
Mage talent calculator
Plan your Mage talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Firestarter
Rank 1: Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Spellsteal
Rank 1: Steals (with Kleptomania: all beneficial magic effects from the target. These effects lasts a maximum of 2 min.; otherwise: a beneficial magic effect from the target. This effect lasts a maximum of 2 min.) (with [condition unavailable in this client export]: If you successfully steal a spell, you are also healed for [value unavailable in this client export]% of your maximum health.; otherwise: )
Ice Cold
Rank 1: Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Ice Ward
Rank 1: Frost Nova now has 2 charges.
Freezing Cold
Rank 1: Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Ring of Frost
Rank 1: Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Volatile Detonation
Rank 1: Greatly increases the effect of Blast Wave's knockback. Blast Wave's cooldown is reduced by 5 sec.
Dragon's Breath
Rank 1: Enemies in a cone in front of you take (0.6699 × spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.(with Alexstrasza's Fury: Always deals a critical strike and contributes to Hot Streak.; otherwise: )
Mass Barrier
Rank 1: Cast (with Arcane: Prismatic; otherwise: (with Fire: Blazing; otherwise: (with Frost: Ice; otherwise: ))) Barrier on yourself and 4 nearby allies.
Accumulative Shielding
Rank 1: Your barrier's cooldown recharges 30% faster while the shield persists.
Temporal Warp
Rank 1: While you have Temporal Displacement or other similar effects, you may use Time Warp to grant yourself 30% Haste for 40 sec.
Time Anomaly
Rank 1: At any moment, you have a chance to gain (with Arcane: Arcane Surge for 6 sec, Clearcasting; otherwise: (with Fire: Combustion for 5 sec, 1 Fire Blast charge; otherwise: (with Frost: Icy Veins for 8 sec, Fingers of Frost; otherwise: ))), or Time Warp for 6 sec.
Displacement
Rank 1: Teleports you back to where you last Blinked and heals you for (20 ÷ 100 × maximum health) health. Only usable within 8 sec of Blinking.
Flow of Time
Rank 1: The cooldowns of Blink and Shimmer are reduced by 2 sec.
Rank 2: The cooldowns of Blink and Shimmer are reduced by 4 sec.
Slow
Rank 1: Reduces the target's movement speed by 50% for 15 sec.(with Mass Slow: Applies to enemies within 5 yds of the target.; otherwise: )
Tome of Antonidas
Rank 1: Increases Haste by 2%.
Temporal Velocity
Rank 1: Increases your movement speed by 10.022346% for 3 sec after casting Blink and 20% for 6 sec after returning from Alter Time.
Rank 2: Increases your movement speed by 20% for 3 sec after casting Blink and 40% for 6 sec after returning from Alter Time.
Energized Barriers
Rank 1: When your barrier receives melee attacks, you have a 10% chance to be granted (with Arcane: Clearcasting; otherwise: (with Fire: 1 Fire Blast charge; otherwise: ))(with Frost: Fingers of Frost; otherwise: ). Casting your barrier removes all snare effects.
Diverted Energy
Rank 1: Your Barriers heal you for 20% of the damage absorbed.
Rank 2: Your Barriers heal you for 40% of the damage absorbed.
Master of Time
Rank 1: Reduces the cooldown of Alter Time by 10 sec. Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Blast Wave
Rank 1: Causes an explosion around yourself, dealing (0.543375 × spell power) Fire damage to all enemies within 8 yds, knocking them back, and reducing movement speed by 70% for 6 sec.
Quick Witted
Rank 1: Successfully interrupting an enemy with Counterspell reduces its cooldown by 4 sec.
Ice Floes
Rank 1: Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
Shimmer
Rank 1: Teleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.(with Tempest Barrier: Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.; otherwise: )
Mass Polymorph
Rank 1: Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 1 min. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Cryo-Freeze
Rank 1: While inside Ice Block, you heal for 40% of your maximum health over the duration.
Rank 2: While inside Ice Block, you heal for 80% of your maximum health over the duration.
Improved Frost Nova
Rank 1: Frost Nova duration is increased by 2 sec.
Mass Slow
Rank 1: Slow applies to all enemies within 5 yds of your target.
Rigid Ice
Rank 1: Frost Nova can withstand 80% more damage before breaking.
Tempest Barrier
Rank 1: Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink.
