Midnight
Game versionMidnight 12.1.5
Save to your account
World of Warcraft: Midnight · 12.1.5

Hunter talent calculator

Specialization

Plan your Hunter talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Muzzle

Rank 1: Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.

Banshee's Mark

Rank 1: Black Arrow and Bleak Powder critical strike damage increased by 10%.

Stargazer

Rank 1: (with Marksmanship: Consuming Precise Shots; otherwise: Consuming Tip of the Spear) grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.

Dark Chains

Rank 1: While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.

Bleak Arrows

Rank 1: Your auto shot now deals Shadow damage, allowing it to bypass armor. Auto shot damage increased by 100%.

Better Together

Rank 1: Damage dealt by your pet(with Beast Mastery: s; otherwise: ) is increased by (with Beast Mastery: 2; otherwise: 5)%. (with Beast Mastery: Barbed Shot damage increased by 10%; otherwise: Raptor Strike damage increased by 5%).

Lunar Calling

Rank 1: (with Marksmanship: Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%; otherwise: Takedown summons your Sentinel Owl and your chance to summon your Sentinel Owl is increased by an additional 10% during Takedown).

Stampede!

Rank 1: Casting (with Beast Mastery: Bestial Wrath; otherwise: Takedown) grants Howl of the Pack Leader and causes your next Kill Command to rouse the nearby wildlife into a Stampede, charging your target and dealing ((1.5 × attack power) × 9) Physical damage over 7 sec.

Shell Cover

Rank 1: Survival of the Fittest now summons a Turtle to aid you, further increasing its damage reduction effect by 10%.

Soul Drinker

Rank 1: (with Beast Mastery: Kill Command has a 20% chance and Barbed Shot has a 50% chance to grant Deathblow.; otherwise: Aimed Shot's chance to grant Deathblow is increased by 10%. Rapid Fire has a 100% chance to grant Deathblow.) Deathblow The cooldown of (with Beast Mastery Hunter: Black Arrow; otherwise: (with Black Arrow: Black Arrow; otherwise: Kill Shot)) is reset. Your next (with Beast Mastery Hunter: Black Arrow; otherwise: (with Black Arrow: Black Arrow; otherwise: Kill Shot)) can be used on any target, regardless of their current health.

No Mercy

Rank 1: Your Bleed effects deal (with Beast Mastery: 10; otherwise: 35)% increased damage.

Arcane Talons

Rank 1: Sentinel's Mark further increases the damage of (with Marksmanship: Aimed Shot; otherwise: Wildfire Bomb)(with Take Aim: and Rapid Fire; otherwise: ) by (with Marksmanship: 15; otherwise: 50)%

Invigorating Pulse

Rank 1: (with Marksmanship: Steady Shot; otherwise: Kill Command) grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.

Ursine Fury

Rank 1: When your Bear is summoned, it is joined by 2 Dire Beasts.

Moon's Blessing

Rank 1: (with Marksmanship: Consuming Precise Shots; otherwise: Consuming Tip of the Spear) has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of (with Marksmanship: Aimed Shot; otherwise: Wildfire Bomb) by (with Marksmanship: 1.0; otherwise: 6.0) sec.

Bleak Powder

Rank 1: Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing (2.5 × attack power) Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets.

Sentinel

Rank 1: (with Survival: Consuming Tip of the Spear has a [value unavailable in this client export]% chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target; otherwise: Your Eagle is replaced with a Sentinel Owl that applies an enhanced Sentinel's Mark). Sentinel's Mark Your next (with Marksmanship: Aimed Shot; otherwise: Wildfire Bomb) deals (with Marksmanship: 20; otherwise: 40)% increased direct damage to the marked target.

Lunar Storm

Rank 1: When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (2 × attack power) Arcane damage to enemies within 10 yds.

Slicked Shoes

Rank 1: When Disengage removes a movement impairing effect, its cooldown is reduced by 4 sec.

Conditioning

Rank 1: Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.

Sanctified Armaments

Rank 1: An additional (with Marksmanship: 25; otherwise: 15)% of (with Marksmanship: Rapid Fire; otherwise: Raptor Strike)'s damage is dealt as Arcane damage over 6 sec.

Fury of the Wyvern

Rank 1: Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%. Casting (with Beast Mastery: Kill Command; otherwise: Wildfire Bomb) extends the duration of your Wyvern by (with Beast Mastery: 0.5; otherwise: 5.0) sec, up to (with Beast Mastery: 5; otherwise: 10) additional sec.

Pack Mentality

Rank 1: Howl of the Pack Leader increases the damage of your Kill Command by 50%. Summoning a Beast reduces the cooldown of (with Beast Mastery: Barbed Shot; otherwise: Wildfire Bomb) by (with Beast Mastery: 4.0; otherwise: 6.0) sec.

