
Warrior talent calculator
Plan your Warrior talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Armored to the Teeth
Rank 1: Gain Strength equal to 5% of your Armor.
Rank 2: Gain Strength equal to 10% of your Armor.
Armored to the Teeth
Rank 1: Gain Strength equal to 2% of your Armor.
Rank 2: Gain Strength equal to 4% of your Armor.
Spell Block
Rank 1: You are able to block spells for 30 sec.
Sudden Death
Rank 1: Your attacks have a chance to make your next (with Condemn: Condemn; otherwise: Execute) cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Battle Stance
Rank 1: A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Battering Ram
Rank 1: Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 10% for 20 sec.
Bolster
Rank 1: Last Stand's cooldown is reduced by 60 sec, and it grants you the Shield Block effect for its duration.
Violent Outburst
Rank 1: Consuming 30 rage grants a stack of Seeing Red, which transforms at 8 stacks into Violent Outburst, causing your next Shield Slam or Thunder Clap to deal 200% increased damage, generate 100% more Rage and grant Ignore Pain.
Merciless Bonegrinder
Rank 1: When (with Ravager: Ravager; otherwise: Bladestorm) ends, Whirlwind and Cleave deal 50% increased damage for (with Ravager: 7; otherwise: 9) sec.
Collateral Damage
Rank 1: When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
Storm of Swords
Rank 1: Whirlwind costs 20 more Rage and has a 14.0 sec cooldown. It now deals 175% more damage.
Storm Wall
Rank 1: Whenever you Parry, you heal for 8.00% of your maximum health. Can only occur once per second.
Mortal Strike
Rank 1: A vicious strike that deals (2.1252 × attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Overpower
Rank 1: Overpower the enemy, dealing (0.99 × attack power) Physical damage. Cannot be blocked, dodged, or parried.(with Martial Prowess and Cleave: Increases the damage of your next Mortal Strike or Cleave by 30%. Stacking up to 1 times; otherwise: (with Martial Prowess: Increases the damage of your next Mortal Strike by 30%. Stacking up to 1 times.; otherwise: ))(with Improved Overpower: Generates ([value unavailable in this client export] ÷ 10) Rage.; otherwise: )
Fervor of Battle
Rank 1: If Whirlwind hits 2 or more targets it also Slams your primary target.
Improved Execute
Rank 1: Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
Sudden Death
Rank 1: Your attacks have a chance to make your next (with Condemn: Condemn; otherwise: Execute) cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Fueled by Violence
Rank 1: You are healed for 85% of the damage dealt by Deep Wounds.
Die by the Sword
Rank 1: Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Bloodsurge
Rank 1: Your Bleed effects have a chance to grant you 5 Rage.
Martial Prowess
Rank 1: Overpower increases the damage of your next Mortal Strike or Cleave by 30%. Stacking up to 2 times.
Improved Overpower
Rank 1: Damage of Overpower increased by 15%.
Tide of Blood
Rank 1: Skullsplitter deals 30% increased damage and also causes your Rend on the target to bleed out 100% faster for 10 sec.
Skullsplitter
Rank 1: Bash an enemy's skull, dealing (1.2 × attack power) Physical damage. Skullsplitter causes your Deep Wounds (with Tide of Blood: and Rend; otherwise: )on the target to bleed out 100% faster for 10 sec. Generates 15 Rage.
Tactician
Rank 1: You have a 1.30% chance per Rage spent on attacks to reset the remaining cooldown on Overpower.
Bloodborne
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15.00% increased damage.
Rend
Rank 1: Wounds the target, causing (0.7383 × attack power) Physical damage instantly and an additional ((0.22575 × attack power) × 5) Bleed damage over 15 sec.
Dreadnaught
Rank 1: Overpower has 2 charges and causes a seismic wave, dealing (0.403 × attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Exhilarating Blows
Rank 1: Mortal Strike and Cleave have a 20% chance to instantly reset their own cooldowns.
Warbreaker
Rank 1: Smash the ground and shatter the armor of all enemies within 8 yds, dealing (1.815 × attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Blunt Instruments
Rank 1: Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
Test of Might
Rank 1: When (with Warbreaker: Warbreaker; otherwise: Colossus Smash) expires, your Strength is increased by 1% for every 10 Rage you spent on attacks during (with Warbreaker: Warbreaker; otherwise: Colossus Smash). Lasts 12 sec.
