Dragonflight
Game versionDragonflight 10.2.7
Save to your account
World of Warcraft: Dragonflight · 10.2.7

Hunter talent calculator

Specialization

Plan your Hunter talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Bombardier

Rank 1: Wildfire Bomb's cooldown is reset at the start and end of Coordinated Assault.

Readiness

Rank 1: Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.

Windrunner's Barrage

Rank 1: Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit.

Serrated Shots

Rank 1: Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.

Rank 2: Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health.

Arctic Bola

Rank 1: (with Beast Mastery Hunter: Cobra Shot; otherwise: (with [condition unavailable in this client export]: Aimed Shot; otherwise: (with Mongoose Bite: Mongoose Bite; otherwise: Raptor Strike))) has a chance to fling an Arctic Bola at your target, dealing [value unavailable in this client export] Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 targets.

Rank 2: (with Beast Mastery Hunter: Cobra Shot; otherwise: (with [condition unavailable in this client export]: Aimed Shot; otherwise: (with Mongoose Bite: Mongoose Bite; otherwise: Raptor Strike))) has a chance to fling an Arctic Bola at your target, dealing [value unavailable in this client export] Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 4 targets.

Brutal Companion

Rank 1: When Barbed Shot causes Frenzy to stack up to 3, your pet will immediately use its special attack and deal 50% bonus damage.

Bulletstorm

Rank 1: Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack.

Sentinel's Protection

Rank 1: While the Sentinel Owl is active, your party gains 5% leech.

Sentinel's Perception

Rank 1: Sentinel Owl now also grants unhindered vision to party members while active.

Sentinel

Rank 1: [Description unavailable in this client export]

Nature's Endurance

Rank 1: Survival of the Fittest reduces damage taken by an additional 20%.

Lone Survivor

Rank 1: Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec.

Survival of the Fittest

Rank 1: Reduces all damage you and your pet take by 20% for 6 sec.

Barbed Wrath

Rank 1: Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec.

Bloodshed

Rank 1: Command your pet to tear into your target, causing your target to bleed for [value unavailable in this client export] over 18 sec and increase all damage taken from your pet by 15% for 18 sec.

Barrage

Rank 1: Rapidly fires a spray of shots for 3 sec, dealing an average of ([value unavailable in this client export] × 11) Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.

Dire Frenzy

Rank 1: Dire Beast lasts an additional 1 sec and deals 30% increased damage.

Rank 2: Dire Beast lasts an additional 2 sec and deals 60% increased damage.

Coordinated Kill

Rank 1: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 25%, Wildfire Bomb generates 5 Focus when thrown, Kill Shot's cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.

Rank 2: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 50%, Wildfire Bomb generates 10 Focus when thrown, Kill Shot's cooldown is reduced by 50%, and Kill Shot can be used against any target, regardless of their current health.

Ranger

Rank 1: Kill Shot, Serpent Sting, Arcane Shot, Steady Shot, and Explosive Shot deal 20% increased damage.

Rank 2: Kill Shot, Serpent Sting, Arcane Shot, Steady Shot, and Explosive Shot deal 40% increased damage.

Viper's Venom

Rank 1: Raptor Strike and Mongoose Bite have a 15% chance to apply Serpent Sting to your target.

Rank 2: Raptor Strike and Mongoose Bite have a 30% chance to apply Serpent Sting to your target.

Intense Focus

Rank 1: Kill Command generates 6 additional Focus.

Bloody Claws

Rank 1: Each stack of Mongoose Fury increases the chance for Kill Command to reset by 2%.

Rank 2: Each stack of Mongoose Fury increases the chance for Kill Command to reset by 4%.

Ruthless Marauder

Rank 1: Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.8 sec.

Rank 2: Fury of the Eagle now gains bonus critical strike chance against targets below 65% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.5 sec.

Salvo

Rank 1: Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit.

Razor Fragments

Rank 1: When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec.

Hunter's Avoidance

Rank 1: Damage taken from area of effect attacks reduced by 6%.

Kill Shot

Rank 1: You attempt to finish off a wounded target, dealing (2.97 × attack power) Physical damage. Only usable on enemies with less than 20% health.