Ebon Bowstring

Rank 1: Casting Black Arrow has a 15% chance to grant Deathblow. Deathblow The cooldown of (with Beast Mastery Hunter: Black Arrow; otherwise: (with Black Arrow: Black Arrow; otherwise: Kill Shot)) is reset. Your next (with Beast Mastery Hunter: Black Arrow; otherwise: (with Black Arrow: Black Arrow; otherwise: Kill Shot)) can be used on any target, regardless of their current health.

Black Arrow

Rank 1: Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing (3.484 × attack power) Shadow damage and ((0.5 × attack power) × 8) Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health.

Hogstrider

Rank 1: (with Beast Mastery: When your Boar deals damage, the damage of your next Cobra Shot is increased by 100%. Each additional enemy damaged by your Boar causes Cobra Shot to strike 1 additional targets, up to 4; otherwise: Each time your Boar deals damage, the damage of your next Boomstick is increased by 5%, up to 20%).

Don't Look Back

Rank 1: Consuming Sentinel's Mark grants you an absorb shield equal to 10.0% of your maximum health.

Can't Miss, Won't Miss

Rank 1: (with Marksmanship: Precise Shots damage bonus; otherwise: Tip of the Spear damage bonus) increased by (with Marksmanship: 10; otherwise: 4)%. (with Marksmanship: Trueshot; otherwise: Takedown) duration increased by 2 sec.

Howl of the Pack Leader

Rank 1: While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 12 sec. Boar A Boar charges through your target 1 times, dealing (14.4 × attack power) damage to nearby enemies and an additional (12 × attack power) physical damage to its primary target. Damage reduced beyond 5 targets. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing ((0.4 × attack power) × 10) damage over 10 sec to up to 8 nearby enemies.

Dire Summons

Rank 1: Kill Command reduces the cooldown of Howl of the Pack Leader by (with Beast Mastery: 1.0; otherwise: 1.5) sec. (with Mongoose Bite: Mongoose Bite; otherwise: (with Survival Hunter: Raptor Strike; otherwise: Cobra Shot)) reduces the cooldown of Howl of the Pack Leader by 1.0 sec.

Withering Fire

Rank 1: (with Beast Mastery: Bestial Wrath; otherwise: Trueshot) causes you to surrender to darkness, granting you Withering Fire for (with Beast Mastery: 10 sec; otherwise: the duration of Trueshot) and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.

Sentinel

Rank 1: Sentinels draw their power from nature's forces, dealing bonus Arcane damage with their abilities and calling upon the power of the moon to rain destruction on their enemies.

Dark Ranger

Rank 1: Embrace hatred and strike from the shadows, assaulting your enemies with necrotic, shadow-empowered abilities. Enemies who fall from your abilities further empower your dark energies.

Pack Leader

Rank 1: Pack Leaders have formed a deep bond with their animal companions and nature itself, allowing the Hunter and their pack to hunt with a vicious coordination on the battlefield and summon aid from powerful beasts.

Dark Ranger

Rank 1: Embrace hatred and strike from the shadows, assaulting your enemies with necrotic, shadow-empowered abilities. Enemies who fall from your abilities further empower your dark energies.

Sentinel

Rank 1: Sentinels draw their power from nature's forces, dealing bonus Arcane damage with their abilities and calling upon the power of the moon to rain destruction on their enemies.

Pack Leader

Rank 1: Pack Leaders have formed a deep bond with their animal companions and nature itself, allowing the Hunter and their pack to hunt with a vicious coordination on the battlefield and summon aid from powerful beasts.

Smoke Screen

Rank 1: Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.

Masterful Call

Rank 1: The duration of Master's Call is increased by 2 sec and it increases the movement speed of its target by 20%.

Scout's Vigil

Rank 1: Enemy detection radius reduced by 10 yds.

Bombardier

Rank 1: Wildfire Bomb damage increased by 15%, critical strike chance increased by 15%, and critical damage dealt increased by 15%.

Kill Command

Rank 1: Give the command to kill, causing your pet to savagely deal (3 × attack power) Physical damage to the enemy.(with Tip of the Spear: Increases the damage of your next non-Kill Command ability by 0%.; otherwise: ) Generates 15 Focus.

Lethal Calibration

Rank 1: Wildfire Bomb reduces the cooldown of Boomstick by 2.0 sec for each enemy hit, up to 10 sec.

Raptor Strike

Rank 1: A vicious slash dealing (3.9325 × attack power) Physical damage.

Tip of the Spear

Rank 1: Kill Command increases the direct damage of your other abilities by 15%, stacking up to 3 times.

Wildfire Bomb

Rank 1: Hurl a bomb at the target, exploding for (1.9 × attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for ((0.252 × attack power) × 6) Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 50% increased damage to your primary target.

