
Paladin talent calculator
Plan your Paladin talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Blessed Hammer
Rank 1: Throws a Blessed Hammer that spirals outward, dealing (0.325 × attack power) Holy damage to enemies and reducing the next damage they deal to you by (attack power × 30 ÷ 100). Generates 1 Holy Power.
Hammer of the Righteous
Rank 1: Hammers the current target for [value unavailable in this client export] Physical damage.(with Consecration and [condition unavailable in this client export]: Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for [value unavailable in this client export] Holy damage.; otherwise: (with Consecration: While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for [value unavailable in this client export] Holy damage.; otherwise: )) Generates 1 Holy Power.
Vision of Sanctity
Rank 1: Consecration deals 100% increased damage when it strikes a single target.
Zealot's Paragon
Rank 1: Hammer of Wrath and Judgment deal 5% additional damage and extend the duration of (with Echo: Crusade; otherwise: (with Avenging Crusader: Avenging Crusader; otherwise: (with Sentinel: Sentinel; otherwise: Avenging Wrath))) by 0.5 sec.
Rank 2: Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of (with Echo: Crusade; otherwise: (with Avenging Crusader: Avenging Crusader; otherwise: (with Sentinel: Sentinel; otherwise: Avenging Wrath))) by 1.0 sec.
Soaring Shield
Rank 1: Avenger's Shield jumps to 2 additional targets.
Tyr's Enforcer
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal ((0.12 × attack power) × (1+(0 ÷ 100))) Holy damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal ((0.12 × attack power) × (1+(100 ÷ 100))) Holy damage to all enemies within 5 yards of each target hit.
Valiant Crusade
Rank 1: While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.0 sec after it fades.
Righteous Protector
Rank 1: Avenging Wrath and Sentinel have 50% reduced cooldown and 40% reduced duration.
Divine Resonance
Rank 1: After casting(with Holy: Holy Prism, Holy Armament, or; otherwise: ) Divine Toll, you instantly cast (with Protection: Avenger's Shield; otherwise: (with Holy: Holy Shock; otherwise: Judgment)) every 5 sec for 15 sec.
Ardent Defender
Rank 1: Reduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Ferren Marcus's Fervor
Rank 1: Avenger's Shield deals 10% increased damage to its primary target.
Rank 2: Avenger's Shield deals 20% increased damage to its primary target.
Avenging Wrath
Rank 1: Call upon the Light to become an avatar of retribution, (with Sanctified Wrath and Protection: causing Judgment to generate 1 additional Holy Power,; otherwise: (with Sanctified Wrath and Retribution: each Holy Power spent causing you to explode with Holy light for (0.135 × attack power) damage to nearby enemies,; otherwise: ))increasing your damage, healing, and critical strike chance by 20%(with Crusade: and Haste by 3%; otherwise: ) for 20 sec.(with Crusade: Each Holy Power spent increases Haste by an additional 2%, up to 20%.; otherwise: )
Gift of the Golden Val'kyr
Rank 1: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Consecration in Flame
Rank 1: Consecration lasts 2 sec longer and its damage is increased by 15%.
Rank 2: Consecration lasts 2 sec longer and its damage is increased by 30%.
Solace
Rank 1: Consecration heals you for 375% of the damage it deals.
Refining Fire
Rank 1: Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.
Grand Crusader
Rank 1: When you avoid a melee attack or use (with S53595: Hammer of the Righteous; otherwise: (with S204019: Blessed Hammer; otherwise: Crusader Strike)), you have a 15% chance to reset the remaining cooldown on Avenger's Shield(with S393022: and increase your Strength by 2% for 8 sec.; otherwise: .)
Instrument of the Divine
Rank 1: Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
Shining Light
Rank 1: Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks.
Guardian of Ancient Kings
Rank 1: Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Bulwark of Righteous Fury
Rank 1: Avenger's Shield increases the damage of your next Shield of the Righteous by 10% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
Undying Embers
Rank 1: You are healed for at least 125% of the damage dealt by Refining Fire, increasing to a maximum of 300% as your health decreases.
Crusader's Resolve
Rank 1: Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
Strength in Adversity
Rank 1: For each target hit by Avenger's Shield, gain 3% parry for 15 sec.
Redoubt
Rank 1: Armor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.
Imbued Shield
Rank 1: Shield of the Righteous reduces magical damage taken by 12%.
Faith's Armor
Rank 1: (with Protection: Shield of the Righteous; otherwise: Word of Glory) grants 20% bonus armor for 4.5 sec.
Divine Toll
Rank 1: Instantly cast (with Holy Paladin: Holy Shock at [value unavailable in this client export]% effectiveness; otherwise: (with Protection Paladin: Avenger's Shield; otherwise: (with Retribution Paladin: Judgment; otherwise: Holy Shock, Avenger's Shield, or Judgment))) on up to 5 targets within 30 yds.(with Retribution: Divine Toll's Judgment deals 50% increased damage.; otherwise: )(with Protection: Generates 1 Holy Power per target hit.; otherwise: )
Sentinel
Rank 1: Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After (with Righteous Protector: 3.0; otherwise: 5.0) sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing are increased by 10%, and critical strike chance is increased by 10%.
Seal of Charity
Rank 1: When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.
Bulwark of Order
Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 75% as much damage as it dealt, up to 50% of your maximum health.
Searing Sunlight
Rank 1: Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.
Avenger's Shield
Rank 1: Hurls your shield at an enemy target, dealing (2 × attack power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. (with Bulwark of Order: Shields you for 8 sec, absorbing 75% as much damage as it dealt.; otherwise: )(with Tyr's Enforcer: Deals ((0.12 × attack power) × (1+(0 ÷ 100))) additional damage to all enemies within 5 yds of each target hit.; otherwise: )
Light of the Titans
Rank 1: Word of Glory heals for an additional 40% over 10 sec. Increased by 200% if cast on yourself while you are afflicted by a harmful damage over time effect.