Kill Shot

Rank 1: You attempt to finish off a wounded target, dealing (2.783 × attack power) Physical damage. Only usable on enemies with less than 20% health.(with Improved Kill Shot: Kill Shot deals 25% increased critical damage.; otherwise: )

Kill Shot

Rank 1: You attempt to finish off a wounded target, dealing (2.783 × attack power) Physical damage. Only usable on enemies with less than 20% health.(with Improved Kill Shot: Kill Shot deals 25% increased critical damage.; otherwise: )

Counter Shot

Rank 1: Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.

Kill Command

Rank 1: Give the command to kill, causing your pet to savagely deal [value unavailable in this client export] Physical damage to the enemy.

Kill Command

Rank 1: Give the command to kill, causing your pet to savagely deal [value unavailable in this client export] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. (with Tip of the Spear: Kill Command also increases the damage of your next; otherwise: )(with Tip of the Spear and Mongoose Bite: Mongoose Bite; otherwise: (with Tip of the Spear and without Mongoose Bite: Raptor Strike; otherwise: ))(with Tip of the Spear : by 0%, stacking up to 3 times; otherwise: ). Generates 15 Focus.

Muzzle

Rank 1: Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.

Multi-Shot

Rank 1: Fires several missiles, hitting your current target and all enemies within 10 yards for (0.5076 × attack power) Physical damage. Deals reduced damage beyond 5 targets.(with Lethal Shots: Multi-Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec.; otherwise: )

Flanking Strike

Rank 1: You and your pet leap to the target and strike it as one, dealing a total of ([value unavailable in this client export]+((2.459 × attack power))) Physical damage. Generates 30 Focus for you and your pet.

Harpoon

Rank 1: Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.

Sharp Edges

Rank 1: Critical damage dealt increased by 2%.

Rank 2: Critical damage dealt increased by 4%.

Frenzy Strikes

Rank 1: Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5.

Ferocity

Rank 1: All damage done by your pet is increased by 10%.

Lunge

Rank 1: Increases the range of your melee attacks and abilities by 3 yds. Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec.

Raptor Strike

Rank 1: A vicious slash dealing (1.827 × attack power) Physical damage.

Butchery

Rank 1: Attack all nearby enemies in a flurry of strikes, inflicting (0.97 × attack power) Physical damage to each. Deals reduced damage beyond 5 targets.(with Frenzy Strikes: Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5 sec.; otherwise: )

Carve

Rank 1: A sweeping attack that strikes all enemies in front of you for (0.31 × attack power) Physical damage. Deals reduced damage beyond 5 targets.(with Frenzy Strikes: Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5 sec.; otherwise: )

Tip of the Spear

Rank 1: Kill Command increases the damage of your next (with Mongoose Bite: Mongoose Bite; otherwise: Raptor Strike) by 12%, stacking up to 3 times.

Rank 2: Kill Command increases the damage of your next (with Mongoose Bite: Mongoose Bite; otherwise: Raptor Strike) by 25%, stacking up to 3 times.

Improved Wildfire Bomb

Rank 1: Wildfire Bomb deals 12% additional damage.

Rank 2: Wildfire Bomb deals 25% additional damage.

Tactical Advantage

Rank 1: Damage of Flanking Strike increased by 10% and all damage dealt by Wildfire Bomb increased by 4%.

Rank 2: Damage of Flanking Strike increased by 20% and all damage dealt by Wildfire Bomb increased by 8%.

Fury of the Eagle

Rank 1: Furiously strikes all enemies in front of you, dealing ((0.932 × attack power) × 9) Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec(with Ruthless Marauder: and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec; otherwise: ).

Spear Focus

Rank 1: Mongoose Bite damage increased by 5%.

Rank 2: Mongoose Bite damage increased by 10%.

Killer Companion

Rank 1: Kill Command damage increased by 5%.

Rank 2: Kill Command damage increased by 10%.

Energetic Ally

Rank 1: You and your pets maximum Focus is increased by 10.

Sweeping Spear

Rank 1: Raptor Strike, Mongoose Bite, Butchery, and Carve damage increased by 5%.