Rank 2: Gain a shield that absorbs 6% of your maximum health for 15 sec after you Blink.
Incantation of Swiftness
Rank 1: (with Greater Invisibility: Greater; otherwise: )Invisibility increases your movement speed by 40% for 6 sec.
Rank 2: (with Greater Invisibility: Greater; otherwise: )Invisibility increases your movement speed by 80% for 6 sec.
Shifting Power
Rank 1: Draw power from within, dealing ((0.60996 × spell power) × 4 ÷ 1) Arcane damage over 4 sec to enemies within 18 yds. While channeling, your Mage ability cooldowns are reduced by 12 sec over 4 sec.
Arcane Warding
Rank 1: Reduces magic damage taken by 2%.
Rank 2: Reduces magic damage taken by 4%.
Alter Time
Rank 1: Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Remove Curse
Rank 1: Removes all Curses from a friendly target. (with [condition unavailable in this client export]: If any Curses are successfully removed, you deal [value unavailable in this client export]% additional damage for [value unavailable in this client export].; otherwise: )
Ice Barrier
Rank 1: Shields you with ice, absorbing (22 ÷ 100 × maximum health × (1+Versatility damage bonus fraction)) damage(with Glacial Insulation: and increasing your armor by 0%; otherwise: ) for 60 sec. Melee attacks against you reduce the attacker's movement speed by 50%.
Incanter's Flow
Rank 1: Magical energy flows through you while in combat, building up to 10% increased damage and then diminishing down to 2% increased damage, cycling every 10 sec.
Blazing Barrier
Rank 1: Shields you in flame, absorbing (20 ÷ 100 × maximum health × (1+Versatility damage bonus fraction)) damage(with Molten Skin: and reducing Physical damage taken by 0%; otherwise: ) for 60 sec. Melee attacks against you cause the attacker to take (0.14375 × spell power) Fire damage.
Overflowing Energy
Rank 1: Your spell critical strike damage is increased by 10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 sec. When your spells critically strike Overflowing Energy is reset.
Prismatic Barrier
Rank 1: Shields you with an arcane force, absorbing (20 ÷ 100 × maximum health × (1+Versatility damage bonus fraction)) damage and reducing magic damage taken by 15% for 60 sec. The duration of harmful Magic effects against you is reduced by 25%.
Ice Block
Rank 1: Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.(with Cryo-Freeze: While inside Ice Block, you heal for 40% of your maximum health over the duration.; otherwise: ) Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Winter's Protection
Rank 1: The cooldown of Ice Block is reduced by 29.999 sec.
Rank 2: The cooldown of Ice Block is reduced by 60 sec.
Mirror Image
Rank 1: Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by 20%. Taking direct damage will cause one of your images to dissipate.(with Reabsorption: You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage.; otherwise: (with Reduplication: Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.; otherwise: ))
Reabsorption
Rank 1: You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage.
Reduplication
Rank 1: Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.
Ice Nova
Rank 1: Causes a whirl of icy wind around the enemy, dealing (1.38 × spell power) Frost damage to the target and reduced damage to all other enemies within 8 yds, and freezing them in place for 2 sec.
Tome of Rhonin
Rank 1: Increases Critical Strike chance by 2%.
Frigid Winds
Rank 1: All of your snare effects reduce the target's movement speed by an additional 5%.
Rank 2: All of your snare effects reduce the target's movement speed by an additional 10%.
Time Manipulation
Rank 1: Casting (with Arcane: Clearcasting Arcane Missiles; otherwise: (with Fire: Fire Blast; otherwise: (with Frost: Ice Lance on Frozen targets; otherwise: ))) reduces the cooldown of your loss of control abilities by 2 sec.
Arcane Echo
Rank 1: Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (0.0825 × spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Conjure Mana Gem
Rank 1: Conjures a Mana Gem that can be used to instantly restore 25% mana and grant 5% spell damage for 12 sec. Holds up to 3 charges. Conjured Items Conjured items disappear if logged out for more than 15 min.
Cascading Power
Rank 1: Consuming a Mana Gem grants up to 2 Clearcasting stacks.
Concentration
Rank 1: Arcane Blast has a chance to grant Concentration, which causes your next Clearcasting to not be consumed.