Final Stand
Rank 1: During Divine Shield, all targets within 15 yds are taunted.
Sweeping Verdict
Rank 1: Judgment chains to 2 additional targets at 50% effectiveness.
Relentless Inquisitor
Rank 1: Your haste is increased by 5%.
Cleanse Toxins
Rank 1: Cleanses a friendly target, removing all Poison and Disease effects.
Improved Cleanse
Rank 1: Cleanse additionally removes all Disease and Poison effects.
Swift Justice
Rank 1: Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.
Art of War
Rank 1: Your auto attacks have a 15% chance to reset the cooldown of Blade of Justice(with Light Within: and increase the damage of its next cast by [value unavailable in this client export]%.; otherwise: .) Critical strikes increase the chance by an additional 10%.
Righteous Cause
Rank 1: Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice(with Light Within: and increase the damage of its next cast by [value unavailable in this client export]%.; otherwise: .)
Wake of Ashes
Rank 1: Lash out at your enemies, dealing (3.2186 × attack power) Radiant damage to all enemies within 14 yds in front of you, and applying Truth's Wake, burning the targets for an additional ((0.6528 × attack power) × (9 ÷ 0+1)) damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power.
Blade of Justice
Rank 1: (with Blade of Vengeance: Pierce enemies; otherwise: Pierce an enemy) with a blade of light, dealing (1.92877 × attack power) Holy damage(with Blade of Vengeance: to your target and (0.585195 × attack power) Holy damage to nearby enemies.; otherwise: .) Generates 1 Holy Power.
Divine Storm
Rank 1: Unleashes a whirl of divine energy, dealing (with Burning Crusade: ((2.63424 × attack power) × 1.05) Radiant; otherwise: (2.63424 × attack power) Holy) damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Final Verdict
Rank 1: Unleashes a powerful weapon strike that deals (4.65069 × attack power) Holy damage to an enemy target, Has a 15% chance to reset the cooldown of Judgment.
Improved Judgment
Rank 1: Judgment now has 2 charges.
Highlord's Wrath
Rank 1: Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
Judge, Jury and Executioner
Rank 1: Holy Power spending abilities deal 5% increased damage. After casting Execution Sentence, your next 1 Holy Power abilities will refund their Holy Power cost.
Blessed Champion
Rank 1: Crusader Strike and Judgment hit an additional 4 targets but deal 25% reduced damage to secondary targets.
Jurisdiction
Rank 1: (with Final Verdict: Final Verdict; otherwise: Templar's Verdict) and Blade of Justice deal 10% increased damage. The range of (with Final Verdict: Final Verdict and; otherwise: )Blade of Justice is increased to 20 yds.
Consecrated Ground
Rank 1: Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Avenging Wrath
Rank 1: Call upon the Light to become an avatar of retribution, (with Sanctified Wrath and Protection: causing Judgment to generate 1 additional Holy Power,; otherwise: (with Sanctified Wrath and Retribution: each Holy Power spent causing you to explode with Holy light for (0.135 × attack power) damage to nearby enemies,; otherwise: ))increasing your damage, healing, and critical strike chance by 20%(with Crusade: and Haste by 3%; otherwise: ) for 20 sec.(with Crusade: Each Holy Power spent increases Haste by an additional 2%, up to 20%.; otherwise: )
Blade of Vengeance
Rank 1: Blade of Justice now hits nearby enemies for (0.585195 × attack power) Holy damage. Deals reduced damage beyond 5 targets.
Radiant Glory
Rank 1: (with Avenging Wrath: Crusade; otherwise: Avenging Wrath) is replaced with Radiant Glory. Radiant Glory Wake of Ashes activates (with Avenging Wrath: Crusade for 8 sec; otherwise: Avenging Wrath for 8 sec).
Beacon of Virtue
Rank 1: Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 9 sec. All affected allies will be healed for 10% of the amount of your other healing done.
Beacon of Faith
Rank 1: Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Holy Shock
Rank 1: Triggers a burst of Light on the target, dealing (2.16 × spell power) Holy damage to an enemy, or (11.17 × spell power) healing to an ally.(with Holy Shock: Has an additional 10% critical strike chance.; otherwise: ) Generates 1 Holy Power.
Overflowing Light
Rank 1: 50% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Imbued Infusions
Rank 1: Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 sec.
Reclamation
Rank 1: Holy Shock refunds up to 10% of its Mana cost and deals up to 50% more healing or damage, based on the target's missing health.
Bestow Light
Rank 1: Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for (0.2 × spell power) every 1 sec.
Light of the Martyr
Rank 1: While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
Shining Righteousness
Rank 1: (with Denounce: Denounce; otherwise: Shield of the Righteous) deals (2.56 × spell power) damage to its first target struck. (with Denounce: Denounce; otherwise: Shield of the Righteous) now has a 35% chance to activate Divine Purpose if talented.
Awestruck
Rank 1: Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%.
Light of Dawn
Rank 1: Unleashes Holy energy, healing up to 5 injured allies within a 40 yd radius around you for (5.06736 × spell power).
Protection of Tyr
Rank 1: Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Unwavering Spirit
Rank 1: The cooldown of Aura Mastery is reduced by 30 sec.
Aura Mastery
Rank 1: Empowers your chosen aura for 8 sec. Devotion Aura: Damage reduction increased to 12%. Crusader Aura: Mount speed bonus increased to 60%. Concentration Aura: Affected allies immune to interrupts and silences.
Beacon of the Lightbringer
Rank 1: Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
Infusion of Light
Rank 1: Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light: healing increased by 200% and becomes instant cast. Judgment: Greater Judgment prevents an additional 150% damage dealt by the target and generates 1 additional Holy Power.