Rank 2: Raptor Strike, Mongoose Bite, Butchery, and Carve damage increased by 10%.

Aspect of the Eagle

Rank 1: Increase the range of your Raptor Strike and Mongoose Bite to 40 yards for 15 sec.

Explosives Expert

Rank 1: Wildfire Bomb cooldown reduced by 1.0 sec.

Rank 2: Wildfire Bomb cooldown reduced by 2.0 sec.

Bloodseeker

Rank 1: Kill Command causes the target to bleed for (ranged attack power × (10 ÷ 100) × (8 ÷ 2)) damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.

Flanker's Advantage

Rank 1: Kill Command has an additional 15% chance to immediately reset its cooldown.

Mongoose Bite

Rank 1: A brutal attack that deals (1.486 × attack power) Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% (with Bloody Claws: and the chance for Kill Command to reset by 0%; otherwise: )for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.

Terms of Engagement

Rank 1: Harpoon has a 10 sec reduced cooldown, and deals (0.5 × attack power) Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon.

Wildfire Bomb

Rank 1: Hurl a bomb at the target, exploding for (0.57 × attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for ((0.19 × attack power) × 6) Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target.

Birds of Prey

Rank 1: Kill Shot strikes up to 3 additional targets while Coordinated Assault is active.

Coordinated Assault

Rank 1: You and your pet charge your enemy, striking them for a combined (((1.25 × attack power))+((1.25 × attack power) × 0.6)) Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec.(with Bombardier: Wildfire Bomb's cooldown is reset when Coordinated Assault is applied and when it is removed.; otherwise: )(with Birds of Prey: Kill Shot strikes up to 3 additional target while Coordinated Assault is active.; otherwise: )

Spearhead

Rank 1: You and your pet charge your enemy, striking them for (0.35 × attack power) Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset.

Guerrilla Tactics

Rank 1: Wildfire Bomb now has 2 charges, and the initial explosion deals 50% increased damage.

Quick Shot

Rank 1: When Kill Command's cooldown is reset, you have a 30% chance to fire an Arcane Shot at your target at 100% of normal value.

Deadly Duo

Rank 1: While Spearhead is active, (with Mongoose Bite: Mongoose Bite; otherwise: Raptor Strike) increases the damage of your next Kill Command by 20% and the reset chance of your next Kill Command by 12%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 0.8 sec.

Rank 2: While Spearhead is active, (with Mongoose Bite: Mongoose Bite; otherwise: Raptor Strike) increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 sec.

Wildfire Infusion

Rank 1: Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing (with Mongoose Bite: Mongoose Bite; otherwise: Raptor Strike) and (with Butchery: Butchery; otherwise: Carve) to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra (0.2457 × attack power) Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets.

Lone Wolf

Rank 1: Increases your damage by 10% when you do not have an active pet.

Bursting Shot

Rank 1: Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing (0.052728 × attack power) Physical damage.(with Quick Load: When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec.; otherwise: )

Aimed Shot

Rank 1: A powerful aimed shot that deals (2.805 × attack power) Physical damage(with Precise Shots: and causes your next 1-2; otherwise: )(with Chimaera Shot and Precise Shots: Chimaera Shots; otherwise: (with Precise Shots: Arcane Shots; otherwise: ))(with Precise Shots: or Multi-Shots to deal 0% more damage; otherwise: ).(with Careful Aim: Aimed Shot deals 0% bonus damage to targets who are above 70% health.; otherwise: )(with Serpentstalker's Trickery: Aimed Shot also fires a Serpent Sting at the primary target.; otherwise: )

Tactical Reload

Rank 1: Aimed Shot and Rapid Fire cooldown reduced by 10%.

Trick Shots

Rank 1: When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 70% of normal damage.

Bullseye

Rank 1: When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.

Precise Shots

Rank 1: Aimed Shot causes your next 1-2 (with Chimaera Shot: Chimaera Shots; otherwise: Arcane Shots) or Multi-Shots to deal 35% more damage.

