
Mage talent calculator
Plan your Mage talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Spellsteal
Rank 1: Steals (with Kleptomania: all beneficial magic effects from the target. These effects lasts a maximum of 2 min; otherwise: a beneficial magic effect from the target. This effect lasts a maximum of 2 min).
Ice Cold
Rank 1: Your blood runs cold, reducing all damage you take by 70% for 6 sec.(with Cryo-Freeze: While Ice Cold is active, you heal for 40% of your maximum health over the duration.; otherwise: ) Does not incur the Global Cooldown. Causes Hypothermia, preventing you from recasting Ice Cold for 30 sec.
Permafrost Bauble
Rank 1: (with Ice Cold: Ice Cold; otherwise: Ice Block)'s cooldown is reduced by 30 sec.
Freezing Cold
Rank 1: Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Ring of Frost
Rank 1: Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Barrier Diffusion
Rank 1: When (with Arcane: Prismatic; otherwise: (with Fire: Blazing; otherwise: Ice)) Barrier is removed, its remaining cooldown is reduced by 5 sec.
Flow of Time
Rank 1: (with Shimmer: Shimmer's; otherwise: Blink's) cooldown is reduced by 3 sec.
Tome of Antonidas
Rank 1: Haste increased by 2%.
Energized Barriers
Rank 1: Casting (with Arcane: Prismatic; otherwise: (with Fire: Blazing; otherwise: Ice)) Barrier removes all snare effects.
Master of Time
Rank 1: Alter Time's cooldown is reduced by 5 sec.
Rank 2: Alter Time's cooldown is reduced by 10 sec.
Quick Witted
Rank 1: Counterspell's cooldown is reduced by 5 sec.
Shimmer
Rank 1: Teleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.(with Tempest Barrier: Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.; otherwise: )
Frost Conditioning
Rank 1: Hypothermia's duration is reduced by 10 sec.
Improved Frost Nova
Rank 1: Frost Nova duration is increased by 2 sec.
Incantation of Swiftness
Rank 1: (with Greater Invisibility: Greater; otherwise: )Invisibility increases your movement speed by 20% for 6 sec.
Rank 2: (with Greater Invisibility: Greater; otherwise: )Invisibility increases your movement speed by 40% for 6 sec.
Arcane Warding
Rank 1: Magic damage taken reduced by 4%.
Rank 2: Magic damage taken reduced by 8%.
Alter Time
Rank 1: Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Remove Curse
Rank 1: Removes all Curses from a friendly target. (with [condition unavailable in this client export]: If any Curses are successfully removed, you deal [value unavailable in this client export]% additional damage for [value unavailable in this client export].; otherwise: )
Ice Barrier
Rank 1: Shields you with ice, absorbing (35 ÷ 100 × maximum health × (1+Versatility damage bonus fraction)) damage(with Glacial Insulation: and increasing your armor by 0%; otherwise: ) for 60 sec. Melee attacks against you reduce the attacker's movement speed by 50%.
Blazing Barrier
Rank 1: Shields you in flame, absorbing (30 ÷ 100 × maximum health × (1+Versatility damage bonus fraction)) damage(with Molten Skin: and reducing Physical damage taken by 0%; otherwise: ) for 60 sec. Melee attacks against you cause the attacker to take (0.14375 × spell power) Fire damage.
Prismatic Barrier
Rank 1: Shields you with an arcane force, absorbing (30 ÷ 100 × maximum health × (1+Versatility damage bonus fraction)) damage and reducing magic damage taken by 15% for 60 sec. The duration of harmful Magic effects against you is reduced by 25%.
Ice Block
Rank 1: Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.(with Cryo-Freeze: While inside Ice Block, you heal for 40% of your maximum health over the duration.; otherwise: ) Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Winter's Protection
Rank 1: (with Ice Cold: Ice Cold; otherwise: Ice Block)'s cooldown is reduced by 29.999 sec.
Rank 2: (with Ice Cold: Ice Cold; otherwise: Ice Block)'s cooldown is reduced by 60 sec.
Mirror Image
Rank 1: Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
Tome of Rhonin
Rank 1: Critical strike chance by 2%.
Time Manipulation
Rank 1: The cooldowns of your loss of control spells are reduced by 5 sec.
Fractured Frost
Rank 1: Ice Lance strikes 1 additional targets at 50% effectiveness, preferring enemies with more stacks of Freezing.
Ray of Frost
Rank 1: Channel an icy beam at the enemy for 4 sec, dealing (4.5 × spell power) Frost damage every 0.50 sec. Applies 8 stacks of Freezing over its duration.
Frostbite
Rank 1: When (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) critically strikes, it applies 1 additional stacks of Freezing. Each stack of Freezing that you Shatter deals (0.273 × spell power) damage to nearby enemies. Damage reduced beyond 5 targets.
Splitting Ice
Rank 1: Your Flurry and (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) spells strike 1 additional target at 50% effectiveness.
Fingers of Frost
Rank 1: (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks. Maximum 2 charges.
Permafrost Lances
Rank 1: Frozen Orb increases Shatter's damage by 10% for its duration.
