

Windveil

Rank 1: Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.

Flames of the Cauldron

Rank 1: Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec. Flame Shock deals damage 14.942529% faster.

Elemental Resonance

Rank 1: All Elemental damage increased by 3%.

Crackling Fury

Rank 1: Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.

Rank 2: Voltaic Blaze's cooldown is reduced by 6 sec and its instant damage is increased by 100%.

Elemental Unity

Rank 1: While a Fire Elemental is active, your Fire damage dealt is increased by 6%. While a Storm Elemental is active, your Nature damage dealt is increased by 6%.

Everlasting Elements

Rank 1: Increases the duration of your Elementals by 20%.

Storm Frenzy

Rank 1: Reduces the cast time of Lightning Bolt(with Tempest: , Tempest,; otherwise: ) and Chain Lightning by 15%.

Storm Infusion

Rank 1: Elemental Resonance All elemental damage is increased by an additional 2%. Thunderstrike Ward Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.

Amped Up

Rank 1: Increases your haste by 3%.

Primordial Fury

Rank 1: Elemental Fury increases critical strike damage by an additional 25%.

First Ascendant

Rank 1: The cooldown of Ascendance(with Restoration Shaman: and Healing Tide Totem; otherwise: ) is reduced by 60 sec.

Flames of the Firelord

Rank 1: Flame Shock damage increased by 100%.

Elemental Blast

Rank 1: Harnesses the raw power of the elements, dealing (2.0125 × spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 5.625% for 10 sec.

Earthquake

Rank 1: Causes the earth within 8 yards of the target location to tremble and break, dealing (6 × (0.6325 × spell power)) Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location.

Herald of the Storms

Rank 1: Reduces the cooldown of Stormkeeper by 15 sec.

Preeminence

Rank 1: Your haste is increased by 25% (with Restoration Shaman : while Ascendance or Healing Tide Totem is active and their durations are; otherwise: during Ascendance and its duration is) increased by 3 sec.

Supercharge

Rank 1: (with Elemental Shaman: Lightning Bolt, Tempest, and Chain Lightning Elemental Overloads deal 10% additional damage.; otherwise: Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.)

Electroshock

Rank 1: Tempest increases your movement speed by 20% for 5 sec.

Feral Spirit

Rank 1: Casting Sundering summons 1 Fire Feral Spirits and Doom Winds summons 1 Nature Feral Spirits by your side for 8 sec. Feral Spirit An Elemental Spirit (with Glyph of Spirit Raptors: Raptor; otherwise: Wolf) infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.

Stormflurry

Rank 1: Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.

Spouting Spirits

Rank 1: Spirit Link Totem reduces damage taken by an additional 5%, and it restores (11.466 × spell power) health to all nearby allies 1 seconds after it is dropped. Healing reduced beyond 5 targets.

Double Dip

Rank 1: (with Surging Totem: Surging Totem; otherwise: Healing Rain) grants an additional use of Downpour.

Thunder Capacitor

Rank 1: Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.

Stormbind

Rank 1: Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.

Chaining Storms

Rank 1: Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.

Lightning Strikes

Rank 1: Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.

Preeminence

Rank 1: Your haste is increased by 25% (with Restoration Shaman : while Ascendance or Healing Tide Totem is active and their durations are; otherwise: during Ascendance and its duration is) increased by 3 sec.

Healing Tide Totem

Rank 1: Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (5.145 × spell power). Healing reduced beyond 5 targets.

Rip Current

Rank 1: Reduces the cooldown of Riptide by 1.0 sec.

Totemic Projection

Rank 1: Relocates your active totems to the specified location.

Instinctive Imbuements

Rank 1: (with Restoration: Water; otherwise: Lightning) Shield increases your (with Enhancement: Agility; otherwise: Intellect) by 3%. Casting (with Restoration: Water; otherwise: Lightning) Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.

Totemic Surge

Rank 1: Reduces the cooldown of most totems by 5 sec.

Lava Lash

Rank 1: Charges your off-hand weapon with lava and burns your target, dealing (3.22268 × attack power) Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. (with Molten Assault: Lava Lash will spread Flame Shock from your target to 0 nearby targets.; otherwise: )(with Lashing Flames: Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.; otherwise: )

Thunderstrike Ward

Rank 1: Imbue your shield with the element of Lightning for 3600 sec, giving Lightning Bolt(with Tempest: , Tempest,; otherwise: ) and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (0.715 × spell power) Nature damage.

