
Shaman talent calculator
Plan your Shaman talents in World of Warcraft: Dragonflight 10.2.7. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 10.2.7.55664
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Focused Insight
Rank 1: Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by (with Restoration Shaman: 7.5; otherwise: 30)%.
Refreshing Waters
Rank 1: Your Healing Surge is 25% more effective on yourself.
Overflowing Maelstrom
Rank 1: Your damage or healing spells will now consume up to 10 Maelstrom Weapon stacks.
Raging Maelstrom
Rank 1: Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage of spells it affects by an additional 5% per stack and the healing of spells it affects by an additional 5% per stack.
Windfury Totem
Rank 1: Summons a totem at your feet for 120 sec. Party members within (with Totemic Focus: 34.5; otherwise: 30) yds have a 20% chance when they auto-attack to swing an extra time.
Stormstrike
Rank 1: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of ([value unavailable in this client export]+[value unavailable in this client export]) Physical damage.(with Elemental Assault: Stormstrike has a 0% chance to generate 1 stacks of Maelstrom Weapon.; otherwise: )
Lava Lash
Rank 1: Charges your off-hand weapon with lava and burns your target, dealing (1.308 × attack power) Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. (with Molten Assault: Lava Lash will spread Flame Shock from your target to 0 nearby targets.; otherwise: )(with Lashing Flames: Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.; otherwise: )
Molten Assault
Rank 1: Lava Lash cooldown reduced by 3.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 2: Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target.
Fire Nova
Rank 1: Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (0.4334 × attack power) Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets.(with Swirling Maelstrom: Each eruption from Fire Nova generates 1 stacks of Maelstrom Weapon.; otherwise: )
Hailstorm
Rank 1: Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5.(with Swirling Maelstrom: Consuming at least 2 stacks of Hailstorm generates 1 stacks of Maelstrom Weapon.; otherwise: )
Hot Hand
Rank 1: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 60% and increase the damage of Lava Lash by 20% for 8 sec.
Rank 2: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 40% for 8 sec.
Feral Lunge
Rank 1: Lunge at your enemy as a ghostly wolf, biting them to deal (0.09 × attack power) Physical damage.
Ashen Catalyst
Rank 1: Each time Flame Shock deals periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
Lashing Flames
Rank 1: Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.
Thorim's Invocation
Rank 1: Lightning Bolt and Chain Lightning damage increased by 20%. While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
Static Accumulation
Rank 1: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec.
Rank 2: 20% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 2 Maelstrom Weapon stacks every 1 sec.
Legacy of the Frost Witch
Rank 1: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 5% for 5 sec.
Rank 2: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 25% for 5 sec.
Deeply Rooted Elements
Rank 1: (with Enhancement Shaman: Using; otherwise: Casting) (with Restoration Shaman: Riptide; otherwise: (with Elemental Shaman: Lava Burst; otherwise: Stormstrike)) has a 7% chance to activate Ascendance for 6.0 sec. (with Restoration Shaman: Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (8.76 × spell power). Ascendant healing is distributed evenly among allies within 40 yds.; otherwise: (with Elemental Shaman: Ascendance Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.; otherwise: Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing (1.875 × attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.(with Static Accumulation: While Ascendance is active, generate 0 Maelstrom Weapon stacks every 1 sec.; otherwise: )))
Crashing Storms
Rank 1: Crash Lightning damage increased by 40%. Chain Lightning now jumps to 2 extra targets.
Stormflurry
Rank 1: Stormstrike has a 25% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
Swirling Maelstrom
Rank 1: Consuming at least 2 stacks of Hailstorm, using Ice Strike, and each explosion from Fire Nova now also grants you 1 stacks of Maelstrom Weapon.
Ice Strike
Rank 1: Strike your target with an icy blade, dealing (1.242 × attack power) Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%(with Swirling Maelstrom: and generates 1 stacks of Maelstrom Weapon; otherwise: ).
Improved Maelstrom Weapon
Rank 1: Maelstrom Weapon now increases the damage of spells it affects by 10% per stack and the healing of spells it affects by 5% per stack.
Rank 2: Maelstrom Weapon now increases the damage of spells it affects by 20% per stack and the healing of spells it affects by 10% per stack.
Windfury Weapon
Rank 1: Imbue your main-hand weapon with the element of Wind for 3600 sec. Each main-hand attack has a 25% chance to trigger (with Unruly Winds: three; otherwise: two) extra attacks, dealing [value unavailable in this client export] Physical damage each.(with Forceful Winds: Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20%, stacking up to 5 times.; otherwise: )
Doom Winds
Rank 1: Strike your target for (0.65 × attack power) Physical damage, increase your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 10% for 8 sec.
Stormblast
Rank 1: Stormbringer now also causes your next Stormstrike to deal 25% additional damage as Nature damage.
Elemental Weapons
Rank 1: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 2.5%.
Rank 2: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 5.0%.
Elemental Assault
Rank 1: Stormstrike damage is increased by 10%, and Stormstrike, Lava Lash, and Ice Strike have a 50% chance to generate 1 stacks of Maelstrom Weapon.
Rank 2: Stormstrike damage is increased by 20%, and Stormstrike, Lava Lash, and Ice Strike have a 100% chance to generate 1 stacks of Maelstrom Weapon.
Splintered Elements
Rank 1: Primordial Wave grants you 20% Haste plus 4% for each additional (with Restoration Shaman: Healing Wave; otherwise: (with Elemental Shaman: Lava Burst; otherwise: Lightning Bolt)) generated by Primordial Wave for 12 sec.
Primal Maelstrom
Rank 1: Primordial Wave generates 5 stacks of Maelstrom Weapon.
Rank 2: Primordial Wave generates 10 stacks of Maelstrom Weapon.
Primordial Wave
Rank 1: Blast your target with a Primordial Wave, dealing (0.65 × spell power) Elemental damage and applying Flame Shock to them. Your next (with Elemental Shaman: Lava Burst; otherwise: (with Enhancement Shaman: Lightning Bolt; otherwise: Healing Wave)) will also hit all targets affected by your (with Elemental Shaman or Enhancement Shaman: Flame Shock; otherwise: Riptide) for (with Restoration Shaman: 40%; otherwise: (with Elemental Shaman: 80%; otherwise: 175%)) of normal (with Restoration Shaman: healing; otherwise: damage).(with Primal Maelstrom: Primordial Wave generates 0 stacks of Maelstrom Weapon.; otherwise: )
Tempest Strikes
Rank 1: Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing (0.35 × attack power) Nature damage.
Storm's Wrath
Rank 1: Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 150%.
Unruly Winds
Rank 1: Windfury Weapon has a 100% chance to trigger a third attack.
Forceful Winds
Rank 1: Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20%, stacking up to 5 times.
Alpha Wolf
Rank 1: While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for ((0.16 × attack power) × 1.13 × 1.155) Physical damage every 2 sec for the next 8 sec.
Elemental Spirits
Rank 1: Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 20%.
Witch Doctor's Ancestry
Rank 1: Increases the chance to gain a stack of Maelstrom Weapon by 2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
Rank 2: Increases the chance to gain a stack of Maelstrom Weapon by 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec.
Feral Spirit
Rank 1: Summons two (with Elemental Spirits: Elemental; otherwise: )Spirit (with Glyph of Spirit Raptors: Raptors; otherwise: Wolves) that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each (with Elemental Spirits: Elemental; otherwise: )Feral Spirit summoned grants you (with Elemental Spirits: 20%; otherwise: 15%) increased (with Elemental Spirits: Fire, Frost, or Nature; otherwise: Physical) damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Converging Storms
Rank 1: Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
Crash Lightning
Rank 1: Electrocutes all enemies in front of you, dealing ((0.264 × attack power) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal ((0.24 × attack power) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) Nature damage to all targets in front of you. Damage reduced beyond 6 targets.(with Converging Storms: Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.; otherwise: )
Sundering
Rank 1: Shatters a line of earth in front of you with your main hand weapon, causing (1.84 × attack power) Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Downpour
Rank 1: A burst of water at the target location heals up to six injured allies within 12 yards for (2.275 × spell power). Cooldown increased by 5 sec for each target effectively healed.
Rolling Magma
Rank 1: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.
Rank 2: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 1.0 sec.
Splintered Elements
Rank 1: Primordial Wave grants you 20% Haste plus 4% for each additional (with Restoration Shaman: Healing Wave; otherwise: (with Elemental Shaman: Lava Burst; otherwise: Lightning Bolt)) generated by Primordial Wave for 12 sec.
Primordial Surge
Rank 1: Casting Primordial Wave triggers (with Volcanic Surge: Volcanic; otherwise: Lava) Surge immediately and every 3 sec for 12 sec. (with Volcanic Surge: Volcanic; otherwise: Lava) Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%.
Lava Surge
Rank 1: (with Volcanic Surge: Your Flame Shock damage over time has a (10+(with Volcanic Surge: 10; otherwise: 0)+(with Igneous Potential: 3; otherwise: 0))% chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times.; otherwise: Your Flame Shock damage over time has a (10+(with Volcanic Surge: 10; otherwise: 0)+(with Igneous Potential: 3; otherwise: 0))% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.)
Primordial Bond
Rank 1: While you have an elemental active, your damage taken is reduced by 5%.
Refreshing Waters
Rank 1: Your Healing Surge is 25% more effective on yourself.
Storm Elemental
Rank 1: Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times.
Fire Elemental
Rank 1: Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Fire Elemental is active, Flame Shock deals damage 33.333333% faster, and newly applied Flame Shocks last 100% longer.
Focused Insight
Rank 1: Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by (with Restoration Shaman: 7.5; otherwise: 30)%.
Primordial Fury
Rank 1: Your healing critical strikes heal for 250% healing instead of the usual 200%.
Elemental Fury
Rank 1: Your damaging (with Elemental Fury: and healing; otherwise: )critical strikes deal 250% damage (with Elemental Fury: or healing; otherwise: )instead of the usual 200%.
Earth Shock
Rank 1: Instantly shocks the target with concussive force, causing (2.8343 × spell power) Nature damage.(with Fulmination: Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.; otherwise: )
Earthquake
Rank 1: Causes the earth within 8 yards of the target location to tremble and break, dealing [value unavailable in this client export] Physical damage over 6 sec and has a (with Tumultuous Fissures: (5+3)); otherwise: 5)% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
Inundate
Rank 1: Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 8 Maelstrom during combat.
Tumultuous Fissures
Rank 1: Increases the chance for Earthquake to knock enemies down by 3.0%.
Call of Thunder
Rank 1: Increases the damage of your Lightning Bolt(with Restoration: and Chain Lightning; otherwise: (with Elemental: , Chain Lightning, and Storm Elemental; otherwise: )) by 15%.
Unrelenting Calamity
Rank 1: Reduces the cast time of Lightning Bolt and Chain Lightning by 0.25 sec. Increases the duration of Earthquake by 1 sec.
Stormkeeper
Rank 1: Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.(with Elemental Shaman: If you already know Stormkeeper, instead gain 1 additional charges of Stormkeeper.; otherwise: )
Flash of Lightning
Rank 1: Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by ([value unavailable in this client export] ÷ -1000) sec.
Echoes of Great Sundering
Rank 1: After casting Earth Shock, your next Earthquake deals 60% additional damage. After casting Elemental Blast, your next Earthquake deals 70% additional damage.
Rank 2: After casting Earth Shock, your next Earthquake deals 120% additional damage. After casting Elemental Blast, your next Earthquake deals 140% additional damage.
Stormkeeper
Rank 1: Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.(with Elemental Shaman: If you already know Stormkeeper, instead gain 1 additional charges of Stormkeeper.; otherwise: )
Lightning Rod
Rank 1: Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
Elemental Equilibrium
Rank 1: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 8% for 10 sec. This can only occur once every 30 sec.
Rank 2: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec.
Elemental Blast
Rank 1: Harnesses the raw power of the elements, dealing (1.75 × spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 5.625% for 10 sec.(with Enhancement Shaman: If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charges.; otherwise: )
Eye of the Storm
Rank 1: Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 7.
Rank 2: Reduces the Maelstrom cost of Earth Shock and Earthquake by 10. Reduces the Maelstrom cost of Elemental Blast by 15.
Electrified Shocks
Rank 1: Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 9 sec.
Flux Melting
Rank 1: Casting Frost Shock increases the damage of your next Lava Burst by 20%.
Icefury
Rank 1: Hurls frigid ice at the target, dealing (1.6335 × spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom. Generates 25 Maelstrom.
Flow of Power
Rank 1: Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.
Echo of the Elements
Rank 1: (with Restoration Shaman: Riptide and Lava Burst have; otherwise: Lava Burst has) an additional charge.
Surge of Power
Rank 1: Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec: Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target. Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads. Chain Lightning: Your next cast will chain to 1 additional target. Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec.
Aftershock
Rank 1: Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Further Beyond
Rank 1: Casting Earth Shock or Earthquake while Ascendance is active extends the duration of Ascendance by 2.5 sec. Casting Elemental Blast while Ascendance is active extends the duration of Ascendance by 3.5 sec. Ascendance can only be extended up to 100% of its original duration.
Oath of the Far Seer
Rank 1: Reduces the cooldown of Ascendance by 30 sec, and you gain 8% additional Haste while Ascendance is active.
Rank 2: Reduces the cooldown of Ascendance by 60 sec, and you gain 15% additional Haste while Ascendance is active.
Ascendance
Rank 1: Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Deeply Rooted Elements
Rank 1: (with Enhancement Shaman: Using; otherwise: Casting) (with Restoration Shaman: Riptide; otherwise: (with Elemental Shaman: Lava Burst; otherwise: Stormstrike)) has a 7% chance to activate Ascendance for 6.0 sec. (with Restoration Shaman: Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (8.76 × spell power). Ascendant healing is distributed evenly among allies within 40 yds.; otherwise: (with Elemental Shaman: Ascendance Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.; otherwise: Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing (1.875 × attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.(with Static Accumulation: While Ascendance is active, generate 0 Maelstrom Weapon stacks every 1 sec.; otherwise: )))
Master of the Elements
Rank 1: Casting Lava Burst increases the damage or healing of your next Nature(with Restoration Shaman: ; otherwise: , Physical,) or Frost spell by 10%.
Rank 2: Casting Lava Burst increases the damage or healing of your next Nature(with Restoration Shaman: ; otherwise: , Physical,) or Frost spell by 20%.
Searing Flames
Rank 1: Flame Shock damage has a 100% chance to generate 1 Maelstrom.
Rank 2: Flame Shock damage has a 100% chance to generate 2 Maelstrom.
Skybreaker's Fiery Demise
Rank 1: Flame Shock damage over time critical strikes reduce the cooldown of your Fire and Storm Elemental by 1.0 sec, and Flame Shock has a 50% increased critical strike chance.
Windspeaker's Lava Resurgence
Rank 1: When you cast Earth Shock, Elemental Blast, or Earthquake, gain (with Volcanic Surge: Volcanic; otherwise: Lava) Surge and increase the damage of your next Lava Burst by 10%.
Magma Chamber
Rank 1: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 20 times.
Rank 2: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 3.0%, stacking up to 20 times.
Liquid Magma Totem
Rank 1: Summons a totem at the target location that erupts dealing (0.99 × spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing ((0.5445 × spell power) × (1+(7 ÷ 100))) Fire damage to all enemies within 8 yards.
Primal Elementalist
Rank 1: Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Improved Flametongue Weapon
Rank 1: Imbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour.
Flames of the Cauldron
Rank 1: Reduces the cooldown of Flame Shock by 1.5 sec and Flame Shock deals damage 14.942529% faster.
Call of Fire
Rank 1: Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.
Mountains Will Fall
Rank 1: Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down.
Echo Chamber
Rank 1: Increases the damage dealt by your Elemental Overloads by 8%.
Rank 2: Increases the damage dealt by your Elemental Overloads by 15%.
Primordial Wave
Rank 1: Blast your target with a Primordial Wave, dealing (0.65 × spell power) Elemental damage and applying Flame Shock to them. Your next (with Elemental Shaman: Lava Burst; otherwise: (with Enhancement Shaman: Lightning Bolt; otherwise: Healing Wave)) will also hit all targets affected by your (with Elemental Shaman or Enhancement Shaman: Flame Shock; otherwise: Riptide) for (with Restoration Shaman: 40%; otherwise: (with Elemental Shaman: 80%; otherwise: 175%)) of normal (with Restoration Shaman: healing; otherwise: damage).(with Primal Maelstrom: Primordial Wave generates 0 stacks of Maelstrom Weapon.; otherwise: )
Power of the Maelstrom
Rank 1: Casting Lava Burst has a 13% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 2: Casting Lava Burst has a 25% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Swelling Maelstrom
Rank 1: Increases your maximum Maelstrom by 50.
Lava Surge
Rank 1: (with Volcanic Surge: Your Flame Shock damage over time has a (10+(with Volcanic Surge: 10; otherwise: 0)+(with Igneous Potential: 3; otherwise: 0))% chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times.; otherwise: Your Flame Shock damage over time has a (10+(with Volcanic Surge: 10; otherwise: 0)+(with Igneous Potential: 3; otherwise: 0))% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.)
Water Totem Mastery
Rank 1: Consuming Tidal Waves reduces the cooldown of your Healing Stream, Cloudburst, Healing Tide, Mana Tide, and Poison Cleansing totems by 0.5 sec.
Master of the Elements
Rank 1: Casting Lava Burst increases the damage or healing of your next Nature(with Restoration Shaman: ; otherwise: , Physical,) or Frost spell by 20%.
Refreshing Waters
Rank 1: Your Healing Surge is 25% more effective on yourself.
Flash Flood
Rank 1: Consuming Tidal Waves reduces the cast time of your next heal by 10%.
Rank 2: Consuming Tidal Waves reduces the cast time of your next heal by 20%.
Tidal Waves
Rank 1: Casting Riptide grants 2 stacks of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%, or increases the critical effect chance of your next Healing Surge by 30%.
Healing Stream Totem
Rank 1: Summons a totem at your feet for 15 sec that heals (with Rushing Streams: two injured party or raid members; otherwise: an injured party or raid member) within 40 yards for (0.564 × spell power) every 2 sec. If you already know (with Cloudburst Totem: Cloudburst Totem; otherwise: Healing Stream Totem), instead gain 1 additional charges of (with Cloudburst Totem: Cloudburst Totem; otherwise: Healing Stream Totem).
Stormkeeper
Rank 1: Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
Resurgence
Rank 1: Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Healing Surge(with Unleash Life: , Unleash Life,; otherwise: ) or Riptide, and 0.20% from Chain Heal.
Healing Wave
Rank 1: An efficient wave of healing energy that restores (4.55 × spell power) of a friendly target’s health.
Riptide
Rank 1: Restorative waters wash over a friendly target, healing them for (2.21 × spell power) and an additional ((0.22 × spell power) × 6) over 18 sec.
Deluge
Rank 1: Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% on targets affected by your Healing Rain or Riptide.
Rank 2: Healing Wave, Healing Surge, and Chain Heal heal for an additional 20% on targets affected by your Healing Rain or Riptide.
Ancestral Vigor
Rank 1: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
Rank 2: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
Flow of the Tides
Rank 1: Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Ancestral Reach
Rank 1: Chain Heal bounces an additional time and its healing is increased by 8%.
Healing Tide Totem
Rank 1: Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (0.4375 × spell power). Healing increased by 100% when not in a raid.
Spirit Link Totem
Rank 1: Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
Tumbling Waves
Rank 1: Primordial Wave has a 30% chance to not incur its cooldown.
Continuous Waves
Rank 1: Reduces the cooldown of Primordial Wave by 15 sec.
Improved Primordial Wave
Rank 1: Primordial Wave increases the healing done by your next Healing Wave by 13%.
Rank 2: Primordial Wave increases the healing done by your next Healing Wave by 25%.
Primordial Wave
Rank 1: Blast your target with a Primordial Wave, healing them for (0.65 × spell power) and applying Riptide to them. Your next (with Elemental Shaman: Lava Burst; otherwise: (with Enhancement Shaman: Lightning Bolt; otherwise: Healing Wave)) will also hit all targets affected by your (with Elemental Shaman or Enhancement Shaman: Flame Shock; otherwise: Riptide) for (with Restoration Shaman: 40%; otherwise: (with Elemental Shaman: 80%; otherwise: 150%)) of normal (with Restoration Shaman: healing; otherwise: damage).(with Primal Maelstrom: Primordial Wave generates 0 stacks of Maelstrom Weapon.; otherwise: )
Unleash Life
Rank 1: Unleash elemental forces of Life, healing a friendly target for (2.66 × spell power) and increasing the effect of your next healing spell. Riptide, Healing Wave, or Healing Surge: 35% increased healing. Chain Heal: 15% increased healing and bounces to 1 additional targets. Healing Rain or Downpour: Affects 2 additional targets. Wellspring: 40% of overhealing done is converted to an absorb effect.
Undulation
Rank 1: Every third Healing Wave or Healing Surge heals for an additional 50%.
Wavespeaker's Blessing
Rank 1: Increases the duration of Riptide by 3 sec.
Acid Rain
Rank 1: Deal ((0.37337 × spell power) × 1) Nature damage every 1 sec to up to 6 enemies inside of your Healing Rain.
Healing Rain
Rank 1: Blanket the target area in healing rains, restoring ((0.2915 × spell power) × 6 × 2 ÷ 2) health to up to 6 allies over 10 sec.
Tidebringer
Rank 1: Every 16 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Rank 2: Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
High Tide
Rank 1: Every ([value unavailable in this client export] × 40) mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump.
Primal Tide Core
Rank 1: Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
Ancestral Awakening
Rank 1: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.
Rank 2: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20% of the amount healed.
Echo of the Elements
Rank 1: (with Restoration Shaman: Riptide and Lava Burst have; otherwise: Lava Burst has) an additional charge.
Mana Tide Totem
Rank 1: Summons a totem at your feet for 8 sec, granting 80% increased mana regeneration to allies within (with Totemic Focus: 23; otherwise: 20) yards.
Ancestral Protection Totem
Rank 1: Summons a totem at the target location for 30 sec. All allies within (with Totemic Focus: 23; otherwise: 20) yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana. Cannot reincarnate an ally who dies to massive damage.
Earthen Wall Totem
Rank 1: Summons a totem at the target location with (100 × maximum health ÷ 100) health for 15 sec. (35 × spell power ÷ 100) damage from each attack against allies within (with Totemic Focus: 11.5; otherwise: 10) yards of the totem is redirected to the totem.
Torrent
Rank 1: Increases the initial heal from Riptide by 15%.
Rank 2: Increases the initial heal from Riptide by 30%.
Cloudburst Totem
Rank 1: Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing.
Living Stream
Rank 1: Healing Stream Totem heals for 10% more each time it ticks.
Earthliving Weapon
Rank 1: Imbue your weapon with the element of Earth for 3600 sec. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for ((0.18 × spell power) × 4) over 12 sec.
Improved Earthliving Weapon
Rank 1: Increases the healing of Earthliving by 20%. Earthliving always triggers on targets below 18% health.
Rank 2: Increases the healing of Earthliving by 40%. Earthliving always triggers on targets below 35% health.
Wellspring
Rank 1: Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (1.33 × spell power).
Deeply Rooted Elements
Rank 1: (with Enhancement Shaman: Using; otherwise: Casting) (with Restoration Shaman: Riptide; otherwise: (with Elemental Shaman: Lava Burst; otherwise: Stormstrike)) has a 7% chance to activate Ascendance for 6.0 sec. (with Restoration Shaman: Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (8.76 × spell power). Ascendant healing is distributed evenly among allies within 40 yds.; otherwise: (with Elemental Shaman: Ascendance Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.; otherwise: Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing (1.875 × attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.(with Static Accumulation: While Ascendance is active, generate 0 Maelstrom Weapon stacks every 1 sec.; otherwise: )))
Undercurrent
Rank 1: For each Riptide active on an ally, your heals are 0.5% more effective.
Rank 2: For each Riptide active on an ally, your heals are 1.0% more effective.
Earthen Harmony
Rank 1: Earth Shield reduces damage taken by 3% and its healing is increased by 50% if the target is below 75% health.
Rank 2: Earth Shield reduces damage taken by 6% and its healing is increased by 100% if the target is below 75% health.
Ascendance
Rank 1: Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (8.76 × spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Astral Bulwark
Rank 1: Astral Shift reduces damage taken by an additional 20%.
Planes Traveler
Rank 1: Reduces the cooldown of Astral Shift by 30 sec.
Astral Shift
Rank 1: Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Ancestral Wolf Affinity
Rank 1: Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Flurry
Rank 1: Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
Maelstrom Weapon
Rank 1: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%(with Improved Maelstrom Weapon: and increase its damage by 0% or its healing by 0%; otherwise: ). A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
Chain Lightning
Rank 1: Hurls a lightning bolt at the enemy, dealing (0.635 × spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.(with Crash Lightning: If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%.; otherwise: )(with Crash Lightning: Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec.; otherwise: )(with Maelstrom: Generates 4 Maelstrom per target hit.; otherwise: )
Lava Burst
Rank 1: Hurls molten lava at the target, dealing (0.972 × spell power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.(with Maelstrom: Generates 10 Maelstrom.; otherwise: )
Chain Heal
Rank 1: Heals the friendly target for (2.31 × spell power), then jumps up to (with Tidebringer: 30; otherwise: 15) yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Earth Elemental
Rank 1: Calls forth a Greater Earth Elemental to protect you and your allies for 60 sec. While this elemental is active, your maximum health is increased by 15%.
Spiritwalker's Aegis
Rank 1: When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
Rank 1: Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Grace
Rank 1: Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.(with Graceful Spirit: Increases movement speed by 20%.; otherwise: )
Fire and Ice
Rank 1: Increases all Fire and Frost damage you deal by 3%.
Wind Shear
Rank 1: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec.
Tremor Totem
Rank 1: Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Guardian's Cudgel
Rank 1: When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place.
Static Charge
Rank 1: Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Capacitor Totem
Rank 1: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Thunderous Paws
Rank 1: Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
Rank 1: While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Improved Purify Spirit
Rank 1: Purify Spirit additionally removes all Curse effects.
Frost Shock
Rank 1: Chills the target with frost, causing (0.63 × spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Cleanse Spirit
Rank 1: Removes all Curse effects from a friendly target.
Greater Purge
Rank 1: Purges the enemy target, removing 2 beneficial Magic effects.
Purge
Rank 1: Purges the enemy target, removing 1 beneficial Magic effects.(with ([condition unavailable in this client export] and [condition unavailable in this client export]) : Successfully purging a target grants a stack of Maelstrom Weapon.; otherwise: )
Enfeeblement
Rank 1: Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Voodoo Mastery
Rank 1: Reduces the cooldown of Hex by 15 sec.
Hex
Rank 1: Transforms the enemy into a frog for 60 sec. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Totemic Projection
Rank 1: Relocates your active totems to the specified location.
Nature's Guardian
Rank 1: When your health is brought below 35%, you instantly heal for 10% of your maximum health. Cannot occur more than once every 45 sec.
Rank 2: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
Earthgrab Totem
Rank 1: Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Wind Rush Totem
Rank 1: Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Elemental Warding
Rank 1: Reduces all magic damage taken by 2%.
Rank 2: Reduces all magic damage taken by 4%.
Brimming with Life
Rank 1: Maximum health increased by 10%, and while you are at full health, Reincarnation cools down 75% faster.
Nature's Fury
Rank 1: Increases the critical strike chance of your Nature spells and abilities by 2%.
Rank 2: Increases the critical strike chance of your Nature spells and abilities by 4%.
Winds of Al'Akir
Rank 1: Increases the movement speed bonus of Ghost Wolf by 5%. When you have 3 or more totems active, your movement speed is increased by 8%.
Rank 2: Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%.
Gust of Wind
Rank 1: A gust of wind hurls you forward.
Spirit Walk
Rank 1: Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Go with the Flow
Rank 1: Reduces the cooldown of Spirit Walk by 10 sec. Reduces the cooldown of Gust of Wind by 5 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 20 sec. Reduces the cooldown of Gust of Wind by 10 sec.
Creation Core
Rank 1: Totemic Recall affects an additional totem.
Call of the Elements
Rank 1: Reduces the cooldown of Totemic Recall by 60 sec.
Totemic Recall
Rank 1: Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.
Surging Shields
Rank 1: Increases the damage dealt by Lightning Shield by 50%(with Elemental Shaman: and causes it to generate an additional 3 Maelstrom when triggered; otherwise: )(with Enhancement Shaman: and it has an additional 25% chance to trigger Maelstrom Weapon when triggered; otherwise: ). Increases the healing done by Earth Shield by 12%. (with Restoration Shaman: Increases the amount of mana recovered when Water Shield is triggered by 25%.; otherwise: )
Rank 2: Increases the damage dealt by Lightning Shield by 100%(with Elemental Shaman: and causes it to generate an additional 5 Maelstrom when triggered; otherwise: )(with Enhancement Shaman: and it has an additional 50% chance to trigger Maelstrom Weapon when triggered; otherwise: ). Increases the healing done by Earth Shield by 25%. (with Restoration Shaman: Increases the amount of mana recovered when Water Shield is triggered by 50%.; otherwise: )
Poison Cleansing Totem
Rank 1: Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Totemic Focus
Rank 1: Increases the radius of your totem effects by 8%. Increases the duration of your Earthbind and Earthgrab Totems by 5 sec. Increases the duration of your (with Cloudburst Totem: Cloudburst; otherwise: Healing Stream), Tremor, Poison Cleansing, (with Restoration Shaman: Ancestral Protection, Earthen Wall,; otherwise: )and Wind Rush Totems by 1.5 sec.