Rank 2: Aimed Shot causes your next 1-2 (with Chimaera Shot: Chimaera Shots; otherwise: Arcane Shots) or Multi-Shots to deal 75% more damage.

Quick Load

Rank 1: When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec.

Careful Aim

Rank 1: Aimed Shot deals 25% bonus damage to targets who are above 70% health.

Rank 2: Aimed Shot deals 50% bonus damage to targets who are above 70% health.

Rapid Fire

Rank 1: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of (7 × [value unavailable in this client export]) Physical damage. Usable while moving.(with Streamline: Rapid Fire causes your next Aimed Shot to cast 0% faster.; otherwise: ) Each shot generates 1 Focus.

Serpentstalker's Trickery

Rank 1: Aimed Shot also fires a Serpent Sting at the primary target.

Trueshot

Rank 1: Reduces the cooldown of your Aimed Shot and Rapid Fire by 70.149254%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus(with Unerring Vision: and you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times; otherwise: ).(with Calling the Shots: Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec.; otherwise: )

Deathblow

Rank 1: Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.

Lock and Load

Rank 1: Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.

Wailing Arrow

Rank 1: Fire an enchanted arrow, dealing (2.775 × attack power) Shadow damage to your target and an additional (1.125 × attack power) Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec.(with Readiness: Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.; otherwise: )(with Windrunner's Barrage: Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing (0.05 × attack power) Physical damage.; otherwise: )

Target Practice

Rank 1: (with Chimaera Shot: Chimaera Shot; otherwise: Arcane Shot) and Multi-Shot damage increased by 25%.

Sharpshooter

Rank 1: Critical strike damage increased by 2%.

Rank 2: Critical strike damage increased by 4%.

Hunter's Knowledge

Rank 1: Aimed Shot and Rapid Fire critical strike chance increased by 5%.

Rank 2: Aimed Shot and Rapid Fire critical strike chance increased by 10%.

Bombardment

Rank 1: Kill Shot now grants the Trick Shots effect.

Volley

Rank 1: Rain a volley of arrows down over 6 sec, dealing up to ((0.245 × attack power) × 12) Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

Steady Focus

Rank 1: Using Steady Shot twice in a row increases your haste by 4% for 15 sec.

Rank 2: Using Steady Shot twice in a row increases your haste by 8% for 15 sec.

Deadeye

Rank 1: Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec.

Streamline

Rank 1: Rapid Fire's damage is increased by 7%, and Rapid Fire also causes your next Aimed Shot to cast 15% faster.

Rank 2: Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster.

Windrunner's Guidance

Rank 1: Each Wind Arrow fired reduces the cooldown of Rapid Fire by 0.5 sec, and every 8 Wind Arrows fired increases the duration of your next Trueshot by 1.0 sec, up to a maximum of 10.0 sec.

Crack Shot

Rank 1: Arcane Shot and Chimaera Shot Focus cost reduced by 20.

Focused Aim

Rank 1: Aimed Shot and Rapid Fire damage increased by 5%.

Rank 2: Aimed Shot and Rapid Fire damage increased by 10%.

Surging Shots

Rank 1: Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.

In the Rhythm

Rank 1: When Rapid Fire fully finishes channeling, gain 12% haste for 6 sec.

Improved Steady Shot

Rank 1: Steady Shot now generates 10 Focus.

Legacy of the Windrunners

Rank 1: Aimed Shot coalesces 2 extra Wind Arrows that also shoot your target for (0.05 × attack power) Physical damage. Every 24 Wind Arrows fired generates 30 Focus and grants 1 charges of Aimed Shot. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.

Rank 2: Aimed Shot coalesces 4 extra Wind Arrows that also shoot your target for (0.05 × attack power) Physical damage. Every 24 Wind Arrows fired generates 30 Focus and grants 1 charges of Aimed Shot. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.

Killer Accuracy

Rank 1: Kill Shot critical strike chance increased by 10%.

Rank 2: Kill Shot critical strike chance increased by 20%.

Eagletalon's True Focus

Rank 1: Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%.

Rank 2: Trueshot lasts an additional 3.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 25%, and reduces the Focus Cost of Aimed Shot by 25%.