Wildfire Infusion

Rank 1: Kill Command damage increased by 15%. Kill Command reduces the cooldown of Wildfire Bomb by 1.0 sec.

Bloodseeker

Rank 1: You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.

Lunge

Rank 1: The damage of your auto-attacks is increased by 25%. Your Agility is increased by 3%, increased by an additional 1% while dual-wielding.

Flanker's Advantage

Rank 1: Kill Command grants an additional 5 Focus and its critical strike chance is increased by 10%.

Explosives Expert

Rank 1: Wildfire Bomb and Boomstick damage increased by 5%.

Rank 2: Wildfire Bomb and Boomstick damage increased by 10%.

Vulnerability

Rank 1: Raptor Strike and Boomstick deal 20% increased critical strike damage.

Guerrilla Tactics

Rank 1: Wildfire Bomb now has 2 charges, and the initial explosion deals 15% increased damage.

Improved Wildfire Bomb

Rank 1: Wildfire Bomb deals 6% additional damage.

Rank 2: Wildfire Bomb deals 12% additional damage.

Counter Shot

Rank 1: Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.

Frenzy

Rank 1: Increases the attack speed of your active pets by 20%.

Rank 2: Increases the attack speed of your active pets by 40%.

Dire Cleave

Rank 1: When summoned, Dire Beasts gain Beast Cleave at 100% effectiveness for 8.0 sec.

Training Expert

Rank 1: All pet damage dealt increased by 3%.

Rank 2: All pet damage dealt increased by 6%.

Bloody Frenzy

Rank 1: Bestial Wrath causes your Barbed Shot to deal damage (ceil((100 ÷ (100+-33.3333)-1) × 100))% faster for 10 sec.

Bestial Wrath

Rank 1: Sends you and your pet into a rage, instantly dealing (8 × attack power) Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet. (with Scent of Blood: Activating Bestial Wrath grants 0 charges of Barbed Shot.; otherwise: )(with The Beast Within and without Scent of Blood: .; otherwise: )

Beast Cleave

Rank 1: After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 70% of the damage(with Kill Cleave: and Kill Command strikes all nearby enemies for 70% of the damage; otherwise: ) for the next 10.0 sec. Deals reduced damage beyond 8 targets.

Scent of Blood

Rank 1: Activating Bestial Wrath grants 1 charges of Barbed Shot.

War Orders

Rank 1: Barbed Shot deals 10% increased damage, and applying Barbed Shot reduces the cooldown of Kill Command by 3.0 sec.

Snakeskin Quiver

Rank 1: Your auto shot has a 15% chance to also fire a Cobra Shot at your target.

Thrill of the Hunt

Rank 1: Barbed Shot critical strike chance increased by 5%. Cobra Shot critical strike chance increased by 15%.

Rank 2: Barbed Shot critical strike chance increased by 10%. Cobra Shot critical strike chance increased by 30%.

Kill Command

Rank 1: Give the command to kill, causing your pet to charge your target and savagely deal (2.472 × attack power) Physical damage to the enemy.

Stomp

Rank 1: When you cast Barbed Shot, your pet stomps the ground, dealing (1.44 × attack power) Physical damage to all nearby enemies.

Brutal Companion

Rank 1: Barbed Shot has a 25% chance to cause your pet to use its special attack and deal 50% bonus damage.

Aspect of the Beast

Rank 1: Increases the damage of Bite, Claw, Smack and the effectiveness of your pet's unique abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.

Barbed Scales

Rank 1: Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 sec.

Cobra Shot

Rank 1: A quick shot causing ((3.904 × attack power) × ((min(character level-1,19) × 12+112) ÷ 340)) Physical damage. Reduces the cooldown of Kill Command by 1 sec.

Kill Cleave

Rank 1: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 20% of damage dealt. Deals reduced damage beyond 8 targets.

Savagery

Rank 1: Kill Command damage is increased by 10%. Barbed Shot lasts 2.0 sec longer.

Go for the Throat

Rank 1: Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.

Jagged Wounds

Rank 1: All bleed damage dealt by you and your pets increased by 10%.

Master Handler

Rank 1: Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.50 sec.

Razor Sharp

Rank 1: Damage dealt by your pet's Bite, Claw, and Smack increased by 100%.

Bloodshed

Rank 1: Bestial Wrath provokes your pets to tear into your target, causing your target to bleed for ((1.2 × attack power) × 12) damage over 12 sec.

Wild Thrash

Rank 1: Command your pet to thrash all enemies within 10 yds, dealing (1.91 × attack power) Physical damage to them. Damage is increased by 300% if Wild Thrash hits 2 or more enemies. Deals reduced damage beyond 8 targets.