Divine Favor
Rank 1: The mana cost of Holy Light is reduced by 10% and its cast time is reduced by 15%.
Resplendent Light
Rank 1: Holy Light heals up to 5 targets within 12 yds for 8% of its healing.
Moment of Compassion
Rank 1: Your Flash of Light heals for an additional 50% when cast on a target affected by your Beacon of Light.
Tirion's Devotion
Rank 1: Lay on Hands' cooldown is reduced by 40% and restores 5% of your Mana.
Saved by the Light
Rank 1: When an ally with your Beacon of Light is damaged, they absorb the next (0.225 × spell power) damage, increasing by up to [value unavailable in this client export]% based on their current health. Lower health allies are shielded for more.
Unending Light
Rank 1: Light of Dawn receives 20% increased benefit from Mastery: Lightbringer.
Glistening Radiance
Rank 1: While at maximum health, targets with Beacon of Light generate an absorb shield equal to 2% of their health every 3 sec, up to a maximum of 6%.
Divine Revelations
Rank 1: While empowered by Infusion of Light, Flash of Light heals for an additional 20% and Judgment refunds 0.5% of your maximum mana.
Pillars of Light
Rank 1: Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for (0.33 × spell power) every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for (5.86 × spell power).
Commanding Light
Rank 1: Beacon of Light transfers an additional 5% of the amount healed.
Veneration
Rank 1: Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them. Flash of Light and Holy Light critical strikes reset the cooldown of Judgment.
Breaking Dawn
Rank 1: Increases Light of Dawn's healing by 5%.
Rank 2: Increases Light of Dawn's healing by 10%.
Avenging Crusader
Rank 1: You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 0% faster and heal up to 5 injured allies for 55% of the damage they deal. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 0%.
Avenging Wrath
Rank 1: Call upon the Light to become an avatar of retribution, (with Sanctified Wrath and Protection: causing Judgment to generate 1 additional Holy Power,; otherwise: (with Sanctified Wrath and Retribution: each Holy Power spent causing you to explode with Holy light for (0.135 × attack power) damage to nearby enemies,; otherwise: ))increasing your damage, healing, and critical strike chance by 20%(with Crusade: and Haste by 3%; otherwise: ) for 20 sec.(with Crusade: Each Holy Power spent increases Haste by an additional 2%, up to 20%.; otherwise: )
Divine Glimpse
Rank 1: Holy Shock and Judgment have a 8% increased critical strike chance.
Call of the Righteous
Rank 1: Avenging Wrath's cooldown is reduced by 15 sec, but its duration is reduced by 4.0 sec. Avenging Crusader's cooldown is reduced by 7.5 sec, but its duration is reduced by 2.5 sec.
Rank 2: Avenging Wrath's cooldown is reduced by 30 sec, but its duration is reduced by 8.0 sec. Avenging Crusader's cooldown is reduced by 15.0 sec, but its duration is reduced by 5.0 sec.
Tyr's Deliverance
Rank 1: Activating Avenging Wrath releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec within 40 yds for (0.351 × spell power). Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Divine Overload
Rank 1: Holy Light's healing is increased by 30%, but its mana cost is increased by 20%.
Extrication
Rank 1: Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck.
Empyrean Legacy
Rank 1: Judgment critical strikes empower your next Word of Glory to automatically activate Light of Dawn at 30% effectiveness.
Inflorescence of the Sunwell
Rank 1: Infusion of Light has 1 additional charge.
Sanctified Wrath
Rank 1: (with (Holy or Protection or Retribution): ; otherwise: The duration of Avenging Wrath is increased by 25%.)(with Holy: Avenging Wrath and Avenging Crusader have 25% increased duration.; otherwise: (with Protection: Avenging Wrath and Sentinel cause Judgment to generate 1 additional Holy Power,; otherwise: (with Retribution: Avenging Wrath and Crusade cause each Holy Power spent to explode with Holy light for (0.135 × attack power) damage to nearby enemies,; otherwise: )))(with (Protection or Retribution): and have 25% increased duration.; otherwise: )
Seraphic Barrier
Rank 1: Word of Glory and Light of Dawn now convert 15% of their healing into an absorb shield instead.
Seek Deliverance
Rank 1: While Avenging Wrath is not active, you gain 5% Mastery. While Avenging Wrath is active, you gain 30% movement speed.
Rising Sunlight
Rank 1: Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light.
Lay on Hands
Rank 1: Heals a friendly target for an amount equal to 100% your maximum health.(with Empyreal Ward: Grants the target 30% increased armor for 8 sec.; otherwise: ) Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Blinding Light
Rank 1: Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Auras of the Resolute
Rank 1: Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. (with Pure Concentration: Fear effects are also reduced.; otherwise: ) Devotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura: Increases mounted speed by 20% for all party and raid members within 40 yds.
Greater Judgment
Rank 1: Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.
Rebuke
Rank 1: Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Cavalier
Rank 1: Divine Steed now has 2 charges.
Recompense
Rank 1: After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Sacrifice of the Just
Rank 1: Reduces the cooldown of Blessing of Sacrifice by 60 sec.
Light's Revocation
Rank 1: Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Holy Aegis
Rank 1: Armor and critical strike chance increased by 4%.
Crusader's Judgment
Rank 1: Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
Afterimage
Rank 1: After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Blessing of Sacrifice
Rank 1: Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Unbreakable Spirit
Rank 1: Reduces the cooldown of your Divine Shield, (with Shield of Vengeance: Shield of Vengeance,; otherwise: )(with Ardent Defender: Ardent Defender; otherwise: Divine Protection), and Lay on Hands by 30%.
Blessing of Protection
Rank 1: Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.(with Protection: Shares a cooldown with Blessing of Spellwarding.; otherwise: )
Improved Blessing of Protection
Rank 1: Reduces the cooldown of Blessing of Protection(with Protection: and Blessing of Spellwarding; otherwise: ) by 60 sec.