Wintertide
Rank 1: Frozen Orb has a 100% chance to grant Brain Freeze.
Cone of Frost
Rank 1: (with Ice Nova: Ice Nova; otherwise: Cone of Cold) now applies 3 stacks of Freezing to up to 5 enemies.
Ice Lance
Rank 1: Quickly fling a shard of ice at the target, dealing (1.8375 × spell power) Frost damage. Shatters 4 stacks of Freezing.
Frozen Orb
Rank 1: Launches an orb of swirling ice in front of you, dealing up to (20 × (0.777 × spell power)) Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.
Flurry
Rank 1: Unleash a flurry of ice, striking the target 3 times for a total of ((1.2852 × spell power) × 3) (with Heat Sink: Frostfire; otherwise: Frost) damage. Applies 3 stacks of Freezing.
Brain Freeze
Rank 1: (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.
Frozen Touch
Rank 1: Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.
Piercing Cold
Rank 1: (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) and Flurry critical strike damage increased by 20%.
Thermal Void
Rank 1: Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.
Glaciate
Rank 1: When Ice Lance Shatters a stack of Freezing, the cooldown of Ray of Frost is reduced by 0.10 sec.
Comet Storm
Rank 1: Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to (7 × (1.29 × spell power)) Frost damage to all enemies within 8 yds of its impacts. Each Comet Shatters 1 stacks of Freezing.
Everlasting Frost
Rank 1: Casting Frozen Orb grants 1 stacks of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.
Greater Invisibility
Rank 1: Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.(with Incantation of Swiftness: Increases your movement speed by 20% for 6 sec.; otherwise: )
Mass Invisibility
Rank 1: You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. (with Improved Mass Invisibility: ; otherwise: Does not affect allies in combat.)
Flash Freezeburn
Rank 1: (with Frost Mage: Glacial Spike damage increased by 15% and it now explodes on impact, dealing 25% of its damage to up to 5 nearby enemies. Additionally, Glacial Spike now grants Frostfire Empowerment; otherwise: Meteor's damage is increased by 25%. Meteor now grants Frostfire Empowerment).
Elemental Affinity
Rank 1: (with Fire: The cooldown of Frost spells with a base cooldown shorter than 4 minutes is reduced by 30%.; otherwise: (with Frost: The cooldown of Fire spells is reduced by 30%.; otherwise: ))
Dualcasting Adept
Rank 1: Your (with Frost Mage: Fire; otherwise: (with Fire Mage: Frost; otherwise: Frost and Fire)) spells deal 20% increased critical strike damage. (with Frost Mage: Shatter damage increased by 40%. Blizzard damage increased by 15%.; otherwise: (with Fire Mage: Pyroblast damage increased by 15%. Flamestrike damage increased by 15%.; otherwise: Ice Lance and Pyroblast have their damage increased by 40%.))
Isothermic Core
Rank 1: (with Fire Mage: Meteor now also calls down a Comet Storm, dealing ((0.928 × spell power) × 7) Frost damage to nearby enemies; otherwise: (with Frost Mage: Comet Storm now also calls down a Meteor, dealing (6.25 × spell power) Fire damage to nearby enemies. Damage reduced beyond 8 targets. Damage from Meteor Shatters 1 stacks of Freezing; otherwise: Meteor now also calls down a Comet Storm, dealing ((0.928 × spell power) × 7) Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing (6.25 × spell power) Fire damage to nearby enemies)).
Frostfire Bolt
Rank 1: Launches a bolt of frostfire at the enemy, causing (2.594 × spell power) Frostfire damage, slowing movement speed by 50%, and causing an additional ((0.027 × spell power) × 8) Frostfire damage over 8 sec.(with Shatter: Applies 1 stacks of Freezing.; otherwise: )
Blast Radius
Rank 1: (with Frost Mage: Comet Storm damage increased by 50%. Meteor damage increased by 20%.; otherwise: (with Fire Mage: Meteor damage increased by 20%. Comet Storm damage increased by 20%.; otherwise: The damage of Meteor and Comet Storm is increased.))
Heat Sink
Rank 1: (with Frost Mage: Flurry; otherwise: (with Fire Mage: Fire Blast; otherwise: Flurry and Fire Blast)) now (with Frost Mage: deals; otherwise: (with Fire Mage: deals; otherwise: deal)) Frostfire damage and (with Frost Mage: its; otherwise: (with Fire Mage: its; otherwise: their)) damage is increased by (with Frost Mage: 25%; otherwise: 15%).
Frostfire Infusion
Rank 1: (with Frost Mage: Frostfire Bolt grants Brain Freeze 5% more often; otherwise: (with Fire Mage: Frostfire Bolt's critical strike chance is increased by 15%; otherwise: Frostfire Bolt grants Brain Freeze 5% more often and its critical strike chance is increased by 15%)). The damage of your Frost spells and Fire spells are increased by 4%.
Thermal Conditioning
Rank 1: Frostfire Bolt's cast time is reduced by 10%.
Frostfire Empowerment
Rank 1: Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, and explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.(with Fire: ; otherwise: Damage from Frostfire Empowerment applies 1 stacks of Freezing.)
Imbued Warding
Rank 1: (with Fire: Blazing Barrier also casts an Ice Barrier at 25% effectiveness.; otherwise: (with Frost: Ice Barrier also casts a Blazing Barrier at 25% effectiveness.; otherwise: ))
Ashes of Inspiration
Rank 1: Each time your Phoenix casts a spell, gain 1 stack of Mana Cascade. Exceptional spells grant 1 additional stacks.
Burden of Power
Rank 1: (with Arcane: Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%; otherwise: Pyroblast damage increased by 3%. Flamestrike damage increased by 6%).
Codex of the Sunstriders
Rank 1: When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during (with Arcane: Arcane Surge; otherwise: Combustion) by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Memory of Al'ar
Rank 1: When your Arcane Phoenix expires it empowers you, granting (with Arcane: Arcane Soul; otherwise: Hyperthermia) for 4.0 sec. (with Arcane: Arcane Soul: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.; otherwise: Hyperthermia: Pyroblast and Flamestrike have no cast time, are guaranteed to critically strike, and increase the damage of Pyroblast and Flamestrike by 15%.)
Spellfire Spheres
Rank 1: (with Arcane: Casting a damaging spell; otherwise: Consuming Hot Streak) has a (with Arcane: 6; otherwise: 12)% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times.
Rondurmancy
Rank 1: Your chance to generate a Spellfire Sphere is increased by (with Arcane: 6; otherwise: 12)%. Spellfire Spheres grant an additional 1% spell damage.
Merely a Setback
Rank 1: The bonuses provided by your Barrier spells persist at 100% effectiveness for an additional 8 sec after your Barrier is removed.(with Arcane: ; otherwise: Additionally, Cauterize no longer deals damage to you.)
Savor the Moment
Rank 1: When you cast (with Arcane: Arcane Surge; otherwise: Combustion), its duration is extended by 0.8 sec for each Spellfire Sphere you have, up to 2.4 sec.
Lessons in Debilitation
Rank 1: Your Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.
Invocation: Arcane Phoenix
Rank 1: When you cast (with Arcane: Arcane Surge; otherwise: Combustion), summon an Arcane Phoenix to aid you in battle. Arcane Phoenix Your Arcane Phoenix aids you for the duration of your (with Arcane: Arcane Surge; otherwise: Combustion), casting random Arcane and Fire spells.
Mana Cascade
Rank 1: (with Arcane: Casting Arcane Blast, Arcane Pulse, Arcane Barrage, or Prismatic Bolt; otherwise: Consuming Hot Streak) grants you 0.5% Haste for 6 sec. Multiple applications may overlap.
Splinterstorm
Rank 1: (with Arcane: Casting Arcane Surge conjures 8 Arcane Splinters; otherwise: Each time Ray of Frost damages one or more enemies, it conjures 1 Frost Splinters). (with Arcane: During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%; otherwise: For 10 sec after casting Ray of Frost, your chance to conjure an additional Frost Splinter is increased to 100%).
Spellfrost Teachings
Rank 1: Direct damage from (with Arcane: Arcane; otherwise: Frost) Splinters reduces the cooldown of (with Arcane: Arcane; otherwise: Frozen) Orb by 0.30 sec.
Controlled Instincts
Rank 1: (with Arcane: 40%; otherwise: 60%) of the direct damage dealt by (with Arcane: an Arcane Splinter; otherwise: a Frost Splinter) is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Archmage's Wrath
Rank 1: (with Arcane: Arcane Surge; otherwise: Ray of Frost) damage increased by (with Arcane: 30; otherwise: 20)%. Your chance to gain (with Arcane: Clearcasting; otherwise: Brain Freeze from Frostbolt) is increased by (with Arcane: 3; otherwise: 5)%.
Slippery Slinging
Rank 1: You have 40% increased movement speed during Alter Time(with Slipstream: and Evocation; otherwise: ).
Reactive Barrier
Rank 1: Your (with Arcane: Prismatic; otherwise: Ice) Barrier can absorb up to 25% more damage based on your missing health. Max effectiveness when under 25% health.
Splintering Orbs
Rank 1: Enemies damaged by your (with Arcane: Arcane Orb; otherwise: Frozen Orb) conjure (with Arcane: 2 Arcane; otherwise: 1 Frost) Splinters, up to 4. (with Arcane: Arcane Orb; otherwise: Frozen Orb) damage is increased by 25%.
Augury Abounds
Rank 1: Conjuring one or more (with Arcane: Arcane; otherwise: Frost) Splinters has a 10% chance to conjure a burst of 8 (with Arcane: Arcane; otherwise: Frost) Splinters.
Force of Will
Rank 1: (with Arcane: Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed; otherwise: Ice Lance conjures a Frost Splinter for every 2 Freezing stacks Shattered from its primary target).
Splintering Sorcery
Rank 1: (with Arcane: Casting Arcane Blast or Arcane Pulse; otherwise: Casting Frostbolt or Flurry) conjures (with Arcane: an Arcane; otherwise: a Frost) Splinter. (with Arcane: Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals (0.4365 × spell power) Arcane damage.; otherwise: Frost Splinter: Conjure raw Frost magic into a sharp projectile that deals (0.453 × spell power) Frost damage.)