Killer Instinct

Rank 1: Kill Command deals 5% increased damage.

Rank 2: Kill Command deals 10% increased damage.

Dire Command

Rank 1: Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.

Dire Frenzy

Rank 1: Dire Beast lasts an additional 1 sec and deals 10% increased damage.

Rank 2: Dire Beast lasts an additional 2 sec and deals 20% increased damage.

Alpha Predator

Rank 1: Kill Command now has 2 charges, and deals 15% increased damage.

Laceration

Rank 1: When your pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec.

Thundering Hooves

Rank 1: Bestial Wrath causes all active pets to Stomp at 200% effectiveness. Stomp damage increased by 30%.

Piercing Fangs

Rank 1: Kill Command critical damage increased by 15%.

Serpentine Strikes

Rank 1: Cobra Shot critical damage dealt increased by 20%. When Cobra Shot critically strikes, it refunds 10 Focus.

The Beast Within

Rank 1: Reduce the cooldown of Bestial Wrath by 60 sec.

Pack Tactics

Rank 1: Barbed Shot now instantly grants 25 Focus. Passive Focus generation increased by 75%.

Killer Cobra

Rank 1: While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.

Dire Beast

Rank 1: Damage from your bleed effects has a 4% chance of attracting a powerful wild beast that attacks your target for 8 sec.

Barbed Shot

Rank 1: Fire a shot that tears through your enemy, causing them to bleed for ((0.857 × attack power) × 5) damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates 20 Focus over 8 sec.

Precision Strikes

Rank 1: Your (with Survival: auto attack; otherwise: auto shot) damage is increased by 25%.

Rejuvenating Wind

Rank 1: Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.

Wilderness Medicine

Rank 1: Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.

Serrated Tips

Rank 1: You gain 2% more critical strike from critical strike sources.

Rank 2: You gain 4% more critical strike from critical strike sources.

Unnatural Causes

Rank 1: Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.

Emergency Salve

Rank 1: Feign Death and Aspect of the Turtle removes poison and disease effects from you.

Specialized Arsenal

Rank 1: (with Survival Hunter: Wildfire Bomb; otherwise: (with Marksmanship Hunter: Aimed Shot; otherwise: Kill Command)) deals 10% increased damage.

Lone Survivor

Rank 1: The duration of Survival of the Fittest is increased by ([value unavailable in this client export] ÷ 1000) sec.

Tar Trap

Rank 1: Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 60 sec.

Territorial Instincts

Rank 1: The cooldown of Intimidation is reduced by (abs([value unavailable in this client export]) ÷ 1000) sec.

Disruptive Rounds

Rank 1: When (with Survival: Muzzle; otherwise: Counter Shot) interrupts a cast, gain 30 Focus.

Trigger Finger

Rank 1: Haste increased by 1%.

Rank 2: Haste increased by 2%.

Intimidation

Rank 1: Commands your pet to intimidate the target stunning your target for 5 sec(with Guttural Roar: and nearby enemies for 1.0 sec; otherwise: ).

Natural Mending

Rank 1: Exhilaration's cooldown is reduced by 30 sec.

Rank 2: Exhilaration's cooldown is reduced by 60 sec.

Counter Shot

Rank 1: Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.

Pathfinding

Rank 1: Movement speed increased by 4%.

Padded Armor

Rank 1: Survival of the Fittest gains an additional charge.

Concussive Shot

Rank 1: Dazes the target, slowing movement speed by 50% for 6 sec.(with Beast Mastery Hunter: Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec.; otherwise: (with Marksmanship Hunter: Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.; otherwise: ))

Keen Eyesight

Rank 1: Critical strike chance increased by 2%.

Rank 2: Critical strike chance increased by 4%.

Posthaste

Rank 1: Disengage also frees you from all movement impairing effects and increases your movement speed by [value unavailable in this client export]% for 4 sec.

No Hard Feelings

Rank 1: When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.

Improved Snaring

Rank 1: Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.

Devilsaur Tranquilizer

Rank 1: If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.

Kodo Tranquilizer

Rank 1: Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.

Born To Be Wild

Rank 1: The cooldown of (with Survival: Aspect of the Eagle,; otherwise: )Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.

Rank 2: The cooldown of (with Survival: Aspect of the Eagle,; otherwise: )Aspect of the Cheetah, and Aspect of the Turtle are reduced by 30 sec.

Improved Traps

Rank 1: The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.

Misdirection

Rank 1: Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.

Survival of the Fittest

Rank 1: Reduces all damage you and your pet take by 30% for 6 sec.

Hunter's Avoidance

Rank 1: Damage taken from area of effect attacks reduced by 5%.

Improved Aspect of the Turtle

Rank 1: The cooldown of Aspect of the Turtle is reduced by 30 sec.