Sacred Strength
Rank 1: Holy Power spending abilities have 2% increased damage and healing.
Seal of Might
Rank 1: Mastery increased by 2% and (with Holy: Intellect; otherwise: Strength) increased by 2%.
Rank 2: Mastery increased by 4% and (with Holy: Intellect; otherwise: Strength) increased by 4%.
Eye for an Eye
Rank 1: Melee and ranged attackers receive (0.35 × spell power) Holy damage each time they strike you during (with Protection: Ardent Defender; otherwise: Divine Protection) and Divine Shield.
Obduracy
Rank 1: Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Rank 2: Speed increased by 4% and damage taken from area of effect attacks reduced by 4%.
Turn Evil
Rank 1: The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Steed of Liberty
Rank 1: Divine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom: Blesses a party or raid member, granting immunity to movement impairing effects (with Unbound Freedom: and increasing movement speed by 30%; otherwise: )for 8 sec.
Divine Steed
Rank 1: Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Blessing of Spellwarding
Rank 1: Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
Improved Ardent Defender
Rank 1: Ardent Defender increases your maximum health by 20% for its duration, and its effect is no longer canceled when you take fatal damage.
Greater Judgment
Rank 1: Judgment deems the target unworthy, preventing the next ((Holy spell power × 483 ÷ 100) × (1+Versatility damage bonus fraction)) damage dealt by the target.
Burn to Ash
Rank 1: When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.
Light of Justice
Rank 1: Reduces the cooldown of Blade of Justice by 2 sec.
Expurgation
Rank 1: Your Blade of Justice causes the target to burn for ((0.2295 × attack power) × 3) (with Holy Crusader: Holy; otherwise: Radiant) damage over 9 sec. When reapplied, any remaining damage is added to the new effect.
Boundless Judgment
Rank 1: Judgment has a [value unavailable in this client export]% increased chance to trigger Mastery: Highlord's Judgment.
Holy Blade
Rank 1: Blade of Justice generates 1 additional Holy Power.
Improved Blade of Justice
Rank 1: Blade of Justice now has 2 charges.
Burning Crusade
Rank 1: Your damage over time effects deal 10% more damage.
Sanctified Plates
Rank 1: Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Rank 2: Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%.
Seething Flames
Rank 1: Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out [value unavailable in this client export] extra times for (2.27174 × attack power) Radiant damage.
Empyrean Power
Rank 1: (with Crusading Strikes: Crusading Strikes has a 5%; otherwise: Crusader Strike has a 15%) chance to make your next Divine Storm free and deal 15% additional damage.
Zealot's Fervor
Rank 1: Auto-attack speed increased by 20%.
Rank 2: Auto-attack speed increased by 40%.
Quickened Invocation
Rank 1: (with Holy: Divine Toll's, Holy Armament's, and Holy Prism's; otherwise: Divine Toll's) cooldown is reduced by 15 sec.
Lightforged Blessing
Rank 1: Divine Storm heals you and up to 2 nearby allies for (1.25 × attack power).
Execution Sentence
Rank 1: Unleash a heavenly blast around the target, dealing (5.05312 × attack power) Holy damage to all enemies within 10 yds, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 20% of the Holy damage you dealt to all targets affected by the initial blast during that time.
Holy Flames
Rank 1: You deal 5% increased Holy damage to targets burning from your Expurgation.
Divine Wrath
Rank 1: Increases the duration of Avenging Wrath or Crusade by 3 sec.
Rank 2: Increases the duration of Avenging Wrath or Crusade by 4 sec.
Judgment of Justice
Rank 1: Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec. If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec.
Blades of Light
Rank 1: (with Templar Strikes: Templar Strikes,; otherwise: (with Crusading Strikes: Crusading Strikes,; otherwise: Crusader Strike,))Judgment and Blade of Justice deal [value unavailable in this client export]% increased damage.
Rank 2: (with Templar Strikes: Templar Strikes,; otherwise: (with Crusading Strikes: Crusading Strikes,; otherwise: Crusader Strike,))Judgment and Blade of Justice deal [value unavailable in this client export]% increased damage.
Punishment
Rank 1: Successfully interrupting an enemy with Rebuke(with Avenger's Shield: or Avenger's Shield; otherwise: ) casts an extra (with Blessed Hammer: Blessed Hammer; otherwise: (with Hammer of the Righteous: Hammer of the Righteous; otherwise: (with Holy Paladin: Holy Shock; otherwise: Crusader Strike))).
Divine Reach
Rank 1: The radius of your auras is increased by 20 yds.
Tempest of the Lightbringer
Rank 1: Divine Storm projects an additional wave of light, striking all enemies up to 20 yds in front of you for 20% of Divine Storm's damage.
Empyrean Legacy
Rank 1: Avenging Wrath empowers your next (with Retribution: damage dealing single target Holy Power ability to automatically activate Divine Storm; otherwise: Word of Glory to automatically activate Light of Dawn) with 25% increased effectiveness.
Unbound Freedom
Rank 1: Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Quickened Invocation
Rank 1: (with Holy: Divine Toll's, Holy Armament's, and Holy Prism's; otherwise: Divine Toll's) cooldown is reduced by 15 sec.
Divine Resonance
Rank 1: After casting(with Holy: Holy Prism, Holy Armament, or; otherwise: ) Divine Toll, you instantly cast (with Protection: Avenger's Shield; otherwise: (with Holy: Holy Shock; otherwise: Judgment)) every 5 sec for 15 sec.
Quickened Invocation
Rank 1: (with Holy: Divine Toll's, Holy Armament's, and Holy Prism's; otherwise: Divine Toll's) cooldown is reduced by 15 sec.
