
Druid talent calculator
Plan your Druid talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Improved Wild Growth
Rank 1: Wild Growth heals 2 additional targets.
Waking Dream
Rank 1: Ysera's Gift now heals every 4 sec and its healing is increased by 8% for each of your active Rejuvenations.
Swiftmend
Rank 1: (with Verdant Infusion: Utilize; otherwise: Consume) a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for (10.37 × spell power). Healing is increased by 40% of the (with Verdant Infusion: utilized; otherwise: consumed) heal over time effect.
Ysera's Gift
Rank 1: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.(with Waking Dream: Healing is increased by 8% for each of your active Rejuvenations.; otherwise: )
Lifebloom
Rank 1: Heals the target for ((0.2684 × spell power) × 15) over 15 sec. When Lifebloom expires, is dispelled, or is refreshed near expiration the target is instantly healed for (2.18868 × spell power). May be active on one target at a time.
Nature's Swiftness
Rank 1: Your next Regrowth, (with Call of Ohn'ahra: Cyclone,; otherwise: )Rebirth, (with Ancient of Lore: Ancient of Lore,; otherwise: )or Entangling Roots is instant, free, castable in all forms, and heals for an additional 60%.
Passing Seasons
Rank 1: Nature's Swiftness's cooldown is reduced by 15 sec.
Overgrowth
Rank 1: Nature's Swiftness causes your next Regrowth to apply Lifebloom, Rejuvenation, and Wild Growth effects to an ally.
Intensity
Rank 1: When Regrowth critically heals, it is 260% effective instead of the usual 200%.
Flourish
Rank 1: Tranquility extends the duration of all of your heal over time effects by 2 sec every 1 sec.
Tranquility
Rank 1: Heals all allies within 40 yards for (with [condition unavailable in this client export]: (6 × (10.1992 × spell power)); otherwise: (5 × (10.1992 × spell power))) over 6 sec.(with Flourish: Extends the duration of all your heal over time effects by 2 sec every 1 sec.; otherwise: ) Healing decreased beyond 5 targets. Roots form around you while channeling, absorbing up to 60% of your health in damage and preventing knockbacks.
Soul of the Forest
Rank 1: Swiftmend increases the healing of your next Regrowth or Rejuvenation by 60%(with Power of the Archdruid: , and they apply to 2 additional targets within 20 yards.; otherwise: .)
Flash of Clarity
Rank 1: Clearcast Regrowths heal for an additional 40%.
Efflorescence
Rank 1: Grows a healing blossom at the target location, restoring (0.5856 × spell power) health to (with p138284: four; otherwise: three) injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
Rampant Growth
Rank 1: Regrowth's healing over time is increased by 100%, and it also applies to the target of your Lifebloom.
Germination
Rank 1: You can apply Rejuvenation twice to the same target.
Renewing Surge
Rank 1: Swiftmend cooldown is reduced by 15%, increasing up to 30% on lower health targets.
Regenesis
Rank 1: Rejuvenation healing is increased by up to 30%, and Tranquility healing is increased by up to 30%, healing for more on low-health targets.
Rank 2: Rejuvenation healing is increased by up to 60%, and Tranquility healing is increased by up to 60%, healing for more on low-health targets.
Cenarius' Guidance
Rank 1: Incarnation: Tree of Life During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 5.0 sec when Grove Guardians fade. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Convoke the Spirits
Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Incarnation: Tree of Life
Rank 1: Shapeshift into the Tree of Life, instantly Regrowthing 3 nearby injured allies, increasing healing done by 10%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced. Lasts 30 sec. You may shapeshift in and out of this form for its duration.
Power of the Archdruid
Rank 1: Soul of the Forest now causes your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
Dream of Cenarius
Rank 1: Wrath and Shred transfer 100% of their damage and Starfire and Swipe transfer 50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Call of the Elder Druid is active.
Call of the Elder Druid
Rank 1: When you cast Starsurge, Rake, Shred, or Frenzied Regeneration you gain Call of the Elder Druid for [value unavailable in this client export] sec, once every 60 sec. Call of the Elder Druid Abilities not associated with your specialization are substantially empowered for 45 sec.(with without Balance Druid: Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%.; otherwise: )(with without Feral Druid: Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%.; otherwise: )(with without Guardian Druid: Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.; otherwise: )(with without Restoration Druid: Restoration: Healing increased by 30%, and mana costs reduced by 50%.; otherwise: )
Thriving Vegetation
Rank 1: Rejuvenation instantly heals your target for 15% of its total periodic effect and Regrowth's duration is increased by 3 sec.
Rank 2: Rejuvenation instantly heals your target for 30% of its total periodic effect and Regrowth's duration is increased by 6 sec.
Reforestation
Rank 1: Every 4 casts of Swiftmend grants you Incarnation: Tree of Life for 10 sec.
Embrace of the Dream
Rank 1: Wild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (2.16 × spell power).
Verdancy
Rank 1: When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (1.33 × spell power).
Nature's Bounty
Rank 1: Regrowth heals up to 3 allies with Rejuvenation active for 15% of its healing, prioritizing allies with the lowest health.
Photosynthesis
Rank 1: Your periodic heals on targets with Lifebloom have a 8% chance to cause it to bloom.
Liveliness
Rank 1: Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
Regenerative Heartwood
Rank 1: Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
Nurturing Dormancy
Rank 1: When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 sec per cast.
Harmonious Blooming
Rank 1: Lifebloom counts for 3 stacks of Mastery: Harmony.
Unstoppable Growth
Rank 1: Wild Growth's healing falls off 30% less over time.
Rank 2: Wild Growth's healing falls off 60% less over time.
Improved Ironbark
Rank 1: Ironbark's cooldown is reduced by 20 sec.
Stonebark
Rank 1: Ironbark increases healing from your heal over time effects by 20%.
Ironbark
Rank 1: The target's skin becomes as tough as Ironwood, reducing damage taken by 20%(with Stonebark: and increasing healing from your heal over time effects by 0%; otherwise: ) for 12 sec.(with Regenerative Heartwood: Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.; otherwise: )
Improved Regrowth
Rank 1: Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
Coiled to Spring
Rank 1: If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.
Double-Clawed Rake
Rank 1: Rake also applies Rake to 1 additional nearby targets.
Infected Wounds
Rank 1: Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Blood Spattered
Rank 1: Ferocious Bite's damage to its primary target increased by 8% for each enemy affected by your Rip, up to 6.
Soul of the Forest
Rank 1: Your finishing moves grant 2 Energy per combo point spent and deal 5% increased damage.
Circle of Life and Death
Rank 1: Your damage over time effects deal their damage in 20% less time, and your healing over time effects in 15% less time.
Rip and Tear
Rank 1: Applying Rip to a target also applies a Tear that deals 20% of the new Rip's damage over 8 sec.
Veinripper
Rank 1: Rip and Rake last 25% longer.
Saber Jaws
Rank 1: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 60%.
Rank 2: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 120%.
Hunger for Battle
Rank 1: When an enemy afflicted by your Rip dies, gain 10 Energy and your damage dealt is increased by 5% for 8 sec, stacking up to 5 times.
Lacerating Claws
Rank 1: Damage of your bleeds increased by 10%.
Rampant Ferocity
Rank 1: Ferocious Bite also deals (0.3819 × attack power) damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
Savage Fury
Rank 1: Tiger's Fury increases your Haste by 10% and Energy recovery rate by 25% for 8 sec.
Berserk: Heart of the Lion
Rank 1: Reduces the cooldown of (with Incarnation: Avatar of Ashamane: Incarnation: Avatar of Ashamane; otherwise: Berserk) by 60 sec.
Berserk
Rank 1: Go Berserk for 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 15%.
Sabertooth
Rank 1: Ferocious Bite deals 15% increased damage. For each Combo Point spent, Ferocious Bite's primary target takes 6% increased damage from your Cat Form bleed and other periodic abilities for 4 sec.
Merciless Claws
Rank 1: Shred deals 25% increased damage and (with Brutal Slash: Brutal Slash; otherwise: Swipe) deals 25% increased damage against bleeding targets.
Taste for Blood
Rank 1: Ferocious Bite deals 16% increased damage and an additional 8% during Tiger's Fury.
Wild Slashes
Rank 1: Swipe damage is increased by 40%.
Moment of Clarity
Rank 1: Omen of Clarity now triggers 30% more often, can accumulate up to 2 charges, and increases the damage of your next Shred or (with Brutal Slash: Brutal Slash; otherwise: Swipe) by 15%.
Tiger's Tenacity
Rank 1: Tiger's Fury causes your next 3 finishing moves to restore 1 combo points. Tiger's Fury also increases the periodic damage of your bleeds (with Lunar Inspiration: and Moonfire; otherwise: )by an additional 10% for their full duration.
Raging Fury
Rank 1: Tiger's Fury lasts 5 additional seconds.
Lunar Inspiration
Rank 1: Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Apex Predator's Craving
Rank 1: Rip damage has a 4.0% chance to make your next Ferocious Bite free and deal the maximum damage.
Carnivorous Instinct
Rank 1: Tiger's Fury's damage bonus is increased by 6%.
Rank 2: Tiger's Fury's damage bonus is increased by 12%.
Focused Frenzy
Rank 1: Feral Frenzy's cooldown reduced by 15 sec and its damage is increased by 15%.
Feral Frenzy
Rank 1: Unleash a furious frenzy, clawing your target 5 times for ((0.163 × attack power) × 5) Physical damage and an additional (5 × (0.3267 × attack power) × 6 ÷ 2) Bleed damage over 6 sec. Awards 5 combo points.
Ashamane's Guidance
Rank 1: Incarnation: Avatar of Ashamane Incarnation: Avatar of Ashamane's cooldown is reduced by 30 sec. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Convoke the Spirits
Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Incarnation: Avatar of Ashamane
Rank 1: An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation: Energy cost of all Cat Form abilities is reduced by 25%, and Prowl can be used once while in combat.(with Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 15%.; otherwise: )
Frantic Momentum
Rank 1: Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 sec.
Rank 2: Finishing moves have a 6% chance per combo point spent to grant 10% Haste for 6 sec.
Survival Instincts
Rank 1: Reduces all damage you take by 50% for 6 sec.
Panther's Guile
Rank 1: When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.
Dreadful Bleeding
Rank 1: Rip damage increased by 20%.
Pouncing Strikes
Rank 1: While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage for its full duration. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo points.
Primal Wrath
Rank 1: Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. 1 point : ((0.155 × attack power) × 2) plus Rip for 4 sec 2 points: ((0.155 × attack power) × 3) plus Rip for 6 sec 3 points: ((0.155 × attack power) × 4) plus Rip for 8 sec 4 points: ((0.155 × attack power) × 5) plus Rip for 10 sec 5 points: ((0.155 × attack power) × 6) plus Rip for 12 sec
Tireless Energy
Rank 1: Maximum Energy increased by 20 and Energy regeneration increased by 8%.
Rank 2: Maximum Energy increased by 40 and Energy regeneration increased by 15%.
Predator
Rank 1: Tiger's Fury lasts 5 additional seconds. Your combo point-generating abilities' direct damage is increased by 40% of your Haste.
Omen of Clarity
Rank 1: Your auto attacks have a (with Moment of Clarity: high; otherwise: )chance to cause a Clearcasting state, making your next Shred or (with Brutal Slash: Brutal Slash; otherwise: Swipe) cost no Energy(with Moment of Clarity: and deal 15% more damage; otherwise: ).(with Moment of Clarity: Clearcasting can accumulate up to 2 charges.; otherwise: )
Tiger's Fury
Rank 1: Instantly restores 50 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.
Gore
Rank 1: Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.
Maul
Rank 1: Maul the target for (2.125 × attack power) Physical damage.
Survival Instincts
Rank 1: Reduces all damage you take by 50% for 6 sec.
Vulnerable Flesh
Rank 1: Maul and Raze deal 30% increased damage.
Elune's Favored
Rank 1: While in Bear Form, you are healed for 18% of all Arcane damage done.
Ursoc's Guidance
Rank 1: Incarnation: Guardian of Ursoc: Every 25 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec. Convoke the Spirits: Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Convoke the Spirits
Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Incarnation: Guardian of Ursoc
Rank 1: An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, (with Astral Insight: increases Arcane damage by 10%,; otherwise: )and increases maximum health by 30%.(with Legacy of the Sleeper: Grants immunity to effects that cause loss of control of your character.; otherwise: ) Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
Raze
Rank 1: Strike with the might of Ursoc, dealing (2.125 × attack power) Physical damage to your target and (1.156 × attack power) to all other enemies in front of you. Damage reduced beyond 5 targets.
Fury of Nature
Rank 1: While in Bear Form, you deal 15% increased Arcane damage.
Rank 2: While in Bear Form, you deal 30% increased Arcane damage.
Front of the Pack
Rank 1: Stampeding Roar's radius is increased by 30%. Your movement speed is increased by 5%.
After the Wildfire
Rank 1: Every 300 Rage you spend causes a burst of restorative energy, healing up to 5 allies within 20 yds for (7.5 × attack power).
Soul of the Forest
Rank 1: Mangle generates 5 more Rage and deals 25% more damage.
Blood Frenzy
Rank 1: Thrash also generates 3 Rage each time it deals damage, on up to 5 targets.
Survival of the Fittest
Rank 1: Reduces the cooldowns of Barkskin and Survival Instincts by 12%.
Rank 2: Reduces the cooldowns of Barkskin and Survival Instincts by 24%.
Memory of Ysera
Rank 1: Heal each time you spend Rage, up to 0.8% of your maximum health for 80 Rage spent.
Rank 2: Heal each time you spend Rage, up to 1.6% of your maximum health for 80 Rage spent.
Galactic Guardian
Rank 1: Your damage has a 5% chance to trigger a free automatic Moonfire on that target. Moonfire: When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage. Red Moon: When this occurs, you gain 1 charges of Lunar Wrath. Each 20 Rage you spend while Red Moon is active consumes a stack to deal (1 × spell power) additional Arcane damage to its target and heal you for (1.3 × spell power).
Scintillating Moonlight
Rank 1: Moonfire reduces damage dealt to you by 6%.
Rank 2: Moonfire reduces damage dealt to you by 12%.
Twin Moonfire
Rank 1: Moonfire deals 8% increased damage and also hits another nearby enemy within 15 yds of the target.
Ursol's Warding
Rank 1: Gain magical damage reduction equal to 10% of your damage reduction from armor.
Berserk
Rank 1: Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 50% and the cooldown of Frenzied Regeneration by 100%.(with Legacy of the Sleeper: Grants immunity to effects that cause loss of control of your character.; otherwise: )
Persistence
Rank 1: When you shapeshift out of Bear Form, its benefits to health and armor slowly decay over 8 sec.
Untamed Savagery
Rank 1: Increases the damage and radius of Thrash by 25%.
Rend and Tear
Rank 1: Each stack of Thrash reduces the target's damage to you by 3% and increases your damage to them by 2%.
Killing Blow
Rank 1: Maul and Raze may consume up to 20 more Rage to deal up to 70% additional damage.
Flashing Claws
Rank 1: Thrash has a 10% chance to trigger an additional Thrash. Thrash stacks 1 additional times.
Rank 2: Thrash has a 20% chance to trigger an additional Thrash. Thrash stacks 2 additional times.
Natural Resilience
Rank 1: When Frenzied Regeneration would heal you above maximum health, 80% of its excess healing is instead converted to an absorb shield.
Reinvigoration
Rank 1: Frenzied Regeneration heals over 1.0 additional sec and casts Rejuvenation and Regrowth on you at 100% effectiveness.
Rank 2: Frenzied Regeneration heals over 2.0 additional sec and casts Rejuvenation and Regrowth on you at 200% effectiveness.
Ursoc's Fury
Rank 1: Thrash and Maul grant you an absorb shield for 35% of the damage dealt for 15 sec.
Innate Resolve
Rank 1: Frenzied Regeneration's healing is increased by up to 80% based on your missing health. Frenzied Regeneration has 1 additional charge.
Bristling Fur
Rank 1: Bristle your fur, causing you to generate Rage based on damage taken for 8 sec.
Reinforced Fur
Rank 1: Ironfur increases armor by an additional 15% and Barkskin reduces damage taken by an additional 10%.
Tiger Dash
Rank 1: Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.
Wild Charge
Rank 1: [value unavailable in this client export]
Rake
Rank 1: Rake the target for (0.291 × attack power) Bleed damage and an additional ((0.294 × attack power) × 5) Bleed damage over 15 sec.(with Infected Wounds: Reduces the target's movement speed by 20% for 12 sec.; otherwise: )(with Improved Prowl: While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage.; otherwise: )(with Improved Prowl: While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage.; otherwise: ) Awards 1 combo points.
Starsurge
Rank 1: Launch a surge of stellar energies at the target, dealing (2.101 × spell power) Astral damage.
Starfire
Rank 1: Call down a burst of energy, causing (1.218 × spell power) Arcane damage to the target, and (with Lunar Calling: (((1.218 × spell power) × 70 ÷ 100) ÷ (1+120 ÷ 100)); otherwise: ((1.218 × spell power) × 70 ÷ 100)) Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.
Starsurge
Rank 1: Launch a surge of stellar energies at the target, dealing (3.676 × spell power) Astral damage.
Wild Growth
Rank 1: Heals up to 5 injured allies within 30 yards of the target for ((0.481 × spell power) × 7) over 7 sec. Healing starts high and declines over the duration.(with Incarnation: Tree of Life: Tree of Life: Affects 2 additional targets.; otherwise: )
Natural Recovery
Rank 1: Healing you receive is increased by 4%.
Mass Entanglement
Rank 1: Roots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.
Moonkin Form
Rank 1: Shapeshift into (with Glyph of Stars: Astral Form; otherwise: Moonkin Form), increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.(with Owlkin Frenzy: While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant.; otherwise: ) The act of shapeshifting frees you from movement impairing effects.
Typhoon
Rank 1: Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Astral Influence
Rank 1: Increases the range of all of your spells by 5 yards.
Hibernate
Rank 1: Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Nurturing Instinct
Rank 1: Magical damage and healing increased by 3%.
Rank 2: Magical damage and healing increased by 6%.
Rejuvenation
Rank 1: Heals the target for ((0.924 × spell power) × 4) over 12 sec.(with Germination: You can apply Rejuvenation twice to the same target.; otherwise: )(with Incarnation: Tree of Life: Tree of Life: Healing increased by 40% and Mana cost reduced by 30%.; otherwise: )
Verdant Heart
Rank 1: Frenzied Regeneration and Barkskin increase all healing received by 20%.
Ursoc's Spirit
Rank 1: Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
Frenzied Regeneration
Rank 1: Heals you for 24% health over 3 sec(with Verdant Heart: , and increases healing received by 20%; otherwise: ).
Maim
Rank 1: Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : ((0.144 × attack power) × 1) damage, 1 sec 2 points: ((0.144 × attack power) × 2) damage, 2 sec 3 points: ((0.144 × attack power) × 3) damage, 3 sec 4 points: ((0.144 × attack power) × 4) damage, 4 sec 5 points: ((0.144 × attack power) × 5) damage, 5 sec
Rip
Rank 1: Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : (((0.3113 × attack power) × 12) × 2 ÷ 6) over 8 sec 2 points: (((0.3113 × attack power) × 12) × 3 ÷ 6) over 12 sec 3 points: (((0.3113 × attack power) × 12) × 4 ÷ 6) over 16 sec 4 points: (((0.3113 × attack power) × 12) × 5 ÷ 6) over 20 sec 5 points: (((0.3113 × attack power) × 12) × 6 ÷ 6) over 24 sec
Swipe
Rank 1: Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.(with Feral Druid: Awards 1 combo points.; otherwise: )
Primal Fury
Rank 1: While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Killer Instinct
Rank 1: Physical damage and Armor increased by 3%.
Rank 2: Physical damage and Armor increased by 6%.
Ironfur
Rank 1: Increases armor by (124 × Agility ÷ 100) for 7 sec.(with Ironfur: Multiple uses of this ability may overlap.; otherwise: )
Thick Hide
Rank 1: Reduces all damage taken by 4%.
Soothe
Rank 1: Soothes the target, dispelling all enrage effects.
Improved Stampeding Roar
Rank 1: Stampeding Roar's cooldown is reduced by 60 sec.
Heart of the Wild
Rank 1: Perform a powerful off-role ability depending on your currently active shapeshift form.(with Restoration: ; otherwise: Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for (((0.481 × spell power) × 7) × 750 ÷ 100) over 7 sec.)(with Balance: ; otherwise: (with Feral: ; otherwise: Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for (5 × (0.163 × attack power) × 1000 ÷ 100) Physical damage and an additional (5 × 1000 ÷ 100 × (0.3267 × attack power) × 6 ÷ 2) Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing (54 × (0.27 × spell power)) Astral damage over 8 sec.))(with Guardian: ; otherwise: Bear Form: Increase your maximum health by 30% for 20 sec.)
Lycara's Teachings
Rank 1: You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Rank 2: You gain 6% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Stampeding Roar
Rank 1: Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.
Well-Honed Instincts
Rank 1: When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.
Feline Swiftness
Rank 1: Increases your movement speed by 15%.
Mighty Bash
Rank 1: Invokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.
Incapacitating Roar
Rank 1: Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.
Grievous Wounds
Rank 1: Rake, Rip, and Thrash damage increased by 10%.
Lingering Healing
Rank 1: Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Remove Corruption
Rank 1: Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Skull Bash
Rank 1: You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Forestwalk
Rank 1: Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Rank 2: Casting Regrowth increases your movement speed and healing received by 16% for 6 sec.
Innervate
Rank 1: Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
Fluid Form
Rank 1: Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Total Eclipse
Rank 1: Entering any Eclipse has a 15% chance to grant the benefits of both Lunar and Solar Eclipse.
Rank 2: Entering any Eclipse has a 30% chance to grant the benefits of both Lunar and Solar Eclipse.
Twin Moons
Rank 1: Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Sunseeker Mushroom
Rank 1: Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (2.6585 × spell power) Nature damage and then an additional ((0.3 × spell power) × 5) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
Solstice
Rank 1: During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.
Wild Surges
Rank 1: Your Wrath and Starfire chance to critically strike is increased by 10% and they generate 2 additional Astral Power.
Convoke the Spirits
Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Incarnation: Chosen of Elune
Rank 1: An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, (with Astral Insight: 10% increased Arcane damage,; otherwise: )and 10% critical strike chance. Lasts 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
Starlord
Rank 1: Starsurge and Starfall grant you 2% Haste for 20 sec or until you enter a new Eclipse. Stacks up to 3 times. Gaining a stack does not refresh the duration.
Rank 2: Starsurge and Starfall grant you 4% Haste for 20 sec or until you enter a new Eclipse. Stacks up to 3 times. Gaining a stack does not refresh the duration.
Umbral Intensity
Rank 1: Wrath damage increased by 12%. Starfire damage increased by 12%.
Aetherial Kindling
Rank 1: Casting Starfall extends the duration of active Moonfires and Sunfires by 3.0 sec, up to 28 sec.
Force of Nature
Rank 1: Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.
Stellar Amplification
Rank 1: Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec. Limit 1.
Radiant Moonlight
Rank 1: New Moon, Half Moon, and Full Moon deal 25% increased damage. Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune deals 50% increased damage and its cooldown is reduced by 15 sec.
Balance of All Things
Rank 1: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 10%, decreasing by 1% every 1 sec.
Rank 2: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20%, decreasing by 2% every 1 sec.
Celestial Alignment
Rank 1: Celestial bodies align, maintaining both Eclipses and granting 10% haste for 15 sec.
Sculpt the Stars
Rank 1: The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 3 sec.
Sundered Firmament
Rank 1: Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
Soul of the Forest
Rank 1: Solar Eclipse increases Wrath's Astral Power generation by 40% and Lunar Eclipse increases Starfire's Astral Power generation by 40%.
Orbital Strike
Rank 1: (with Incarnation: Chosen of Elune: Incarnation: Chosen of Elune; otherwise: Celestial Alignment) blasts all enemies in a targeted area for ((2.014 × spell power) × 1) Astral damage and applies Stellar Flare to them. Reduces the cooldown of (with Incarnation: Chosen of Elune: Incarnation: Chosen of Elune; otherwise: Celestial Alignment) by 60 sec. Stellar Flare Burns the target for (0.36 × spell power) Astral damage, and then an additional ((0.175 × spell power) × 12) damage over 24 sec. If dispelled, causes (2.115 × spell power) damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
Whirling Stars
Rank 1: (with Incarnation: Chosen of Elune: Incarnation: Chosen of Elune; otherwise: Celestial Alignment)'s cooldown is reduced by 60 seconds and it has two charges.
Touch the Cosmos
Rank 1: Casting Wrath has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire has a 15% chance to make your next Starsurge or Starfall free.
Eclipse
Rank 1: You may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and (with Sculpt the Stars: 29; otherwise: 32) sec cooldown. Eclipse (Solar) Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Eclipse (Lunar) Arcane spells deal 15% additional damage and Starfire damage is increased by 40%.
Fury of Elune
Rank 1: (with Guardian Druid: Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Fury of Elune Calls down a beam of pure celestial energy, dealing (3000 ÷ 1000 × 2 × (0.1834 × spell power)) Astral damage over 3 sec within its area. Generates (with Guardian Druid: 18 Rage; otherwise: 15 Astral Power) over its duration.; otherwise: Calls down a beam of pure celestial energy that follows the enemy, dealing up to (8 × 2 × (0.1834 × spell power)) Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 40 Astral Power over its duration.)
New Moon
Rank 1: Deals (2.584 × spell power) Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
Shooting Stars
Rank 1: Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (0.68 × spell power) Astral damage and generating 2 Astral Power.
Nature's Balance
Rank 1: While in combat you generate 1 Astral Power every 2 sec. While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Cosmic Rapidity
Rank 1: Your Moonfire and Sunfire deal damage 13% more frequently, also increasing the rate that Shooting Stars fall.
Rank 2: Your Moonfire and Sunfire deal damage 25% more frequently, also increasing the rate that Shooting Stars fall.
Elune's Guidance
Rank 1: Incarnation: Chosen of Elune Reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 12. Convoke the Spirits Cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Solar Beam
Rank 1: Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
Meteorites
Rank 1: Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing (0.2195 × spell power) Astral damage.
Umbral Embrace
Rank 1: Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 75% additional damage.
Power of Goldrinn
Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((1.927 × spell power) × 1) Astral damage to the target.
Rattle the Stars
Rank 1: Starsurge and Starfall deal 8% increased damage and their cost is reduced by 10%.
Starweaver
Rank 1: Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Starfire
Rank 1: Call down a burst of energy, causing (0.93 × spell power) Arcane damage to the target, and ((0.93 × spell power) × 70 ÷ 100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Starfire
Rank 1: Call down a burst of energy, causing (0.93 × spell power) Arcane damage to the target, and ((0.93 × spell power) × 70 ÷ 100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Moonkin Form
Rank 1: Shapeshift into (with Glyph of Stars: Astral Form; otherwise: Moonkin Form), increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.
Lycara's Inspiration
Rank 1: You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction
Dream of Cenarius
Rank 1: When you take non-periodic damage, you have a chance to cause your next Regrowth to heal for an additional 130%, and to be instant, free, and castable in all forms for 30 sec.
Moonless Night
Rank 1: Your direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 20% Arcane damage.
Lunar Beam
Rank 1: Summons a beam of lunar light at your target's location, dealing (0.4 × attack power) Arcane damage each second to your target and (0.4 × attack power) to up to 5 other enemies within [value unavailable in this client export] yd. Lunar Beam also increases your mastery by (14 × Mastery)%, and heals you for ((3.5 × attack power) × 8) over 8 sec.
Sundering Roar
Rank 1: Roar with earthshattering ferocity, dealing (2.8 × attack power) Physical damage, and resetting the cooldown of Thrash and allowing it to stack 5 additional times for 12 sec. When Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage.
Sudden Ambush
Rank 1: Finishing moves have a 6% chance per combo point spent to increase the direct damage of your next Rake, Shred, or Swipe by 50% and make it critically strike.
Tranquil Mind
Rank 1: Increases Omen of Clarity's chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.
Master Shapeshifter
Rank 1: Your abilities are amplified based on your current shapeshift form, granting an additional effect. Wrath, Starfire, and Starsurge deal 30% additional damage and generate [value unavailable in this client export] Mana. Bear Form Ironfur grants 30% additional armor and generates [value unavailable in this client export] Mana. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate [value unavailable in this client export] Mana when cast with 5 combo points.
Improved Eclipse
Rank 1: Lunar Eclipse and Solar Eclipse have one additional charge.
Sunfire
Rank 1: A quick beam of solar light burns the enemy (with Improved Sunfire: and all enemies within 8 yards; otherwise: )for (0.212 × spell power) Nature damage and then an additional ((0.184 × spell power) × 9) Nature damage over 18 sec.(with Balance Druid: Generates 0 Astral Power.; otherwise: )
Astral Communion
Rank 1: Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.
Grove Guardians
Rank 1: Casting Swiftmend or Wild Growth summons a Treant that casts Nourish on that target or a nearby ally periodically, healing for ((0.61 × spell power)). Lasts 8 sec.
Wild Synthesis
Rank 1: Grove Guardians, Efflorescence, and your other summons heal for 30% more.
The Light of Elune
Rank 1: Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Fury of Elune Calls down a beam of pure celestial energy, dealing (3000 ÷ 1000 × 2 × (0.1834 × spell power)) Astral damage over 3 sec within its area. Generates (with Guardian Druid: 18 Rage; otherwise: 15 Astral Power) over its duration.
Lunation
Rank 1: (with Balance Druid: Your Arcane abilities reduce the cooldown of Fury of Elune by 1.5 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.0 sec.; otherwise: Lunar Beam's cooldown is reduced by 20 sec.)
Arcane Affinity
Rank 1: All Arcane damage from your spells and abilities is increased by 3%.
The Eternal Moon
Rank 1: Further increases the power of Boundless Moonlight. (with Guardian Druid: Lunar Beam Lunar Beam increases Mastery by an additional (14.5 × Mastery)%, deals 30% increased damage, and lasts 3 sec longer. Fury of Elune The flash of energy now generates 6 Rage and its damage is increased by 50%.; otherwise: Fury of Elune The flash of energy now generates 6 Astral Power and its damage is increased by 50%. Full Moon New Moon and Half Moon now also call down 1 Minor Moons.)
Lunar Insight
Rank 1: Moonfire deals 20% increased damage.(with Guardian Druid: Red Moon deals 30% increased damage.; otherwise: )
Lunar Calling
Rank 1: (with Balance Druid: Starfire deals 120% increased damage to its primary target. Wrath no longer changes your Eclipse ability's mode to Solar Eclipse.; otherwise: Thrash now deals Arcane damage and its damage is increased by 12%.)
Bounteous Bloom
Rank 1: (with Balance Druid: Force of Nature Treants last 4 sec longer.; otherwise: Your Grove Guardians' healing is increased by 30%.)
Power of the Dream
Rank 1: (with Balance Druid: Force of Nature grants an additional stack of Dream Burst.; otherwise: Dream Surge heals 1 additional allies.)
Protective Growth
Rank 1: Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you.
Potent Enchantments
Rank 1: (with Balance: Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during; otherwise: )(with Balance and Incarnation: Chosen of Elune: Incarnation: Chosen of Elune; otherwise: (with Balance: Celestial Alignment; otherwise: ))(with Balance: by an additional 6%.; otherwise: Reforestation grants Tree of Life for 6 additional sec.)
Grove's Inspiration
Rank 1: Wrath and Starfire damage increased by 10%. Regrowth(with Balance Druid: and Wild Growth; otherwise: , Wild Growth, and Swiftmend) healing increased by 9%.
Stellar Command
Rank 1: (with Balance Druid: Increases the damage of Fury of Elune by 15% and the damage of Full Moon by 25%.; otherwise: Increases the damage of Lunar Beam by 30% and Fury of Elune by 15%.)
Moondust
Rank 1: Enemies affected by Moonfire are slowed by 20%.
Moon Guardian
Rank 1: (with Balance Druid: Moonfire and Starfire generate 2 additional Astral Power.; otherwise: Free automatic Moonfires from Galactic Guardian generate 5 Rage.)
Treants of the Moon
Rank 1: Your (with Balance Druid: Force of Nature treants; otherwise: Grove Guardians) cast Moonfire on nearby targets about once every 6 sec.
Dream Surge
Rank 1: (with Balance Druid: Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing ((3.93 × attack power) × (1+0 ÷ 100)) Nature damage to nearby enemies. Damage reduced above 5 targets.; otherwise: When Grove Guardians are summoned, they grow Dream Petals on your target, healing up to 3 nearby allies for (1.464 × spell power).)
Blooming Infusion
Rank 1: Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges (with Balance Druid: or Starfalls; otherwise: )you cast makes your next Regrowth or Entangling roots instant.
Expansiveness
Rank 1: Your maximum mana is increased by 5%(with Balance Druid: and your maximum Astral Power is increased by 20; otherwise: ).
Cenarius' Might
Rank 1: (with Balance Druid: Entering Eclipse increases your haste by 6% for 6 sec; otherwise: Swiftmend healing is increased by 20%).
Durability of Nature
Rank 1: (with Balance: Your Force of Nature treants have 100% increased health.; otherwise: Grove Guardians last 20% longer.)
Power of Nature
Rank 1: (with Balance Druid: Your Force of Nature treants no longer taunt and deal 300% increased melee damage.; otherwise: Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 10% while active.)
Harmony of the Grove
Rank 1: (with Balance Druid: Each of your Force of Nature treants increases damage your spells deal by 4% while active.; otherwise: Each of your Grove Guardians increases your healing done by 5% while active.)
Atmospheric Exposure
Rank 1: Enemies damaged by (with Balance Druid: Full Moon or Fury of Elune; otherwise: Lunar Beam or Fury of Elune) take 6% increased damage from you for 6 sec.
Boundless Moonlight
Rank 1: (with Guardian Druid: Lunar Beam Lunar Beam now causes you to leech life equal to 12% of all damage dealt to enemies within the beam. Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for (2.1632 × spell power) Astral damage.; otherwise: Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for (2.1632 × spell power) Astral damage. Full Moon (with The Eternal Moon: New Moon and Half Moon call down 1 Minor Moons and; otherwise: )Full Moon calls down 2 Minor Moons that deal (1.885 × spell power) Astral damage and generate 3 Astral Power.)
Ravage
Rank 1: Your auto-attacks have a chance to make your next (with Guardian Druid: Maul; otherwise: Ferocious Bite) become Ravage. (with Guardian Druid: Ravage Slash through your target in a wide arc, dealing (2.72 × attack power) Physical damage to your target and (1.428 × attack power) to all other enemies in front of you.; otherwise: )(with Feral Druid: Ravage Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to (with Incarnation: Avatar of Ashamane: 18.75; otherwise: 25) additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: ((2.0416 × attack power) × 1 ÷ 5) damage, ((0.8446 × attack power) × 1 ÷ 5) in an arc 2 points: ((2.0416 × attack power) × 2 ÷ 5) damage, ((0.8446 × attack power) × 2 ÷ 5) in an arc 3 points: ((2.0416 × attack power) × 3 ÷ 5) damage, ((0.8446 × attack power) × 3 ÷ 5) in an arc 4 points: ((2.0416 × attack power) × 4 ÷ 5) damage, ((0.8446 × attack power) × 4 ÷ 5) in an arc 5 points: ((2.0416 × attack power) × 5 ÷ 5) damage, ((0.8446 × attack power) × 5 ÷ 5) in an arc; otherwise: )
Wildshape Mastery
Rank 1: Ironfur and Frenzied Regeneration persist in Cat Form.(with without Guardian: When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec.; otherwise: ) For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec.
Bestial Strength
Rank 1: (with Feral Druid: Ferocious Bite and Rampant Ferocity damage increased by 10% and Primal Wrath's direct damage increased by 60%.; otherwise: Maul and Raze damage increased by 10%.)
Wildpower Surge
Rank 1: (with Brutal Slash: Shred and Brutal Slash; otherwise: (with Feral Druid: Shred and Swipe; otherwise: ))(with Feral Druid: grant Ursine Potential. When you have 8 stacks, the next time you transform into Bear Form, your next Mangle deals 50% increased damage or your next Swipe deals 50% increased damage. Either generates 15 extra Rage.; otherwise: Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration.)
Empowered Shapeshifting
Rank 1: Frenzied Regeneration can be cast in Cat Form for 40 Energy. Bear Form reduces magic damage you take by 6%. Shred and (with Brutal Slash: Brutal Slash; otherwise: Swipe) damage increased by 10%. Mangle damage increased by 25%.
Claw Rampage
Rank 1: During Berserk, (with Guardian: Mangle, Thrash; otherwise: Shred), and (with Brutal Slash: Brutal Slash; otherwise: Swipe) have a 20% chance to make your next (with Guardian Druid: Maul; otherwise: Ferocious Bite) become Ravage.
Tear Down the Mighty
Rank 1: (with Feral: Damage dealt by Chomp and; otherwise: )(with (Feral and without Frantic Frenzy): Feral Frenzy; otherwise: (with Feral: Frantic Frenzy; otherwise: ))(with Feral: increased by 25%; otherwise: The cooldown of Sundering Roar is reduced by 15 sec).
Strike for the Heart
Rank 1: (with Feral: Shred, Swipe, and Rake damage increased by 10% and their critical strike chance is increased by 5%.; otherwise: Mangle damage increased by 10% and its critical strike chance is increased by 10%.) (with Guardian: Mangle heals you for 5% of maximum health.; otherwise: )
Pack's Endurance
Rank 1: Stampeding Roar's duration is increased by 25%.
Aggravate Wounds
Rank 1: Every (with Guardian Druid: Maul, Raze, Mangle, Thrash, or Swipe; otherwise: )(with Feral Druid: attack with an Energy cost that; otherwise: ) you cast extends the duration of your Dreadful Wounds by 0.6 sec, up to 8 additional sec.
Fount of Strength
Rank 1: Your maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.
Exacerbating Wounds
Rank 1: Your Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by (with Feral: 8; otherwise: 15)%.
Dreadful Wound
Rank 1: Ravage also inflicts a Bleed that causes (with Feral Druid: (0.504 × attack power); otherwise: (1 × attack power)) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by (with Feral Druid: 4; otherwise: 15)%. Dreadful Wound is not affected by Circle of Life and Death. (with Feral Druid: If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.; otherwise: )
Wildstalker's Power
Rank 1: Rip and Ferocious Bite damage increased by 5%. Rejuvenation(with Restoration Druid: , Efflorescence, and Lifebloom; otherwise: ) healing increased by 10%.
Entangling Vortex
Rank 1: Enemies pulled into Ursol's Vortex are rooted in place for 3 sec. Damage may cancel the effect.
Strategic Infusion
Rank 1: (with Feral Druid: Tiger's Fury and attacking from Prowl increase; otherwise: Attacking from Prowl increases) the chance for Shred, Rake, and (with Brutal Slash: Brutal Slash; otherwise: Swipe) to critically strike by 8% for 6 sec. Your periodic heals have a 4% increased chance to critically heal.
Lethal Preservation
Rank 1: When you remove an effect with Soothe or (with Nature's Cure: Nature's Cure; otherwise: Remove Corruption), gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
Bond with Nature
Rank 1: Healing you receive is increased by 4%.
Thriving Growth
Rank 1: Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing ((0.325 × attack power) × 3) Bleed damage over 6 sec. (with Feral Druid: Wild Growth and Regrowth; otherwise: Wild Growth, Regrowth, and Efflorescence) healing has a chance to cause Symbiotic Blooms to grow on the target, healing for ((0.732 × spell power) × 3) over 6 sec. Multiple instances of these can overlap.
Vigorous Creepers
Rank 1: Bloodseeker Vines increase the damage your abilities deal to affected enemies by 4%. Symbiotic Blooms increase the healing your spells do to affected targets by 20%.
Implant
Rank 1: (with Feral Druid: When you gain or lose Tiger's Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 sec.; otherwise: Casting Swiftmend or Wild Growth causes a Symbiotic Bloom to grow on a target for 6 sec.)
Twin Sprouts
Rank 1: When Bloodseeker Vines or Symbiotic Blooms grow, they have a 30% chance to cause another growth of the same type to immediately grow on a valid nearby target.
Hunt Beneath the Open Skies
Rank 1: Damage and healing while in Cat Form increased by 3%. Moonfire and Sunfire damage increased by 10%.
Patient Custodian
Rank 1: Your (with Feral: Bleeds and other damage over time; otherwise: heal over time) effects are (with Feral: 10; otherwise: 6)% more effective.
Root Network
Rank 1: Each active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your spells by 2%.
Resilient Flourishing
Rank 1: Bloodseeker Vines and Symbiotic Blooms last 2 additional sec. When a target afflicted by Bloodseeker Vines dies, the vines jump to a valid nearby target for their remaining duration.
Glistening Fur
Rank 1: Bear Form and Moonkin Form reduce Arcane damage taken by 6% and all other magic damage taken by 3%.
Astral Insight
Rank 1: (with Balance Druid: Incarnation: Chosen of Elune; otherwise: Incarnation: Guardian of Ursoc) increases Arcane damage from spells and abilities by 10% while active. Increases the duration and number of spells cast by Convoke the Spirits by 25%.
Control of the Dream
Rank 1: Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds. Affects (with Restoration Druid: Nature's Swiftness, Incarnation: Tree of Life,; otherwise: Force of Nature,) (with Restoration Druid: ; otherwise: (with Incarnation: Chosen of Elune: Incarnation: Chosen of Elune,; otherwise: Celestial Alignment,))and Convoke the Spirits.
Early Spring
Rank 1: (with Balance Druid: Force of Nature cooldown reduced by 15 sec.; otherwise: Swiftmend and Wild Growth cooldowns reduced by 1 sec.)
Harmonious Constitution
Rank 1: Your Regrowth's healing to yourself is increased by 35%.
Flower Walk
Rank 1: During Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for (0.2 × spell power).
Elune's Chosen
Rank 1: Elune's Chosen dedicate themselves to the Moon Goddess and are granted her connection to the moon and stars. Their abilities are infused with astral might and they can call down potent lunar magics.
Wildstalker
Rank 1: Wildstalkers live amongst the remote wilds, hunting to perpetuate the cycle of life and death and destroy those who would despoil nature and using their healing powers to restore life to barren spaces.
Druid of the Claw
Rank 1: Druids of the Claw are masters of their mighty animal forms. When they transform into cats or bears, they become ferocious combatants and protectors of the wild.
Wildstalker
Rank 1: Wildstalkers live amongst the remote wilds, hunting to perpetuate the cycle of life and death and destroy those who would despoil nature and using their healing powers to restore life to barren spaces.
Keeper of the Grove
Rank 1: Keepers of the Grove take inspiration from Cenarius' mighty children to protect the balance of nature and safeguard the Dream. They channel the power of the Dream to strengthen their spells and summon empowered treants to protect their allies and crush their enemies.
Keeper of the Grove
Rank 1: Keepers of the Grove take inspiration from Cenarius' mighty children to protect the balance of nature and safeguard the Dream. They channel the power of the Dream to strengthen their spells and summon empowered treants to protect their allies and crush their enemies.
Druid of the Claw
Rank 1: Druids of the Claw are masters of their mighty animal forms. When they transform into cats or bears, they become ferocious combatants and protectors of the wild.
Elune's Chosen
Rank 1: Elune's Chosen dedicate themselves to the Moon Goddess and are granted her connection to the moon and stars. Their abilities are infused with astral might and they can call down potent lunar magics.
Elune's Grace
Rank 1: Using Wild Charge while in Bear Form or Moonkin Form incurs a 3 sec shorter cooldown.
Symbiotic Relationship
Rank 1: Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
Ursine Vigor
Rank 1: For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.
Gift of the Wild
Rank 1: Mark of the Wild is 100% more effective on yourself.
Oakskin
Rank 1: Survival Instincts and Barkskin reduce damage taken by an additional 10%.
Matted Fur
Rank 1: When you use Barkskin or Survival Instincts, absorb (1875 ÷ 100 × attack power × (1+Versatility damage bonus fraction)) damage for 15 sec.
Rank 2: When you use Barkskin or Survival Instincts, absorb (3750 ÷ 100 × attack power × (1+Versatility damage bonus fraction)) damage for 15 sec.
Starlight Conduit
Rank 1: Wrath, Starsurge, and Starfire damage increased by 5%. (with without Balance Druid: Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.; otherwise: )
Hail of Stars
Rank 1: Casting a free Starsurge or Starfall grants Solstice for 3 sec.
Celestial Fire
Rank 1: Moonfire, Sunfire, and Shooting Stars damage increased by 10%.
Wild Mushroom
Rank 1: Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (3.187 × spell power) Nature damage and then an additional ((0.36 × spell power) × 5) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
Improved Swiftmend
Rank 1: Swiftmend healing increased by 30%.
Abundance
Rank 1: While you have at least 5 Rejuvenations active, Regrowth's cost is reduced by 60% and critical chance is increased by 60%.
Circle of the Heavens
Rank 1: Magical damage dealt by your spells increased by (with Restoration Druid: 25; otherwise: 5)%.
Circle of the Wild
Rank 1: Physical damage dealt by your abilities increased by (with Restoration Druid: 25; otherwise: 5)%.
Aessina's Renewal
Rank 1: When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
Incessant Tempest
Rank 1: Reduces the cooldown of Typhoon by 5 sec.
Gale Winds
Rank 1: Increases Typhoon's radius by 20% and its range by 5 yds.
Lore of the Grove
Rank 1: Moonfire and Sunfire damage increased by 10%.
Instincts of the Claw
Rank 1: Ferocious Bite and Maul damage increased by 8%.
Perfectly-Honed Instincts
Rank 1: Well-Honed Instincts can trigger up to once every 90 sec.
Cyclone
Rank 1: Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Light of the Sun
Rank 1: Reduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.
Ursol's Vortex
Rank 1: Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Improved Nature's Cure
Rank 1: Nature's Cure additionally removes all Curse and Poison effects.
Improved Barkskin
Rank 1: Barkskin's duration is increased by 4 sec.
Omen of Clarity
Rank 1: Your healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next (with [condition unavailable in this client export]: ([value unavailable in this client export]+1) Regrowths; otherwise: Regrowth) cost no mana.
Lifetreading
Rank 1: Efflorescence healing increased by 25%, and it now automatically grows beneath your Lifebloom target's feet.
Orbit Breaker
Rank 1: Every 30 th Shooting Star calls down a Full Moon at 50% effectiveness upon its target.
Harmony of the Heavens
Rank 1: Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 2%, up to 6%.
Denizen of the Dream
Rank 1: Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Meteor Storm
Rank 1: Starfall deals its damage 100% faster.
Frantic Frenzy
Rank 1: Unleash a furious frenzy, flickering to nearby targets in front of you 5 times and clawing all enemies around them for (0.155 × attack power) Physical damage and an additional ((0.3108 × attack power) × 6 ÷ 2) Bleed damage over 6 sec. Awards 5 combo points.
Chomp
Rank 1: Chomp your target, causing (11.7 × attack power) Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.
Red Moon
Rank 1: Channel the power of the enraged moon to deal ((0.8 × spell power) × 8) Arcane damage to your target over 8 sec. Casting Mangle extends its duration by 1.0 sec and generates 8 Rage.
Ward of the Forest
Rank 1: Barkskin increases your maximum health by 20%, but its duration is reduced by 40%.
Waking Nightmare
Rank 1: Awaken memories of past conflicts, causing a Dread Shade to take form nearby. While active, shades slowly travel toward your target, dealing (0.7 × attack power) Nature damage to nearby enemies and mirroring your Thrash casts.
Harnessed Rage
Rank 1: Mangle has 1 additional charges and when Maul is cast at 80 Rage or above its chance to activate Gore is increased by 100%.
Gift of an Ancient Guardian
Rank 1: Ironfur increases your Mastery by 5%.
Gory Fur
Rank 1: Ironfur has a 20% chance to make your next (with Raze: Raze; otherwise: Maul) or Ravage free. (with Raze: Raze; otherwise: Maul) and Ravage have a 10% chance to make your next Ironfur free.
Infected Wounds
Rank 1: Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.
Ursoc's Endurance
Rank 1: Increases the duration of Barkskin and Ironfur by 2.0 sec.
Guardian of Elune
Rank 1: Mangle increases the duration of your next Ironfur by 3 sec, or the healing of your next Frenzied Regeneration by 20%.
Brambles
Rank 1: Sharp brambles protect you, absorbing and reflecting up to (0.25 × attack power) damage from each attack. While Barkskin is active, the brambles also deal (0.075 × attack power) Nature damage to all nearby enemies every 1 sec.
Spirit of the Thicket
Rank 1: (with Restoration: Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for ((7.32 × spell power) × 6) over 6 sec.; otherwise: Your Starfall damage is increased by 18% and your Starsurge damage is increased by 8%.)
Dryad's Dance
Rank 1: (with Restoration: Dryads cause Swiftmend to cool down 25% faster.; otherwise: Dryads cause most of your Astral power generation to be increased by 10%.)
Sylvan Beckoning
Rank 1: (with Balance: Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing (1.5 × spell power) Astral damage and Starfall at 250% effectiveness.; otherwise: Your periodic heals have a chance to empower your next Swiftmend to summon a Dryad to assist you, casting Tranquility at 10% effectiveness and Regrowth to heal (6.58507 × spell power) damage onto your lowest health ally.)
Rampancy
Rank 1: (with Feral: Bloodseeker Vines; otherwise: Symbiotic Blooms) have a (with Feral: 30; otherwise: 20)% chance to trigger Bursting Growth every 2 sec at 100% effectiveness.
Bursting Growth
Rank 1: When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing (1 × attack power) physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (0.4209 × spell power).
Green Thumb
Rank 1: The rate at which (with Feral: Bloodseeker Vines; otherwise: Symbiotic Blooms) grow is increased by 20%.
Bask in Moonlight
Rank 1: (with Balance: Starsurge damage increased by 5%. Starfall damage increased by 10%.; otherwise: (with Raze: Raze; otherwise: Maul)) (with Guardian: damage increased by 10%. Lunar Beam's damage dealt to its primary target increased by 30%.; otherwise: )
Penumbral Swell
Rank 1: (with Balance: Lunar Eclipse increases Arcane damage by an additional 3%; otherwise: Lunar Beam increases Arcane damage you deal by 10% while it is active).
Star Cascade
Rank 1: (with Balance: Gaining Astral Power with Starfire; otherwise: Thrash) has a (with Balance: 30; otherwise: 50)% chance to launch a Starsurge at a victim at (with Balance: 50; otherwise: 120)% effectiveness.
Twin Claw
Rank 1: You have a (with Feral: 16; otherwise: 18)% chance to follow up any single target melee ability(with Guardian: or Raze; otherwise: ) with a Twin Claw, dealing (with Feral: (3 × attack power); otherwise: (3.4 × attack power)) Physical damage and generating (with Feral: 3 Energy; otherwise: 5 Rage).
Limb from Limb
Rank 1: Your auto-attacks are 30% more likely to make your next (with Feral: Ferocious Bite; otherwise: (with Raze: Raze; otherwise: Maul)) become Ravage.
Ruthless Aggression
Rank 1: Ravage increases your auto-attack speed by 35% for 6 sec.
Killing Strikes
Rank 1: Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec. Your first (with Feral Druid: Tiger's Fury; otherwise: Mangle) after entering combat makes your next (with Feral Druid: Ferocious Bite; otherwise: Maul) become Ravage.
Dream Guide
Rank 1: When you take non-periodic damage, you have a chance to gain a charge of Dream Guide. When you or a nearby ally drops below 40% health, you consume a charge of Dream Guide to automatically cast Regrowth on them. This Regrowth heals for an additional 100%.
Elune's Challenge
Rank 1: When you exit Eclipse with less than 40 Astral Power, Wrath and Starfire's cast times are reduced by 20% for 15 sec or until you enter an Eclipse.
Nature's Grace
Rank 1: When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 30%.
Ascendant Eclipses
Rank 1: Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemies that deals (6.325 × spell power) Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal (1 × spell power) Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.
Ascendant Eclipses
Rank 1: Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 10% of damage dealt for 8 sec.
Rank 2: Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 20% of damage dealt for 8 sec.
Ascendant Eclipses
Rank 1: Activating an Eclipse makes your next Wrath or Starfire instant. The first 3 Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.
Everbloom
Rank 1: Lifebloom bursts into a Blooming Frenzy when you cast Swiftmend, causing it to bloom 3 times in rapid succession.
Everbloom
Rank 1: 24% of Lifebloom's final bloom heals up to 5 injured allies within 40 yds.
Rank 2: 48% of Lifebloom's final bloom heals up to 5 injured allies within 40 yds.
Everbloom
Rank 1: Lifebloom stacks every 5 sec, stacking up to 3 times.
Unseen Predator
Rank 1: Tiger's Fury causes you to perform an Unseen Attack for maximum damage after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.
Unseen Predator
Rank 1: Unseen Attacks increase your damage done by 8% for 1 sec per combo point spend to trigger it. Additional applications extend this effect.
Rank 2: Unseen Attacks increase your damage done by 15% for 1 sec per combo point spend to trigger it. Additional applications extend this effect.
Unseen Predator
Rank 1: When you Ferocious Bite, you have a 15% chance per combo point spent to flicker to an enemy within 30 yds and deliver an Unseen Attack. Unseen Attack damage is reduced if less than 5 combo points and 50 Energy are spent on Ferocious Bite. Unseen Slash Slash the target, dealing (0.657 × attack power) Physical damage and an additional ((0.46 × attack power) × 6 ÷ 2) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage is added to the new Bleed. Unseen Swipe Swipe nearby targets, dealing (1.8875 × attack power) Physical damage. Damage reduced beyond 5 targets.
Wild Guardian
Rank 1: When a spirit is awakened, the cooldowns of Thrash and Mangle are reset, and they deal 30% increased damage while the spirit is with you. Each time a spirit attacks, you generate 8 additional Rage. After casting (with Incarnation: Guardian of Ursoc: Incarnation: Guardian of Ursoc; otherwise: Berserk), gain 1 charges of Wild Guardian: Wild Guardian: Your next cast of (with Raze]: Raze; otherwise: Maul) or Ravage is guaranteed to awaken a spirit.
Wild Guardian
Rank 1: Mangle, (with Raze: Raze; otherwise: Maul) and Ravage deal [value unavailable in this client export]% additional Nature damage over 12 sec. Your Mastery is increased by 3%.
Rank 2: Mangle, (with Raze: Raze; otherwise: Maul) and Ravage deal 40% additional Nature damage over 12 sec. Your Mastery is increased by 6%.
Wild Guardian
Rank 1: Spending Rage has a 10% chance to awaken a guardian spirit for 8 sec, which attacks a nearby enemy for (3 × attack power) when you cast Thrash or Mangle.
Prosperity
Rank 1: Swiftmend now has 2 charges.
Verdant Infusion
Rank 1: Swiftmend no longer consumes a heal over time effect.
Cultivation
Rank 1: When Rejuvenation heals a target below 30% health, they are instantly healed for (0.305 × spell power).
Rank 2: When Rejuvenation heals a target below 60% health, they are instantly healed for (0.305 × spell power).