In For The Kill
Rank 1: (with Warbreaker: Warbreaker; otherwise: Colossus Smash) increases your Haste by 10%, or by 20% if (with Warbreaker: any; otherwise: the) target is below 35% health. Lasts 10 sec.
Anger Management
Rank 1: Every (with Arms: 20; otherwise: (with Fury: 20; otherwise: 10)) Rage you spend(with Arms: on attacks; otherwise: ) reduces the remaining cooldown on (with Arms and Warbreaker: Warbreaker and Bladestorm; otherwise: (with Arms: Colossus Smash and Bladestorm; otherwise: (with Fury: Recklessness and Ravager; otherwise: Avatar and Shield Wall))) by 1 sec.
Colossus Smash
Rank 1: Smashes the enemy's armor, dealing (1.815 × attack power) Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Massacre
Rank 1: (with Condemn: Condemn; otherwise: Execute) is now usable on targets below 35% health.
Impale
Rank 1: The damaging critical strikes of your abilities deal an additional 10.00% damage.
Cleave
Rank 1: Strikes all enemies in front of you for (0.8085 × attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
Reaping Swings
Rank 1: Cooldown of Cleave reduced by 3 sec.
Ignore Pain
Rank 1: Fight through the pain, ignoring 50% of damage taken, up to (maximum health × 30 ÷ 100) total damage prevented.
Brace For Impact
Rank 1: Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases the block value of your shield by 3%. Stacking up to 5 times.
Last Stand
Rank 1: Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Revenge
Rank 1: Swing in a wide arc, dealing (0.4275 × attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Devastator
Rank 1: Your auto attacks deal an additional (0.287 × attack power) Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
Bloodsurge
Rank 1: Your Bleed effects have a chance to grant you 5 Rage.
Instigate
Rank 1: Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 1 Rage.
Rend
Rank 1: Wounds the target, causing (0.321 × attack power) Physical damage instantly and an additional ((0.1725 × attack power) × 5) Bleed damage over 15 sec.
Strategist
Rank 1: Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Best Served Cold
Rank 1: Revenge deals 10% more damage, or 20% more damage when your successful dodges or parries have made it cost no Rage.
Demoralizing Shout
Rank 1: (with Morale Killer: Demoralizes all enemies within 10 yards, reducing the damage they do by 25% for 8 sec.; otherwise: Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.)(with Booming Voice: Generates 0 Rage.; otherwise: )
Improved Heroic Throw
Rank 1: Heroic Throw deals 100% increased damage and inflicts Deep Wounds.
Disrupting Shout
Rank 1: Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec.
Thunderlord
Rank 1: Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
Challenging Shout
Rank 1: Taunts all enemies within 10 yds to attack you for 6 sec.
Impenetrable Wall
Rank 1: Shield Slam generates an additional 3 Rage and reduces the remaining cooldown of Shield Wall by 5 sec.
Defender's Aegis
Rank 1: Shield Wall gains 1 additional charge, and its cooldown is reduced by 30 sec.
Anger Management
Rank 1: Every (with Arms: 20; otherwise: (with Fury: 20; otherwise: 10)) Rage you spend(with Arms: on attacks; otherwise: ) reduces the remaining cooldown on (with Arms and Warbreaker: Warbreaker and Bladestorm; otherwise: (with Arms: Colossus Smash and Bladestorm; otherwise: (with Fury: Recklessness and Ravager; otherwise: Avatar and Shield Wall))) by 1 sec.
Shield Wall
Rank 1: Reduces all damage you take by 40% for 8 sec.
Massacre
Rank 1: (with Condemn: Condemn; otherwise: Execute) is now usable on targets below 35% health.
Enduring Defenses
Rank 1: Shield Block lasts 2 sec longer.
Booming Voice
Rank 1: Demoralizing Shout also generates 30 Rage, and increases damage you deal to affected targets by 20%.
Shield Specialization
Rank 1: Increases Block chance by 6% and your Block value by 12%.
Rank 2: Increases Block chance by 12% and your Block value by 24%.
Champion's Bulwark
Rank 1: Shield Charge deals 20% increased damage, grants you Shield Block, makes your next Revenge cost no Rage, and generates an additional 20 Rage.
Shield Charge
Rank 1: Charge to an enemy with your shield, dealing (2.75 × attack power) Physical damage to it and (1.1 × attack power) Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage.
