
Death Knight talent calculator
Plan your Death Knight talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Icebreaker
Rank 1: When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.
Rank 2: When empowered by Rime, Howling Blast deals 60% increased damage to your primary target.
Icecap
Rank 1: Your Frost Strike(with Frostscythe: , Frostscythe,; otherwise: ) and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 2 sec.
Cold Heart
Rank 1: Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (0.11235 × attack power) Frost damage. Stacks up to 20 times.
Everfrost
Rank 1: Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
Inexorable Assault
Rank 1: Gain Inexorable Assault every 8 sec, stacking up to 5 times. (with Frostscythe: Obliterate and Frostscythe consume; otherwise: Obliterate consumes) a stack to deal an additional (0.214 × attack power) Frost damage.
Coagulopathy
Rank 1: Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 30% for 8 sec, stacking up to 5 times.
Blood Feast
Rank 1: Anti-Magic Shell heals you for 100% of the damage it absorbs.
Umbilicus Eternus
Rank 1: After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
Sanguine Ground
Rank 1: You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
Improved Bone Shield
Rank 1: Bone Shield increases your Haste by 10%.
Voracious
Rank 1: Death Strike's healing is increased by 15% and grants you 12% Leech for 8 sec.
Blinding Sleet
Rank 1: Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Coldthirst
Rank 1: Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Anti-Magic Barrier
Rank 1: Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Acclimation
Rank 1: Icebound Fortitude's cooldown is reduced by 60 sec.
Assimilation
Rank 1: The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.
Abomination Limb
Rank 1: Sprout an additional limb, dealing ((0.284 × attack power) × 13) Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec. Gain (with Blood Death Knight: 3 Bone Shield charges; otherwise: )(with Frost Death Knight: Rime; otherwise: )(with Unholy Death Knight: Runic Corruption; otherwise: ) instantly, and again every (with Abomination's Frenzy: 4; otherwise: 6) sec.
Empower Rune Weapon
Rank 1: Empower your rune weapon, gaining 15% Haste and generating 1 Runes and 5 Runic Power instantly and every 5 sec for 20 sec. (with Frost Death Knight: If you already know Empower Rune Weapon, instead gain 1 additional charges of Empower Rune Weapon.; otherwise: )
Icy Talons
Rank 1: Your Runic Power spending abilities increase your melee attack speed by 3% for 10 sec, stacking up to 3 times.
Rank 2: Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Gloom Ward
Rank 1: Absorbs are 15% more effective on you.
Soul Reaper
Rank 1: Strike an enemy for (0.4488 × attack power) Shadowfrost damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing an additional (2.0592 × attack power) Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
Will of the Necropolis
Rank 1: Damage taken below 30% Health is reduced by 20%.
Rank 2: Damage taken below 30% Health is reduced by 35%.
Unholy Bond
Rank 1: Increases the effectiveness of your Runeforge effects by 10%.
Rank 2: Increases the effectiveness of your Runeforge effects by 20%.
Death's Echo
Rank 1: Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Grip of the Dead
Rank 1: (with Defile: Defile; otherwise: Death and Decay) reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Death's Reach
Rank 1: Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Unholy Ground
Rank 1: Gain 5% Haste while you remain within your Death and Decay.
Control Undead
Rank 1: Dominates the target undead creature up to level [value unavailable in this client export], forcing it to do your bidding for 300 sec.
Enfeeble
Rank 1: Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.
Brittle
Rank 1: Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Clenching Grasp
Rank 1: Death Grip slows enemy movement speed by 50% for 6 sec.
Unholy Endurance
Rank 1: Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%.
Asphyxiate
Rank 1: Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Anti-Magic Zone
Rank 1: Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs (with Assimilation: ((maximum health × 1.5 × (1+Versatility damage bonus fraction)) × 1.1); otherwise: (maximum health × 1.5 × (1+Versatility damage bonus fraction))) damage.
Blood Scent
Rank 1: Increases Leech by 3%.
Improved Death Strike
Rank 1: Death Strike's cost is reduced by (with Blood Death Knight: 5; otherwise: 10), and its healing is increased by (with Blood Death Knight: 5%; otherwise: 60%).