Kindling Flare

Rank 1: Flare's radius is increased by 50%.

Shadow Dagger

Rank 1: While in combat, Disengage releases a fan of shadow daggers, dealing (0.005 × attack power) Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.

Blighted Quiver

Rank 1: You fire 2 additional Black Arrows during Withering Fire's barrage. (with Marksmanship Hunter: Trick Shots damage bonus increased by 10%. Aspect of the Hydra's damage bonus increased by 12%; otherwise: Beast Cleave and Kill Cleave damage increased by 5%).

Cobra Senses

Rank 1: Cobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 10%.

Sharpened Claws

Rank 1: The damage of your Bear's Rend Flesh is increased by 15%.

Trueshot

Rank 1: Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Aimed Shot Cooldown recovers 40% faster(with Tensile Bowstring: , cast time reduced by 40%, and Focus cost reduced 60%.; otherwise: .) Rapid Fire Cooldown recovers 60% faster.(with (Sentinel and Feathered Frenzy): Applies Sentinel's Mark.; otherwise: (with (without Sentinel and Feathered Frenzy): Applies Spotter's Mark.; otherwise: ))

Unmatched Precision

Rank 1: The damage bonus of Precise Shots is increased by an additional 10%.

Rank 2: The damage bonus of Precise Shots is increased by an additional 20%.

Windrunner Quiver

Rank 1: Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.

Critical Precision

Rank 1: Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%

Volley

Rank 1: Rain a volley of arrows down over 6 sec, dealing up to ((1.85 × attack power) × 12) Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

Aspect of the Hydra

Rank 1: Aimed Shot and Rapid Fire now hit 1 additional targets for 35% of their damage.

Trick Shots

Rank 1: When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 75% of normal damage.

Calling the Shots

Rank 1: Trueshot's cooldown is reduced by 30 sec.

Obsidian Arrowhead

Rank 1: The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.

Salvo

Rank 1: Volley now also applies Explosive Shot to up to 2 targets hit. Explosive Shot Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for (3.07 × attack power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. (with Tactical Reload: Any remaining damage from your previous Explosive Shot will be added into a new Explosive Shot.; otherwise: )Deals reduced damage beyond 5 targets.

Rapid Fire

Rank 1: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of (7 × [value unavailable in this client export]) Physical damage. Usable while moving. Each shot generates 3 Focus.

Bulletstorm

Rank 1: Rapid Fire increases the damage of your next (with Accuracy By Volume: 1; otherwise: )Aimed (with Accuracy By Volume: Shots; otherwise: Shot) by 20%.

Penetrating Shots

Rank 1: Gain critical strike damage equal to 25% of your critical strike chance.

Tensile Bowstring

Rank 1: Trueshot now also reduces the cast time of Aimed Shot by 40% and reduces the Focus cost of Aimed Shot by 60%.

Master Marksman

Rank 1: Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.

Quick Draw

Rank 1: Rapid Fire shoots 3 additional shots. Aimed Shot grants 50% increased movement speed for 2 sec, decaying rapidly over its duration.

Precise Shots

Rank 1: Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 50% more damage and cost 60% less Focus. Precise Shots benefits (with Black Arrow: Black Arrow; otherwise: Kill Shot)'s damage at 100% effectiveness.

Small Game Hunter

Rank 1: Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.

Rank 2: Explosive Shot deals 16% increased damage and Volley deals 24% increased damage.

Focus Fire

Rank 1: When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.

Aimed Shot

Rank 1: A powerful aimed shot that deals (9.72 × attack power) Physical damage.

Feathered Frenzy

Rank 1: Trueshot sends your (with Sentinel: Sentinel Owl; otherwise: Spotting Eagle) into a frenzy, instantly applying (with Sentinel: Sentinel's Mark; otherwise: Spotter's Mark) to your target. During Trueshot, your chance to apply (with Sentinel: Sentinel's Mark; otherwise: Spotter's Mark) is increased by 100%.

Bullseye

Rank 1: When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.

Tenacious

Rank 1: Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain [value unavailable in this client export]% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%

Cunning

Rank 1: Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%.

Intimidation

Rank 1: Commands your pet to intimidate the target stunning your target for 5 sec(with Guttural Roar: and nearby enemies for 1.0 sec; otherwise: ).

Intimidation

Rank 1: Your Spotting Eagle descends from the skies, stunning your target for 5 sec.(with Binding Shackles: Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.; otherwise: ) This ability does not require line of sight when used against players.

Blood Fletching

Rank 1: Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of damage dealt. For 4 sec after a critical Aimed Shot, the target will take an additional (0.45 × attack power) bleed damage any time your abilities damage that target.

Avian Specialization

Rank 1: The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot(with Take Aim: and Rapid Fire; otherwise: ) to deal 20% increased damage to the target.

On Target

Rank 1: Your Haste is increased by 2%.

Deadeye

Rank 1: (with Black Arrow: Black Arrow; otherwise: Kill Shot) now has 2 charges and has its cooldown reduced by 2.0 sec.

Focused Aim

Rank 1: Consuming Precise Shots reduces the cooldown of Aimed Shot by 1.00 sec.

Surging Shots

Rank 1: Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.

Unbreakable Bond

Rank 1: Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes [value unavailable in this client export]% reduced damage.

Wildspeaker

Rank 1: Dire Beasts will now obey your Kill Command, dealing its damage at 30% effectiveness. Bestial Wrath now sends your Dire Beasts into a rage, increasing their damage dealt by 10% for 15 sec. Dire Beasts summoned during a Bestial Wrath will benefit at a reduced duration.

Huntmaster's Call

Rank 1: Summoning a Dire Beast 8 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals ((1 × attack power) × 8) damage over 8 sec and grants you 4% Haste.

Light Ammo

Rank 1: Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.

Lock and Load

Rank 1: Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.

Unerring Vision

Rank 1: Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%.

Accuracy By Volume

Rank 1: Bulletstorm now affects 1 additional Aimed Shots.

Umbral Reach

Rank 1: Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages 2 or more enemies, gain (with Beast Mastery: Beast Cleave; otherwise: Trick Shots) if talented.

Flamebreak

Rank 1: All Fire damage dealt is increased by 8%.

Razor Edge

Rank 1: Raptor Strike(with Raptor Swipe: , Raptor Swipe,; otherwise: ) and Kill Command gain 10% increased critical strike chance and 10% increased critical damage dealt.

Rank 2: Raptor Strike(with Raptor Swipe: , Raptor Swipe,; otherwise: ) and Kill Command gain 20% increased critical strike chance and 20% increased critical damage dealt.

Sic 'Em

Rank 1: When Strike as One critically strikes, it bleeds its target for an additional ((0.08 × attack power) × 5) damage over 5 sec.

Outland Venom

Rank 1: Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.

Bloody Claws

Rank 1: Each stack of Mongoose Fury also increases the damage of Strike as One by 10%.

Shrapnel Bomb

Rank 1: Wildfire Bomb's periodic effect is now a Bleed and grants you and your pet 15 Focus over 3 sec.

Mongoose Fury

Rank 1: Raptor Strike increases the damage of Raptor Strike by 10% for 8 sec. Multiple applications may overlap.

Bonding

Rank 1: Mastery increased by 3%. You gain 5% increased Mastery from all Mastery sources.

Killer Companion

Rank 1: All damage dealt by your pet is increased by 10%.

Rank 2: All damage dealt by your pet is increased by 20%.

Sweeping Spear

Rank 1: Raptor Strike damage increased by 10%.

Rank 2: Raptor Strike damage increased by 20%.

Mongoose Rounds

Rank 1: Damaging one or more enemies with your Boomstick grants you 1 stacks of Mongoose Fury. Mongoose Fury Raptor Strike damage increased by 10%.(with Bloody Claws: Strike as One damage increased by 0%.; otherwise: )(with Hunter Survival 12.1 Class Set 4pc: Wildfire Bomb damage increased by 10%.; otherwise: )

Grenade Juggler

Rank 1: Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 sec.

Shellshock

Rank 1: Your Boomstick's damage is increased by 40% when striking a single target. Each additional target reduces this bonus by 5%.

Savagery

Rank 1: Takedown cooldown reduced by 15 sec.

Rank 2: Takedown cooldown reduced by 30 sec.

Strike as One

Rank 1: Consuming Tip of the Spear provokes your pet to attack your target, dealing (1.8 × attack power) Physical damage. All damage dealt by your pet is increased by 30%.

Takedown

Rank 1: You and your pet leap to your target and strike as one, dealing ((6 × attack power)+(12 × attack power)) Physical damage(with Flanked: to your target and up to 4 nearby enemies; otherwise: ). Your pet frees itself from roots when it leaps. For the next 8 sec, the damage dealt by you and your pet is increased by 20%(with Flanked: and your attack speed is increased by 0%; otherwise: ). Generates 50 Focus(with Twin Fangs: and 3 stacks of Tip of the Spear; otherwise: ).

Boomstick

Rank 1: Unload a series of 4 shotgun blasts 20 yds in front of you, dealing ((6.075 × attack power) × 4) Physical damage over 3 sec. Deals reduced damage beyond 8 targets.

Open Fire

Rank 1: (with Marksmanship: Volley damage increased by 25%; otherwise: Fire damage dealt increased by 5%).

Blackrock Munitions

Rank 1: Wildfire Bomb deals 20% increased critical strike damage.

Twin Fangs

Rank 1: Takedown grants 3 stacks of Tip of the Spear.

Guttural Roar

Rank 1: Intimidation now also stuns nearby enemies for 1.0 sec.

Scout's Instincts

Rank 1: You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.

Improved Feign Death

Rank 1: The cooldown of Feign Death is reduced by 5 sec.

Rank 2: The cooldown of Feign Death is reduced by 10 sec.

Scare Beast

Rank 1: Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

Improved Aspect of the Cheetah

Rank 1: The cooldown of Aspect of the Cheetah is reduced by 30 sec.

Catlike Reflexes

Rank 1: Aspect of the Cheetah's initial burst of speed is increased by ([value unavailable in this client export] ÷ 1000) sec.

Touch of Grass

Rank 1: Your maximum health is increased by 5%.

Rank 2: Your maximum health is increased by 10%.

Binding Shot

Rank 1: Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.(with Binding Shackles: Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.; otherwise: )

Tranquilizing Shot

Rank 1: Removes 1 Enrage and 1 Magic effect from an enemy target.

Kill Shot

Rank 1: You attempt to finish off a wounded target, dealing (10.5 × attack power) Physical damage. Only usable on enemies with less than 20% health.

Deathblow

Rank 1: (with Marksmanship: Aimed Shot; otherwise: Kill Command) has a (with Beast Mastery: 0; otherwise: (with Marksmanship: 10; otherwise: [value unavailable in this client export]))% chance to cause your next Aimed Shot to grant Deathblow. Deathblow The cooldown of (with Black Arrow: Black Arrow; otherwise: Kill Shot) is reset. Your next (with Beast Mastery Hunter: Black Arrow; otherwise: (with Black Arrow: Black Arrow; otherwise: Kill Shot)) can be used on any target, regardless of their current health.

Pact of the Hollow

Rank 1: (with Beast Mastery: Kill Command causes your Dark Hound to Shadow Thrash, dealing (2.1 × attack power) Shadow damage to up to 8 nearby enemies; otherwise: Aimed Shot causes your Dark Minion to fire a Blighted Arrow, dealing (5 × attack power) Shadow damage to up to 8 nearby enemies).

Wailing Dead

Rank 1: (with Beast Mastery: Bestial Wrath; otherwise: Trueshot) summons a (with Beast Mastery: Dark Hound; otherwise: Dark Minion). For 15 sec after casting (with Beast Mastery: Bestial Wrath; otherwise: Trueshot), (with Beast Mastery: Bestial Wrath; otherwise: Trueshot) is replaced with Wailing Arrow. Wailing Arrow Fire an enchanted arrow, dealing (14 × attack power) Shadow damage to your target and an additional (7 × attack power) Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec. Grants Deathblow.

Corpsecaller

Rank 1: (with Beast Mastery: When summoning a Dire Beast, you have a 10% chance to instead summon a Dark Hound that deals significantly increased damage.; otherwise: Black Arrow's periodic damage has a small chance to rouse the dead, summoning a Dark Minion to fight alongside you for 20 sec.)

Sharpened Fangs

Rank 1: Your mastery is increased by 3%.(with Survival: Wildfire Bomb deals an additional 15% increased damage to its primary target.; otherwise: )

Lethal Barbs

Rank 1: Your (with Beast Mastery: auto shot; otherwise: auto attacks) have a very high chance to grant(with Beast Mastery: s; otherwise: ) 3 Focus to you and your pet. (with Beast Mastery: Auto shot; otherwise: Auto attack) damage increased by (with Beast Mastery: 25; otherwise: 15)%.

Hoof and Blade

Rank 1: (with Beast Mastery: Hogstrider further increases the damage of Cobra Shot by 25% and it now strikes up to 3 additional targets; otherwise: Hogstrider further increases the damage of Boomstick by 2%).

Radiant Edge

Rank 1: Your Moonlight Chakram deals 25% increased damage each time it bounces.

Moonlight Chakram

Rank 1: For 15 sec after casting (with Marksmanship: Trueshot; otherwise: Takedown), (with Marksmanship: Trueshot; otherwise: Takedown) is replaced with Moonlight Chakram. Moonlight Chakram Throw a chakram blessed with moonlight at your current target that will rapidly deal (2.844 × attack power) Physical damage 7 times, bouncing to other targets if they are nearby.

Wildfire Shells

Rank 1: Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 3.0 sec.

Wallop

Rank 1: Gaining a stack of Mongoose Fury has a 20% chance to increase the damage of your next Raptor Strike by 50%.

The Bell Tolls

Rank 1: (with Beast Mastery: All pet damage increased by 6%; otherwise: Critical strike chance increased by 3%). (with Beast Mastery: Dire Beast damage increased by 10%; otherwise: Dark Minion damage increased by 10%).

