Dragonflight
Game versionDragonflight 10.2.7
Save to your account
World of Warcraft: Dragonflight · 10.2.7

Druid talent calculator

Specialization

Plan your Druid talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Nourish

Rank 1: Heals a friendly target for (2.23 × spell power). Receives 300% bonus from Mastery: Harmony.

Improved Wild Growth

Rank 1: Wild Growth heals 1 additional targets.

Waking Dream

Rank 1: Ysera's Gift now heals every 4 sec and its healing is increased by 8% for each of your active Rejuvenations.

Grove Tending

Rank 1: Swiftmend heals the target for ((0.455 × spell power) × 3) over 9 sec.

Ysera's Gift

Rank 1: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.(with Waking Dream: Healing is increased by 8% for each of your active Rejuvenations.; otherwise: )

Lifebloom

Rank 1: Heals the target for ((0.15 × spell power) × 15) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (1.38 × spell power). May be active on (with The Dark Titan's Lesson: two targets; otherwise: one target) at a time.

Nature's Swiftness

Rank 1: Your next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%.

Passing Seasons

Rank 1: Nature's Swiftness's cooldown is reduced by 12 sec.

Nature's Splendor

Rank 1: The healing bonus to Regrowth from Nature's Swiftness is increased by 35%.

Cenarion Ward

Rank 1: Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for ((0.79 × spell power) × 4) over 8 sec.

Abundance

Rank 1: For each Rejuvenation you have active, Regrowth's cost is reduced by 5% and critical effect chance is increased by 5%, up to a maximum of 60%.

Dreamstate

Rank 1: While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 20 seconds.

Inner Peace

Rank 1: Reduces the cooldown of Tranquility by 30 sec. While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.

Tranquility

Rank 1: Heals all allies within 40 yards for ((0.59 × spell power) × 5) over 8 sec. Each heal heals the target for another ((0.0172 × spell power) × 4) over 8 sec, stacking. Healing increased by 100% when not in a raid.

Improved Regrowth

Rank 1: Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.

Cultivation

Rank 1: When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for ((0.0936 × spell power) × 2) over 6 sec.

Efflorescence

Rank 1: Grows a healing blossom at the target location, restoring (0.233 × spell power) health to (with p138284: four; otherwise: three) injured allies within 10 yards every 2 sec for 30 sec. Limit 1.

Rampant Growth

Rank 1: Regrowth's healing over time is increased by 50%, and it also applies to the target of your Lifebloom.

Soul of the Forest

Rank 1: Swiftmend increases the healing of your next Regrowth or Rejuvenation by 150%, or your next Wild Growth by 50%.

Verdancy

Rank 1: When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (0.972 × spell power).

Overgrowth

Rank 1: Apply Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to an ally.

Spring Blossoms

Rank 1: Each target healed by Efflorescence is healed for an additional ((0.054 × spell power) × 3) over 6 sec.

Regenesis

Rank 1: Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 15%, healing for more on low-health targets.

Rank 2: Rejuvenation healing is increased by up to 20%, and Tranquility healing is increased by up to 30%, healing for more on low-health targets.

Cenarius' Guidance

Rank 1: Incarnation: Tree of Life During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 5.0 sec when Grove Guardians fade. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Convoke the Spirits

Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Incarnation: Tree of Life

Rank 1: Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced. Lasts 30 sec. You may shapeshift in and out of this form for its duration.

Harmonious Blooming

Rank 1: Lifebloom counts for 2 stacks of Mastery: Harmony.

Rank 2: Lifebloom counts for 3 stacks of Mastery: Harmony.

Unbridled Swarm

Rank 1: Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.

Adaptive Swarm

Rank 1: Command a swarm that heals ((0.2625 × spell power) × 6) or deals ((0.25 × spell power) × 6) Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.

Luxuriant Soil

Rank 1: Rejuvenation healing has a 1.0% chance to create a new Rejuvenation on a nearby target.

Rank 2: Rejuvenation healing has a 2.0% chance to create a new Rejuvenation on a nearby target.

Reforestation

Rank 1: Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 10 sec.

Embrace of the Dream

Rank 1: Wild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (0.4725 × spell power).

Germination

Rank 1: You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.

Budding Leaves

Rank 1: Lifebloom's healing is increased by 3.0% each time it heals, up to 45%. Also increases Lifebloom's final bloom amount by 7%.

Rank 2: Lifebloom's healing is increased by 6.0% each time it heals, up to 90%. Also increases Lifebloom's final bloom amount by 15%.

Photosynthesis

Rank 1: While your Lifebloom is on yourself, your periodic heals heal 20% faster. While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom.

Liveliness

Rank 1: Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.

Regenerative Heartwood

Rank 1: Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.

Nurturing Dormancy

Rank 1: When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 sec per cast.

Undergrowth

Rank 1: You may Lifebloom two targets at once, but Lifebloom's healing is reduced by 10%.

Power of the Archdruid

Rank 1: Wild Growth has a 40% chance to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.

Invigorate

Rank 1: Refreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 200% faster.

Flourish

Rank 1: Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec, and increases the rate of your heal over time effects by 25% for 6 sec.

Verdant Infusion

Rank 1: Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 12 sec.

Unstoppable Growth

Rank 1: Wild Growth's healing falls off 15% less over time.

Rank 2: Wild Growth's healing falls off 30% less over time.

Improved Ironbark

Rank 1: Ironbark's cooldown is reduced by 20 sec.

Stonebark

Rank 1: Ironbark increases healing from your heal over time effects by 20%.

Ironbark

Rank 1: The target's skin becomes as tough as Ironwood, reducing damage taken by 20%(with Stonebark: and increasing healing from your heal over time effects by 0%; otherwise: ) for 12 sec.(with Regenerative Heartwood: Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.; otherwise: )

Flash of Clarity

Rank 1: Clearcast Regrowths heal for an additional 30%.

Omen of Clarity

Rank 1: Your healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next (with [condition unavailable in this client export]: ([value unavailable in this client export]+1) Regrowths; otherwise: Regrowth) cost no mana.

Dire Fixation

Rank 1: Attacking an enemy with Shred fixates your attention on it for 10 sec. You can fixate on a single target at once. Your attacks deal 8% increased damage to your fixated target.

Double-Clawed Rake

Rank 1: Rake also applies Rake to 1 additional nearby targets.

Relentless Predator

Rank 1: Energy cost of Ferocious Bite reduced by 10%.

Tear Open Wounds

Rank 1: Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 50% of it instantly.

Berserk: Frenzy

Rank 1: During (with Incarnation: Avatar of Ashamane: Incarnation: Avatar of Ashamane; otherwise: Berserk) your combo point-generating abilities bleed the target for an additional 100% of their damage over 8 sec.

Wild Slashes

Rank 1: Swipe and Thrash damage is increased by 25%.

Brutal Slash

Rank 1: Strikes all nearby enemies with a massive slash, inflicting (0.621 × attack power) Physical damage.(with Merciless Claws: Deals 15% increased damage against bleeding targets.; otherwise: )(with Thrashing Claws: Applies the Bleed from Thrash.; otherwise: ) Deals reduced damage beyond 5 targets.(with Bear Form: ; otherwise: Awards 1 combo points.)

Apex Predator's Craving

Rank 1: Rip damage has a 7.2% chance to make your next Ferocious Bite free and deal the maximum damage.

Rip and Tear

Rank 1: Applying Rip to a target also applies a Tear that deals 15% of the new Rip's damage over 8 sec.

Veinripper

Rank 1: Rip, Rake, and Thrash last 25% longer.

Saber Jaws

Rank 1: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 40%.

Rank 2: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 80%.

Circle of Life and Death

Rank 1: Your damage over time effects deal their damage in 20% less time, and your healing over time effects in 15% less time.

Soul of the Forest

Rank 1: Your finishing moves grant 3 Energy per combo point spent and deal 5% increased damage.

Protective Growth

Rank 1: Your Regrowth protects you, reducing all damage you take by 5% while your Regrowth is on you.

Merciless Claws

Rank 1: Shred deals 20% increased damage and (with Brutal Slash: Brutal Slash; otherwise: Swipe) deals 15% increased damage against bleeding targets.

Rampant Ferocity

Rank 1: Ferocious Bite also deals (0.2313 × attack power) damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.

Moment of Clarity

Rank 1: Omen of Clarity now triggers 50% more often, can accumulate up to [value unavailable in this client export] charges, and increases the damage of your next Shred, Thrash, or (with Brutal Slash: Brutal Slash; otherwise: Swipe) by 15%.

Berserk

Rank 1: Go Berserk for 20 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%.

Sabertooth

Rank 1: Ferocious Bite deals 15% increased damage and increases all damage dealt by Rip by 5% per Combo Point spent for 4 sec.

Infected Wounds

Rank 1: Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.

Sudden Ambush

Rank 1: Finishing moves have a 6% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.

Berserk: Heart of the Lion

Rank 1: Each combo point spent reduces the cooldown of (with Incarnation: Avatar of Ashamane: Incarnation: Avatar of Ashamane; otherwise: Berserk) by 0.5 sec.

Predatory Swiftness

Rank 1: Your finishing moves have a 20% chance per combo point to make your next Regrowth or Entangling Roots instant, free, and castable in all forms.

Tiger's Tenacity

Rank 1: Tiger's Fury causes your next 3 finishing moves to restore 1 combo points.

Raging Fury

Rank 1: Finishing moves extend the duration of Tiger's Fury by 0.4 sec per combo point spent.

Feral Frenzy

Rank 1: Unleash a furious frenzy, clawing your target 5 times for ((0.104 × attack power) × 5) Physical damage and an additional (5 × (0.208 × attack power) × 6 ÷ 2) Bleed damage over 6 sec. Awards 5 combo points.

Bloodtalons

Rank 1: When you use 3 different combo point-generating abilities within 4 sec, the damage of your next 3 Rips or Ferocious Bites is increased by 25% for their full duration.

Lion's Strength

Rank 1: Ferocious Bite and Rip deal 15% increased damage.

Carnivorous Instinct

Rank 1: Tiger's Fury's damage bonus is increased by 6%.

Rank 2: Tiger's Fury's damage bonus is increased by 12%.

Unbridled Swarm

Rank 1: Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.

Adaptive Swarm

Rank 1: Command a swarm that heals ((0.2625 × spell power) × 6) or deals ((0.25 × spell power) × 6) Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.

Ashamane's Guidance

Rank 1: Incarnation: Avatar of Ashamane During Incarnation: Avatar of Ashamane and for 30 sec after it ends, your Rip and Rake each cause affected enemies to take 3% increased damage from your abilities. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Convoke the Spirits

Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Incarnation: Avatar of Ashamane

Rank 1: An improved Cat Form that grants all of your known Berserk effects and lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation: Energy cost of all Cat Form abilities is reduced by 20%, and Prowl can be used once while in combat.(with Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%.; otherwise: )

Frantic Momentum

Rank 1: Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 sec.

Rank 2: Finishing moves have a 6% chance per combo point spent to grant 10% Haste for 6 sec.

Survival Instincts

Rank 1: Reduces all damage you take by 50% for 6 sec.

Dreadful Bleeding

Rank 1: Rip damage increased by 18%.

Taste for Blood

Rank 1: Ferocious Bite deals 5% increased damage for each of your Bleeds on the target.

Pouncing Strikes

Rank 1: While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage for its full duration. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo points.

Primal Wrath

Rank 1: Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point. 1 point : ((0.072 × attack power) × 2) plus Rip for 4 sec 2 points: ((0.072 × attack power) × 3) plus Rip for 6 sec 3 points: ((0.072 × attack power) × 4) plus Rip for 8 sec 4 points: ((0.072 × attack power) × 5) plus Rip for 10 sec 5 points: ((0.072 × attack power) × 6) plus Rip for 12 sec

Tireless Energy

Rank 1: Maximum Energy increased by 30 and Energy regeneration increased by 10%.

Rank 2: Maximum Energy increased by 60 and Energy regeneration increased by 20%.

Predator

Rank 1: The cooldown on Tiger's Fury resets when a target dies with one of your Bleed effects active, and Tiger's Fury lasts 5 additional seconds.

Omen of Clarity

Rank 1: Your auto attacks have a (with Moment of Clarity: high; otherwise: )chance to cause a Clearcasting state, making your next Shred, Thrash, or (with Brutal Slash: Brutal Slash; otherwise: Swipe) cost no Energy(with Moment of Clarity: and deal 15% more damage; otherwise: ).(with Moment of Clarity: Clearcasting can accumulate up to [value unavailable in this client export] charges.; otherwise: )

Tiger's Fury

Rank 1: Instantly restores 50 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.

Gore

Rank 1: Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.

Maul

Rank 1: Maul the target for (1.19728 × attack power) Physical damage.

Improved Survival Instincts

Rank 1: Survival Instincts now has 2 charges.

Survival Instincts

Rank 1: Reduces all damage you take by 50% for 6 sec.

Ursoc's Endurance

Rank 1: Increases the duration of Barkskin and Ironfur by 2.0 sec.

Mangle

Rank 1: Mangle deals 20% additional damage against bleeding targets.

Gory Fur

Rank 1: Mangle has a 15% chance to reduce the Rage cost of your next Ironfur by 25%.

Tooth and Claw

Rank 1: Autoattacks have a 20% chance to empower your next cast of Maul or Raze, stacking up to 2 times. An empowered cast of Maul or Raze deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by [value unavailable in this client export]% for 6 sec.

Elune's Favored

Rank 1: While in Bear Form, you deal 10% increased Arcane damage, and are healed for 40% of all Arcane damage done.

Ursoc's Guidance

Rank 1: Incarnation: Guardian of Ursoc: Every 20 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec. Convoke the Spirits: Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Convoke the Spirits

Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

$@spellname394786

Rank 1: An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%.(with Legacy of the Sleeper: Grants immunity to effects that cause loss of control of your character.; otherwise: ) Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.

Circle of Life and Death

Rank 1: Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.

Fury of Nature

Rank 1: While in Bear Form, you deal 10% increased Arcane damage.

Rank 2: While in Bear Form, you deal 20% increased Arcane damage.

Reinforced Fur

Rank 1: Ironfur increases armor by an additional 15% and Barkskin reduces damage taken by an additional 10%.

Guardian of Elune

Rank 1: Mangle increases the duration of your next Ironfur by 3 sec, or the healing of your next Frenzied Regeneration by 20%.

After the Wildfire

Rank 1: Every 200 Rage you spend causes a burst of restorative energy, healing allies within 12 yds for (6 × attack power).

Rage of the Sleeper

Rank 1: Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take, increasing your damage done by 15%, granting you 25% leech, and reflecting (0.4725 × attack power) Nature damage back at your attackers.

Soul of the Forest

Rank 1: Mangle generates 5 more Rage and deals 25% more damage.

Blood Frenzy

Rank 1: Thrash also generates 3 Rage each time it deals damage, on up to 5 targets.

Survival of the Fittest

Rank 1: Reduces the cooldowns of Barkskin and Survival Instincts by 15%.

Rank 2: Reduces the cooldowns of Barkskin and Survival Instincts by 30%.

$@spellname377779

Rank 1: Go berserk for 15 sec, reducing the cooldown of Frenzied Regeneration by 100% and cost of Ironfur by 50%. Combines with other Berserk abilities.

Galactic Guardian

Rank 1: Your damage has a 5% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.

Scintillating Moonlight

Rank 1: Moonfire reduces damage dealt to you by 5%.

Rank 2: Moonfire reduces damage dealt to you by 10%.

Twin Moonfire

Rank 1: Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.

Layered Mane

Rank 1: Ironfur has a 10% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.

Rank 2: Ironfur has a 20% chance to apply two stacks and Frenzied Regeneration has a 20% chance to not consume a charge.

$@spellname343240

Rank 1: Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 50%. Combines with other Berserk abilities.

Dream of Cenarius

Rank 1: When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to heal for an additional 200%, and to be instant, free, and castable in all forms for 30 sec. This effect cannot occur more than once every 20 sec.

Ursoc's Fury

Rank 1: Thrash and Maul grant you an absorb shield for 45% of the damage dealt for 15 sec.

Untamed Savagery

Rank 1: Increases the damage and radius of Thrash by 25%.

Rend and Tear

Rank 1: Each stack of Thrash reduces the target's damage to you by 2% and increases your damage to them by 2%.

Pulverize

Rank 1: A devastating blow that consumes 2 stacks of your Thrash on the target to deal (1.35702 × attack power) Physical damage and reduce the damage they deal to you by 35% for 10 sec.

Flashing Claws

Rank 1: Thrash has a 10% chance to trigger an additional Thrash. Thrash stacks 1 additional times.

Rank 2: Thrash has a 20% chance to trigger an additional Thrash. Thrash stacks 2 additional times.

$@spellname377623

Rank 1: Go berserk for 15 sec, increasing haste by 15%, and reducing the rage cost of Maul by 50%. Combines with other Berserk abilities.

Earthwarden

Rank 1: When you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30%. Earthwarden may have up to 3 charges.

Reinvigoration

Rank 1: Frenzied Regeneration's cooldown is reduced by 20%.

Rank 2: Frenzied Regeneration's cooldown is reduced by 40%.

Vicious Cycle

Rank 1: Mangle increases the damage of your next cast of Maul or Raze, and casting Maul or Raze increases the damage of your next Mangle by 15%. Stacks up to 3.

Vulnerable Flesh

Rank 1: Maul and Raze have an additional 15% chance to critically strike.

Rank 2: Maul and Raze have an additional 30% chance to critically strike.

Innate Resolve

Rank 1: Frenzied Regeneration's healing is increased by up to 120% based on your missing health. Frenzied Regeneration has 1 additional charge.

Bristling Fur

Rank 1: Bristle your fur, causing you to generate Rage based on damage taken for 8 sec.

Brambles

Rank 1: Sharp brambles protect you, absorbing and reflecting up to (attack power × 0.075) damage from each attack. While Barkskin is active, the brambles also deal (0.026208 × attack power) Nature damage to all nearby enemies every 1 sec.

Infected Wounds

Rank 1: Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.

Tireless Pursuit

Rank 1: For 3 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.

Tiger Dash

Rank 1: Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.

Wild Charge

Rank 1: [value unavailable in this client export]

Rake

Rank 1: Rake the target for (0.1632 × attack power) Bleed damage and an additional ((0.2357 × attack power) × 5) Bleed damage over 15 sec.(with Infected Wounds: Reduces the target's movement speed by 20% for 12 sec.; otherwise: )(with Improved Prowl: While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage.; otherwise: )(with Improved Prowl: While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage.; otherwise: ) Awards 1 combo points.

Starsurge

Rank 1: Launch a surge of stellar energies at the target, dealing (1.62 × spell power) Astral damage.

Starfire

Rank 1: Call down a burst of energy, causing (0.65025 × spell power) Arcane damage to the target, and ((0.65025 × spell power) × 33 ÷ 100) Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 10 Astral Power.

Starsurge

Rank 1: Launch a surge of stellar energies at the target, dealing (1.455 × spell power) Astral damage.

Improved Nature's Cure

Rank 1: Nature's Cure additionally removes all Curse and Poison effects.

Remove Corruption

Rank 1: Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Remove Corruption

Rank 1: Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Natural Recovery

Rank 1: Healing done and healing taken increased by 2%.

Rank 2: Healing done and healing taken increased by 4%.

Rising Light, Falling Night

Rank 1: Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night.

Sunfire

Rank 1: A quick beam of solar light burns the enemy for (0.2 × spell power) Nature damage and then an additional ((0.174 × spell power) × 9) Nature damage over 18 sec(with Improved Sunfire: to the primary target and all enemies within 8 yards; otherwise: ).(with Balance Druid: Generates 0 Astral Power.; otherwise: )

Typhoon

Rank 1: Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.

Astral Influence

Rank 1: Increases the range of all of your abilities by (with Feral Instinct: 1; otherwise: (with Guardian Druid: 1; otherwise: 3)) yards.

Rank 2: Increases the range of all of your abilities by (with Feral Instinct: 3; otherwise: (with Guardian Druid: 3; otherwise: 5)) yards.

Hibernate

Rank 1: Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Moonkin Form

Rank 1: Shapeshift into (with Glyph of Stars: Astral Form; otherwise: Moonkin Form), increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.(with Owlkin Frenzy: While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant.; otherwise: ) The act of shapeshifting frees you from movement impairing effects.

Cyclone

Rank 1: Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.

Nurturing Instinct

Rank 1: Magical damage and healing increased by 3%.

Rank 2: Magical damage and healing increased by 6%.

Remove Corruption

Rank 1: Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Swiftmend

Rank 1: Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for (4.48 × spell power).(with Grove Tending: Swiftmend heals the target for ((0.455 × spell power) × 3) over 9 sec.; otherwise: )

Rejuvenation

Rank 1: Heals the target for ((0.2465 × spell power) × 4) over 12 sec.(with Germination: You can apply Rejuvenation twice to the same target.; otherwise: )(with Incarnation: Tree of Life: Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.; otherwise: )

Verdant Heart

Rank 1: Frenzied Regeneration and Barkskin increase all healing received by 20%.

Improved Barkskin

Rank 1: Barkskin's duration is increased by 4 sec.

Frenzied Regeneration

Rank 1: Heals you for 24% health over 3 sec(with Verdant Heart: , and increases healing received by 20%; otherwise: ).

Maim

Rank 1: Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : ((0.1214 × attack power) × 1) damage, 1 sec 2 points: ((0.1214 × attack power) × 2) damage, 2 sec 3 points: ((0.1214 × attack power) × 3) damage, 3 sec 4 points: ((0.1214 × attack power) × 4) damage, 4 sec 5 points: ((0.1214 × attack power) × 5) damage, 5 sec

Rip

Rank 1: Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : (((0.1903 × attack power) × 2) × 2) over 8 sec 2 points: (((0.1903 × attack power) × 2) × 3) over 12 sec 3 points: (((0.1903 × attack power) × 2) × 4) over 16 sec 4 points: (((0.1903 × attack power) × 2) × 5) over 20 sec 5 points: (((0.1903 × attack power) × 2) × 6) over 24 sec

Thrash

Rank 1: Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form.

Skull Bash

Rank 1: You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.

Killer Instinct

Rank 1: Physical damage and Armor increased by 3%.

Rank 2: Physical damage and Armor increased by 6%.

Improved Swipe

Rank 1: Increases (with Brutal Slash: Brutal Slash; otherwise: Swipe) damage by 100%.

Ironfur

Rank 1: Increases armor by (120 × Agility ÷ 100) for 7 sec.(with Ironfur: Multiple uses of this ability may overlap.; otherwise: )

Thick Hide

Rank 1: Reduces all damage taken by 3%.

Rank 2: Reduces all damage taken by 6%.

Soothe

Rank 1: Soothes the target, dispelling all enrage effects.

Improved Stampeding Roar

Rank 1: Cooldown reduced by 60 sec.

Heart of the Wild

Rank 1: Abilities not associated with your specialization are substantially empowered for 45 sec.(with without Balance Druid: Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%.; otherwise: )(with without Feral Druid: Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%.; otherwise: )(with without Guardian Druid: Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.; otherwise: )(with without Restoration Druid: Restoration: Healing increased by 30%, and mana costs reduced by 50%.; otherwise: )

Renewal

Rank 1: Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.

Lycara's Teachings

Rank 1: You gain 2% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery

Rank 2: You gain 4% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery

Rank 3: You gain 6% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery

Stampeding Roar

Rank 1: Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.

Ursine Vigor

Rank 1: For 4 sec after shifting into Bear Form, your health and armor are increased by 10%.

Rank 2: For 4 sec after shifting into Bear Form, your health and armor are increased by 20%.

Matted Fur

Rank 1: When you use Barkskin or Survival Instincts, absorb (250 ÷ 100 × 1.25 × attack power × (1+Versatility damage bonus fraction)) damage for 8 sec.

Mighty Bash

Rank 1: Invokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.

Incapacitating Roar

Rank 1: Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage will cancel the effect.

Primal Fury

Rank 1: When you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect.

Feline Swiftness

Rank 1: Increases your movement speed by 8%.

Rank 2: Increases your movement speed by 15%.

Improved Rejuvenation

Rank 1: Rejuvenation's duration is increased by 3 sec.

Wild Growth

Rank 1: Heals up to 5 injured allies within 30 yards of the target for ((0.1344 × spell power) × 7) over 7 sec. Healing starts high and declines over the duration.(with Incarnation: Tree of Life: Tree of Life: Affects 2 additional targets.; otherwise: )

Ursol's Vortex

Rank 1: Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

Mass Entanglement

Rank 1: Roots the target and all enemies within 15 yards in place for 30 sec. Damage may interrupt the effect. Usable in all shapeshift forms.

Innervate

Rank 1: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.(with Natural Wisdom: If cast on somebody else, you gain the effect at 50% effectiveness.; otherwise: )

Nature's Vigil

Rank 1: For 15 sec, (with Restoration Druid: all single-target healing also damages a nearby enemy target for 20% of the healing done; otherwise: all single-target damage also heals a nearby friendly target for 20% of the damage done).

Protector of the Pack

Rank 1: (with Restoration Druid: Store 5% of your effective healing, up to (spell power × 3). Your next Moonfire consumes all stored healing to increase its damage dealt.; otherwise: Store 5% of your damage, up to (spell power × 5). Your next Regrowth consumes all stored damage to increase its healing.)

Well-Honed Instincts

Rank 1: When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.

Rank 2: When you fall below 40% health, you cast Frenzied Regeneration, up to once every 90 sec.

Orbit Breaker

Rank 1: Every 30 th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.

Power of Goldrinn

Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (0.852 × spell power) Astral damage to the target.

Rank 2: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (0.852 × spell power) Astral damage to the target.

Starfall

Rank 1: Calls down waves of falling stars upon enemies within 40 yds, dealing (9 × (0.114 × spell power)) Astral damage over 8 sec. Multiple uses of this ability may overlap.(with Aetherial Kindling: Extends the duration of active Moonfires and Sunfires by 4 sec.; otherwise: )

Waning Twilight

Rank 1: When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 5%.

Rank 2: When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 10%.

Solstice

Rank 1: During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.

Astral Smolder

Rank 1: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 40% of your spell's damage over 6 sec.

Rank 2: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 80% of your spell's damage over 6 sec.

Convoke the Spirits

Rank 1: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.(with Ashamane's Guidance: Chance to use an exceptional spell or ability is increased.; otherwise: ) You will cast (with Moonkin Form or Moonkin Form: Starsurge, Starfall,; otherwise: (with [condition unavailable in this client export]: Ferocious Bite, Shred,; otherwise: (with Bear Form: Mangle, Ironfur,; otherwise: Wild Growth, Swiftmend,))) Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Incarnation: Chosen of Elune

Rank 1: An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.

Starlord

Rank 1: Starsurge and Starfall grant you 2% Haste for 15 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration.

Rank 2: Starsurge and Starfall grant you 4% Haste for 15 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration.

Stellar Flare

Rank 1: Burns the target for (0.14 × spell power) Astral damage, and then an additional ((0.098 × spell power) × 12) damage over 24 sec. If dispelled, causes (2.1 × spell power) damage to the dispeller and blasts them upwards. Generates 12 Astral Power.

Twin Moons

Rank 1: Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.

Lunar Shrapnel

Rank 1: Starfall deals 20% increased damage.

Force of Nature

Rank 1: Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.

Light of the Sun

Rank 1: Reduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.

Soul of the Forest

Rank 1: Solar Eclipse increases Wrath's Astral power generation by 60% and Lunar Eclipse increases Starfire's damage and Astral Power generation by 20% for each target hit beyond the first, up to 60%.

Radiant Moonlight

Rank 1: New Moon, Half Moon, and Full Moon deal 25% increased damage. Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune deals 50% increased damage and its cooldown is reduced by 15 sec.

Balance of All Things

Rank 1: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%, decreasing by 2% every 1 sec.

Rank 2: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 sec.

Celestial Alignment

Rank 1: Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 sec.

Umbral Embrace

Rank 1: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage.

Rank 2: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 50% additional damage.

Sundered Firmament

Rank 1: Every other Eclipse creates a Fury of Elune at 20% effectiveness that follows your current target for 8 sec.

Denizen of the Dream

Rank 1: Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.

Umbral Intensity

Rank 1: Solar Eclipse increases the damage of Wrath by an additional 20%. Lunar Eclipse increases the damage Starfire deals to nearby enemies by an additional 15%.

Rank 2: Solar Eclipse increases the damage of Wrath by an additional 40%. Lunar Eclipse increases the damage Starfire deals to nearby enemies by an additional 30%.

Primordial Arcanic Pulsar

Rank 1: Every 600 Astral Power spent grants Celestial Alignment for 12 sec.

Orbital Strike

Rank 1: Celestial Alignment blasts all enemies in a targeted area for (2 × spell power) Astral damage and applies Stellar Flare to them. Reduces the cooldown of (with Incarnation: Chosen of Elune: Incarnation: Chosen of Elune; otherwise: Celestial Alignment) by 60 sec.

Nature's Grace

Rank 1: After an Eclipse ends, you gain 10% Haste for 6 sec.

Eclipse

Rank 1: Casting 2 Starfires empowers Wrath for 15 sec. Casting 2 Wraths empowers Starfire for 15 sec. Eclipse (Solar) Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Eclipse (Lunar) Arcane spells deal 15% additional damage and the damage Starfire deals to nearby enemies is increased by 30%.

Fury of Elune

Rank 1: Calls down a beam of pure celestial energy that follows the enemy, dealing up to (8 × 2 × (0.149 × spell power)) Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 48 Astral Power over its duration.

New Moon

Rank 1: Deals (2 × spell power) Astral damage to the target and empowers New Moon to become Half Moon. Generates 12 Astral Power.

Shooting Stars

Rank 1: Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (0.205 × spell power) Astral damage and generating 2 Astral Power.

Nature's Balance

Rank 1: While in combat you generate 2 Astral Power every 3 sec. While out of combat your Astral Power rebalances to 50 instead of depleting to empty.

Cosmic Rapidity

Rank 1: Your Moonfire, Sunfire, and Stellar Flare deal damage 13% faster.

Rank 2: Your Moonfire, Sunfire, and Stellar Flare deal damage 25% faster.

Elune's Guidance

Rank 1: Incarnation: Chosen of Elune Reduces the Astral Power cost of Starsurge by 8, and the Astral Power cost of Starfall by 10. Convoke the Spirits Cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Stellar Innervation

Rank 1: During Solar Eclipse, Sunfire generates 100% additional Astral Power. During Lunar Eclipse, Moonfire generates 100% additional Astral Power.

Solar Beam

Rank 1: Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.

Aetherial Kindling

Rank 1: Casting Starfall extends the duration of active Moonfires and Sunfires by 4 sec, up to 28 sec.

Friend of the Fae

Rank 1: When a Faerie Dragon is summoned, your spells deal 10% increased damage for 20 sec.

Astral Communion

Rank 1: Increases maximum Astral Power by 20 and teaches Astral Communion: Astral Communion: Generates 60 Astral Power. 60 sec cooldown.

Rattle the Stars

Rank 1: Starsurge and Starfall deal 12% increased damage and their cost is reduced by 10%.

Starweaver

Rank 1: Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.

Starfire

Rank 1: Call down a burst of energy, causing (0.875 × spell power) Arcane damage to the target, and ((0.875 × spell power) × 35 ÷ 100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.

Starfire

Rank 1: Call down a burst of energy, causing (0.875 × spell power) Arcane damage to the target, and ((0.875 × spell power) × 35 ÷ 100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.

Moonkin Form

Rank 1: Shapeshift into (with Glyph of Stars: Astral Form; otherwise: Moonkin Form), increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.

Moonkin Form

Rank 1: Shapeshift into (with Glyph of Stars: Astral Form; otherwise: Moonkin Form), increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.

Starfire

Rank 1: Call down a burst of energy, causing (0.875 × spell power) Arcane damage to the target, and ((0.875 × spell power) × 35 ÷ 100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.

Moonkin Form

Rank 1: Shapeshift into (with Glyph of Stars: Astral Form; otherwise: Moonkin Form), increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.

Starfire

Rank 1: Call down a burst of energy, causing (0.875 × spell power) Arcane damage to the target, and ((0.875 × spell power) × 35 ÷ 100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.

Moonkin Form

Rank 1: Shapeshift into (with Glyph of Stars: Astral Form; otherwise: Moonkin Form), increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.

Incessant Tempest

Rank 1: Reduces the cooldown of Typhoon by 5 sec.

Gale Winds

Rank 1: Increases Typhoon's radius by 20% and its range by 5 yds.

Forestwalk

Rank 1: Casting Regrowth increases your movement speed and healing received by 5% for 3 sec.

Rank 2: Casting Regrowth increases your movement speed and healing received by 5% for 6 sec.

Warrior of Elune

Rank 1: Your next 3 Starfires are instant cast and generate 40% increased Astral Power.

Thorns of Iron

Rank 1: When you cast Ironfur, also deal Physical damage equal to 20% of your armor, split among enemies within 12 yards. Damage reduced above 4 applications.

Moonless Night

Rank 1: Your direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 20% Arcane damage.

Lunar Beam

Rank 1: Summons a beam of lunar light at your location, increasing your mastery by (21 × Mastery)%, dealing ((0.10647 × attack power) × 8) Arcane damage and healing you for ((1 × attack power) × 8) over 8 sec.

Raze

Rank 1: Strike with the might of Ursoc, dealing (0.644 × attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.

Lunar Inspiration

Rank 1: Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.

Tranquil Mind

Rank 1: Increases Omen of Clarity's chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.

Master Shapeshifter

Rank 1: Your abilities are amplified based on your current shapeshift form, granting an additional effect. Bear Form Ironfur grants 30% additional armor and generates [value unavailable in this client export] Mana. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and generate [value unavailable in this client export] Mana. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate [value unavailable in this client export] Mana when cast with 5 combo points.

Thrashing Claws

Rank 1: Shred deals 5% increased damage against bleeding targets and Shred and (with Brutal Slash: Brutal Slash; otherwise: Swipe) apply the Bleed damage over time from Thrash.

Wild Surges

Rank 1: Your Wrath and Starfire chance to critically strike is increased by 12% and they generate 2 additional Astral Power.

Improved Sunfire

Rank 1: Sunfire now applies its damage over time effect to all enemies within 8 yards.

Wild Mushroom

Rank 1: Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (1.24 × spell power) Nature damage and then an additional ((0.149 × spell power) × 5) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.

Grove Guardians

Rank 1: Summons a Treant which will immediately cast Swiftmend on your current target, healing for ((1.6 × spell power)). The Treant will cast Nourish on that target or a nearby ally periodically, healing for ((0.5 × spell power)). Lasts 15 sec.

Wild Synthesis

Rank 1: Nourish Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times. Grove Guardians Treants from Grove Guardians also cast Wild Growth immediately when summoned, healing 5 allies within 40 yds for ((0.08 × spell power) × 7) over 7 sec.