Divine Resonance
Rank 1: (with Holy: After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.; otherwise: (with Protection: After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec for 15 sec.; otherwise: (with Retribution: After casting Divine Toll, your next 3 Judgments cast again at 100% effectiveness.; otherwise: )))
Templar Strikes
Rank 1: Crusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for (1.875 × attack power) Radiant damage and gets followed up by Templar Slash that deals (2.15625 × attack power) Radiant damage. Templar Slash always critically strikes.
Rush of Light
Rank 1: The critical strikes of your Holy Power generating abilities grant you 5% Haste for 10 sec.
Unbound Freedom
Rank 1: Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Afterimage
Rank 1: After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Healing Hands
Rank 1: The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 100% on yourself, based on your missing health.
Afterimage
Rank 1: After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Heart of the Crusader
Rank 1: Crusader Strike and auto-attacks deal 10% increased damage and deal 10% increased critical strike damage.
Rank 2: Crusader Strike and auto-attacks deal 20% increased damage and deal 20% increased critical strike damage.
Sanctify
Rank 1: Enemies hit by Divine Storm take 20% more damage from Consecration and Divine Hammers for 12 sec.
Sacred Strength
Rank 1: Holy Power spending abilities have 2% increased damage and healing.
Sacred Strength
Rank 1: Holy Power spending abilities have 2% increased damage and healing.
Blessing of Dawn
Rank 1: While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of (5 × maximum health ÷ 100) every 5 sec.
Echoing Blessings
Rank 1: Blessing of Freedom increases the target's movement speed by 30%. (with Blessing of Spellwarding: Blessing of Spellwarding; otherwise: Blessing of Protection) and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends.
Glorious Dawn
Rank 1: Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Light's Protection
Rank 1: Allies with Beacon of Light receive 5% less damage.
Righteous Judgment
Rank 1: Judgment has a 100% chance to cast Consecration at the target's location. The limit on Consecration does not apply to this effect.
Awakening
Rank 1: While in combat, your Holy Power spenders have a 15% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
Light's Conviction
Rank 1: Holy Shock now has 2 charges and it refunds 50% of its mana cost when cast on an enemy.
Aurora
Rank 1: After you cast (with Holy: Holy Prism or Divine Toll; otherwise: (with Retribution: Wake of Ashes; otherwise: )), gain Divine Purpose. (with Holy: Divine Purpose Your next Holy Power spending ability is free and deals 15% increased damage and healing.; otherwise: (with Retribution: Divine Purpose Your next Holy Power spending ability is free and deals 10% increased damage and healing.; otherwise: ))
Blessing of An'she
Rank 1: (with Holy: The healing and damage of Holy Shock is increased by 15%.; otherwise: (with Retribution: Your damage and healing over time effects have a chance to increase the damage of your next Judgment by 50%.; otherwise: ))
Sun Sear
Rank 1: (with Holy: Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional ((0.135 × spell power) × 4) over 4 sec.; otherwise: (with Retribution: Hammer of Wrath and Divine Storm critical strikes cause the target to burn for an additional ((0.12 × spell power) × 4) Radiant damage over 4 sec.; otherwise: ))
Morning Star
Rank 1: Every 5.0 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat.
Luminosity
Rank 1: (with Holy: Critical Strike chance of Holy Shock and Light of Dawn increased by 5%.; otherwise: (with Retribution: Critical Strike chance of Hammer of Wrath and Divine Storm increased by 10%.; otherwise: ))
Second Sunrise
Rank 1: (with Holy: Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.; otherwise: (with Retribution: Divine Storm and Hammer of Wrath have a 15% chance to cast again at 30% effectiveness.; otherwise: ))
Walk Into Light
Rank 1: (with Retribution: You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath. During Avenging Wrath, Hammer of Wrath casts Blade of Justice at 100% effectiveness.; otherwise: Infusion of Light occurs [value unavailable in this client export]% more often during Avenging Wrath.)
Eternal Flame
Rank 1: Heals an ally for (3.78 × spell power) and an additional ((0.1368 × spell power) × 8) over 16 sec. Healing increased by (with Holy: 25; otherwise: 35)% when cast on self.
Illumine
Rank 1: Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.
Dawnlight
Rank 1: Casting (with Holy: Holy Prism or Divine Toll; otherwise: (with Retribution: Wake of Ashes; otherwise: )) causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing ((0.6375 × spell power) × 4) Radiant damage or ((1.3455 × spell power) × 4) healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.(with Holy: Dawnlight's healing does not transfer to Beacon of Light.; otherwise: )
Sun's Avatar
Rank 1: You link to your Dawnlights within 30 yds, causing (0.216 × spell power) Radiant damage to enemies or (0.3726 × spell power) healing to allies that pass through the beams, reduced beyond (with Retribution: 8; otherwise: 5) targets.
Will of the Dawn
Rank 1: Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec.
Gleaming Rays
Rank 1: Your Holy Power spenders deal 3% additional damage and healing.
Lingering Radiance
Rank 1: Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended.
Wrathful Descent
Rank 1: When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Higher Calling
Rank 1: (with Protection Paladin: Crusader Strike, Hammer of Wrath and Judgment; otherwise: Crusader Strike, Hammer of Wrath and Blade of Justice) extend the duration of Shake the Heavens by 1 sec.
Sacrosanct Crusade
Rank 1: (with Protection Paladin: Divine Toll; otherwise: Wake of Ashes) surrounds you with a Holy barrier for (with Protection Paladin: 15; otherwise: 10)% of your maximum health. Hammer of Light heals you for (with Protection Paladin: 15; otherwise: 5)% of your maximum health, increased by (with Protection Paladin: 2; otherwise: 1)% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Light's Guidance
Rank 1: (with Protection Paladin: Divine Toll; otherwise: Wake of Ashes) is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light: Hammer down your enemy with the power of the Light, dealing (10.4516 × attack power) Holy damage and (5.22 × attack power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (0.52136 × attack power) Holy damage each. Costs 5 Holy Power.