Wyvern's Gaze

Rank 1: The damage bonus from your Wyvern now lasts an additional 2.0 sec.

Black Arrow

Rank 1: You attempt to finish off a wounded target, dealing (3.484 × attack power) Shadow damage and ((0.5 × attack power) × 8) Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health.

Stalk and Strike

Rank 1: Throwing your Moonlight Chakram (with Marksmanship: grants you Lock and Load; otherwise: reduces the cooldown of Wildfire Bomb by 10 sec).

Twilight Requiem

Rank 1: When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing (2 × attack power) Arcane damage to nearby enemies. Damage reduced beyond 8 targets.

Horsehair Tether

Rank 1: When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.

Tar-Coated Bindings

Rank 1: Binding Shot's stun duration is increased by 1 sec.

Cold Feet

Rank 1: When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.

Shell Wall

Rank 1: Damage taken during Aspect of the Turtle is reduced by an additional 20%.

Moment of Opportunity

Rank 1: When a trap triggers, gain 30% increased movement speed for 3 sec.

Trailblazer

Rank 1: Your movement speed is increased by 30% anytime you have not attacked for 3 sec.

Camouflage

Rank 1: You and your pet blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% of maximum health every 1 sec.

Combat Experience

Rank 1: Your Agility is increased by 3%.

Solitary Companion

Rank 1: Your pet damage is increased by 35% and your pet is 10% larger.

Animal Companion

Rank 1: Your Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities.

Primal Surge

Rank 1: Kill Command grants 1 additional stacks of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.

Wildfire Imbuement

Rank 1: Throwing your Wildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional (0.4 × attack power) Fire damage for 10 sec.

Flanked

Rank 1: Takedown damage increased by 50% and it now strikes 4 additional nearby targets. During Takedown, your attack speed is increased by 100%.

Quick Reload

Rank 1: Boomstick's cooldown is reduced by 15 sec.

Two Against Many

Rank 1: Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.

Guardian's Hide

Rank 1: Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.

Roar of Sacrifice

Rank 1: Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.

Through the Eyes

Rank 1: Black Arrow damage increased by 10%.

Nature's Ally

Rank 1: Barbed Shot and Cobra Shot damage increased by 15%. Barbed Shot, Cobra Shot, and Black Arrow increases the damage of your next Kill Command by 30%.

Nature's Ally

Rank 1: Damage dealt by your pets increased by 5%. Bestial Wrath strikes 2 additional targets.

Rank 2: Damage dealt by your pets increased by 10%. Bestial Wrath strikes 4 additional targets.

Nature's Ally

Rank 1: Bestial Wrath summons an Animal Companion from your Stable to fight alongside you for 15 sec. The summoned Animal Companion obeys your Kill Command, Wild Thrash, and Stomps alongside your other pets.

Raptor Swipe

Rank 1: Raptor Strike now has a 100% chance to upgrade itself to a Raptor Swipe. Raptor Swipes that benefit from Tip of the Spear provoke an additional Strike as One at 300% effectiveness.

Raptor Swipe

Rank 1: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%. Raptor Swipe deals 35% increased damage to its primary target.

Rank 2: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 20%. Raptor Swipe deals 70% increased damage to its primary target.

Raptor Swipe

Rank 1: Raptor Strike has a 25% chance to upgrade itself to a Raptor Swipe, dealing (2.8 × attack power) Physical damage to all enemies within 15 yds in front of you. Damage reduced beyond 5 targets.

Take Aim

Rank 1: Spotter's Mark now also increases the damage of your next Rapid Fire against the target by [value unavailable in this client export]%.

Take Aim

Rank 1: The critical damage of your abilities is increased by 5%. The damage of your ranged abilities is increased by 3%.

Rank 2: The critical damage of your abilities is increased by 10%. The damage of your ranged abilities is increased by 6%.

Take Aim

Rank 1: Rapid Fire damage increased by 25%. Each shot fired from Rapid Fire reduces the cooldown of Aimed Shot by 0.50 sec.

No Scope

Rank 1: Rapid Fire grants Precise Shots.

Tactical Reload

Rank 1: Explosive Shot has a 100% chance to grant the Lock and Load effect.

Precision Detonation

Rank 1: Explosive Shot lasts 1.0 sec longer.

Explosive Shot

Rank 1: Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for (3.07 × attack power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. (with Tactical Reload: Any remaining damage from your previous Explosive Shot will be added into a new Explosive Shot.; otherwise: )Deals reduced damage beyond 5 targets.

Eagle's Accuracy

Rank 1: Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.

Unstable Trigger

Rank 1: Explosive Shot can now be used a second time if cast within 3.0 sec. Explosive Shot will incorporate any remaining damage from previous Explosive Shots on your target.