Midnight
Game versionMidnight 12.1.5
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World of Warcraft: Midnight · 12.1.5

Death Knight talent calculator

Specialization

Plan your Death Knight talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Icebreaker

Rank 1: When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.

Rank 2: When empowered by Rime, Howling Blast deals 60% increased damage to your primary target.

Howling Blades

Rank 1: Rime empowered Howling Blast unleashes 2 icy blades at its target that deal (0.252 × attack power) Frost damage and have 15% chance to grant Killing Machine.

Boiling Point

Rank 1: Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.

Umbilicus Eternus

Rank 1: After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.

Coagulopathy

Rank 1: Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to 4 times.

Gorefiend's Grasp

Rank 1: Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.

Voracious

Rank 1: Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.

Blinding Sleet

Rank 1: Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.

Runic Attenuation

Rank 1: Auto attacks have a chance to generate 3 Runic Power.

Anti-Magic Barrier

Rank 1: Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

Assimilation

Rank 1: The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.

Unyielding Will

Rank 1: Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.

Insidious Chill

Rank 1: Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.

Gloom Ward

Rank 1: Absorbs are 15% more effective on you.

Rank 2: Absorbs are 30% more effective on you.

Vestigial Shell

Rank 1: Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to (4.25 × attack power) magic damage and reduces the duration of harmful Magic effects against them by 50%.

Will of the Necropolis

Rank 1: Damage taken below 30% Health is reduced by 20%.

Rank 2: Damage taken below 30% Health is reduced by 35%.

Runic Protection

Rank 1: Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.

Blood Draw

Rank 1: When you fall below 30% health you drain (1.2 × attack power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 120 sec.

Grip of the Dead

Rank 1: (with Defile: Defile; otherwise: Death and Decay) reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

Unholy Endurance

Rank 1: Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.

Control Undead

Rank 1: Dominates the target undead creature up to level [value unavailable in this client export], forcing it to do your bidding for 300 sec.

Blood Bond

Rank 1: While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for [value unavailable in this client export]% of your maximum health every sec.

Brittle

Rank 1: Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.

Asphyxiate

Rank 1: Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.

Anti-Magic Zone

Rank 1: Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.

Permafrost

Rank 1: Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.

Improved Death Strike

Rank 1: Death Strike's cost is reduced by (with Blood Death Knight: 5; otherwise: 10), and its healing is increased by (with Blood Death Knight: 15%; otherwise: 60%).

Veteran of the Third War

Rank 1: Stamina increased by 20%. (with Veteran of the Third War: Damage taken reduced by 0%.; otherwise: )

Unholy Momentum

Rank 1: Increases Haste by 2%.

Rank 2: Increases Haste by 4%.

Death Strike

Rank 1: Focuses dark power into a strike(with Frost Death Knight: with both weapons, that deals a total of ((1.761 × attack power)+(0.29835 × attack power)); otherwise: that deals (1.761 × attack power)) Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.

Raise Dead

Rank 1: Raises a (with Glyph of the Geist: geist; otherwise: ghoul) to fight by your side. You can have a maximum of one (with Glyph of the Geist: geist; otherwise: ghoul) at a time. Lasts 60 sec.

Cleaving Strikes

Rank 1: (with Frost Death Knight: Frostscythe deals 20% increased damage during Remorseless Winter.; otherwise: )(with Blood Death Knight: Heart Strike hits up to 3; otherwise: )(with Unholy Death Knight: Scourge Strike and Festering Strike deal 10% increased damage.; otherwise: )(with Blood Death Knight: additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec.; otherwise: )

March of Darkness

Rank 1: Death's Advance grants an additional 25% movement speed over the first 3 sec.(with Price of Progress: Movement speed while using Price of Progress is increased by 5%.; otherwise: )

Death Pact

Rank 1: Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

Unholy Bond

Rank 1: Increases the effectiveness of your Runeforge effects by 20%.

Blood Scent

Rank 1: Increases Leech by 3%.

Rune Mastery

Rank 1: Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.

Rank 2: Consuming a Rune has a chance to increase your Strength by 6% for 8 sec.

Subduing Grasp

Rank 1: When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.

Icebound Fortitude

Rank 1: Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.

Coldthirst

Rank 1: Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.

Mind Freeze

Rank 1: Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.

Icy Talons

Rank 1: Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.

Ice Prison

Rank 1: Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.

Suppression

Rank 1: Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.

Osmosis

Rank 1: Anti-Magic Shell increases healing received by 15%.

Obliteration

Rank 1: During Pillar of Frost, Frost Strike(with Glacial Advance: , Glacial Advance,; otherwise: ) and Howling Blast always grant Killing Machine and have a 20% chance to generate a Rune. Additionally during Pillar of Frost, Empower Rune Weapon causes your next Obliterate or Frostscythe to cost no Runes.

Frigid Executioner

Rank 1: Runic Empowerment has a 25% chance to refund 1 additional Runes.

Breath of Sindragosa

Rank 1: Call upon Sindragosa's aid in battle for 8 sec, continuously dealing ((1.1183 × attack power) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 0.8 sec. Deals reduced damage to secondary targets. Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.

Frostbane

Rank 1: Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target. Frostbane Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing (0.719863 × attack power) Frost damage to all enemies caught in its wake with each strike. Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.

Shattering Blade

Rank 1: When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 115% damage. Frostbane consumes the Razorice on your main target to deal an additional 300% damage.