Focused Vigor
Rank 1: Increases Strength and Armor by 5% and your critical strike chance by 1%.
Into the Fray
Rank 1: You gain 2% Haste for each enemy or ally within 10 yards, up to 10% Haste.
Heavy Repercussions
Rank 1: Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
Show of Force
Rank 1: Revenge damage increased by 10% and Revenge increases the damage of your next Thunder Clap by 20%.
Sonic Boom
Rank 1: Shockwave deals 350% increased damage and will always critical strike.
Two-Handed Weapon Specialization
Rank 1: Increases your damage while using two-handed weapons by 5%.
Champion's Might
Rank 1: The duration of Champion's Spear is increased by 2 sec. While you remain within the area of your Champion's Spear your critical strike damage is increased by 25%.
One-Handed Weapon Specialization
Rank 1: Damage with one-handed weapons and Leech increased by 5%.
Berserker Stance
Rank 1: An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled.
Impending Victory
Rank 1: Instantly attack the target, causing (0.5 × attack power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Battle Stance
Rank 1: A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
War Machine
Rank 1: Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
Intervene
Rank 1: Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Defensive Stance
Rank 1: A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
Rallying Cry
Rank 1: Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Second Wind
Rank 1: Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Concussive Blows
Rank 1: Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by [value unavailable in this client export]% for 10 sec.
Sidearm
Rank 1: Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (0.25 × attack power) Physical damage.
Concussive Blows
Rank 1: Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by [value unavailable in this client export]% for 10 sec.
Sidearm
Rank 1: Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (0.25 × attack power) Physical damage.
Concussive Blows
Rank 1: Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by [value unavailable in this client export]% for 10 sec.
Sidearm
Rank 1: Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (0.25 × attack power) Physical damage.
Furious Blows
Rank 1: Auto-attack speed increased by 5%.
Storm Bolt
Rank 1: Hurls your weapon at an enemy, causing (0.285 × attack power) Physical damage and stunning for 4 sec.
Endurance Training
Rank 1: Stamina increased by 5% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%.
Endurance Training
Rank 1: Stamina increased by 5% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%.
Seismic Reverberation
Rank 1: If Whirlwind (with Protection Warrior: or Revenge hits 3 or more enemies, it hits them 1 additional time for 30% damage.; otherwise: hits 3 or more enemies, it hits them 1 additional time for 30% damage.)
Titanic Throw
Rank 1: Throws your weapon at the enemy, causing (0.35 × attack power) Physical damage to it and 5 nearby enemies. Generates high threat.
Crackling Thunder
Rank 1: Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%.
Blood and Thunder
Rank 1: Thunder Clap (with without Protection Warrior: costs 10 more Rage and; otherwise: )deals 10% increased damage.(with without Fury Warrior: If you have Rend, Thunder Clap affects 5 nearby targets with Rend.; otherwise: )
Thunder Clap
Rank 1: Blasts all enemies within 8 yards for (0.4158 × attack power) Physical damage(with (Thunderstruck): , rooting them for 4 sec; otherwise: (with Thunderstruck: and roots them for 4 sec.; otherwise: .)) and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.(with Thunder Clap Prot Hidden: Generates 0 Rage.; otherwise: )
Leeching Strikes
Rank 1: Leech increased by 5%.
War Machine
Rank 1: Your auto attacks generate 50% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
Heroic Leap
Rank 1: Leap through the air toward a target location, slamming down with destructive force to deal (0.235 × attack power) Physical damage to all enemies within 8 yards(with Protection: , and resetting the remaining cooldown on Taunt; otherwise: ).
Crushing Force
Rank 1: Slam deals an additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals an additional 60% damage and has a 15.00% increased critical strike chance.
Piercing Howl
Rank 1: Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Berserker Shout
Rank 1: Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
Crushing Force
Rank 1: Slam deals an additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals an additional 60% damage and has a 15.00% increased critical strike chance.
Frothing Berserker
Rank 1: Rampage has a 20% chance to immediately refund 20% of the Rage spent.
Shattering Throw
Rank 1: Hurl your weapon at the enemy, causing ((attack power × 1.0) × (1+Versatility damage bonus fraction)) Physical damage, ignoring armor, and removing any magical immunities. Deals up to (with Demolition: 750; otherwise: 500)% increased damage to absorb shields.
Wrecking Throw
Rank 1: Hurl your weapon at the enemy, causing ((attack power × 1.0) × (1+Versatility damage bonus fraction)) Physical damage, ignoring armor. Deals up to (with Demolition: 750; otherwise: 500)% increased damage to absorb shields.
Frothing Berserker
Rank 1: Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
Pain and Gain
Rank 1: When you take any damage, heal for 3.50% of your maximum health. This can only occur once every 10 sec.
Honed Reflexes
Rank 1: Cooldown of Overpower and Pummel reduced by 1.0 sec.
Bounding Stride
Rank 1: Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec.
Bitter Immunity
Rank 1: Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
Uproar
Rank 1: Thunderous Roar's cooldown reduced by 30 sec.
Thunderous Words
Rank 1: Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 15% at all times.
Thunderous Roar
Rank 1: Roar explosively, dealing (1.728 × attack power) Physical damage to enemies within 12 yds and cause them to bleed for ((0.432 × attack power) × 4) physical damage over 8 sec. Generates 10 Rage.
Wild Strikes
Rank 1: Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Rank 2: Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec.
Honed Reflexes
Rank 1: Cooldown of Shield Slam and Pummel reduced by 1.0 sec.
Titan's Torment
Rank 1: Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
Berserker's Torment
Rank 1: Activating Avatar or Recklessness casts the other at reduced effectiveness.
Warlord's Torment
Rank 1: Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness.
Blademaster's Torment
Rank 1: Activating Avatar or Bladestorm casts the other at reduced effectiveness.
Unstoppable Force
Rank 1: Avatar increases the damage of Thunder Clap and Shockwave by 50%, and reduces the cooldown of Thunder Clap by 50%.
Immovable Object
Rank 1: Activating Avatar or Shield Wall casts the other at reduced effectiveness.
Avatar
Rank 1: Transform into a colossus for 20 sec, causing you to deal 20% increased damage(with Immovable Object: , take 10% reduced damage; otherwise: ) and removing all roots and snares. Generates 10 Rage.
Armored to the Teeth
Rank 1: Gain Strength equal to 5% of your Armor.
Rank 2: Gain Strength equal to 10% of your Armor.
Honed Reflexes
Rank 1: Cooldown of Raging Blow and Pummel reduced by 1.0 sec.
Reinforced Plates
Rank 1: Armor increased by 20%.
Crushing Force
Rank 1: Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.
Rank 2: Shield Slam deals an additional 10% damage and deals 10% increased critical strike damage.
Frothing Berserker
Rank 1: Revenge has a 20% chance to immediately refund 50% of the Rage spent.
Fast Footwork
Rank 1: Movement speed increased by 5%.
Berserker Rage
Rank 1: Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Dual Wield Specialization
Rank 1: Increases your damage while dual wielding by 5%.
Rumbling Earth
Rank 1: Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Shockwave
Rank 1: Sends a wave of force in a frontal cone, causing (0.2 × attack power) damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage.
Endurance Training
Rank 1: Increases Stamina by 5% and reduces the duration of movement impairing effects on you by 10.0%.
Barbaric Training
Rank 1: Revenge deals 25% increased damage but now costs 10 more rage.
Overwhelming Rage
Rank 1: Maximum Rage increased by 15.
Rank 2: Maximum Rage increased by 30.
Piercing Challenge
Rank 1: Instant damage of Champion's Spear increased by 50% and its Rage generation is increased by 100%.
Champion's Spear
Rank 1: Throw a spear at the target location, dealing (1.65 × attack power) Physical damage instantly and an additional ((0.375 × attack power) × 4) damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 Rage.
Cruel Strikes
Rank 1: Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Rank 2: Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%.
Double Time
Rank 1: Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Menace
Rank 1: Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Cacophonous Roar
Rank 1: Intimidating Shout can withstand 200% more damage before breaking.
Intimidating Shout
Rank 1: (with Menace: Causes the targeted enemy and up to 5 additional enemies within 8 yards to cower in fear.; otherwise: Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee.) Targets are disoriented for 8 sec.
Spell Reflection
Rank 1: Raise your (with Protection: shield; otherwise: weapon), reflecting (with Rebound: the next 2 spells cast; otherwise: the first spell cast) on you, and reduce magic damage you take by 20% for 5 sec.
War Machine
Rank 1: Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
Wrath and Fury
Rank 1: Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 30% chance to instantly reset its own cooldown.
Ravager
Rank 1: Throws a whirling weapon at the target location that chases nearby enemies, inflicting (6 × (0.91584 × attack power)) Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage.
Hurricane
Rank 1: While Bladestorming or Ravager is active, you gain 5% movement speed and 5% Strength every 1 sec, stacking up to 6 times. Lasts 6 sec. Bladestorm cannot be canceled while using Hurricane.
Storm of Steel
Rank 1: Ravager's damage is reduced by 30% but it now has 2 charges and generates 20 Rage each time it deals damage.
Improved Raging Blow
Rank 1: Raging Blow has 2 charges and has a 20% chance to instantly reset its own cooldown.
Meat Cleaver
Rank 1: Whirlwind deals 25% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
Bloodthirst
Rank 1: Assault the target in a bloodthirsty craze, dealing (0.803 × attack power) Physical damage and restoring 3% of your health.(with Bloodcraze: Increases the critical chance of your next Bloodthirst by [value unavailable in this client export]%. Stacking up to 1 times.; otherwise: ) Generates 8 Rage.
Invigorating Fury
Rank 1: Enraged Regeneration lasts 3 sec longer and instantly heals for 15% of your maximum health.
Warpaint
Rank 1: You take 10% reduced damage while Enrage is active.
Enraged Regeneration
Rank 1: Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned or incapacitated. Lasts 8 sec.
Raging Blow
Rank 1: A mighty blow with both weapons that deals a total of ((0.726 × attack power)+(0.726 × attack power)) Physical damage.(with Improved Raging Blow: Raging Blow has a 20% chance to instantly reset its own cooldown.; otherwise: ) Generates 12 Rage.
Improved Bloodthirst
Rank 1: Bloodthirst damage increased by 10%.
Improved Enrage
Rank 1: Enrage increases your Haste by 15% and increases your movement speed by 10%.
Fresh Meat
Rank 1: Bloodthirst always Enrages you the first time you strike a target, and it has a 15% increased chance to trigger Enrage.
Single-Minded Fury
Rank 1: While dual-wielding a pair of one-handed weapons, your damage done is increased by 5% and your movement speed is increased by 5%.
Bloodborne
Rank 1: Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 20%.
Cold Steel, Hot Blood
Rank 1: Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches ((0.27 × attack power) × 3) health over 6 sec.
Focus in Chaos
Rank 1: While Enraged, your auto-attacks can no longer miss.
Vicious Contempt
Rank 1: Bloodthirst deals 25% increased damage to enemies who are below 35% health.
Rank 2: Bloodthirst deals 50% increased damage to enemies who are below 35% health.
Bloodcraze
Rank 1: Bloodthirst increases the critical strike chance of your next Bloodthirst by 15%. Stacking up to 5 times.
Frenzy
Rank 1: Rampage increases your Haste by 2% for 12 sec, stacking up to 4 times. This effect is reset if you Rampage a different primary target.
Hack and Slash
Rank 1: Each Rampage strike has a 25% chance to refund a charge of Raging Blow.
Rampage
Rank 1: Enrages you and unleashes a series of 4 brutal strikes for a total of ((0.68244 × attack power)+(0.39809 × attack power)+(0.90992 × attack power)+(0.51183 × attack power)) Physical damage(with Reckless Abandon: and greatly empowering your next 2 Bloodthirsts or Raging Blows; otherwise: ).
Ashen Juggernaut
Rank 1: (with Condemn: Condemn; otherwise: Execute) increases the critical strike chance of (with Condemn: Condemn; otherwise: Execute) by 10% for 15 sec, stacking up to 5 times.
Massacre
Rank 1: (with Condemn: Condemn; otherwise: Execute) is now usable on targets below 35% health, and its cooldown is reduced by 1.5 sec.
Slaughtering Strikes
Rank 1: Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
Recklessness
Rank 1: Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 12 sec.(with Reckless Abandon: Generates 0 Rage.; otherwise: )
Depths of Insanity
Rank 1: Recklessness lasts 4.0 sec longer.
Unbridled Ferocity
Rank 1: Rampage and Onslaught have a 20% chance to grant Recklessness for 4 sec.
Reckless Abandon
Rank 1: Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or Raging Blow.
Anger Management
Rank 1: Every (with Arms: 20; otherwise: (with Fury: 20; otherwise: 10)) Rage you spend(with Arms: on attacks; otherwise: ) reduces the remaining cooldown on (with Arms and Warbreaker: Warbreaker and Bladestorm; otherwise: (with Arms: Colossus Smash and Bladestorm; otherwise: (with Fury: Recklessness and Ravager; otherwise: Avatar and Shield Wall))) by 1 sec.
Swift Strikes
Rank 1: Increases haste by 1%, Raging Blow generates an additional 1 Rage and Annihilator generates an 1 additional Rage.
Rank 2: Increases haste by 2%, Raging Blow generates an additional 2 Rage and Annihilator generates an 2 additional Rage.
Titanic Rage
Rank 1: Odyn's Fury's Enrages you, deals [value unavailable in this client export]% increased damage and grants you 2 stacks of Whirlwind.
Dancing Blades
Rank 1: Odyn's Fury increases your auto-attack damage and speed by 30% for 10 sec.
Odyn's Fury
Rank 1: Unleashes your power, dealing ([value unavailable in this client export]+[value unavailable in this client export]+[value unavailable in this client export]+[value unavailable in this client export]) Physical damage and an additional ((0.21 × attack power) × 4) Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage.
Annihilator
Rank 1: Your auto-attacks deal an additional (0.13225 × attack power) Physical damage and generate 2 Rage.
Storm of Swords
Rank 1: Whirlwind has a 7.0 sec cooldown, but deals 80% increased damage. Slam has a 9.0 sec cooldown and generates 10 Rage, but deals 100% increased damage.
Deft Experience
Rank 1: Mastery increased by 1% and Bloodthirst cooldown reduced by 0.75 sec.
Rank 2: Mastery increased by 2% and Bloodthirst cooldown reduced by 1.50 sec.
Frenzied Flurry
Rank 1: Increases auto-attack damage with one-handed weapons by 30% and your auto-attack critical strikes have a 50% chance to Enrage you.
Tenderize
Rank 1: Onslaught Enrages you, and if you have Slaghtering Strikes grants you 3 stacks of Slaughtering Strikes. Enrage now lasts 2 sec longer.
Onslaught
Rank 1: Brutally attack an enemy for (2.1224 × attack power) Physical damage(with Tenderize: and become Enraged for 4 sec.; otherwise: .) Generates 30 Rage.
Critical Thinking
Rank 1: Critical Strike chance increased by 1.0% and Raging Blow and Annihilator's damaging critical strikes deal 5.0% increased damage.
Rank 2: Critical Strike chance increased by 2.0% and Raging Blow and Annihilator's damaging critical strikes deal 10.0% increased damage.
Raging Armaments
Rank 1: Raging Blow gains an extra charge.
Improved Whirlwind
Rank 1: Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 55% damage. Whirlwind generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Cruelty
Rank 1: While Enraged, Raging Blow deals 15% increased damage and Annihilator deals 10% increased damage.
Sudden Death
Rank 1: Your attacks have a chance to reset the cooldown of (with Condemn: Condemn; otherwise: Execute) and make it usable on any target, regardless of their health.
Improved Execute
Rank 1: Execute no longer costs Rage and now generates 20 Rage.
Dance of Death
Rank 1: If your Ravager helps kill an enemy, it lasts 2.0 sec longer and deals 20% increased damage. This effect also applies to future Ravagers for the next 120 sec.
Storm of Steel
Rank 1: Ravager's damage is reduced by 30% but it now has 2 charges and generates 20 Rage each time it deals damage.
Ravager
Rank 1: Throws a whirling weapon at the target location that chases nearby enemies, inflicting (6 × (0.91584 × attack power)) Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage.
Enduring Alacrity
Rank 1: Increases Stamina and Armor by 10% and your Haste by 2%.
Indomitable
Rank 1: Your maximum health is increased by 10%, and every 10 Rage you spend heals you for 1% of your maximum health.
Battle-Scarred Veteran
Rank 1: When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 180 sec.
Deft Experience
Rank 1: Mastery increased by 1% and Tactician's chance to trigger is increased by an additional 0.6%.
Rank 2: Mastery increased by 2% and Tactician's chance to trigger is increased by an additional 1.2%.
Bloodletting
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below 35% health.
Fatality
Rank 1: Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, Your next Execute inflicts an additional (2.76 × attack power) Physical damage per stack.
Hurricane
Rank 1: While Bladestorming or Ravager is active, you gain 5% movement speed and 5% Strength every 1 sec, stacking up to 6 times. Lasts 6 sec. Bladestorm cannot be canceled while using Hurricane.
Unhinged
Rank 1: While (with Ravager: Ravager; otherwise: Bladestorm) is active, you automatically cast a total of (with Ravager: 1 Mortal Strike; otherwise: 2 Mortal Strikes) at random nearby enemies(with PvP Rules Enabled (HARDCODED): , dealing 60% of normal damage; otherwise: .)
Bladestorm
Rank 1: Become an unstoppable storm of destructive force, striking all nearby enemies for ((1+6) × (0.63 × attack power)) Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 20 Rage.
Valor in Victory
Rank 1: Increases Versatility by 1% and reduces the cooldown of Die by the Sword by 30.0 sec.
Critical Thinking
Rank 1: Critical Strike chance increased by 1% and Execute immediately refunds 5% of the Rage spent.
Rank 2: Critical Strike chance increased by 2% and Execute immediately refunds 10% of the Rage spent.
Executioner's Precision
Rank 1: (with Condemn: Condemn; otherwise: Execute) causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times.
Juggernaut
Rank 1: Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 15 times.
Sharpened Blades
Rank 1: Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
Bloodborne
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 20% increased damage.
Juggernaut
Rank 1: Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 15 times.
Punish
Rank 1: Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Tough as Nails
Rank 1: Blocking an attack deals (0.3 × attack power) Physical damage to the attacker, ignoring armor. Generates high threat.
Brutal Vitality
Rank 1: 10% of damage you deal adds to your active Ignore Pain.
Fueled by Violence
Rank 1: You are healed for 85% of the damage dealt by Deep Wounds.
Unnerving Focus
Rank 1: Last Stand increases your Rage generation by 50%.
Barbaric Training
Rank 1: Slam and Whirlwind deal 30% more damage but now cost 10 more rage.
Barbaric Training
Rank 1: Slam and Whirlwind deal 20% increased damage and 10% increased critical strike damage.
Thunder Clap
Rank 1: Blasts all enemies within 8 yards for (0.6006 × attack power) Physical damage(with (Thunderstruck): , rooting them for 4 sec; otherwise: (with Thunderstruck: and roots them for 4 sec.; otherwise: .)) and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.(with Thunder Clap Prot Hidden: Generates 0 Rage.; otherwise: )
Thunder Clap
Rank 1: Blasts all enemies within 8 yards for (0.6006 × attack power) Physical damage(with (Thunderstruck): , rooting them for 4 sec; otherwise: (with Thunderstruck: and roots them for 4 sec.; otherwise: .)) and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.(with Thunder Clap Prot Hidden: Generates 0 Rage.; otherwise: )
Dance of Death
Rank 1: If your Bladestorm helps kill an enemy your next Bladestorm lasts 3.0 sec longer.
Improved Sweeping Strikes
Rank 1: Sweeping Strikes lasts 6 sec longer.
Spiteful Serenity
Rank 1: Colossus Smash and Avatar's durations are increased by 100% but their damage bonuses are reduced by 40%.
Defensive Stance
Rank 1: A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
Defensive Stance
Rank 1: A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
Improved Slam
Rank 1: Slam has 15% increased critical strike chance and deals 10% increased critical strike damage.
Ignore Pain
Rank 1: Fight through the pain, ignoring 50% of damage taken, up to (maximum health × 30 ÷ 100) total damage prevented.
Strength of Arms
Rank 1: Overpower has 10% increased critical strike chance, deals 10% increased critical strike damage and on enemies below 35% health Overpower generates 8 Rage.
Battlelord
Rank 1: Overpower deals 35% increased damage and has a 35% chance to reset the cooldown of Mortal Strike and Cleave and generate 10 Rage.
Avatar
Rank 1: Transform into a colossus for 20 sec, causing you to deal 20% increased damage(with Immovable Object: , take 10% reduced damage; otherwise: ) and removing all roots and snares. Generates 10 Rage.
Avatar
Rank 1: Transform into a colossus for 20 sec, causing you to deal 20% increased damage(with Immovable Object: , take 10% reduced damage; otherwise: ) and removing all roots and snares. Generates 10 Rage.