Bonds of Fellowship
Rank 1: You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.
Light's Deliverance
Rank 1: You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While (with Protection Paladin: Divine Toll; otherwise: Wake of Ashes) and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.
Zealous Vindication
Rank 1: Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
Hammerfall
Rank 1: (with Protection Paladin: Shield of the Righteous and Word of Glory; otherwise: (with Final Verdict: Final Verdict; otherwise: Templar's Verdict))(with Retribution Paladin: and Divine Storm; otherwise: ) calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Sanctification
Rank 1: Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.
Endless Wrath
Rank 1: Empyrean Hammer has a 10% increased chance to critically strike.
Undisputed Ruling
Rank 1: Hammer of Light (with Protection Paladin: grants Shield of the Righteous, erupts a Consecration beneath its target; otherwise: applies Judgment to its targets), and increases your Haste by 12% for 6 sec.
Shake the Heavens
Rank 1: After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
Unrelenting Charger
Rank 1: Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
Solidarity
Rank 1: If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits.
Valiance
Rank 1: Consuming (with Protection Paladin: Shining Light; otherwise: Infusion of Light) reduces the cooldown of Holy Armaments by 3.0 sec.
Blessing of the Forge
Rank 1: Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.
Forewarning
Rank 1: The cooldown of Holy Armaments is reduced by 20%.
Divine Inspiration
Rank 1: Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
Tempered in Battle
Rank 1: When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.
Authoritative Rebuke
Rank 1: Successfully (with Holy: dispelling a harmful effect; otherwise: interrupting an enemy spellcast) reduces (with Holy: Cleanse's cooldown by 1.0 sec; otherwise: Rebuke's cooldown by 1.0 sec). Effect increased by 100% while wielding a Holy Armament.
Rite of Adjuration
Rank 1: Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 3600 sec.
Rite of Sanctification
Rank 1: Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 3600 sec.
Holy Armaments
Rank 1: Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target.|n|n Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec.|n|n Sacred Weapon: While wielding a Sacred Weapon, your spells and abilities have a chance to deal (1.04 × attack power) additional Holy damage or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec.
Blessed Assurance
Rank 1: Casting a Holy Power ability increases the damage and healing of your next (with Blessed Hammer: Blessed Hammer; otherwise: (with Hammer of the Righteous: Hammer of the Righteous; otherwise: (with Holy Paladin: Holy Shock; otherwise: Crusader Strike))) by 100%.
Divine Guidance
Rank 1: For each Holy Power ability cast, your next Consecration deals (with Holy Paladin: ((spell power × 20 ÷ 10) × (1+Versatility damage bonus fraction) × (1+19 ÷ 100)); otherwise: ((spell power × 20 ÷ 10) × (1+Versatility damage bonus fraction) × (1+6 ÷ 100))) damage immediately, split across all enemies. Up to 3 nearby allies are each healed for (with Holy Paladin: 100; otherwise: 30)% of the damage amount.
Laying Down Arms
Rank 1: When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain (with Protection Paladin: Shining Light; otherwise: Infusion of Light).
Shared Resolve
Rank 1: The effect of your active Aura is increased by 33% on targets with your Armaments.
Reflection of Radiance
Rank 1: When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain (with Protection: Grand Crusader; otherwise: Awakening).
Templar
Rank 1: Templars stop at nothing to bring justice to the wicked. They call down hammers of Light and unleash devastating combinations of physical and holy attacks to vanquish their enemies.
Templar
Rank 1: Templars stop at nothing to bring justice to the wicked. They call down hammers of Light and unleash devastating combinations of physical and holy attacks to vanquish their enemies.
Lightsmith
Rank 1: Lightsmiths have developed such masterful control over the Light that they are able to wield it tangibly, employing constructs to empower their weapons and defenses and to protect their allies.
Herald of the Sun
Rank 1: Heralds of the Sun develop a deep bond to the sun and solar energy, using it to burn enemies and cauterize their allies' wounds. They can manifest potent solar rays while fully connected to the Light.
Lightsmith
Rank 1: Lightsmiths have developed such masterful control over the Light that they are able to wield it tangibly, employing constructs to empower their weapons and defenses and to protect their allies.
Herald of the Sun
Rank 1: Heralds of the Sun develop a deep bond to the sun and solar energy, using it to burn enemies and cauterize their allies' wounds. They can manifest potent solar rays while fully connected to the Light.
Tirion's Devotion
Rank 1: Lay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent.
Liberation
Rank 1: 12% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy.
Lightforged Blessing
Rank 1: (with Denounce: Denounce; otherwise: Shield of the Righteous) heals you and up to 2 nearby allies for (1.25 × attack power).
Vengeful Wrath
Rank 1: Hammer of Wrath deals up to 25% additional damage based on its target's health. Lower health targets receive more damage.
Rank 2: Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Lightforged Blessing
Rank 1: (with Denounce: Denounce; otherwise: Shield of the Righteous) heals you and up to 2 nearby allies for (1.25 × attack power).
Divine Purpose
Rank 1: Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing.
Divine Purpose
Rank 1: Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Lightforged Blessing
Rank 1: (with Denounce: Denounce; otherwise: Shield of the Righteous) heals you and up to 2 nearby allies for (1.25 × attack power).
Divine Purpose
Rank 1: Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Light's Countenance
Rank 1: The cooldown of Blinding Light is reduced by ([value unavailable in this client export] ÷ -1000) sec.
Righteous Protection
Rank 1: Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
Stand Against Evil
Rank 1: Turn Evil now affects 5 additional enemies.
Wrench Evil
Rank 1: Turn Evil's cast time is reduced by 100%.
Blessing of Freedom
Rank 1: Blesses a party or raid member, granting immunity to movement impairing effects (with Unbound Freedom: and increasing movement speed by 30%; otherwise: )for 8 sec.
Golden Path
Rank 1: Consecration heals you and 5 allies within it for ((0.0625 × attack power)) every 1 sec.
Divine Spurs
Rank 1: Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
A Just Reward
Rank 1: After (with Holy: Cleanse; otherwise: Cleanse Toxins) successfully removes an effect from an ally, they are healed for ((5.4 × spell power) × 1).
Rank 2: After (with Holy: Cleanse; otherwise: Cleanse Toxins) successfully removes an effect from an ally, they are healed for ((5.4 × spell power) × 2).
Empyreal Ward
Rank 1: Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Holy Reprieve
Rank 1: Your Forbearance's duration is reduced by 10 sec.
Lightbearer
Rank 1: 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Stoicism
Rank 1: The duration of stun effects on you is reduced by 20%.
Blessing of Dusk
Rank 1: Damage taken reduced by up to 10%, increasing as your health decreases.
Inspired Guard
Rank 1: (with Protection: Ardent Defender; otherwise: Divine Protection) increases healing taken by 15% for its duration.
Worthy Sacrifice
Rank 1: You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Holy Ritual
Rank 1: Allies are healed for (20 × spell power) when you cast Blessing of Protection or Blessing of Sacrifice on them.
Lead the Charge
Rank 1: Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%.
Blessed Calling
Rank 1: Allies affected by your Blessings have 15% increased movement speed.
Empyrean Authority
Rank 1: Guardian of Ancient Kings has 1 additional charges.
Selfless Healer
Rank 1: Flash of Light (with Holy: and Holy Light are; otherwise: is) 30% more effective on your allies and 40% of the healing done also heals you.
Unbound Freedom
Rank 1: Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Truth Prevails
Rank 1: Judgment heals you for (3.12 × spell power) and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
Ringing of the Heavens
Rank 1: Activating Aura Mastery also casts a Divine Toll at 200% effectiveness.
Holy Prism
Rank 1: Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (6.48 × spell power) Holy damage and radiates ((6.88 × spell power) × (with Paladin Holy 10.1 Class Set 4pc: 1.4; otherwise: 1)) healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for ((15.876 × spell power) × (with Paladin Holy 10.1 Class Set 4pc: 1.4; otherwise: 1)) and radiates (2.457 × spell power) Holy damage to 5 enemies within 30 yds. Generates 3 Holy Power.
Hammer of Wrath
Rank 1: During Avenging Wrath, Judgment is empowered into Hammer of Wrath.(with Retribution: Hammer of Wrath Hurls a divine hammer that strikes an enemy for ((2.15807 × attack power) × (with Retribution Paladin: (1.00 × (with PvP Rules Enabled (HARDCODED): 1.15; otherwise: 1))); otherwise: 1)} Holy damage. Generates 1 Holy Power.; otherwise: Hammer of Wrath Hurls a divine hammer that strikes an enemy for ((1.2375 × attack power) × (with Retribution Paladin: (1.00 × (with PvP Rules Enabled (HARDCODED): 1.15; otherwise: 1))); otherwise: 1)} (with Blades of Light: Holystrike; otherwise: Holy) damage. Generates 1 Holy Power.)
Hand of Divinity
Rank 1: Activating Avenging Wrath calls upon the Light to empower you, causing your next (with Avenging Crusader: Holy Light; otherwise: 2 Holy Lights) to be instant cast and cost 50% less mana.
Divine Toll
Rank 1: Instantly cast (with Holy Paladin: Holy Shock at [value unavailable in this client export]% effectiveness; otherwise: (with Protection Paladin: Avenger's Shield; otherwise: (with Retribution Paladin: Judgment; otherwise: Holy Shock, Avenger's Shield, or Judgment))) on up to 5 targets within 30 yds.(with Retribution: Divine Toll's Judgment deals 50% increased damage.; otherwise: )(with Protection: Generates 1 Holy Power per target hit.; otherwise: )
Crusade
Rank 1: Avenging Wrath now grants you 2% Haste. Each Holy Power spent during Avenging Wrath increases Haste by an additional 2%, up to 20%.
Masterwork
Rank 1: After casting a Holy Armament, your next 3 casts of (with Blessed Hammer: Blessed Hammer; otherwise: (with Hammer of the Righteous: Hammer of the Righteous; otherwise: (with Holy Paladin: Holy Shock or Crusader Strike; otherwise: Crusader Strike))) bestow a Lesser Armament of the same kind on a nearby ally.
Hammer and Anvil
Rank 1: Judgment critical strikes cause a shockwave around the target, (with Holy: healing to up to 5 injuried allies for (1.134 × spell power); otherwise: dealing (1.84 × attack power) damage to enemies within 5 yards. Damage reduced above 5 targets).
Resounding Strike
Rank 1: (with Holy: Holy Armaments activate; otherwise: Divine Toll activates) Hammer and Anvil at 100% effectiveness.
Divine Exaction
Rank 1: Divine Toll casts 2 additional times on your target at 100% effectiveness.
Light's Judicator
Rank 1: Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light's Deliverance.
Divine Hammer
Rank 1: Divine Toll summons Divine Hammers that spin around you for 8 sec. Divine Hammer Strikes all enemies nearby for (with Burning Crusade: ([value unavailable in this client export] × 1.05) Radiant; otherwise: [value unavailable in this client export] Holy) damage every 2 sec. Deals reduced damage beyond 8 targets.
Endless Gleam
Rank 1: (with Holy: Dawnlight's duration is increased by 0.5 sec when it heals an ally with full health.; otherwise: Dawnlight's duration is increased by 0.3 sec whenever struck by Divine Storm or Templar's Verdict. When 2 Dawnlights are struck by Divine Storm, their durations are extended by an additional 0.5 sec.)
