Dragonflight
Game versionDragonflight 10.2.7
Save to your account
World of Warcraft: Dragonflight · 10.2.7

Demon Hunter talent calculator

Specialization

Plan your Demon Hunter talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Scars of Suffering

Rank 1: Increases Versatility by 4% and reduces threat generated by 8%.

Trail of Ruin

Rank 1: The final slash of Blade Dance inflicts an additional ((0.1592 × attack power) × 4) Chaos damage over 4 sec.

Growing Inferno

Rank 1: Immolation Aura's damage increases by 10% each time it deals damage.

Burning Wound

Rank 1: (with Demon Blades: Demon Blades; otherwise: Demon's Bite) and Throw Glaive leave open wounds on your enemies, dealing ((0.13 × attack power) × 5) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%. May be applied to up to 3 targets.

Ragefire

Rank 1: Each time Immolation Aura deals damage, 30% of the damage dealt by up to 3 critical strikes is gathered as Ragefire. When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.

Any Means Necessary

Rank 1: Mastery: Demonic Presence now also causes your Arcane, Fire, Frost, Nature, and Shadow damage to be dealt as Chaos instead, and increases that damage by 0.0%.

Looks Can Kill

Rank 1: Eye Beam deals guaranteed critical strikes.

Chaotic Transformation

Rank 1: When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.

Burning Hatred

Rank 1: Immolation Aura generates an additional 24 Fury over 6 sec.

First Blood

Rank 1: Blade Dance deals ((3 × [value unavailable in this client export]+[value unavailable in this client export]) × (100+95) ÷ 100 × 1) Chaos damage to the first target struck.

The Hunt

Rank 1: Charge to your target, striking them for (4.5 × attack power) Chaos damage, rooting them in place for 1.5 sec and inflicting ((1.06565 × attack power) × 3) Chaos damage over 6 sec to up to [value unavailable in this client export] enemies in your path. The pursuit invigorates your soul, healing you for (with Havoc: 10%; otherwise: 25%) of the damage you deal to your Hunt target for 20 sec.

Demon Muzzle

Rank 1: Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.

Soul Sigils

Rank 1: Afflicting an enemy with a Sigil generates 1 Lesser Soul Fragments.

Vengeful Bonds

Rank 1: Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.

Bouncing Glaives

Rank 1: Throw Glaive ricochets to 1 additional targets.

Aura of Pain

Rank 1: Increases the critical strike chance of Immolation Aura by 6%.

Internal Struggle

Rank 1: Increases your mastery by (2 × Mastery)%.

Illidari Knowledge

Rank 1: Reduces magic damage taken by 5%.

Soul Rending

Rank 1: Leech increased by 5%. Gain an additional 5% leech while Metamorphosis is active.

Rank 2: Leech increased by 10%. Gain an additional 10% leech while Metamorphosis is active.

Disrupting Fury

Rank 1: Disrupt generates 30 Fury on a successful interrupt.

Improved Disrupt

Rank 1: Increases the range of Disrupt to 10 yds.

Felfire Haste

Rank 1: (with Havoc: Fel Rush; otherwise: Infernal Strike) increases your movement speed by 10% for 8 sec.

Pursuit

Rank 1: Mastery increases your movement speed.

Unrestrained Fury

Rank 1: Increases maximum Fury by 20.

Vengeful Retreat

Rank 1: Remove all snares and vault away. Nearby enemies take (0.1418 × attack power) Physical damage(with Vengeful Bonds: and have their movement speed reduced by 70% for 3 sec; otherwise: ).(with Prepared: Generates 80 Fury over 10 sec if you damage an enemy.; otherwise: )

Improved Sigil of Misery

Rank 1: Reduces the cooldown of Sigil of Misery by 30 sec.

Sigil of Misery

Rank 1: Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec.

Lost in Darkness

Rank 1: Spectral Sight lasts an additional 6 sec if disrupted by attacking or taking damage.

Charred Warblades

Rank 1: You heal for 3% of all Fire damage you deal.

Flames of Fury

Rank 1: Sigil of Flame deals 35% increased damage and generates 1 additional Fury per target hit.

Rank 2: Sigil of Flame deals 70% increased damage and generates 2 additional Fury per target hit.

Shattered Restoration

Rank 1: The healing of Shattered Souls is increased by 10%.

Fiery Brand

Rank 1: Brand an enemy with a demonic symbol, instantly dealing (2 × attack power) Fire damage(with Fiery Brand: and ((0.1545 × attack power) × 12) Fire damage over 12 sec; otherwise: ). The enemy's damage done to you is reduced by 40% for 12 sec.

Retaliation

Rank 1: While Demon Spikes is active, melee attacks against you cause the attacker to take (0.15 × attack power) Physical damage. Generates high threat.

Meteoric Strikes

Rank 1: Reduce the cooldown of Infernal Strike by 10 sec.

Sigil of Chains

Rank 1: Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.

Fel Flame Fortification

Rank 1: You take 10% reduced magic damage while Immolation Aura is active.

Bulk Extraction

Rank 1: Demolish the spirit of all those around you, dealing (0.309 × attack power) Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption.

Soul Barrier

Rank 1: Shield yourself for 15 sec, absorbing [value unavailable in this client export] damage. Consumes all available Soul Fragments to add [value unavailable in this client export] to the shield per fragment.

Revel in Pain

Rank 1: When Fiery Brand expires on your primary target, you gain a shield that absorbs up (attack power × (844 ÷ 100) × (1+Versatility damage bonus fraction)) damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.

Fiery Demise

Rank 1: Fiery Brand also increases Fire damage you deal to the target by 25%.

Rank 2: Fiery Brand also increases Fire damage you deal to the target by 50%.

Burning Alive

Rank 1: Every 1 sec, Fiery Brand spreads to one nearby enemy.

Ascending Flame

Rank 1: Sigil of Flame's initial damage is increased by 50%. Multiple applications of Sigil of Flame may overlap.

Down in Flames

Rank 1: Fiery Brand has 15 sec reduced cooldown and 1 additional charges.

Charred Flesh

Rank 1: Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.25 sec.

Rank 2: Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.50 sec.

Cycle of Binding

Rank 1: Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 2 sec.

Chains of Anger

Rank 1: Increases the duration of your Sigils by 2 sec and radius by 2 yds.

Ruinous Bulwark

Rank 1: Fel Devastation heals for an additional 10%, and 100% of its healing is converted into an absorb shield for 10 sec.

Extended Spikes

Rank 1: Increases the duration of Demon Spikes by 2 sec.

Calcified Spikes

Rank 1: You take 12% reduced damage after Demon Spikes ends, fading by 1% per second.

Perfectly Balanced Glaive

Rank 1: Reduces the cooldown of Throw Glaive by (abs([value unavailable in this client export] ÷ 1000)) sec.

Feast of Souls

Rank 1: Soul Cleave heals you for an additional ((0.45 × attack power) × 3) over 6 sec.

Fracture

Rank 1: Rapidly slash your target for ([value unavailable in this client export]+[value unavailable in this client export]) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury.

Shear Fury

Rank 1: Shear generates 10 additional Fury.

Agonizing Flames

Rank 1: Immolation Aura increases your movement speed by 10% and its duration is increased by 50%.

Fallout

Rank 1: Immolation Aura's initial burst has a chance to shatter Lesser Soul Fragments from enemies.

Soulmonger

Rank 1: When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of (maximum health × 10 ÷ 100).

Soul Furnace

Rank 1: Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave or Spirit Bomb by 40%.

Focused Cleave

Rank 1: Soul Cleave deals 50% increased damage to your primary target.

Painbringer

Rank 1: Consuming a Soul Fragment reduces all damage you take by 1% for 6 sec. Multiple applications may overlap.

Rank 2: Consuming a Soul Fragment reduces all damage you take by 2% for 6 sec. Multiple applications may overlap.

Void Reaver

Rank 1: Frailty now also reduces all damage you take from afflicted targets by 4%. Enemies struck by Soul Cleave are afflicted with Frailty for 6 sec.

Spirit Bomb

Rank 1: Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for (0.350406 × attack power) Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets.

Last Resort

Rank 1: Sustaining fatal damage instead transforms you to Metamorphosis form. This may occur once every 480 sec.

Soulcrush

Rank 1: Multiple applications of Frailty may overlap. Soul Cleave applies Frailty to your primary target for 8 sec.

Vulnerability

Rank 1: Frailty now also increases all damage you deal to afflicted targets by 2%.

Rank 2: Frailty now also increases all damage you deal to afflicted targets by 4%.

Soul Carver

Rank 1: Carve into the soul of your target, dealing ((1.98 × attack power)+(1.98 × attack power)) Fire damage and an additional ((0.42966 × attack power) × 3) Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

Feed the Demon

Rank 1: Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.25 sec.

Rank 2: Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.50 sec.

Stoke the Flames

Rank 1: Fel Devastation damage increased by 35%.

Darkglare Boon

Rank 1: When Fel Devastation finishes fully channeling, it refreshes 20-40% of its cooldown and refunds 20-40 Fury.

Volatile Flameblood

Rank 1: Immolation Aura generates 7.5-7.5 Fury when it deals critical damage. This effect may only occur once per 1 sec.

Burning Blood

Rank 1: Fire damage increased by 10%.

Sigil of Silence

Rank 1: Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 4 sec.

Roaring Fire

Rank 1: Fel Devastation heals you for up to 50% more, based on your missing health.

Deflecting Spikes

Rank 1: Demon Spikes also increases your Parry chance by 15% for 6 sec.

Frailty

Rank 1: Enemies struck by Sigil of Flame are afflicted with Frailty for 6 sec. You heal for 10% of all damage you deal to targets with Frailty.

Fel Devastation

Rank 1: Unleash the fel within you, damaging enemies directly in front of you for ((0.229229 × attack power) × (2 ÷ 0.2)) Fire damage over 2 sec.(with Fel Devastation: Causing damage also heals you for up to ((0.511875 × attack power) × (2 ÷ 0.2)) health.; otherwise: )

Chaos Nova

Rank 1: Unleash an eruption of fel energy, dealing (0.2432 × attack power) Chaos damage and stunning all nearby enemies for 2 sec.(with Chaos Fragments: Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.; otherwise: )

Master of the Glaive

Rank 1: Throw Glaive has 2 charges and snares all enemies hit by 50% for 6 sec.

Erratic Felheart

Rank 1: The cooldown of (with Vengeance Demon Hunter: Infernal Strike; otherwise: Fel Rush)is reduced by 10%.

Rank 2: The cooldown of (with Vengeance Demon Hunter: Infernal Strike; otherwise: Fel Rush)is reduced by 20%.

Aldrachi Design

Rank 1: Increases your chance to parry by 3%.

Will of the Illidari

Rank 1: Increases maximum health by 5%.

Pitch Black

Rank 1: Reduces the cooldown of Darkness by 120 sec.

Long Night

Rank 1: Increases the duration of Darkness by 3 sec.

Darkness

Rank 1: Summons darkness around you in a(with Cover of Darkness: 12 yd; otherwise: n 8 yd) radius, granting friendly targets a 15% chance to avoid all damage from an attack. Lasts 8 sec. Chance to avoid damage increased by 100% when not in a raid.

Demonic

Rank 1: (with Vengeance Demon Hunter: Fel Devastation; otherwise: Eye Beam) causes you to enter demon form for 5 sec after it finishes dealing damage.

Infernal Armor

Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer ((0.0515 × attack power) ÷ 2) (with Any Means Necessary: Chaos; otherwise: Fire) damage.

Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer ((0.0515 × attack power) ÷ 1) (with Any Means Necessary: Chaos; otherwise: Fire) damage.

Swallowed Anger

Rank 1: Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.

Consume Magic

Rank 1: Consume 1 beneficial Magic effect removing it from the target(with Swallowed Anger: and granting you 20 Fury; otherwise: ).

Imprison

Rank 1: Imprisons a demon, beast, or humanoid, incapacitating them for 60 sec. Damage will cancel the effect. Limit 1.

Blazing Path

Rank 1: (with Vengeance Demon Hunter: Infernal Strike; otherwise: Fel Rush) gains an additional charge.

Accelerated Blade

Rank 1: Throw Glaive deals 60% increased damage, reduced by 30% for each previous enemy hit.

Relentless Onslaught

Rank 1: Chaos Strike has a 10% chance to trigger a second Chaos Strike.

Serrated Glaive

Rank 1: Enemies hit by Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Throw Glaive for 15 sec.

Dancing with Fate

Rank 1: The final slash of Blade Dance deals an additional 25% damage.

Rank 2: The final slash of Blade Dance deals an additional 50% damage.

Demon Hide

Rank 1: Magical damage increased by 3%, and Physical damage taken reduced by 5%.

Eye Beam

Rank 1: Blasts all enemies in front of you, (with Looks Can Kill: dealing guaranteed critical strikes; otherwise: ) for up to {?a320415[{(with Blind Fury: ((0.161874 × attack power) × 15 × 2); otherwise: ((0.161874 × attack power) × 10 × 2))}][{(with Blind Fury: ((0.161874 × attack power) × 15); otherwise: ((0.161874 × attack power) × 10))}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.(with Furious Gaze: When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 10 sec.; otherwise: )

Demon Blades

Rank 1: Your auto attacks deal an additional (0.149325 × attack power) (with Any Means Necessary: Chaos; otherwise: Shadow) damage and generate 9.5-9.5 Fury.

Insatiable Hunger

Rank 1: Demon's Bite deals (50 + 0.1 × attack power)% more damage and generates 5 to 10 additional Fury.

Unbound Chaos

Rank 1: Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.

Momentum

Rank 1: Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 6% for 6 sec, up to a maximum of 30 sec.

Tactical Retreat

Rank 1: Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.

Inner Demon

Rank 1: Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (1.885 × attack power) Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.

Furious Gaze

Rank 1: When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 10 sec.

Blind Fury

Rank 1: Eye Beam generates 20 Fury every second, and its damage and duration are increased by 10%.

Rank 2: Eye Beam generates 40 Fury every second, and its damage and duration are increased by 20%.

Initiative

Rank 1: Damaging an enemy before they damage you increases your critical strike chance by 10% for 5 sec. Vengeful Retreat refreshes your potential to trigger this effect on any enemies you are in combat with.

Critical Chaos

Rank 1: The chance that Chaos Strike will refund 20 Fury is increased by 30% of your critical strike chance.

Improved Chaos Strike

Rank 1: Chaos Strike damage increased by 10%.

Shattered Destiny

Rank 1: The duration of your active demon form is extended by 0.1 sec per 12 Fury spent.

Cycle of Hatred

Rank 1: Blade Dance, Chaos Strike, (with Furious Throws: Throw Glaive,; otherwise: )and Glaive Tempest reduce the cooldown of Eye Beam by 0.5 sec.

Rank 2: Blade Dance, Chaos Strike, (with Furious Throws: Throw Glaive,; otherwise: )and Glaive Tempest reduce the cooldown of Eye Beam by 1.0 sec.

Essence Break

Rank 1: Slash all enemies in front of you for (2.5 × attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets.

Know Your Enemy

Rank 1: Gain critical strike damage equal to 40% of your critical strike chance.

Rank 2: Gain critical strike damage equal to 80% of your critical strike chance.

Chaos Theory

Rank 1: Blade Dance causes your next Chaos Strike within 8 sec to have a 14-30% increased critical strike chance and will always refund Fury.

Isolated Prey

Rank 1: Chaos Nova, Eye Beam, and Immolation Aura gain bonuses when striking 1 target. Chaos Nova: Stun duration increased by 2 sec. Eye Beam: Deals 30% increased damage. Immolation Aura: Always critically strikes.

Furious Throws

Rank 1: Throw Glaive now costs 25 Fury and throws a second glaive at the target.

Improved Fel Rush

Rank 1: Fel Rush damage increased by 20%.

Deflecting Dance

Rank 1: You deflect incoming attacks while Blade Dancing, absorbing damage up to 15% of your maximum health.

Netherwalk

Rank 1: Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 6 sec.

Desperate Instincts

Rank 1: Blur now reduces damage taken by an additional 10%. Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown.

A Fire Inside

Rank 1: Immolation Aura has 1 additional charges and 25% chance to refund a charge when used. You can have multiple Immolation Auras active at a time.

Fel Barrage

Rank 1: Unleash a torrent of Fel energy, rapidly consuming Fury to inflict (0.30888 × attack power) Chaos damage to all enemies within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage beyond 5 targets.

Mortal Dance

Rank 1: Blade Dance now reduces targets' healing received by 50% for 6 sec.

Inertia

Rank 1: When empowered by Unbound Chaos, Fel Rush increases your damage done by 18% for 5 sec.

Dash of Chaos

Rank 1: For 2 sec after using Fel Rush, activating it again will dash back towards your initial location.

Chaotic Disposition

Rank 1: Your Chaos damage has a 7.77% chance to be increased by 17%, occurring up to 3 total times.

Rank 2: Your Chaos damage has a 7.77% chance to be increased by 17%, occurring up to 7 total times.

Elysian Decree

Rank 1: Place a demonic sigil at the target location that activates after 2 sec. Detonates to deal (3.78 × attack power) Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.

Rush of Chaos

Rank 1: Reduces the cooldown of Metamorphosis by 30 sec.

Rank 2: Reduces the cooldown of Metamorphosis by 60 sec.

Quickened Sigils

Rank 1: All Sigils activate 1 second faster.

Felblade

Rank 1: Charge to your target and deal [value unavailable in this client export] (with Any Means Necessary: Chaos; otherwise: Fire) damage. (with Demonic Wards: Shear has a chance to reset the cooldown of Felblade. Generates 40 Fury.; otherwise: (with Demon Blades: Demon Blades has a chance to reset the cooldown of Felblade. Generates 40 Fury.; otherwise: Demon's Bite has a chance to reset the cooldown of Felblade. Generates 40 Fury.))

Illuminated Sigils

Rank 1: Sigil skills have 1 additional charges. You have 15% increased chance to parry attacks from enemies afflicted by your Sigil of Flame.

Live by the Glaive

Rank 1: When you parry an attack or have one of your attacks parried, restore 4% of max health and 10 Fury. This effect may only occur once every 5 sec.

Collective Anguish

Rank 1: (with Vengeance Demon Hunter: Fel Devastation; otherwise: Eye Beam) summons an allied (with Vengeance Demon Hunter: Havoc; otherwise: Vengeance) Demon Hunter who casts (with Vengeance Demon Hunter: Eye Beam; otherwise: Fel Devastation), dealing (with Vengeance Demon Hunter: ((0.1125 × attack power) × 10 × 2) Chaos; otherwise: ((0.1587 × attack power) × (2 ÷ 0.2)) Fire) damage over 2 sec. (with Vengeance Demon Hunter: Deals reduced damage beyond 5 targets.; otherwise: Dealing damage heals you for up to ((0.511875 × attack power) × (2 ÷ 0)) health.)

Glaive Tempest

Rank 1: Launch two demonic glaives in a whirlwind of energy, causing (14 × (0.19 × attack power)) Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.

Soulscar

Rank 1: Throw Glaive causes targets to take an additional 100% of damage dealt as Chaos over 6 sec.

Restless Hunter

Rank 1: Leaving demon form grants a charge of Fel Rush and increases the damage of your next Blade Dance by 50%.

Chaos Fragments

Rank 1: Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.

Champion of the Glaive

Rank 1: Throw Glaive has 2 charges and 10 yard increased range.

Precise Sigils

Rank 1: All Sigils are now placed at your target's location.