Rank 2: Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your (with Cloudburst Totem: Cloudburst; otherwise: Healing Stream), Tremor, Poison Cleansing, (with Restoration Shaman: Ancestral Protection, Earthen Wall,; otherwise: )and Wind Rush Totems by 3.0 sec.
Tranquil Air Totem
Rank 1: Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within (with Totemic Focus: 34.5; otherwise: 30) yards.
Stoneskin Totem
Rank 1: Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within (with Totemic Focus: 34.5; otherwise: 30) yards.
Lightning Lasso
Rank 1: Grips the target in lightning, stunning and dealing ((1.4 × spell power) × 5) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Thundershock
Rank 1: Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec.
Thunderstorm
Rank 1: Calls down a bolt of lightning, dealing (0.104485 × spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them (with Thundershock: upward; otherwise: away from the Shaman). Usable while stunned.
Nature's Swiftness
Rank 1: Your next healing or damaging Nature spell is instant cast and costs no mana.
Healing Stream Totem
Rank 1: Summons a totem at your feet for 15 sec that heals (with Rushing Streams: two injured party or raid members; otherwise: an injured party or raid member) within 40 yards for (0.564 × spell power) every 2 sec. If you already know (with Cloudburst Totem: Cloudburst Totem; otherwise: Healing Stream Totem), instead gain 1 additional charges of (with Cloudburst Totem: Cloudburst Totem; otherwise: Healing Stream Totem).
Swirling Currents
Rank 1: Increases the healing done by Healing Stream Totem(with Restoration Shaman: and Cloudburst Totem by 10; otherwise: (with Elemental Shaman: by 12.9; otherwise: by 40))%.
Rank 2: Increases the healing done by Healing Stream Totem(with Restoration Shaman: and Cloudburst Totem by 20; otherwise: (with Elemental Shaman: by 25.8; otherwise: by 80))%.
Ancestral Guidance
Rank 1: For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to (maximum health × 20 ÷ 100) healing to each target per second.
Mana Spring
Rank 1: Your (with without Enhancement Shaman: Lava Burst; otherwise: )(with Restoration Shaman: and Riptide; otherwise: )(with Enhancement Shaman: Stormstrike; otherwise: ) casts restore [value unavailable in this client export] mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Totemic Surge
Rank 1: Reduces the cooldown of your totems by 3 sec.
Rank 2: Reduces the cooldown of your totems by 6 sec.
Elemental Orbit
Rank 1: Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Earth Shield
Rank 1: Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for ((0.584 × spell power) × (1+20 ÷ 100)) when they take damage. This heal can only occur once every few seconds. Maximum 9 charges. (with Elemental Orbit: Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.; otherwise: Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.)
Ascendance
Rank 1: Transform into an Air Ascendant for 15 sec, immediately dealing (1.875 × attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.(with Static Accumulation: While Ascendance is active, generate 0 Maelstrom Weapon stacks every 1 sec.; otherwise: )
Tide Turner
Rank 1: The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% increased healing from you for 4 sec.
Current Control
Rank 1: Reduces the cooldown of Healing Tide Totem by 30 sec.
Overflowing Shores
Rank 1: Healing Rain instantly restores (0.44 × spell power) health to 6 allies within its area, and its radius is increased by 2 yards.
Spiritwalker's Tidal Totem
Rank 1: After using Mana Tide Totem, the cast time and mana cost of Healing Wave and Chain Heal is reduced by 50% for 10 sec.
Resonant Waters
Rank 1: Increases the duration of Mana Tide Totem by 4 sec and increases its radius by 20 yards.
Ancestral Defense
Rank 1: Increases Leech by 2% and reduces damage taken from area-of-effect attacks by 2%.
Elemental Blast
Rank 1: Harnesses the raw power of the elements, dealing (1.75 × spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 5.625% for 10 sec.(with Enhancement Shaman: If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charges.; otherwise: )
Elemental Warding
Rank 1: Reduces all magic damage taken by 3%.
Rank 2: Reduces all magic damage taken by 6%.