Born in Sunlight
Rank 1: Dawnlight's critical strike chance is increased by 15% during Avenging Wrath.
Solar Grace
Rank 1: Haste is increased by 5%.
Shield of Vengeance
Rank 1: Divine Protection reduces damage taken by an additional [value unavailable in this client export]% and casts Shield of Vengeance. Shield of Vengeance Creates a barrier of holy light that absorbs (30 ÷ 100 × maximum health × (1+Versatility damage bonus fraction)) damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Seal of the Templar
Rank 1: (with Protection Paladin: Judgment; otherwise: (with Final Verdict: Final Verdict; otherwise: Templar's Verdict)) damage increased by (with Protection Paladin: 30%; otherwise: 25%).
Fear No Evil
Rank 1: Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Brought to Light
Rank 1: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (6.25 × attack power), split evenly among them.
Fist of Justice
Rank 1: Hammer of Justice's cooldown is reduced by 15 sec.
Divine Toll
Rank 1: Instantly cast (with Holy Paladin: Holy Shock at [value unavailable in this client export]% effectiveness; otherwise: (with Protection Paladin: Avenger's Shield; otherwise: (with Retribution Paladin: Judgment; otherwise: Holy Shock, Avenger's Shield, or Judgment))) on up to 5 targets within 30 yds.(with Retribution: Divine Toll's Judgment deals 50% increased damage.; otherwise: )(with Protection: Generates 1 Holy Power per target hit.; otherwise: )
Guided Prayer
Rank 1: When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec.
Crusader's Might
Rank 1: Holy Shock reduces the cooldown of Judgment by 1.5 sec and Crusader Strike reduces the cooldown of Judgment by 1.5 sec.
Punishment
Rank 1: Successfully interrupting an enemy with Rebuke(with Avenger's Shield: or Avenger's Shield; otherwise: ) casts an extra (with Blessed Hammer: Blessed Hammer; otherwise: (with Hammer of the Righteous: Hammer of the Righteous; otherwise: (with Holy Paladin: Holy Shock; otherwise: Crusader Strike))).
Armory of Light
Rank 1: While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%. Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%.
Rebuke
Rank 1: Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Adjudication
Rank 1: Judgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit 1.
Holy Armaments
Rank 1: Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target.|n|n Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec.|n|n Sacred Weapon: While wielding a Sacred Weapon, your spells and abilities have a chance to deal (1.04 × attack power) additional Holy damage or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec.
Crusading Strikes
Rank 1: Crusader Strike replaces your auto-attacks and deals (2.34731 × attack power) Physical damage. Auto-attack speed is (with Crusading Strikes: increased; otherwise: decreased) by 15%.
Beacon of the Savior
Rank 1: Every 8 sec or when Beacon of the Savior transfers to a new injured target, they are granted an absorb shield that prevents the next (2.8125 × spell power) damage and reduces damage taken by 10% for 15 sec. Beacon of the Savior now additionally follows the target of your Holy Light and Flash of Light spells once every 5 sec.
Beacon of the Savior
Rank 1: Beacon of the Savior transfers an additional 5% of the amount healed and allies with Beacon of the Savior receive 10% more healing from you.
Rank 2: Beacon of the Savior transfers an additional 10% of the amount healed and allies with Beacon of the Savior receive 20% more healing from you.
Beacon of the Savior
Rank 1: While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yds that causes your direct healing on others to also heal that ally for 10% of the amount healed. Beacon of the Savior transfers to the lowest health ally within 30 yds if it heals a target past maximum health or if an ally drops below [value unavailable in this client export]% health.
Glory of the Vanguard
Rank 1: Your next cast of Shield of the Righteous after Vanguard deals 100% additional damage to your primary target and causes light to refract onto 4 other targets for (5 × attack power) Holy damage. During Avenging Wrath your Avenger's Shield always benefits from Vanguard.
Glory of the Vanguard
Rank 1: Judgment deals 20% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 2: Judgment deals 40% increased damage. When you consume Vanguard you gain 3 Holy Power.
Glory of the Vanguard
Rank 1: Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for up to 150% of the initial damage dealt. Damage reduced against secondary targets.
Light Within
Rank 1: (with Righteous Cause: Righteous Cause; otherwise: Art of War) further empowers Blade of Justice to unleash a wave of Holy energy, dealing ((3.31918 × attack power) × 2.5) Holy damage to its primary target and (3.31918 × attack power) Holy damage to all other enemies in its path.
Light Within
Rank 1: Avenging Wrath further increases the damage of (with Final Verdict: Final Verdict; otherwise: Templar's Verdict) and Divine Storm by 10%.
Rank 2: Avenging Wrath further increases the damage of (with Final Verdict: Final Verdict; otherwise: Templar's Verdict) and Divine Storm by 20%.
Light Within
Rank 1: (with Righteous Cause: Righteous Cause; otherwise: Art of War) increases the damage of your next Blade of Justice by 80% and can now accumulate an additional time.
Blessed Word
Rank 1: Word of Glory can no longer critically strike, but its healing is increased by your critical strike chance and 80% of its overhealing done to instead shrouds its target in Light, granting an absorb shield.
Hand of the Protector
Rank 1: When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.
Seal of Reprisal
Rank 1: Your (with Blessed Hammer: Blessed Hammer; otherwise: (with Hammer of the Righteous: Hammer of the Righteous; otherwise: Crusader Strike)) causes enemies struck to deal 10% reduced damage to you for 8 sec.
Focused Enmity
Rank 1: When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.
Uther's Counsel
Rank 1: Your Lay on Hands, Divine Shield, and Blessing of Protection have 15% reduced cooldown.
Sanctuary
Rank 1: While in your Consecration and for 4.0 sec after leaving it, your damage taken is reduced by 5%.