Unerring Vision

Rank 1: While Trueshot is active you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times.

Calling the Shots

Rank 1: Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec.

Light Ammo

Rank 1: Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets.

Heavy Ammo

Rank 1: Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.

Bloody Frenzy

Rank 1: While Call of the Wild is active, your pets have the effects of Beast Cleave, and each time Call of the Wild summons a pet, all of your pets Stomp.

Alpha Predator

Rank 1: Kill Command now has 2 charges, and deals 15% increased damage.

Killer Instinct

Rank 1: Kill Command deals 50% increased damage against enemies below 35% health.

Serpent Sting

Rank 1: Fire a shot that poisons your target, causing them to take (with Serrated Shots: ((0.206 × attack power) × (1+(10 ÷ 100))); otherwise: (0.206 × attack power)) Nature damage instantly and an additional (with Serrated Shots: (((0.206 × attack power) × 6) × (1+(10 ÷ 100))); otherwise: ((0.206 × attack power) × 6)) Nature damage over 18 sec.(with Hydra's Bite: Serpent Sting fires arrows at 2 additional enemies near your target.; otherwise: )(with Poison Injection: Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. (with Beast Mastery Hunter: Barbed Shot; otherwise: (with [condition unavailable in this client export]: Aimed Shot; otherwise: (with Survival Hunter and without Mongoose Bite: Raptor Strike; otherwise: Mongoose Bite))) consumes all stacks of Latent Poison, dealing (0.207 × attack power) Nature damage to the target per stack consumed.; otherwise: )

Concussive Shot

Rank 1: Dazes the target, slowing movement speed by 50% for 6 sec. (with Cobra Shot: Cobra Shot; otherwise: Steady Shot) will increase the duration of Concussive Shot on the target by 3.0 sec.

Tranquilizing Shot

Rank 1: Removes 1 Enrage and 1 Magic effect from an enemy target.(with Improved Tranquilizing Shot: Successfully dispelling an effect generates 10 Focus.; otherwise: )

Steel Trap

Rank 1: Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for ((0.16 × attack power) × 10) damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1.

Rejuvenating Wind

Rank 1: Maximum health increased by 4%, and Exhilaration now also heals you for an additional 10.0% of your maximum health over 8 sec.

Rank 2: Maximum health increased by 8%, and Exhilaration now also heals you for an additional 16.0% of your maximum health over 8 sec.

High Explosive Trap

Rank 1: Hurls a fire trap to the target location that explodes when an enemy approaches, causing (0.5733 × attack power) Fire damage and knocking all enemies away. Trap will exist for 60 sec.(with Binding Shackles: Targets knocked back by High Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.; otherwise: )

Intimidation

Rank 1: Commands your pet to intimidate the target, stunning it for 5 sec.(with Binding Shackles: Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.; otherwise: )

Hydra's Bite

Rank 1: Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%.

Poison Injection

Rank 1: Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. (with Beast Mastery Hunter: Barbed Shot; otherwise: (with [condition unavailable in this client export]: Aimed Shot; otherwise: (with Survival Hunter and without Mongoose Bite: Raptor Strike; otherwise: Mongoose Bite))) consumes all stacks of Latent Poison, dealing (0.207 × attack power) Nature damage to the target per stack consumed.

Counter Shot

Rank 1: Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.

Master Marksman

Rank 1: Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec.

Rank 2: Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.

Explosive Shot

Rank 1: Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (2.387 × attack power) Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.

Chimaera Shot

Rank 1: A two-headed shot that hits your primary target for [value unavailable in this client export] Nature damage and another nearby target for ([value unavailable in this client export] × (50 ÷ 100)) Frost damage.(with Lethal Shots: Chimaera Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec.; otherwise: )

Death Chakram

Rank 1: Throw a deadly chakram at your current target that will rapidly deal (0.632 × attack power) Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.

Stampede

Rank 1: Summon a herd of stampeding animals from the wilds around you that deal ((0.22113 × attack power) × 6) Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec.