Veteran of the Third War
Rank 1: Stamina increased by 10%. (with Veteran of the Third War: Damage taken reduced by 0%.; otherwise: )
Rank 2: Stamina increased by 20%. (with Veteran of the Third War: Damage taken reduced by 0%.; otherwise: )
March of Darkness
Rank 1: Death's Advance grants an additional 25% movement speed over the first 3 sec.
Anti-Magic Shell
Rank 1: Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to (maximum health × 30 ÷ 100 × (1+Versatility damage bonus fraction) × (with Anti-Magic Barrier: 1.4; otherwise: 1) × (with Gloom Ward: 1.15; otherwise: 1)) magic damage and preventing application of harmful magical effects.(with Volatile Shielding: ; otherwise: Damage absorbed generates Runic Power.)
Death Strike
Rank 1: Focuses dark power into a strike(with Frost Death Knight: with both weapons, that deals a total of ((0.464256 × attack power)+(0.29835 × attack power)); otherwise: that deals (0.464256 × attack power)) Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Raise Dead
Rank 1: Raises a (with Glyph of the Geist: geist; otherwise: ghoul) to fight by your side. You can have a maximum of one (with Glyph of the Geist: geist; otherwise: ghoul) at a time. Lasts 60 sec.
Cleaving Strikes
Rank 1: (with Blood Death Knight: Heart Strike hits up to 3; otherwise: (with Frost Death Knight: Obliterate hits up to 2; otherwise: (with Clawing Shadows: Clawing Shadows; otherwise: Scourge Strike)))(with Unholy Death Knight: hits up to 7; otherwise: ) additional enemies while you remain in Death and Decay.
Sacrificial Pact
Rank 1: Sacrifice your ghoul to deal (0.75 × attack power) Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.
Suppression
Rank 1: Damage taken from area of effect attacks reduced by 3%.
Might of Thassarian
Rank 1: Increases Strength by 2%.
Death Pact
Rank 1: Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Wraith Walk
Rank 1: Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
Blood Draw
Rank 1: When you fall below 30% health you drain (1.2 × attack power) health from nearby enemies. Can only occur every 180 sec.
Rank 2: When you fall below 30% health you drain (1.2 × attack power) health from nearby enemies. Can only occur every 180 sec.
Rune Mastery
Rank 1: Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Rank 2: Consuming a Rune has a chance to increase your Strength by 6% for 8 sec.
Chains of Ice
Rank 1: Shackles the target (with Proliferating Chill: and 1 nearby enemy; otherwise: )with frozen chains, reducing movement speed by 70% for 8 sec.
Mind Freeze
Rank 1: Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Permafrost
Rank 1: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
Icebound Fortitude
Rank 1: Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Merciless Strikes
Rank 1: Increases Critical Strike chance by 2%.
Proliferating Chill
Rank 1: Chains of Ice affects 1 additional nearby enemy.
Runic Attenuation
Rank 1: Auto attacks have a chance to generate 5 Runic Power.
Insidious Chill
Rank 1: Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Fatal Fixation
Rank 1: Killing Machine can stack up to 1 additional time.
Obliteration
Rank 1: While Pillar of Frost is active, Frost Strike(with Glacial Advance: , Glacial Advance,; otherwise: )(with Soul Reaper: , Soul Reaper,; otherwise: ) and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Glacial Advance
Rank 1: Summon glacial spikes from the ground that advance forward, each dealing ((0.53928 × attack power) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) Frost damage and applying Razorice to enemies near their eruption point.
Breath of Sindragosa
Rank 1: Continuously deal ((0.7592 × attack power) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end.
Absolute Zero
Rank 1: Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies hit for 3 sec.
Frostwyrm's Fury
Rank 1: Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (3.3705 × attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Frostscythe
Rank 1: A sweeping attack that strikes all enemies in front of you for (0.232564 × attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Enduring Chill
Rank 1: Chill Streak's bounce range is increased by 2 yds and each time Chill Streak bounces it has a 25% chance to increase the maximum number of bounces by 1.
Piercing Chill
Rank 1: Enemies suffer 12% increased damage from Chill Streak each time they are struck by it.
Chill Streak
Rank 1: Deals [value unavailable in this client export] Frost damage to the target and reduces their movement speed by [value unavailable in this client export]% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards.