Flame and Frost
Rank 1: (with Frost Mage: Ice Block and Ice Cold reset the cooldowns of your Fire spells.; otherwise: (with Fire Mage: Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.; otherwise: Ice Block and Ice Cold reset the cooldowns of your Fire spells. Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.))
Meltdown
Rank 1: You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.
Spellslinger
Rank 1: Mastering the inherently unstable nature of magic allows Spellslingers to splinter their magic, creating powerful and volatile new effects.
Sunfury
Rank 1: By embracing arcane flames, Sunfury mages enhance their most devastating incantations, even calling on the aid of a spellfire phoenix.
Sunfury
Rank 1: By embracing arcane flames, Sunfury mages enhance their most devastating incantations, even calling on the aid of a spellfire phoenix.
Frostfire
Rank 1: Frostfire mages take the reins of seemingly incompatible elemental forces. By mastering the opposing forces, they enhance their elemental attacks and can even combine them for more power.
Frostfire
Rank 1: Frostfire mages take the reins of seemingly incompatible elemental forces. By mastering the opposing forces, they enhance their elemental attacks and can even combine them for more power.
Spellslinger
Rank 1: Mastering the inherently unstable nature of magic allows Spellslingers to splinter their magic, creating powerful and volatile new effects.
Phantasmal Image
Rank 1: Casting Mirror Image summons 1 extra copies of you.
Look Again
Rank 1: While in combat, (with Shimmer: Shimmer; otherwise: Blink) summons a Mirror Image at your previous location.
Sunfury Execution
Rank 1: (with Fire: Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.; otherwise: Arcane Barrage deals 5% increased damage to enemies affected by your Touch of the Magi.)
Fire Blast
Rank 1: Blasts the enemy, critically striking for ((0.98625 × spell power) × 2) (with Heat Sink: Frostfire; otherwise: Fire) damage. Castable while casting other spells.
Combustion
Rank 1: Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%.(with Slow Burn: Additionally, increases your Mastery by 75% of your critical strike chance.; otherwise: (with Burn It All: Additionally, increases your spell damage by 0% plus an additional 20% of your critical strike chance.; otherwise: (with 449382: Additionally, increases your spell damage by 0%.; otherwise: ))) Castable while casting other spells.
Pyroblast
Rank 1: Hurls an immense fiery boulder that causes (6.388 × spell power) Fire damage(with Pyroblast: and an additional [value unavailable in this client export] Fire damage over 6 sec; otherwise: ).
Feel the Burn
Rank 1: Fire Blast increases your mastery by 2% for 4 sec. Multiple applications may overlap.
Fire's Ire
Rank 1: Your spell critical strike chance is increased by 2.5%. Combustion increases your critical strike damage by 2.5%.
Rank 2: Your spell critical strike chance is increased by 5.0%. Combustion increases your critical strike damage by 5.0%.
Slow Burn
Rank 1: Combustion grants mastery equal to 75% of your Critical Strike stat. Combustion causes your spells to apply Ignite at 15% increased effectiveness.
Flame On
Rank 1: Fire Blast gains 1 additional charge and its cooldown is reduced by 2.0 sec.
Pyroclasm
Rank 1: Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 20 sec deal 230% additional damage. Maximum 2 stacks.
Deep Impact
Rank 1: The enemy closest to the center of Meteor's impact takes [value unavailable in this client export]% increased damage.
Fevered Incantation
Rank 1: Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 4% for 6 sec.
Rank 2: Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 8% for 6 sec.
Meteor
Rank 1: Calls down a meteor which lands at the target location after 3 sec, dealing (9 × spell power) Fire damage to all enemies, and burns the ground, dealing (8 × (1.04 × spell power)) Fire damage over 4 sec to all enemies in the area. (with Deep Impact: The enemy closest to the center of the Meteor's impact takes 75% increased damage.; otherwise: )Damage reduced beyond 8 targets.
Kindling
Rank 1: Combustion's cooldown is reduced by 60 sec.
Fervent Flickering
Rank 1: Fire Blast gains 1 additional charge and its damage is increased by 25%.
Critical Mass
Rank 1: Your spells have a 4% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources.
Rank 2: Your spells have a 8% increased chance to deal a critical strike. You gain 20% more of the Critical Strike stat from all sources.
Supernova
Rank 1: Pulses arcane energy around the target enemy or ally, dealing (0.345 × spell power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Dragon's Breath
Rank 1: Enemies in a 12 yd cone in front of you take (0.6699 × spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.(with Alexstrasza's Fury: Always deals a critical strike and contributes to Hot Streak.; otherwise: )
Spatial Manipulation
Rank 1: (with Shimmer: Shimmer; otherwise: Blink) gains an additional charge.
Orb Mastery
Rank 1: Casting Arcane Orb fires 2 additional Arcane Orbs at 50% effectiveness.
Arcane Pulse
Rank 1: A pulse of Arcane magic erupts from underneath your target, dealing (6 × spell power) Arcane damage to all enemies within 8 yds. Damage reduced beyond 5 targets. Generates 1 Arcane Charges for each enemy struck.
Mana Bomb
Rank 1: Arcane Surge's damage is increased by an additional 50% based on your mana spent.
Energized Familiar
Rank 1: During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to restore 2% of your maximum mana.
Improved Clearcasting
Rank 1: Clearcasting can stack up to 2 additional times.
Intuition
Rank 1: Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.
Arcane Surge
Rank 1: Expend all of your current mana to annihilate your enemy target and nearby enemies for up to (with Mana Bomb: ((3.72 × spell power) × 2 × (50 ÷ 100+1)); otherwise: ((3.72 × spell power) × 2)) Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. Generates Clearcasting.
Focusing Crystal
Rank 1: Each wave of Arcane Missiles has a 50% chance to grant 1 additional stacks of Arcane Salvo.
Impetus
Rank 1: Arcane Blast generates an additional Arcane Charge.
Evocation
Rank 1: Increases your mana regeneration by 1500% for 3 sec.
Presence of Mind
Rank 1: Causes your next 2 Arcane Blasts to be instant cast(with PvP Rules Enabled (HARDCODED): and deal 100% of normal damage; otherwise: ).
Reverberate
Rank 1: Arcane Pulse has a 50% chance to repeat its explosion at 30% effectiveness.
Arcane Missiles
Rank 1: Requires Clearcasting Launches 5 waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of ((2.5 ÷ 0.625) × (1.078 × spell power)) Arcane damage.
Touch of the Magi
Rank 1: Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.
Arcane Familiar
Rank 1: Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 3600 sec.
Enlightened
Rank 1: Arcane damage dealt is increased based on your current mana, up to 6% at full mana.(with Draught of Power: ; otherwise: Mana Regen is increased based on your current mana, up to 20% when out of mana.)
Arcing Cleave
Rank 1: For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage.
High Voltage
Rank 1: Each wave of Arcane Missiles has a 50% chance to grant you 1 Arcane Charge. Arcane Missiles damage increased by 20%.
Orb Barrage
Rank 1: Arcane Barrage has a 4% chance per stack of Arcane Salvo to launch an Arcane Orb in front of you at 100% effectiveness.
Charged Orb
Rank 1: Arcane Orb gains 1 additional charge. Arcane Orb damage increased by 15%.
Overflowing Insight
Rank 1: The damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.
Prodigious Savant
Rank 1: Arcane Charges increase the damage of Arcane Blast and Arcane Barrage by an additional 10%.
Rank 2: Arcane Charges increase the damage of Arcane Blast and Arcane Barrage by an additional 20%.
Splintering Ray
Rank 1: Ray of Frost deals 30% of its damage to 5 nearby enemies.
Signature Spell
Rank 1: (with Arcane: Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters; otherwise: Frostbolt and Blizzard damage increased by 25%. Glacial Spike conjures 2 additional Frost Splinters).
Arcane Orb
Rank 1: Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (2.432 × spell power) Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.
Aegwynn's Technique
Rank 1: Casting Touch of the Magi grants Clearcasting.
Charged Missiles
Rank 1: Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.
Aether Attunement
Rank 1: Arcane Missiles now damages 2 additional targets at 50% effectiveness.
Rank 2: Arcane Missiles now damages 4 additional targets at 50% effectiveness.
Consortium's Bauble
Rank 1: Reduces Arcane Blast's mana cost by 5% and increases its damage by 8%.
Slipstream
Rank 1: Arcane Missiles and Evocation can now be channeled while moving.
Arcane Singularity
Rank 1: Arcane Salvo damage bonus increased by 2%. Arcane Salvo: Increases the damage of your next Arcane Barrage by 3%.
Rank 2: Arcane Salvo damage bonus increased by 4%. Arcane Salvo: Increases the damage of your next Arcane Barrage by 3%.
Concentrated Power
Rank 1: Arcane Missiles channels 20% faster.
Arcane Salvo
Rank 1: Each wave of Arcane Missiles increases the damage of Arcane Barrage by 3%, up to 60%.
Resonance
Rank 1: Arcane Barrage deals 8% increased damage per target it hits beyond the first.
Illuminated Thoughts
Rank 1: Clearcasting has a 3% increased chance to proc.
Glacial Bulwark
Rank 1: (with Ice Cold: Ice Cold; otherwise: Ice Block) gains an additional charge and its cooldown is reduced by 30 sec.
Cold Snap
Rank 1: Resets the cooldown of your Ice Barrier, Frost Nova, (with Coldest Snap: ; otherwise: Cone of Cold,)Ice Cold, and Ice Block.
Temporal Realignment
Rank 1: When your health is brought below 25%, your past self corrects your timeline if Alter Time is not on cooldown, instantly restoring 20% of your maximum health and healing you for an additional 30% over 6 sec. This effect places Alter Time on cooldown as if it had been cast.
Time Walk
Rank 1: Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Captured Thoughts
Rank 1: The duration of (with Fire Mage: Hot Streak; otherwise: (with Frost Mage: Brain Freeze; otherwise: Clearcasting)) is increased by (with Arcane Mage: 10; otherwise: 15) sec.
Improved Ice Barrier
Rank 1: Ice Barrier gains an additional charge and reduces your physical damage taken by 10%.
Improved Blazing Barrier
Rank 1: Blazing Barrier gains an additional charge and cauterizes your wounds, healing you for 15% of the damage it absorbs.
Charm of Medivh
Rank 1: Mastery increased by 3%.
Charm of Aegwynn
Rank 1: The critical strike damage of your spells is increased by 5%.
Master of Escape
Rank 1: (with Greater Invisibility: Greater; otherwise: )Invisibility's cooldown is reduced by 60 sec.
Inspired Intellect
Rank 1: Arcane Intellect grants you an additional 2% Intellect.
Overflowing Energy
Rank 1: Each time your (with Arcane Mage: Arcane Barrage; otherwise: (with Fire Mage: Fireball; otherwise: (with Frost Mage: Frostbolt; otherwise: Arcane Barrage, Fireball, or Frostbolt))) fails to critically strike, it gains (with Arcane Mage: 10; otherwise: (with Fire Mage: 20; otherwise: 10))% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Improved Conjuration
Rank 1: Mirror Image's cooldown is reduced by 30 sec.
Rank 2: Mirror Image's cooldown is reduced by 60 sec.
Improved Prismatic Barrier
Rank 1: Prismatic Barrier gains an additional charge and further reduces magic damage taken by 5%.
Eureka
Rank 1: When a spell consumes Clearcasting, its damage is increased by 20%.
Improved Blink
Rank 1: (with Shimmer: Shimmer; otherwise: Blink)'s cooldown is reduced by 2 sec.
Mass Polymorph
Rank 1: Transforms all enemies within 10 yds into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Ice Nova
Rank 1: Causes a whirl of icy wind around the enemy, dealing (1.38 × spell power) Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Explosive Potential
Rank 1: After casting (with Arcane: Arcane Surge; otherwise: Combustion), your next (with Shimmer: Shimmer; otherwise: Blink) will cause a Blast Wave at your previous location, dealing (0.543375 × spell power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Glacial Assault
Rank 1: Flurry has a 12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (2.25 × spell power) Frost damage. Applies 1 stacks of Freezing.
Summon Water Elemental
Rank 1: Summons a Water Elemental to follow and fight for you.
Flash Freeze
Rank 1: Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
Rimecaster
Rank 1: (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) and Glacial Spike damage increased by 10%.
Rank 2: (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) and Glacial Spike damage increased by 20%.
Freezing Winds
Rank 1: Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.
Improved Flurry
Rank 1: Flurry fires 1 additional missiles.
Hailstones
Rank 1: The time it takes to generate an Icicle is reduced by 1.0 sec.
Glacial Attunement
Rank 1: Flurry and Blizzard damage increased by 10%.
Rank 2: Flurry and Blizzard damage increased by 20%.
Improved Shatter
Rank 1: Shatter damage has a 50% increased chance to critically strike.
Freezing Rain
Rank 1: Frozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%.
Frigid Focus
Rank 1: Ray of Frost damage increased by 30%.
Glacial Chill
Rank 1: Glacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.
Blizzard
Rank 1: Ice shards pelt the target area, dealing ((0.488 × spell power) × 8) Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected location
Severe Temperatures
Rank 1: Frostfire Empowerment stacks 1 additional times and it causes Frostfire Bolt to explode for an additional 20% of its damage.
Blizzard
Rank 1: Ice shards pelt the target area, dealing ((0.488 × spell power) × 8) Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at your target.
Winter's Blessing
Rank 1: Your Haste is increased by 3%. You gain 5% more Haste from all sources of Haste.
Expanded Mind
Rank 1: Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 1 stacks of Arcane Salvo. Casting Prismatic Bolt grants 4 stacks of Arcane Salvo.
Time Twist
Rank 1: Alter Time's cooldown is reduced by 10 sec.
From the Ashes
Rank 1: Fire Blast damage increased by 15%. Your direct damage spells reduce the cooldown of Fire Blast by 0.50 sec.
Flame Accelerant
Rank 1: The cast time of Pyroblast and Flamestrike is reduced by 20%.
Flamestrike
Rank 1: Calls down a pillar of fire on your target, burning all enemies within the area for (3.45 × spell power) Fire damage. Deals reduced damage beyond 8 targets.(with Flame Patch: Leaves behind a patch of flames that burns enemies within it for (6 × (0.15 × spell power)) Fire damage over 6 sec.; otherwise: ) This spell is cast at your target.
Master of Flame
Rank 1: Ignite deals 15% more damage when Combustion is not active. Fire Blast now spreads an additional 50% of your Ignite.
Fiery Rush
Rank 1: While Combustion is active, Fire Blast recharges 50% faster.
Cinderstorm
Rank 1: Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals (2 × spell power) Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby targets.
Molten Fury
Rank 1: Damage dealt to targets below 35% health is increased by 15%.
Mote of Flame
Rank 1: All Fire damage dealt increased by 3%.
Blast Zone
Rank 1: Meteor's cooldown is reduced by 15 sec.
Controlled Destruction
Rank 1: Damaging an enemy with Fireball, Pyroblast, or Flamestrike increases the damage it receives from Ignite by 0.2%. Stacks up to 50 times.
Intensifying Flame
Rank 1: While Ignite is on 3 or fewer enemies it flares up dealing an additional 30% of its damage to affected targets.
Cauterize
Rank 1: Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 360 sec.
Wildfire
Rank 1: Fire Blast damage increased by 10% and it now spreads Ignite to 1 additional targets.
Rank 2: Fire Blast damage increased by 20% and it now spreads Ignite to 2 additional targets.
Fuel the Fire
Rank 1: Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak. Flamestrike deals 5% increased damage for each enemy it damages, up to 25%.
Ignition
Rank 1: Fire Blast now spreads 50% of your target's Ignite to 1 enemies. Flamestrike applies 15% more Ignite.
Scald
Rank 1: Fireball always critically strikes enemies below 30% health. When Fireball or Scorch damage an enemy below 30% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
Burn It All
Rank 1: Combustion grants you 10% increased spell damage plus an additional 20% of your critical strike chance as spell damage.
Flamestrike
Rank 1: Calls down a pillar of fire, burning all enemies within the area for (3.45 × spell power) Fire damage. Deals reduced damage beyond 8 targets.(with Flame Patch: Leaves behind a patch of flames that burns enemies within it for (6 × (0.15 × spell power)) Fire damage over 6 sec.; otherwise: ) This spell is cast at a selected location.
Heat Shimmer
Rank 1: While Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target was below 30% health.
Spontaneous Combustion
Rank 1: Casting Combustion refreshes up to 1 charges of Fire Blast.
Rank 2: Casting Combustion refreshes up to 2 charges of Fire Blast.
Overpowered Missiles
Rank 1: Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.
Arcane Echo
Rank 1: Direct damage you deal to enemies affected by (with Nether Flux: Nether Flux; otherwise: Touch of the Magi), causes an explosion that deals (with Nether Flux: ((0.1 × spell power) × 5); otherwise: (0.1 × spell power)) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Polished Focus
Rank 1: (with Arcane: Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.; otherwise: Ice Lance Shatters 1 additional stacks of Freezing. Shatter damage increased by 20%.)
Infused Splinters
Rank 1: Direct damage from (with Arcane: Arcane; otherwise: Frost) Splinters has a (with Arcane: 25; otherwise: 15)% chance to (with Arcane: grant 1 stacks Arcane Salvo; otherwise: apply 1 stacks of Freezing).(with Arcane: Arcane Salvo Increases the damage of your next Arcane Barrage by 3%.(with Orb Barrage: Arcane Barrage has a 4% chance to also fire an Arcane Orb.; otherwise: ); otherwise: )
Attuned Familiar
Rank 1: (with Arcane: Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault; otherwise: Your Water Elemental has a 50% chance to conjure a Splinter alongside its Waterbolt).
Elemental Conduit
Rank 1: (with Fire: Comet Storm and Glacial Spike now apply Ignite; otherwise: Meteor and Pyroblast now apply Ignite). Haste increased by 2%.
Molten Chill
Rank 1: (with Frost: Your Frostfire spells apply Ignite, dealing an additional 30% of their damage over 9 sec; otherwise: Your Frostfire spells apply Ignite at 10% increased effectiveness).
Duality
Rank 1: (with Fire: Casting Pyroblast has a [value unavailable in this client export]% chance to also cast a Glacial Spike, dealing (3.6624 × spell power) Frost damage; otherwise: Casting Glacial Spike also casts a Pyroblast, dealing (8.813 × spell power) Fire damage).
Spellfire Salvo
Rank 1: (with Arcane: Arcane Salvo can stack 5 additional times; otherwise: Fire Blast's cooldown is reduced by 1.0 sec). Meteorite damage increased by 15%.
Pyrocosm
Rank 1: (with Arcane: Each wave of Arcane Missiles; otherwise: Damage from Fireball) has a (with Arcane: 10; otherwise: 20)% chance to summon a Meteorite. When a Meteorite lands, (with Arcane: you have a 5% chance to gain Clearcasting; otherwise: the cooldown of Fire Blast is reduced by 0.5 sec).
Glorious Incandescence
Rank 1: (with Fire: Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target.; otherwise: Arcane Barrage summons 1 Meteorites for every 5 Arcane Salvo stacks consumed.) Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing (1.02 × spell power) Fire damage to all enemies hit, reduced beyond 8 targets.
Shifting Shards
Rank 1: Gaining (with Arcane: Clearcasting; otherwise: Brain Freeze) conjures 2 (with Arcane: Arcane; otherwise: Frost) Splinters.
Icicles
Rank 1: While in combat, Frost crystallizes around you, generating an Icicle every 6.0 sec. Upon generating 5 Icicles, (with Frostfire Bolt: Frostfire Bolt; otherwise: Frostbolt) upgrades to Glacial Spike for its next cast. Glacial Spike Conjures a massive spike of ice that impales your target, dealing (13 × spell power) damage and slowing the target's movement speed by 50% for 8 sec. (with Glacial Shatter: Shatters 5 stacks of Freezing.; otherwise: Applies 3 stacks of Freezing.)
Heart of Ice
Rank 1: Ice Lance Shatters 1 additional stacks of Freezing.
Frostfire Bolt
Rank 1: Launches a bolt of frostfire at the enemy, causing (2.594 × spell power) Frostfire damage, slowing movement speed by 50%, and causing an additional ((0.027 × spell power) × 8) Frostfire damage over 8 sec.(with Shatter: Applies 1 stacks of Freezing.; otherwise: )
Mana Adept
Rank 1: Arcane Barrage grants you 2.0% of your maximum mana per Arcane Charge spent.
Ice Ward
Rank 1: Frost Nova gains an additional charge.
Improved Remove Curse
Rank 1: Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by ([value unavailable in this client export] ÷ 1000) sec.
Improved Counterspell
Rank 1: Counterspell prevents casting for an additional 1.0 sec.
Mana Confluence
Rank 1: Your mana costs are reduced by 5%.
Brainstorm
Rank 1: Gaining (with Arcane Mage: Clearcasting; otherwise: (with Frost Mage: Brain Freeze; otherwise: Hot Streak)) increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Reflection
Rank 1: After casting (with Shimmer: Shimmer; otherwise: Blink), it is replaced with Reflection for 8 sec. Reflection Teleports you back to where you last (with Shimmer: Shimmered; otherwise: Blinked). Castable while casting and unaffected by the global cooldown.
Improved Spellsteal
Rank 1: Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Inflame
Rank 1: Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Conflagration
Rank 1: Fire Blast deals (0.4 × spell power) additional Fire damage to up to [value unavailable in this client export] nearby enemies.
Burnout
Rank 1: When Combustion expires, all of your active Ignites explode, dealing 75% of their remaining damage.
Pyromaniac
Rank 1: Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak.
Deep Shatter
Rank 1: Shatter's critical strike damage is increased by 50% of your critical strike chance.
Crystalline Refraction
Rank 1: Ray of Frost generates 2 stacks of Fingers of Frost over its duration.
Glacial Shatter
Rank 1: Glacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.
Lonely Winter
Rank 1: Spell damage increased by 3%.
Firestarter
Rank 1: Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Scorch
Rank 1: Scorches an enemy for (1 × spell power) Fire damage. When cast on a target below 30% health, Scorch is a guaranteed critical strike. Castable while moving.
White Out
Rank 1: Ice Lance reduces the cooldown of Frozen Orb by 0.5 sec, increased by 0.1 sec for each stack of Freezing Shattered.
Prismatic Bolt
Rank 1: Increases the chance to gain Prismatic Bolt by 1% per stack of Arcane Salvo consumed. Arcane Barrage damage increased by 15%.
Prismatic Bolt
Rank 1: Prismatic Bolt has a 50% chance to grant Clearcasting. Arcane Missiles damage increased by 15%.
Rank 2: Prismatic Bolt has a 100% chance to grant Clearcasting. Arcane Missiles damage increased by 30%.
Prismatic Bolt
Rank 1: Arcane Barrage has a 1% chance per stack of Arcane Salvo consumed to replace your next Arcane Blast with Prismatic Bolt. Prismatic Bolt Devastates the target with overwhelming energy, dealing (32 × spell power) Arcane damage to them and (25 × spell power) Arcane damage to other nearby enemies. Damage reduced beyond 5 targets. Generates 4 Arcane Charges.
Hand of Frost
Rank 1: Ray of Frost summons 4 Hands of Frost over its duration. Ray of Frost gains an additional charge and its damage is increased by 25%.
Hand of Frost
Rank 1: Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 1.0%. Damage from Hand of Frost increases your spell damage by 0.5% for 8 sec. Multiple applications may overlap.
Rank 2: Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 2.0%. Damage from Hand of Frost increases your spell damage by 1.0% for 8 sec. Multiple applications may overlap.
Hand of Frost
Rank 1: Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing (5 × spell power) Frost damage and applying 1 stacks of Freezing on contact.
Fired Up
Rank 1: Combustion significantly increases your chance of gaining Fired Up, reducing each time you gain Fired Up. Additionally Fired Up now extends Combustion's duration by 1.0 sec.
Fired Up
Rank 1: Gaining Fired Up reduces the cooldown of Fire Blast by 2.5 sec. All Fire damage dealt is increased by 5%.
Rank 2: Gaining Fired Up reduces the cooldown of Fire Blast by 5.0 sec. All Fire damage dealt is increased by 10%.
Fired Up
Rank 1: Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 2% for 8 sec. Multiple applications may overlap.
Arcane Tempo
Rank 1: Haste increased by 2%.
Improved Warding
Rank 1: Damage taken from area of effect attacks reduced by 4%.
Amplification
Rank 1: Arcane Missiles fires 2 additional missiles.
Refractive Images
Rank 1: 10% of damage you would take is instead dealt over 8 sec. Casting Mirror Image increases this effect to 30% for 15 sec.