Multi-Shot

Rank 1: Fires several missiles, hitting all nearby enemies within 8 yds of your current target for (0.126 × attack power) Physical damage(with Beast Cleave: and triggering Beast Cleave; otherwise: ). Deals reduced damage beyond 5 targets.(with Aimed Shot: Generates [value unavailable in this client export] Focus per target hit.; otherwise: )

Pathfinding

Rank 1: Movement speed increased by 3%.

Rank 2: Movement speed increased by 6%.

Improved Tranquilizing Shot

Rank 1: When Tranquilizing Shot successfully dispels an effect, gain 10 Focus.

Binding Shackles

Rank 1: Targets rooted by Binding Shot, knocked back by High Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.

Posthaste

Rank 1: Disengage also frees you from all movement impairing effects and increases your movement speed by [value unavailable in this client export]% for 4 sec.

Rank 2: Disengage also frees you from all movement impairing effects and increases your movement speed by [value unavailable in this client export]% for 4 sec.

Keen Eyesight

Rank 1: Critical strike chance increased by 2%.

Rank 2: Critical strike chance increased by 4%.

Improved Traps

Rank 1: The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 2.5 sec.

Rank 2: The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec.

Misdirection

Rank 1: Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.

Natural Mending

Rank 1: Every 25 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.

Rank 2: Every 12 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.

Beast Master

Rank 1: Pet damage increased by 3%.

Rank 2: Pet damage increased by 6%.

Scare Beast

Rank 1: Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

Tar Trap

Rank 1: Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec.

Improved Kill Shot

Rank 1: Kill Shot's critical damage is increased by 25%.

Trailblazer

Rank 1: Your movement speed is increased by 15% anytime you have not attacked for 3 sec.

Rank 2: Your movement speed is increased by 30% anytime you have not attacked for 3 sec.

Improved Kill Command

Rank 1: Kill Command damage increased by 5%.

Rank 2: Kill Command damage increased by 10%.

Born To Be Wild

Rank 1: Reduces the cooldowns of (with Survival: Aspect of the Eagle,; otherwise: )Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 10%.

Rank 2: Reduces the cooldowns of (with Survival: Aspect of the Eagle,; otherwise: )Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 20%.

Camouflage

Rank 1: You and your pet blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% of maximum health every 1 sec.

Kill Command

Rank 1: Give the command to kill, causing your pet to savagely deal [value unavailable in this client export] Physical damage to the enemy.

Wilderness Medicine

Rank 1: Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.

Rank 2: Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet.

Binding Shot

Rank 1: Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.(with Binding Shackles: Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.; otherwise: )

Scatter Shot

Rank 1: A short-range shot that deals (0.044616 × attack power) damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.(with Binding Shackles: Targets incapacitated by Scatter Shot deal 10% less damage to you for 8 sec after the effect ends.; otherwise: )

Wailing Arrow

Rank 1: Fire an enchanted arrow, dealing (2.775 × attack power) Shadow damage to your target and an additional (1.125 × attack power) Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec.(with Readiness: Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.; otherwise: )(with Windrunner's Barrage: Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing (0.05 × attack power) Physical damage.; otherwise: )

Killer Command

Rank 1: Kill Command damage increased by 10%.

Rank 2: Kill Command damage increased by 20%.

Dire Pack

Rank 1: Every 5 Dire Beasts summoned resets the cooldown of Kill Command, and reduces the Focus cost and cooldown of Kill Command by 50% for 8 sec.

Cobra Sting

Rank 1: Cobra Shot has a 25% chance to make your next Kill Command consume no Focus.

Rank 2: Cobra Shot has a 50% chance to make your next Kill Command consume no Focus.

Stomp

Rank 1: When you cast Barbed Shot, your pet stomps the ground, dealing (((0.625 × attack power)) × (1+Versatility damage bonus fraction) × (with Animal Companion: 0.65; otherwise: 1) × 0.6 × 1) Physical damage to all nearby enemies.

Rank 2: When you cast Barbed Shot, your pet stomps the ground, dealing (((0.625 × attack power)) × (1+Versatility damage bonus fraction) × (with Animal Companion: 0.65; otherwise: 1) × 0.6 × 2) Physical damage to all nearby enemies.