Arcane Harmony
Rank 1: Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 5%. (with PvP Rules Enabled (HARDCODED): This effect stacks up to 10 times.; otherwise: This effect stacks up to 20 times.)
Orb Barrage
Rank 1: Arcane Barrage has a 10% chance per Arcane Charge consumed to launch an Arcane Orb in front of you.
Prodigious Savant
Rank 1: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 20%.
Rank 2: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 40%.
Nether Tempest
Rank 1: Places a Nether Tempest on the target which deals ((0.018803 × spell power) × 12) Arcane damage over 12 sec to the target and nearby enemies within 10 yds. Limit 1 target. Deals reduced damage to secondary targets. Damage increased by 60% per Arcane Charge.
Resonance
Rank 1: Arcane Barrage deals 10% increased damage per target it hits.
Arcing Cleave
Rank 1: For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage.
Chrono Shift
Rank 1: Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
Foresight
Rank 1: Standing still for 10 sec grants you Foresight, allowing you to cast while moving for 4 sec. This duration begins when you start moving.
Enlightened
Rank 1: Arcane damage dealt while above 70% mana is increased by 6%, Mana Regen while below 70% is increased by 20%.
Arcane Tempo
Rank 1: Consuming Arcane Charges increases your Haste by 2% for 12 sec, stacks up to 5 times.
Rule of Threes
Rank 1: When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.
Arcane Familiar
Rank 1: Summon a Familiar that attacks your enemies and increases your maximum mana by 10% for 3600 sec.
Presence of Mind
Rank 1: Causes your next 2 Arcane Blasts to be instant cast(with PvP Rules Enabled (HARDCODED): and deal 100% of normal damage; otherwise: ).
Evocation
Rank 1: Increases your mana regeneration by 750% for 6 sec.
Siphon Storm
Rank 1: Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 sec.
Freezing Rain
Rank 1: Frozen Orb makes Blizzard instant cast and increases its damage done by 60% for 12 sec.
Freezing Winds
Rank 1: While Frozen Orb is active, you gain Fingers of Frost every 3 sec.
Cryopathy
Rank 1: Each time you consume Fingers of Frost the damage of your next Ray of Frost is increased by 5%, stacking up to 50%. Icy Veins grants 10 stacks instantly.
Ray of Frost
Rank 1: Channel an icy beam at the enemy for 5 sec, dealing (1.954 × spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%. Generates 2 charges of Fingers of Frost over its duration.
Thermal Void
Rank 1: Icy Veins' duration is increased by 5 sec. Your Ice Lances against frozen targets extend your Icy Veins by an additional 0.5 sec(with Glacial Spike: and Glacial Spike extends it an addtional 1.0 sec; otherwise: ).
Coldest Snap
Rank 1: Cone of Cold's cooldown is increased to 45 sec and if Cone of Cold hits 3 or more enemies it resets the cooldown of Frozen Orb and Comet Storm. In addition, Cone of Cold applies Winter's Chill to all enemies hit. Cone of Cold's cooldown can no longer be reduced by your cooldown reduction effects.
Slick Ice
Rank 1: While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 4% and increases its damage by 4%, stacking up to 5 times.
Glacial Spike
Rank 1: Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (4.50065 × spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.
Hailstones
Rank 1: Casting Ice Lance on Frozen targets has a 50% chance to generate an Icicle.
Rank 2: Casting Ice Lance on Frozen targets has a 100% chance to generate an Icicle.
Deep Shatter
Rank 1: Your Frostbolt deals 10% additional damage to Frozen targets.
Rank 2: Your Frostbolt deals 25% additional damage to Frozen targets.
Subzero
Rank 1: Your Frost spells deal 5% more damage to targets that are rooted and frozen.
Rank 2: Your Frost spells deal 10% more damage to targets that are rooted and frozen.
Splitting Ice
Rank 1: Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Glacial Spike also hits a second nearby target for 100% of its damage.
Splintering Cold
Rank 1: Frostbolt and Flurry have a 15% chance to generate 2 Icicles.
Rank 2: Frostbolt and Flurry have a 30% chance to generate 2 Icicles.
Chain Reaction
Rank 1: Your Ice Lances against frozen targets increase the damage of your Ice Lances by 2% for 10 sec, stacking up to 5 times.
Fingers of Frost
Rank 1: Frostbolt has a 15% chance and Frozen Orb damage has a 10% to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum 2 charges.
Shatter
Rank 1: Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional 50% critical strike chance.
Piercing Cold
Rank 1: Frostbolt and (with Glacial Spike: Glacial Spike; otherwise: Icicle) critical strike damage increased by 20%.
Bone Chilling
Rank 1: Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.
Flash Freeze
Rank 1: Each of your Icicles deals 10% additional damage, and when an Icicle deals damage you have a 5% chance to gain the Fingers of Frost effect.
Ice Caller
Rank 1: Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
Snowstorm
Rank 1: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 18%, stacking up to 15 times.
Rank 2: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 36%, stacking up to 15 times.
Icy Veins
Rank 1: Accelerates your spellcasting for 25 sec, granting 20% haste and preventing damage from delaying your spellcasts. Activating Icy Veins summons a water elemental to your side for its duration. The water elemental's abilities grant you Frigid Empowerment, increasing the Frost damage you deal by 3%, up to 15%.
Wintertide
Rank 1: Increases Frostbolt damage by 5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Rank 2: Increases Frostbolt damage by 10%. Fingers of Frost empowered Ice Lances deal 20% increased damage to Frozen targets.
Lonely Winter
Rank 1: Frostbolt, Ice Lance, and Flurry deal 15% increased damage.
Winter's Blessing
Rank 1: Your Haste is increased by 8%. You gain 10% more of the Haste stat from all sources.
Ice Lance
Rank 1: Quickly fling a shard of ice at the target, dealing (0.4458 × spell power) Frost damage(with Splitting Ice: , and ((0.4458 × spell power) × 80 ÷ 100) Frost damage to a second nearby target; otherwise: ). Ice Lance damage is tripled against frozen targets.
Frozen Orb
Rank 1: Launches an orb of swirling ice up to 40 yds forward which deals up to (20 × (0.11132 × spell power)) Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.(with Freezing Winds: While Frozen Orb is active, you gain Fingers of Frost every 3 sec.; otherwise: ) Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Flurry
Rank 1: Unleash a flurry of ice, striking the target 3 times for a total of ((0.476 × spell power) × 3) Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec(with Glacial Assault: , has a 25% chance to activate Glacial Assault,; otherwise: ) and applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen.
Brain Freeze
Rank 1: Frostbolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.
Frozen Touch
Rank 1: Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.
Perpetual Winter
Rank 1: Flurry now has 2 charges.
Comet Storm
Rank 1: Calls down a series of 7 icy comets on and around the target, that deals up to (7 × (0.459246 × spell power)) Frost damage to all enemies within 6 yds of its impacts.
Glacial Assault
Rank 1: Your Comet Storm now increases the damage enemies take from you by 6% for 6 sec and Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (0.33327 × spell power) Frost damage.
Fractured Frost
Rank 1: Your Frostbolt has a 25% chance to hit up to 2 additional targets.
Rank 2: Your Frostbolt has a 50% chance to hit up to 2 additional targets.
Cold Front
Rank 1: Casting 30 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double.
Deep Impact
Rank 1: Meteor's damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 sec.
Meteor
Rank 1: Calls down a meteor which lands at the target location after 3 sec, dealing (2.9601 × spell power) Fire damage(with Deep Impact: , split evenly between all targets within 8 yds; otherwise: to all enemies hit reduced beyond 8 targets), and burns the ground, dealing (8 × (0.085387 × spell power)) Fire damage over 8.5 sec to all enemies in the area.
Convection
Rank 1: Each time Living Bomb explodes it has a 30% chance to reduce its cooldown by 2.0 sec.
Incendiary Eruptions
Rank 1: Enemies damaged by Flame Patch have a 5% chance to erupt into a Living Bomb.
Flame On
Rank 1: Reduces the cooldown of Fire Blast by 2 sec and increases the maximum number of charges by 1.
Rank 2: Reduces the cooldown of Fire Blast by 2 sec and increases the maximum number of charges by 2.
Fuel the Fire
Rank 1: Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak.
Surging Blaze
Rank 1: Flamestrike and Pyroblast cast times are reduced by 0.5 sec and damage dealt increased by 10%.
Flame Patch
Rank 1: Flamestrike leaves behind a patch of flames that burns enemies within it for (8 × (0.035982 × spell power)) Fire damage over 8 sec. Deals reduced damage beyond 8 targets.
Living Bomb
Rank 1: The target becomes a Living Bomb, taking ((0.14697 × spell power) × 4) Fire damage over 4 sec, and then exploding to deal an additional (0.32337 × spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Feel the Burn
Rank 1: Fire Blast and Phoenix Flames increase your mastery by (3 × Mastery)% for 5 sec. This effect stacks up to 3 times.
Conflagration
Rank 1: Fireball and Pyroblast apply Conflagration to the target, dealing an additional ((0.017597 × spell power) × 4) Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 15% chance to flare up and deal (0.062876 × spell power) Fire damage to nearby enemies.
Firefall
Rank 1: Damaging an enemy with 15 Fireballs or Pyroblasts causes your next Fireball or Pyroblast to call down a Meteor on your target(with PvP Rules Enabled (HARDCODED): at 100% effectiveness; otherwise: ).
Kindling
Rank 1: Your Fireball, Pyroblast, Fire Blast, Scorch and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1.0 sec.
Phoenix Reborn
Rank 1: Targets affected by your Ignite have a chance to erupt in flame, taking (0.125 × spell power) additional Fire damage and reducing the remaining cooldown of Phoenix Flames by 10 sec.
Flame Accelerant
Rank 1: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 20% reduced cast time.
Rank 2: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 40% reduced cast time.
Tempered Flames
Rank 1: Pyroblast has a 15% reduced cast time and a 10% increased critical strike chance. The duration of Combustion is reduced by 50%.
Improved Combustion
Rank 1: Combustion grants mastery equal to 75% of your Critical Strike stat and lasts 2 sec longer.
Wildfire
Rank 1: Your critical strike damage is increased by 4%. When you activate Combustion, you gain 3% additional critical strike damage, and up to 4 nearby allies gain 1% critical strike for 10 sec.
Rank 2: Your critical strike damage is increased by 8%. When you activate Combustion, you gain 6% additional critical strike damage, and up to 4 nearby allies gain 2% critical strike for 10 sec.
Fiery Rush
Rank 1: While Combustion is active, your Fire Blast and Phoenix Flames recharge 50% faster.
Controlled Destruction
Rank 1: Pyroblast's damage is increased by 4% when the target is above 70% health or below 30% health.
Rank 2: Pyroblast's damage is increased by 8% when the target is above 70% health or below 30% health.
Sun King's Blessing
Rank 1: After consuming 8 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 260% additional damage.
Intensifying Flame
Rank 1: While Ignite is on 3 or fewer enemies it flares up dealing an additional 25% of its damage to affected targets.
Combustion
Rank 1: Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100% (with Improved Combustion: and granting you Mastery equal to 0% of your Critical Strike stat; otherwise: ). Castable while casting other spells.(with Wildfire: When you activate Combustion, you gain 2% Critical Strike damage, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.; otherwise: )
Firemind
Rank 1: Consuming Hot Streak grants you 1% increased Intellect for 12 sec. This effect stacks up to 3 times.
Fevered Incantation
Rank 1: Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 8% for 6 sec.
Call of the Sun King
Rank 1: Phoenix Flames deals 15% increased damage and gains 1 additional charge.
Improved Scorch
Rank 1: Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 12 sec, stacking up to 3 times. Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec.
Searing Touch
Rank 1: Scorch deals 175% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
Scorch
Rank 1: Scorches an enemy for (0.244 × spell power) Fire damage. Castable while moving.(with Improved Scorch: Scorch critical strikes increase your movement speed by 30% for 3 sec.; otherwise: )
Fire Blast
Rank 1: Blasts the enemy for (1.31538 × spell power) Fire damage. Fire: Castable while casting other spells. Always deals a critical strike.
Pyroblast
Rank 1: Hurls an immense fiery boulder that causes (1.80222 × spell power) Fire damage(with Pyroblast: and an additional [value unavailable in this client export] Fire damage over 6 sec; otherwise: ).(with Controlled Destruction: Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.; otherwise: )
Pyrotechnics
Rank 1: Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Phoenix Flames
Rank 1: Hurls a Phoenix that deals (0.770537 × spell power) Fire damage to the target and reduced damage to other nearby enemies.(with Alexstrasza's Fury: Always deals a critical strike.; otherwise: )
Fervent Flickering
Rank 1: Ignite's damage has a 5% chance to reduce the cooldown of Fire Blast by 1 sec.
Critical Mass
Rank 1: Your spells have a 7% increased chance to deal a critical strike. You gain 5% more of the Critical Strike stat from all sources.
Rank 2: Your spells have a 15% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources.
Alexstrasza's Fury
Rank 1: Phoenix Flames and Dragon's Breath always critically strike and Dragon's Breath contributes to Hot Streak.
From the Ashes
Rank 1: Increases Mastery by 2% for each charge of Phoenix Flames on cooldown and your direct-damage critical strikes reduce its cooldown by 1 sec.
Supernova
Rank 1: Pulses arcane energy around the target enemy or ally, dealing (0.345 × spell power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Impetus
Rank 1: Arcane Blast has a 10% chance to generate an additional Arcane Charge. If you were to gain an Arcane Charge while at maximum charges instead gain 10% Arcane damage for 10 sec.
Illuminated Thoughts
Rank 1: Clearcasting has a 5% increased chance to proc.
Rank 2: Clearcasting has a 10% increased chance to proc.
Improved Clearcasting
Rank 1: Clearcasting can stack up to 2 additional times.
Amplification
Rank 1: When Clearcast, Arcane Missiles fires 3 additional missiles.
Nether Precision
Rank 1: Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20%.
Slipstream
Rank 1: Clearcasting allows Arcane Missiles to be channeled while moving. Evocation can be channeled while moving.
Crackling Energy
Rank 1: Increases Arcane Explosion and Arcane Blast damage by 10%.
Rank 2: Increases Arcane Explosion and Arcane Blast damage by 20%.
Concentrated Power
Rank 1: Clearcasting makes your next Arcane Missiles channel 20% faster or Arcane Explosion echo for 40% damage.
Arcane Surge
Rank 1: Expend all of your current mana to annihilate your enemy target and nearby enemies for up to ((2.1574 × spell power) × 2) Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%.
Mana Adept
Rank 1: Arcane Barrage grants you 1.5% of your maximum mana per Arcane Charge spent.
Improved Prismatic Barrier
Rank 1: Prismatic Barrier further reduces magical damage taken by an additional 10% and duration of harmful Magic effects by 15%.
Touch of the Magi
Rank 1: Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.
Arcane Bombardment
Rank 1: Arcane Barrage deals an additional 100% damage against targets below 35% health.
Radiant Spark
Rank 1: Conjure a radiant spark that causes (1.0488 × spell power) Arcane damage instantly, and an additional ((0.1139 × spell power) × 6) damage over 12 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
Harmonic Echo
Rank 1: Damage dealt to enemies affected by Radiant Spark's vulnerability echo to your current enemy target and 4 nearby enemies for 20% of the damage dealt.
Arcane Missiles
Rank 1: Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of (5 × (0.47066 × spell power)) Arcane damage.
Arcane Orb
Rank 1: Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (1.196 × spell power) Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.
Improved Arcane Missiles
Rank 1: Increases Arcane Missiles damage by 10%.
Rank 2: Increases Arcane Missiles damage by 20%.
Charged Orb
Rank 1: Arcane Orb gains 1 additional charge.
Frostbite
Rank 1: Gives your Chill effects a 10% chance to freeze the target for 4 sec.
Everlasting Frost
Rank 1: Frozen Orb deals an additional 30% damage and its duration is increased by 2 sec.
Reverberate
Rank 1: If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
Greater Invisibility
Rank 1: Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. You take 60% reduced damage while invisible and for 3 sec after reappearing.(with Incantation of Swiftness: Increases your movement speed by 16% for 6 sec.; otherwise: )
Mass Invisibility
Rank 1: You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. (with Improved Mass Invisibility: ; otherwise: Does not affect allies in combat.)
Pyromaniac
Rank 1: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to instantly reactivate Hot Streak.
Master of Flame
Rank 1: Ignite deals 15% more damage while Combustion is not active. Fire Blast spreads Ignite to 2 additional nearby targets during Combustion.
Hyperthermia
Rank 1: While Combustion is not active, consuming Hot Streak has a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 6 sec.
Unleashed Inferno
Rank 1: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec.
Inflame
Rank 1: Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%.
Splintering Ray
Rank 1: Ray of Frost deals 25% of its damage to 5 nearby enemies.