Empower Rune Weapon
Rank 1: Empower your rune weapon, gaining 15% Haste and generating 1 Runes and 5 Runic Power instantly and every 5 sec for 20 sec. (with Frost Death Knight: If you already know Empower Rune Weapon, instead gain 1 additional charges of Empower Rune Weapon.; otherwise: )
Enduring Strength
Rank 1: When Pillar of Frost expires, your Strength is increased by 10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 2: When Pillar of Frost expires, your Strength is increased by 20% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Shattering Blade
Rank 1: When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 100% damage.
Runic Command
Rank 1: Increases your maximum Runic Power by 10.
Rank 2: Increases your maximum Runic Power by 20.
Improved Frost Strike
Rank 1: Increases Frost Strike damage by 10%.
Rank 2: Increases Frost Strike damage by 20%.
Pillar of Frost
Rank 1: The power of frost increases your Strength by 25% for 12 sec. Each Rune spent while active increases your Strength by an additional 2%.
Avalanche
Rank 1: Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing (0.2247 × attack power) Frost damage.
Frostwhelp's Aid
Rank 1: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (0.42 × attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 4% Mastery for 15 sec, up to 20%.
Rank 2: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (0.42 × attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 8% Mastery for 15 sec, up to 40%.
Invigorating Freeze
Rank 1: Frost Fever critical strikes increase the chance to grant Runic Power by an additional 5%.
Rank 2: Frost Fever critical strikes increase the chance to grant Runic Power by an additional 10%.
Gathering Storm
Rank 1: Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.
Horn of Winter
Rank 1: Blow the Horn of Winter, gaining 2 Runes and generating 25 Runic Power.
Improved Rime
Rank 1: Increases Howling Blast damage done by an additional 75%.
Biting Cold
Rank 1: Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Rime
Rank 1: Obliterate has a 45% chance (with Frostscythe: and Frostscythe has a 22.5% chance; otherwise: )to cause your next Howling Blast to consume no runes and deal 225% additional damage.
Howling Blast
Rank 1: Blast the target with a frigid wind, dealing ((0.179151 × attack power) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) (with Northrend Winds: Frost damage and applying Frost Fever to the target.; otherwise: Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.) |Tinterface\icons\spell_deathknight_frostfever.blp:24|t Frost Fever A disease that deals (((0.214 × attack power) × 8) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Frost Strike
Rank 1: Chill your (with minimum off-hand weapon damage==0: weapon with icy power and quickly strike the enemy, dealing ((0.79337 × attack power)) Frost damage.; otherwise: weapons with icy power and quickly strike the enemy with both, dealing a total of ((0.53613 × attack power)+(0.53613 × attack power)) Frost damage.)
Obliterate
Rank 1: A brutal attack (with minimum off-hand weapon damage==0: that deals ((0.9936 × attack power) × (with PvP Rules Enabled (HARDCODED) and without Killing Machine: 1.75; otherwise: 1)) Physical damage.; otherwise: with both weapons that deals a total of (((0.671242 × attack power)+(0.671242 × attack power)) × (with PvP Rules Enabled (HARDCODED) and without Killing Machine: 1.75; otherwise: 1)) Physical damage.)(with PvP Rules Enabled (HARDCODED) and Killing Machine: Damage increased by 75% in PvP Combat when Killing Machine is not active.; otherwise: )
Killing Machine
Rank 1: Your auto attack critical strikes have a chance to make your next Obliterate(with Frostreaper: deal Frost damage and; otherwise: ) critically strike.
Unleashed Frenzy
Rank 1: Damaging an enemy with a Runic Power ability increases your Strength by 2% for 10 sec, stacks up to 3 times.
Improved Obliterate
Rank 1: Increases Obliterate damage by 10%.
Rage of the Frozen Champion
Rank 1: Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.
Frigid Executioner
Rank 1: Obliterate deals 15% increased damage and has a 15% chance to refund 2 runes.
Murderous Efficiency
Rank 1: Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.
Bonegrinder
Rank 1: Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
Rank 2: Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 20% increased Frost damage for 10 sec.
Cold-Blooded Rage
Rank 1: Frost Strike has a 10% chance on critical strikes to grant Killing Machine.
Rank 2: Frost Strike has a 20% chance on critical strikes to grant Killing Machine.
Perseverance of the Ebon Blade
Rank 1: When Crimson Scourge is consumed, you gain 4.011173% Versatility for 6 sec.
Rank 2: When Crimson Scourge is consumed, you gain 8% Versatility for 6 sec.
Bloodshot
Rank 1: While Blood Shield is active, you deal 25% increased Physical damage.
Improved Heart Strike
Rank 1: Heart Strike damage increased by 15%.
Rank 2: Heart Strike damage increased by 30%.
Bonestorm
Rank 1: A whirl of bone and gore batters all nearby enemies, dealing (0.226 × attack power) Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.
Shattering Bone
Rank 1: When Bone Shield is consumed it shatters dealing (0.0693 × attack power) Shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (0.0693 × attack power) Shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Insatiable Blade
Rank 1: Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec.
Everlasting Bond
Rank 1: Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 8 sec.
Heartrend
Rank 1: Heart Strike has a chance to increase the damage of your next Death Strike by 20%.
Red Thirst
Rank 1: Reduces the cooldown on Vampiric Blood by 1.0 sec per 10 Runic Power spent.
Rank 2: Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
Purgatory
Rank 1: An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 240 sec.
Tightening Grasp
Rank 1: Enemies hit by Gorefiend's Grasp take 5% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 30 sec.
Heartbreaker
Rank 1: Heart Strike generates 1 additional Runic Power per target hit.
Rank 2: Heart Strike generates 2 additional Runic Power per target hit.
Gorefiend's Grasp
Rank 1: Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location.
Hemostasis
Rank 1: Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Dancing Rune Weapon
Rank 1: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% parry chance.
Tombstone
Rank 1: Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
Mark of Blood
Rank 1: Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
Improved Vampiric Blood
Rank 1: Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
Rank 2: Vampiric Blood's healing and absorb amount is increased by 10% and duration by 4 sec.
Rapid Decomposition
Rank 1: Your Blood Plague and Death and Decay deal damage 18% more often. Additionally, your Blood Plague leeches 50% more Health.
Blood Tap
Rank 1: Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
Consumption
Rank 1: Strikes all enemies in front of you with a hungering attack that deals [value unavailable in this client export] Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.
Blooddrinker
Rank 1: Drains ((0.639 × attack power) × 3) health from the target over 3 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.
Ossuary
Rank 1: While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.
Rune Tap
Rank 1: Reduces all damage taken by 20% for 4 sec.
Death's Caress
Rank 1: Reach out with necrotic tendrils, dealing (0.19017 × attack power) Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t Blood Plague A shadowy disease that drains ((0.08822 × attack power) × 8) health from the target over 24 sec.
Relish in Blood
Rank 1: While Crimson Scourge is active, your next Death and Decay heals you for (0.3 × attack power) health per Bone Shield charge and you immediately gain 10 Runic Power.
Ruptured Viscera
Rank 1: When your ghouls expire, they explode in viscera dealing (0.44 × ((0.264 × attack power)) × (1+Versatility damage bonus fraction) × 1) Shadow damage to nearby enemies. Each explosion has a 25% chance to apply Festering Wounds to enemies hit.
Magus of the Dead
Rank 1: Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.
Commander of the Dead
Rank 1: Dark Transformation also empowers your (with Dark Arbiter: Dark Arbiter; otherwise: Gargoyle) and Army of the Dead for 30 sec, increasing their damage by 35%.
Unholy Aura
Rank 1: All enemies within 8 yards take 10% increased damage from your minions.
Rank 2: All enemies within 8 yards take 20% increased damage from your minions.
Unholy Assault
Rank 1: Strike your target dealing (1.276 × attack power) Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing all damage done by 20% for 20 sec.
Festermight
Rank 1: Popping a Festering Wound increases your Strength by 1% for 20 sec stacking. Does not refresh duration.
Rank 2: Popping a Festering Wound increases your Strength by 2% for 20 sec stacking. Does not refresh duration.
Army of the Damned
Rank 1: Apocalypse's cooldown is reduced by 45 sec. Additionally, (with Epidemic: Death Coil and Epidemic reduce; otherwise: Death Coil reduces) the cooldown of Army of the Dead by 5 sec.
Ghoulish Frenzy
Rank 1: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 5%.
Rank 2: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 10%.