A Murder of Crows

Rank 1: Summons a flock of crows to attack your target, dealing ((0.36 × attack power) × 16) Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.

Aspect of the Beast

Rank 1: Increases the damage and healing of your pet's abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.

Sharp Barbs

Rank 1: Barbed Shot damage increased by 20%.

Rank 2: Barbed Shot damage increased by 40%.

Wild Instincts

Rank 1: While Call of the Wild is active, each time you Kill Command, your Kill Command target takes 3% increased damage from all of your pets, stacking up to 10 times.

Animal Companion

Rank 1: Your Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities and both of your pets deal 35% reduced damage.

Training Expert

Rank 1: All pet damage dealt increased by 5%.

Rank 2: All pet damage dealt increased by 10%.

Cobra Shot

Rank 1: A quick shot causing ((1.463 × attack power) × ((min(character level-1,19) × 12+112) ÷ 340)) Physical damage. Reduces the cooldown of Kill Command by (with Cobra Senses: 2; otherwise: 1) sec.

Savagery

Rank 1: Kill Command damage is increased by 10%. Barbed Shot lasts 2.0 sec longer.

Hunter's Prey

Rank 1: Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health.

War Orders

Rank 1: Barbed Shot deals 5% increased damage, and applying Barbed Shot has a 25% chance to reset the cooldown of Kill Command.

Rank 2: Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 50% chance to reset the cooldown of Kill Command.

Dire Command

Rank 1: Kill Command has a 15% chance to also summon a Dire Beast to attack your target for 8 sec.

Rank 2: Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.

Kill Cleave

Rank 1: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80% of damage dealt. Deals reduced damage beyond 8 targets.

Bestial Wrath

Rank 1: Sends you and your pet into a rage, instantly dealing [value unavailable in this client export] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. (with Barbed Wrath: Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot; otherwise: )(with Scent of Blood: and activating Bestial Wrath grants 0 charges of Barbed Shot.; otherwise: )(with Barbed Wrath and without Scent of Blood: .; otherwise: )

Beast Cleave

Rank 1: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 40% of the damage (with Kill Cleave: and Kill Command strikes all nearby enemies for 80% of the damage; otherwise: ) for the next 3.0 sec. Deals reduced damage beyond 8 targets.

Rank 2: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% of the damage (with Kill Cleave: and Kill Command strikes all nearby enemies for 80% of the damage; otherwise: ) for the next 6.0 sec. Deals reduced damage beyond 8 targets.

Kindred Spirits

Rank 1: Increases your maximum Focus and your pet's maximum Focus by 10.

Rank 2: Increases your maximum Focus and your pet's maximum Focus by 20.

Pack Tactics

Rank 1: Passive Focus generation increased by 100%.

Dire Beast

Rank 1: Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec.

One with the Pack

Rank 1: Wild Call has a 5% increased chance to reset the cooldown of Barbed Shot.

Rank 2: Wild Call has a 10% increased chance to reset the cooldown of Barbed Shot.

Piercing Fangs

Rank 1: While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%.

Killer Cobra

Rank 1: While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.

Master Handler

Rank 1: Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.50 sec.

Cobra Senses

Rank 1: Cobra Shot reduces the cooldown of Kill Command by an additional 1.0 sec.

Thrill of the Hunt

Rank 1: Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 times.

Rank 2: Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 4 times.

Scent of Blood

Rank 1: Activating Bestial Wrath grants 1 charges of Barbed Shot.

Rank 2: Activating Bestial Wrath grants 2 charges of Barbed Shot.

Wild Call

Rank 1: Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.

Call of the Wild

Rank 1: You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec. Each time Call of the Wild summons a pet, the cooldown of Barbed Shot and Kill Command are reduced by 50%.

Barbed Shot

Rank 1: Fire a shot that tears through your enemy, causing them to bleed for ((0.444 × attack power) × 5) damage over 8 sec(with Thrill of the Hunt: and increases your critical strike chance by 2% for 8 sec, stacking up to [value unavailable in this client export] times; otherwise: ). Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec.

Entrapment

Rank 1: When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root.

Roar of Sacrifice

Rank 1: Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec.