Dragonflight
Game versionDragonflight 10.2.7
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World of Warcraft: Dragonflight · 10.2.7

Rogue talent calculator

Specialization

Plan your Rogue talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Amplifying Poison

Rank 1: Coats your weapons with a Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance to poison the enemy, dealing (0.056 × attack power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.

Serrated Bone Spike

Rank 1: Embed a bone spike in the target, dealing (1.584 × attack power) Physical damage and (0.132 × attack power) Bleed damage every 3 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.

Sepsis

Rank 1: Infect the target's blood, dealing ((0.37584 × attack power) × 10) Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional (1.4892 × attack power) damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards (with Shadow Blades: 7; otherwise: 1) combo points.

Master Assassin

Rank 1: Critical strike chance increased by 30% while Stealthed and for 3 sec after breaking Stealth.

Lethal Dose

Rank 1: Your weapon poisons, Nature damage over time, and Bleed abilities deal 1% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them.

Rank 2: Your weapon poisons, Nature damage over time, and Bleed abilities deal 2% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them.

Bloody Mess

Rank 1: Garrote and Rupture damage increased by 15%.

Fatal Concoction

Rank 1: Increases the damage of your weapon poisons by 10%.

Improved Shiv

Rank 1: Shiv now also increases your Nature damage done against the target by 30% for 8 sec.

Thrown Precision

Rank 1: Fan of Knives has 10% increased critical strike chance and its critical strikes always apply your weapon poisons.

Crimson Tempest

Rank 1: Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point. Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%. Deals reduced damage beyond 5 targets. 1 point : (((0.18 × attack power) × 2) × 4) over 6 sec 2 points: (((0.18 × attack power) × 2) × 5) over 8 sec 3 points: (((0.18 × attack power) × 2) × 6) over 10 sec 4 points: (((0.18 × attack power) × 2) × 7) over 12 sec 5 points: (((0.18 × attack power) × 2) × 8) over 14 sec(with Deeper Stratagem: 6 points: (((0.18 × attack power) × 2) × 9) over 16 sec; otherwise: )

Lightweight Shiv

Rank 1: Shiv deals 100% increased damage and has 1 additional charges.

Improved Poisons

Rank 1: Increases the application chance of your weapon poisons by 5%.

Venomous Wounds

Rank 1: You regain 7 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.

Master Poisoner

Rank 1: Increases the non-damaging effects of your weapon poisons by 20%.

Improved Wound Poison

Rank 1: Wound Poison can now stack 2 additional times.

Reverberation

Rank 1: Echoing Reprimand's damage is increased by 100%.

Resounding Clarity

Rank 1: Echoing Reprimand Animacharges 2 additional combo points.

Echoing Reprimand

Rank 1: Deal (2.3595 × attack power) Physical damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.

Recuperator

Rank 1: Slice and Dice heals you for up to 1% of your maximum health per 2 sec.

Audacity

Rank 1: Half-cost uses of Pistol Shot have a 35% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.

Heavy Hitter

Rank 1: Attacks that generate combo points deal 10% increased damage.

Blinding Powder

Rank 1: Reduces the cooldown of Blind by 25% and increases its range by 5 yds.

Ghostly Strike

Rank 1: Strikes an enemy, dealing (1.6 × attack power) Physical damage and causing the target to take 15% increased damage from your abilities for 12 sec. Awards 1 combo points.

Dirty Tricks

Rank 1: Cheap Shot, Gouge, and Sap no longer cost Energy.

Combat Potency

Rank 1: Increases your Energy regeneration rate by 25%.

Precision Shot

Rank 1: Between the Eyes and Pistol Shot have 10 yd increased range, and Pistol Shot reduces the the target's damage done to you by 5%.

Combat Stamina

Rank 1: Stamina increased by (5 × (with PvP Rules Enabled (HARDCODED): 3; otherwise: 1))%.

Swift Slasher

Rank 1: Slice and Dice grants additional attack speed equal to 100% of your Haste.

Sleight of Hand

Rank 1: Roll the Bones has a 10% increased chance of granting additional matches.

Keep It Rolling

Rank 1: Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.

Summarily Dispatched

Rank 1: When your Dispatch consumes 5 or more combo points, Dispatch deals 6% increased damage and costs 5 less Energy for 8 sec. Max 5 stacks. Adding a stack does not refresh the duration.

Rank 2: When your Dispatch consumes 5 or more combo points, Dispatch deals 6% increased damage and costs 5 less Energy for 15 sec. Max 5 stacks. Adding a stack does not refresh the duration.

Improved Adrenaline Rush

Rank 1: Generate full combo points when you gain Adrenaline Rush, and full Energy when it ends.

Count the Odds

Rank 1: Ambush, Sinister Strike, and Dispatch have a 8% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed.

Loaded Dice

Rank 1: Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.

Adrenaline Rush

Rank 1: Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.

Ambidexterity

Rank 1: Main Gauche has an additional 5% chance to strike while Blade Flurry is active.

Riposte

Rank 1: Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.

Fatal Flourish

Rank 1: Your off-hand attacks have a 50% chance to generate 10 Energy.

Quick Draw

Rank 1: Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 20% additional damage.

Blade Rush

Rank 1: Charge to your target with your blades out, dealing ([value unavailable in this client export] × 200 ÷ 100) Physical damage to the target and [value unavailable in this client export] to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.

Greenskin's Wickers

Rank 1: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.

Fan the Hammer

Rank 1: When Sinister Strike strikes an additional time, gain 1 additional stacks of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 1 additional stacks of Opportunity to fire 1 additional shots. Additional shots generate 1 fewer combo points and deal 20% reduced damage.

Rank 2: When Sinister Strike strikes an additional time, gain 2 additional stacks of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 2 additional stacks of Opportunity to fire 2 additional shots. Additional shots generate 1 fewer combo points and deal 20% reduced damage.

Precise Cuts

Rank 1: Blade Flurry damage is increased by an additional 2% per missing target below its maximum.

Improved Main Gauche

Rank 1: Main Gauche has an additional 5% chance to strike.

Dancing Steel

Rank 1: Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.

Ace Up Your Sleeve

Rank 1: Between the Eyes has a 5% chance per combo point spent to grant [value unavailable in this client export] combo points.

Improved Between the Eyes

Rank 1: Critical strikes with Between the Eyes deal four times normal damage.

Deft Maneuvers

Rank 1: Blade Flurry's initial damage is increased by 100% and generates 1 combo points per target struck.

Hit and Run

Rank 1: Movement speed increased by 15%.

Hidden Opportunity

Rank 1: Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush at 80% of their value.

Take 'em by Surprise

Rank 1: Haste increased by 10% while Stealthed and for 10 sec after breaking Stealth.

Rank 2: Haste increased by 10% while Stealthed and for 20 sec after breaking Stealth.

Underhanded Upper Hand

Rank 1: Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks.

Sepsis

Rank 1: Infect the target's blood, dealing ((0.37584 × attack power) × 10) Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional (1.4892 × attack power) damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards (with Shadow Blades: 7; otherwise: 1) combo points.

Triple Threat

Rank 1: Sinister Strike has a 15% chance to strike with both weapons after it strikes an additional time.

Devious Stratagem

Rank 1: Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Ruthlessness

Rank 1: Your finishing moves have a 20% chance per combo point spent to grant a combo point.

Retractable Hook

Rank 1: Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.

Opportunity

Rank 1: Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.

Blind

Rank 1: Blinds (with Airborne Irritant: all enemies near; otherwise: )the target, causing (with Airborne Irritant: them; otherwise: it) to wander disoriented for 60 sec. Damage will interrupt the effect. Limit 1.

Tricks of the Trade

Rank 1: (with Thick as Thieves: Increases the target's damage by 15%, and redirects; otherwise: Redirects) all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.

Shadowrunner

Rank 1: While Stealth or Shadow Dance is active, you move 20% faster.

Subterfuge

Rank 1: Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Shadow Dance

Rank 1: [Description unavailable in this client export]

Find Weakness

Rank 1: Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec.

Soothing Darkness

Rank 1: You are healed for 24% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.

Improved Ambush

Rank 1: (with Shadowstrike: Shadowstrike; otherwise: Ambush) generates 1 additional combo point.

Nightstalker

Rank 1: While Stealth(with Subtlety: or Shadow Dance; otherwise: ) is active, your abilities deal 5% more damage.

Rank 2: While Stealth(with Subtlety: or Shadow Dance; otherwise: ) is active, your abilities deal 10% more damage.

Shadowstep

Rank 1: [Description unavailable in this client export]

Cloak of Shadows

Rank 1: Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.

Shot in the Dark

Rank 1: After entering Stealth or Shadow Dance, your next Cheap Shot is free.

Gloomblade

Rank 1: Punctures your target with your shadow-infused blade for (0.65352 × attack power) Shadow damage, bypassing armor.(with Improved Backstab: Critical strikes apply Find Weakness for 10 sec.; otherwise: ) Awards 1 combo points.

Shrouded in Darkness

Rank 1: Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.

Swift Death

Rank 1: Symbols of Death has 5 sec reduced cooldown.

Without a Trace

Rank 1: Vanish has 1 additional charges.

Planned Execution

Rank 1: Symbols of Death increases your critical strike chance by 6%.

Inevitability

Rank 1: (with S200758: Gloomblade; otherwise: Backstab) and Shadowstrike extend the duration of your Symbols of Death by 0.5 sec.

The Rotten

Rank 1: After activating Symbols of Death, your next 2 attacks that generate combo points deal 35% increased damage and are guaranteed to critically strike.

Invigorating Shadowdust

Rank 1: Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 sec.

Rank 2: Vanish reduces the remaining cooldown of your other Rogue abilities by 30.0 sec.

Perforated Veins

Rank 1: After striking 4 times with (with Gloomblade: Gloomblade; otherwise: Backstab), your next attack that generates combo points deals 50% increased damage.

Relentless Strikes

Rank 1: Your finishing moves generate [value unavailable in this client export] Energy per combo point spent.

Improved Shuriken Storm

Rank 1: Shuriken Storm has an additional 15% chance to crit, and its critical strikes apply Find Weakness for 10 sec.

Exhilarating Execution

Rank 1: Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.

Veiltouched

Rank 1: Your abilities deal 5% increased magic damage.

Silent Storm

Rank 1: Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.

Secret Technique

Rank 1: Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : ((0.1764 × attack power) × 1 × 3) total damage 2 points: ((0.1764 × attack power) × 2 × 3) total damage 3 points: ((0.1764 × attack power) × 3 × 3) total damage 4 points: ((0.1764 × attack power) × 4 × 3) total damage 5 points: ((0.1764 × attack power) × 5 × 3) total damage(with Deeper Stratagem or ((Secret Stratagem or Devious Stratagem) and without Deeper Stratagem): 6 points: ((0.1764 × attack power) × 6 × 3) total damage; otherwise: )(with Deeper Stratagem and (Secret Stratagem or Devious Stratagem): 7 points: ((0.1764 × attack power) × 7 × 3) total damage; otherwise: ) Cooldown is reduced by 1 sec for every combo point you spend.

Shuriken Tornado

Rank 1: Focus intently, then release a Shuriken Storm every sec for the next 4 sec.

Replicating Shadows

Rank 1: Rupture deals an additional 20% damage as Shadow and applies to 1 additional nearby enemy.

Flagellation

Rank 1: Lash the target for (0.5 × attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (0.1 × attack power). Dealing damage with Flagellation increases your Mastery by (1 × Mastery)%, persisting 12 sec after their torment fades.

Dark Brew

Rank 1: Your attacks that deal Nature or Bleed damage now deal Shadow instead. Shadow damage increased by 10%.

Finality

Rank 1: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%.

Rank 2: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%.

Deeper Daggers

Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 8% for 8 sec.

Secret Stratagem

Rank 1: Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Shadowed Finishers

Rank 1: Eviscerate and Black Powder deal an additional 30% damage as Shadow to targets with your Find Weakness active.

Deepening Shadows

Rank 1: Your finishing moves reduce the remaining cooldown on Shadow Dance by ([value unavailable in this client export] ÷ 10) sec per combo point spent.

Ephemeral Bond

Rank 1: Increases healing received by 8%.

Shadow Blades

Rank 1: Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate full combo points for 20 sec.

Shadow Focus

Rank 1: Abilities cost 10% less Energy while Stealth or Shadow Dance is active.

Quick Decisions

Rank 1: Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.

Danse Macabre

Rank 1: Shadow Dance increases the damage of your attacks that generate or spend combo points by 6%, increased by an additional 6% for each different attack used.

Lingering Shadow

Rank 1: After Shadow Dance ends, (with Gloomblade: Gloomblade; otherwise: Backstab) deals an additional 50% damage as Shadow, fading by 2.8% per sec.

Dark Shadow

Rank 1: Shadow Dance increases damage by an additional 15%.

Rank 2: Shadow Dance increases damage by an additional 30%.

Fade to Nothing

Rank 1: Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.

Cloaked in Shadows

Rank 1: Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health.

Improved Shadow Dance

Rank 1: Shadow Dance has 2 sec increased duration.

Master of Shadows

Rank 1: Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

The First Dance

Rank 1: Activating Shadow Dance generates 4 combo points.

Improved Shadow Techniques

Rank 1: Shadow Techniques generates 3 additional Energy.

Premeditation

Rank 1: After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.

Weaponmaster

Rank 1: (with Gloomblade: Gloomblade; otherwise: Backstab) and Shadowstrike have a 15% chance to hit the target twice each time they deal damage(with PvP Rules Enabled (HARDCODED): , striking for 50% of normal damage; otherwise: ).

Improved Backstab

Rank 1: (with Gloomblade: Gloomblade; otherwise: Backstab) has 15% increased critical strike chance. When you are behind your target, Backstab critical strikes now also expose a flaw in their defenses, applying Find Weakness for 10 sec.

Shiv

Rank 1: Attack with your (with Improved Shiv: poisoned blades; otherwise: off-hand), dealing [value unavailable in this client export] Physical damage, dispelling all enrage effects and applying a concentrated form of your (with Crippling Poison: Crippling Poison, reducing movement speed by 70% for 5 sec.; otherwise: (with Numbing Poison: Numbing Poison, reducing casting speed by 25% for 5 sec.; otherwise: ))(with (without Crippling Poison and without Numbing Poison): active Non-Lethal poison.; otherwise: )(with (Improved Shiv and Arterial Precision): Your Nature and Bleed; otherwise: (with Improved Shiv: Your Nature; otherwise: (with Arterial Precision: Your Bleed; otherwise: )))(with (Arterial Precision or Improved Shiv): damage done to the target is increased by 30% for 8 sec.; otherwise: )(with Hemotoxin: The target's healing received is reduced by 30% for 8 sec.; otherwise: ) Awards 1 combo points.

Gouge

Rank 1: Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo points.

Elusiveness

Rank 1: Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.

Deadened Nerves

Rank 1: Physical damage taken reduced by 5%.

Iron Stomach

Rank 1: Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.

Nimble Fingers

Rank 1: Energy cost of Feint and Crimson Vial reduced by 10.

Improved Sprint

Rank 1: Reduces the cooldown of Sprint by 60 sec.

Unbreakable Stride

Rank 1: Reduces the duration of movement slowing effects 30%.

Cold Blood

Rank 1: Increases the critical strike chance of your next damaging ability by 100%.

Lethality

Rank 1: Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.

Rank 2: Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%.

Deeper Stratagem

Rank 1: Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Alacrity

Rank 1: Your finishing moves have a [value unavailable in this client export]% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.

Rank 2: Your finishing moves have a [value unavailable in this client export]% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.

Acrobatic Strikes

Rank 1: Increases the range of your melee attacks by 3 yds.

Thief's Versatility

Rank 1: Versatility increased by 4%.

Rushed Setup

Rank 1: The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.

Float Like a Butterfly

Rank 1: Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.

Thistle Tea

Rank 1: Restore 100 Energy. Mastery increased by (8 × Mastery)% for 6 sec.

Seal Fate

Rank 1: Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.

Leeching Poison

Rank 1: Adds a Leeching effect to your Lethal poisons, granting you 5% Leech.

Vigor

Rank 1: Increases your maximum Energy by 50 and Energy regeneration by 5%.

Rank 2: Increases your maximum Energy by 100 and Energy regeneration by 10%.

Deadly Precision

Rank 1: Increases the critical strike chance of your attacks that generate combo points by 5%.

Fleet Footed

Rank 1: Movement speed increased by 15%.

Atrophic Poison

Rank 1: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.

Numbing Poison

Rank 1: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.

Evasion

Rank 1: Increases your dodge chance by 100% for 10 sec.(with Riposte: Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.; otherwise: )

Dashing Scoundrel

Rank 1: Envenom also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.

Poison Bomb

Rank 1: Envenom has a 4%% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((0.264 × attack power) × 4) Nature damage over 2 sec to all enemies within it.

Rank 2: Envenom has a 8%% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((0.264 × attack power) × 4) Nature damage over 2 sec to all enemies within it.

Twist the Knife

Rank 1: Envenom duration increased by 2 sec.

Deathmark

Rank 1: Carve a deathmark into an enemy, dealing ((0.4 × attack power) × 8) Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing (with PvP Rules Enabled (HARDCODED): 50%; otherwise: 100%) of normal damage.

Tiny Toxic Blade

Rank 1: Shiv deals 200% increased damage and no longer costs Energy.

Systemic Failure

Rank 1: Garrote increases the damage of Ambush and Mutilate on the target by 20%.

Vicious Venoms

Rank 1: Ambush and Mutilate cost 5 more Energy and deal 35% additional damage as Nature.

Rank 2: Ambush and Mutilate cost 10 more Energy and deal 70% additional damage as Nature.

Indiscriminate Carnage

Rank 1: Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 10 sec after breaking Stealth.

Scent of Blood

Rank 1: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.

Rank 2: Each enemy afflicted by your Rupture increases your Agility by 4%, up to a maximum of 20%.

Shrouded Suffocation

Rank 1: Garrote damage increased by 20%. Garrote generates 2 additional combo points when used from Stealth.

Doomblade

Rank 1: Mutilate deals an additional 20% Bleed damage over 8 sec.

Sanguine Blades

Rank 1: While above 50% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume 2 Energy to duplicate 30% of any damage dealt.

Improved Garrote

Rank 1: Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.

Deadly Poison

Rank 1: Coats your weapons with a Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance to poison the enemy for ((0.07832 × attack power) × 12 ÷ 2) Nature damage over 12 sec. Subsequent poison applications will instantly deal (0.056 × attack power) Nature damage.

Arterial Precision

Rank 1: Shiv strikes 4 additional nearby enemies and increases your Bleed damage done to affected targets by 30% for 8 sec.

Zoldyck Recipe

Rank 1: Your Poisons and Bleeds deal 15% increased damage to targets below 35% health.

Rank 2: Your Poisons and Bleeds deal 30% increased damage to targets below 35% health.

Blindside

Rank 1: Ambush and Mutilate have a 15% chance to make your next Ambush free and usable without Stealth. Chance increased to 30% if the target is under 35% health.

Cheat Death

Rank 1: Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 360 sec.

Path of Blood

Rank 1: Increases maximum Energy by 100.

Sudden Demise

Rank 1: Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.

Kingsbane

Rank 1: Release a lethal poison from your weapons and inject it into your target, dealing (1.19 × attack power) Nature damage instantly and an additional ((0.188025 × attack power) × 7) Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo points.

Dragon-Tempered Blades

Rank 1: You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.

Venom Rush

Rank 1: Ambush and Mutilate refund 5 Energy when used against a poisoned target.

Flying Daggers

Rank 1: Fan of Knives has its radius increased to (with Acrobatic Strikes: 15; otherwise: 12) yds, deals 15% more damage, and an additional 15% when striking 5 or more targets.

Iron Wire

Rank 1: Garrote silences the target for 6 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

Intent to Kill

Rank 1: Shadowstep's cooldown is reduced by 33.333332% when used on a target afflicted by your Garrote.

Internal Bleeding

Rank 1: Kidney Shot and Rupture also apply Internal Bleeding, dealing up to (5 × ((0.025 × attack power) × 6)) Bleed damage over 6 sec, based on combo points spent.

Caustic Spatter

Rank 1: Using Mutilate on a target afflicted by your Rupture and Deadly Poison applies Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 45% of your Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.

Cut to the Chase

Rank 1: Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent.

Blackjack

Rank 1: Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.

Stillshroud

Rank 1: Shroud of Concealment has 50% reduced cooldown.

Graceful Guile

Rank 1: Feint has 1 additional charges.

Featherfoot

Rank 1: Sprint increases movement speed by an additional 30% and has 4 sec increased duration.

Crackshot

Rank 1: Between the Eyes has no cooldown and also Dispatches the target for 75% of normal damage when used from Stealth.

Killing Spree

Rank 1: Finishing move that teleports to an enemy within 10 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point. 100% of damage taken during effect is delayed, instead taken over 8 sec. 1 point : (((0.8 × attack power)+(0.8 × attack power)) × 2) over 0.40 sec 2 points: (((0.8 × attack power)+(0.8 × attack power)) × 3) over 0.80 sec 3 points: (((0.8 × attack power)+(0.8 × attack power)) × 4) over 1.20 sec 4 points: (((0.8 × attack power)+(0.8 × attack power)) × 5) over 1.60 sec 5 points: (((0.8 × attack power)+(0.8 × attack power)) × 6) over 2.00 sec(with Deeper Stratagem or ((Secret Stratagem or Devious Stratagem) and without Deeper Stratagem): 6 points: (((0.8 × attack power)+(0.8 × attack power)) × 7) over 2.40 sec; otherwise: )(with Deeper Stratagem and (Secret Stratagem or Devious Stratagem): 7 points: (((0.8 × attack power)+(0.8 × attack power)) × 8) over 2.80 sec; otherwise: )

Virulent Poisons

Rank 1: Increases the damage of your weapon poisons by 10%.

Superior Mixture

Rank 1: Crippling Poison reduces movement speed by an additional 10%.

Tight Spender

Rank 1: Energy cost of finishing moves reduced by 10%.

Ghostly Strike

Rank 1: Strikes an enemy, dealing (1.6 × attack power) Physical damage and causing the target to take 15% increased damage from your abilities for 12 sec. Awards 1 combo points.

Shadowcraft

Rank 1: While Symbols of Death is active, your Shadow Techniques triggers 40% more frequently, stores 1 additional combo points, and finishing moves can use those stored when there are enough to refresh full combo points.

Goremaw's Bite

Rank 1: Lashes out at the target, inflicting (2.7 × attack power) Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points.

Night Terrors

Rank 1: Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.

Sepsis

Rank 1: Infect the target's blood, dealing ((0.37584 × attack power) × 10) Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional (1.4892 × attack power) damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards (with Shadow Blades: 7; otherwise: 1) combo points.

Warning Signs

Rank 1: Symbols of Death increases your Haste by 6%.

Sting Like a Bee

Rank 1: Enemies disabled by your Cheap Shot or (with [condition unavailable in this client export]: Between the Eyes; otherwise: Kidney Shot) take 10% increased damage from all sources for 6 sec.

Airborne Irritant

Rank 1: Blind has 50% reduced cooldown, 40% reduced duration, and applies to all nearby enemies.

Terrifying Pace

Rank 1: Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.