Superstrain
Rank 1: Your Virulent Plague also applies Frost Fever and Blood Plague at 80% effectiveness.
Coil of Devastation
Rank 1: Death Coil causes the target to take an additional 30% of the direct damage dealt over 4 sec.
Pestilence
Rank 1: Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.
Death Rot
Rank 1: Death Coil and Epidemic debilitate your enemy applying Death Rot causing them to take 1% increased Shadow damage, up to 10% from you for 10 sec. If Death Coil or Epidemic consume Sudden Doom it applies two stacks of Death Rot.
Vile Contagion
Rank 1: Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 7 nearby enemies.
Defile
Rank 1: Defile the targeted ground, dealing (((0.05 × attack power) × (10+1) ÷ 1)) Shadow damage to all enemies over 10 sec. While you remain within your Defile, your (with Clawing Shadows: Clawing Shadows; otherwise: Scourge Strike) will hit 7 enemies near the target(with Death's Due or Essence of Ardenweald: and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.; otherwise: .) Every sec, if any enemies are standing in the Defile, it grows in size, dealing increased damage, and increasing your Mastery by 1%, up to 8%.
Unholy Blight
Rank 1: Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals ((0.03976 × attack power) × 7) damage over 14 sec, stacking up to 4 times.
Epidemic
Rank 1: Causes each of your Virulent Plagues to flare up, dealing (0.27579 × attack power) Shadow damage to the infected enemy, and an additional (0.110316 × attack power) Shadow damage to all other enemies near them.(with Eternal Agony: Increases the duration of Dark Transformation by 1 sec.; otherwise: )
Replenishing Wounds
Rank 1: When a Festering Wound pops it generates an additional 2 Runic Power.
Ebon Fever
Rank 1: Virulent Plague deals 15% more damage over time in half the duration.
Bursting Sores
Rank 1: Bursting a Festering Wound deals 20% more damage, and deals (0.18144 × attack power) Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Reinforced Bones
Rank 1: Increases Armor gained from Bone Shield by 10%.
Leeching Strike
Rank 1: Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague.
Foul Bulwark
Rank 1: Each charge of Bone Shield increases your maximum health by 1%.
Marrowrend
Rank 1: Smash the target, dealing (0.63954 × attack power) Physical damage and generating 3 charges of Bone Shield. |Tinterface\icons\ability_deathknight_boneshield.blp:24|t Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by (80 × Strength ÷ 100)(with Marrowrend: , and your Haste by 0%; otherwise: ). Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Heart Strike
Rank 1: Instantly strike the target and 1 other nearby enemy, causing (0.475042 × attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec(with Heart Strike: Generates 5 bonus Runic Power; otherwise: )(with Heartbreaker: , plus 0 Runic Power per additional enemy struck; otherwise: ).
Blood Boil
Rank 1: Deals (0.56304 × attack power) Shadow damage(with [condition unavailable in this client export]: to all enemies within 10 yds.; otherwise: and infects all enemies within 10 yds with Blood Plague. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t Blood Plague A shadowy disease that drains ((0.08822 × attack power) × 8) health from the target over 24 sec.)
Crimson Scourge
Rank 1: Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
Iron Heart
Rank 1: Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Vampiric Blood
Rank 1: Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Bloodworms
Rank 1: Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Harbinger of Doom
Rank 1: Sudden Doom triggers 30% more often, can accumulate up to 2 charges, and increases the damage of your next Death Coil by 20%(with Epidemic: or Epidemic by 10%; otherwise: ).
Summon Gargoyle
Rank 1: Summon a Gargoyle into the area to bombard the target for 25 sec. The Gargoyle gains 1% increased damage for every 1 Runic Power you spend. Generates 50 Runic Power.
Reaping
Rank 1: Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
Rotten Touch
Rank 1: Sudden Doom causes your next Death Coil to also increase your (with Clawing Shadows: Clawing Shadows; otherwise: Scourge Strike) damage against the target by 50% for 10 sec.
Sudden Doom
Rank 1: Your auto attacks have a chance to make your next Death Coil(with Epidemic: or Epidemic; otherwise: ) cost no Runic Power.