Arctic Snowstorm

Rank 1: Enemies within 10 yds of your Frost Shock are snared by 30%.

Frost Shock

Rank 1: Chills the target with frost, causing (0.7245 × spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.(with Maelstrom and Icefury: Generates 10 Maelstrom.; otherwise: (with Maelstrom: Generates 3 Maelstrom.; otherwise: ))

Encasing Cold

Rank 1: Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.

Primal Catalyst

Rank 1: (with Enhancement: After casting Surging Totem, your next Lava Lash casts again at 150% effectiveness.; otherwise: Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.)

Elemental Attunement

Rank 1: Mastery increased by 2%.

Totemic Momentum

Rank 1: (with Enhancement: Lava Lash damage increased by 10%. Each stack of Maelstrom Weapon consumed increases the duration of an active Hot Hand by 0.20 sec.; otherwise: Reduces the cooldown of Healing Stream Totem by 3 sec.)

Descending Skies

Rank 1: (with Elemental: Casting; otherwise: )Ascendance upgrades your next Lightning Bolt to Tempest.

Natural Gift

Rank 1: Nature damage is increased by 2%

Stormwell

Rank 1: (with Elemental: Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.; otherwise: Windfury Weapon damage increased by 10%. When Crash Lightning hits a single enemy, it activates Windfury Weapon.)

Mystic Knowledge

Rank 1: (with Restoration: For 8 sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%.; otherwise: )Increases the chance for Lava Surge to occur by 20%.

Windspeaker

Rank 1: The cast times of (with Elemental: Healing Surge, Chain Heal and; otherwise: Healing Wave, Chain Heal, and) Lava Burst are reduced by 10%.

Ancestral Influence

Rank 1: Your Intellect is increased by 1.0% for each Ancestor active.

Fire Nova

Rank 1: Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova. Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (0.99682 × attack power) Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.

Path of the Seer

Rank 1: Increases your Intellect by 3%.

Poison Cleansing Totem

Rank 1: Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.

Earthen Accord

Rank 1: Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.

Crashing Waves

Rank 1: Healing Wave's critical strike chance is increased by 12%.

Reactive Warding

Rank 1: When refreshing Earth Shield, your target is healed for (2.7333 × spell power) for each stack of Earth Shield they are missing.(with Restoration: When refreshing Water Shield, you are refunded [value unavailable in this client export] mana for each stack of Water Shield missing.; otherwise: ) Additionally, Earth Shield(with Restoration: and Water Shield; otherwise: ) can consume charges 1.0 sec faster.

Spiritual Awakening

Rank 1: Mastery increased by 3%.

Lava Flows

Rank 1: Lava Burst damage increased by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.

Master of the Elements

Rank 1: Casting Lava Burst increases the damage or healing of your next Nature(with Restoration Shaman: ; otherwise: , Physical,) or Frost spell by 15%.

Storm Unleashed

Rank 1: Crash Lightning electrocutes the area struck, dealing 50% of its damage 2 additional times over 2 sec, and its weapon enhancement effect now increases auto-attack speed by 15%.

Storm Unleashed

Rank 1: Maelstrom Weapon spending abilities deal 8% increased damage. Weapon Imbuements deal 10% increased damage.

Rank 2: Maelstrom Weapon spending abilities deal 15% increased damage. Weapon Imbuements deal 20% increased damage.

Storm Unleashed

Rank 1: Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.

Feedback Loop

Rank 1: Elemental Overloads have a 25% chance to cause an additional Elemental Overload. This effect cannot chain.

Feedback Loop

Rank 1: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 15%.

Rank 2: Spell critical strike chance increased by 10%. Elemental Fury increases spell critical strike damage by an additional 30%.

Feedback Loop

Rank 1: Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.

Stormstream Totem

Rank 1: Casting (with Ancestral Swiftness: Ancestral; otherwise: Nature's) Swiftness grants a use of Stormstream Totem and Stormstream Totem no longer consumes a charge of Healing Stream Totem when used.

Stormstream Totem

Rank 1: Healing Stream and Stormstream Totem healing increased by 20%.

Rank 2: Healing Stream and Stormstream Totem healing increased by 40%.

Stormstream Totem

Rank 1: Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional allies at 100% effectiveness, and heals 2 injured allies for (13.23 × spell power) healing when used.

Swelling Tides

Rank 1: Healing Stream Totem (with Stormstream Totem: and Stormstream Totem; otherwise: )extend(with Stormstream Totem: ; otherwise: s) the duration of your active Riptides by 3.0 sec.