Defile
Rank 1: Defile the targeted ground, dealing (((0.05 × attack power) × (10+1) ÷ 1)) Shadow damage to all enemies over 10 sec. While you remain within your Defile, your (with Clawing Shadows: Clawing Shadows; otherwise: Scourge Strike) will hit 7 enemies near the target(with Death's Due or Essence of Ardenweald: and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.; otherwise: .) Every sec, if any enemies are standing in the Defile, it grows in size, dealing increased damage, and increasing your Mastery by 1%, up to 8%.
Unholy Pact
Rank 1: Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal ((0.149625 × attack power) × 15) Shadow damage over 15 sec to enemies between you and your pet.
All Will Serve
Rank 1: Your Raise Dead spell summons an additional skeletal minion.
Infected Claws
Rank 1: Your (with Sludge Belcher: abomination's Cleaver; otherwise: ghoul's Claw) attack has a 30% chance to cause a Festering Wound on the target.
Plaguebringer
Rank 1: Scourge Strike causes your disease damage to occur 100% more quickly for 10 sec.
Clawing Shadows
Rank 1: Deals (1.00673 × attack power) Shadow damage and causes 1 Festering Wound to burst.
Improved Death Coil
Rank 1: Death Coil deals 15% additional damage and seeks out 1 additional nearby enemy.
Rank 2: Death Coil deals 30% additional damage and seeks out 1 additional nearby enemy.
Apocalypse
Rank 1: Bring doom upon the enemy, dealing [value unavailable in this client export] Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 20 sec for (with PvP Rules Enabled (HARDCODED): every 2 Festering Wounds; otherwise: each Festering Wound) you burst. Generates [value unavailable in this client export] Runes.
Runic Mastery
Rank 1: Increases your maximum Runic Power by 10 and increases the Rune regeneration rate of Runic Corruption by 10%.
Rank 2: Increases your maximum Runic Power by 20 and increases the Rune regeneration rate of Runic Corruption by 20%.
Dark Transformation
Rank 1: Your (with Sludge Belcher: abomination; otherwise: (with Glyph of the Geist: geist; otherwise: ghoul)) deals (0.4473 × attack power) Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 sec. (with Dark Transformation: Granting them 100% energy and the; otherwise: The) (with Sludge Belcher: abomination; otherwise: (with Glyph of the Geist: geist; otherwise: ghoul))'s abilities are empowered and take on new functions while the transformation is active.
Raise Dead
Rank 1: Raises (with Sludge Belcher: an abomination; otherwise: (with Glyph of the Geist: a geist; otherwise: a ghoul)) to fight by your side. You can have a maximum of one (with Sludge Belcher: abomination; otherwise: (with Glyph of the Geist: geist; otherwise: ghoul)) at a time.
Festering Strike
Rank 1: Strikes for (1.6704 × attack power) Physical damage and infects the target with 2.5-2.5 Festering Wounds. |Tinterface\icons\spell_yorsahj_bloodboil_purpleoil.blp:24|t Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (0.28053 × attack power) Shadow damage and generating 3 Runic Power.
Scourge Strike
Rank 1: An unholy strike that deals (0.686397 × attack power) Physical damage and [value unavailable in this client export] Shadow damage, and causes 1 Festering Wound to burst.
Outbreak
Rank 1: Deals (0.1 × attack power) Shadow damage to the target and infects all nearby enemies with Virulent Plague. |Tinterface\icons\ability_creature_disease_02.blp:24|t Virulent Plague A disease that deals ((0.1725 × attack power) × 9) Shadow damage over 27 sec. It erupts when the infected target dies, dealing (0.288 × attack power) Shadow damage to nearby enemies.
Improved Festering Strike
Rank 1: Festering Strike and Festering Wound damage increased by 10%.
Rank 2: Festering Strike and Festering Wound damage increased by 20%.
Feasting Strikes
Rank 1: Festering Strike has a 15% chance to generate 1 Rune and grant Runic Corruption.
Unholy Command
Rank 1: The cooldown of Dark Transformation is reduced by 8 sec.
Rank 2: The cooldown of Dark Transformation is reduced by 15 sec.
Eternal Agony
Rank 1: Death Coil and Epidemic increase the duration of Dark Transformation by 1 sec.
Army of the Dead
Rank 1: Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 sec.
Morbidity
Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 2: Diseased enemies take 2% increased damage from you per disease they are affected by.