Empower Rune Weapon

Rank 1: Drain the will of your enemy to empower your rune weapon, dealing (2.6 × attack power) Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power, and grants you Killing Machine.

Frostreaper

Rank 1: Obliterate deals 10% increased damage and has a chance to tether the souls of its target and a nearby enemy to yours. Frost Strike severs the tethers, dealing (4.1184 × attack power) Shadowfrost damage to both foes.

Everfrost

Rank 1: Rime empowered Howling Blast deals 50% increased damage to secondary targets. Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.

Inexorable Assault

Rank 1: Gain Inexorable Assault every 4 sec, stacking up to 5 times. (with Frostscythe: Obliterate and Frostscythe consume; otherwise: Obliterate consumes) up to 3 stacks, dealing an additional (0.26322 × attack power) Frost damage for each stack consumed.

Smothering Offense

Rank 1: Your auto attack damage is increased by 10%. This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.

Runic Command

Rank 1: Increases your maximum Runic Power by 10. Increases Rune regeneration rate by 8%.

Rank 2: Increases your maximum Runic Power by 20. Increases Rune regeneration rate by 15%.

Runic Overflow

Rank 1: Increases Frost Strike and Glacial Advance damage by 10%.

Rank 2: Increases Frost Strike and Glacial Advance damage by 20%.

Avalanche

Rank 1: Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing (0.2247 × attack power) Frost damage.

Frostwyrm's Fury

Rank 1: Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (2.966 × attack power) Frost damage, stunning enemies for 3 sec, and slowing movement speed by 50% for 10 sec.

Hyperpyrexia

Rank 1: Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 sec.

Northwinds

Rank 1: Howling Blast now hits an additional target with maximum effectiveness. Rime increases Howling Blast damage done by an additional 75%.

Gathering Storm

Rank 1: Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.

Biting Cold

Rank 1: Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.

Frostscythe

Rank 1: A sweeping attack that strikes all enemies in front of you for (0.48 × attack power) Frost damage. Deals reduced damage beyond 5 targets. Consumes Killing Machine to have its critical strikes deal 4 times the normal damage.

Howling Blast

Rank 1: Blast the target with a frigid wind, dealing ((0.506819 × attack power) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) (with Northrend Winds: Frost damage and applying Frost Fever to the target.; otherwise: Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.) Frost Fever A disease that deals (((0.428 × attack power) × 8) × (with maximum off-hand weapon damage==0: (attack power × 0.98); otherwise: [value unavailable in this client export])--2H, DW ÷ attack power) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.

Frost Strike

Rank 1: Chill your (with minimum off-hand weapon damage==0: weapon with icy power and quickly strike the enemy, dealing ((1.98089 × attack power)) Frost damage.; otherwise: weapons with icy power and quickly strike the enemy with both, dealing a total of ((1.39308 × attack power)+(1.39308 × attack power)) Frost damage.)

Obliterate

Rank 1: A brutal attack (with minimum off-hand weapon damage==0: that deals ((1.16304 × attack power)) Physical and ((1.16304 × attack power)) Frost damage.; otherwise: with both weapons that deals a total of (((0.785643 × attack power)+(0.785643 × attack power))) Physical and (((0.785643 × attack power)+(0.785643 × attack power))) Frost damage.)

Killing Machine

Rank 1: Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike, or make your next Frostscythe critically strike for 4 times the normal damage.

Arctic Assault

Rank 1: Consuming Killing Machine fires a Glacial Advance through your target at 60% effectiveness.

Murderous Efficiency

Rank 1: Consuming the Killing Machine effect has a 20% chance to grant you 1 Rune.

Bonegrinder

Rank 1: Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.

Rank 2: Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 20% increased Frost damage for 10 sec.

Killing Streak

Rank 1: Obliterate and Frostscythe consume all Killing Machines to deal 25% increased critical strike damage and grant 1.5% Haste for 8 sec for each stack consumed. Multiple applications may overlap.

Perseverance of the Ebon Blade

Rank 1: When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.

Bloodshot

Rank 1: While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.

Improved Heart Strike

Rank 1: Heart Strike damage increased by 15%.

Rank 2: Heart Strike damage increased by 30%.

Sanguinary Burst

Rank 1: When Blood Mist ends it deals (2.76 × attack power) Shadow damage to 8 nearby enemies, healing you for 18% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.

Blood Mist

Rank 1: When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%. Deals (0.64 × attack power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.

Insatiable Blade

Rank 1: Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.

Everlasting Bond

Rank 1: Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.

Sanguine Ground

Rank 1: You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.

Red Thirst

Rank 1: Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.

Purgatory

Rank 1: An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 240 sec.

Heartbreaker

Rank 1: Your Heart Strike generates 2 additional Runic Power per target hit.

Hemostasis

Rank 1: Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

Dancing Rune Weapon

Rank 1: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 30% parry chance.

Bloody Reflection

Rank 1: While Blood Shield is active, taking direct damage reflects (1.1 × attack power) Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.

Improved Vampiric Blood

Rank 1: Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.

Rank 2: Vampiric Blood's healing and absorb amount is increased by 10% and duration by 4 sec.

Rapid Decomposition

Rank 1: Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 85% more Health.

Improved Bone Shield

Rank 1: Bone Shield increases your Haste by 10% and it can stack 2 additional times.

Lifeblood

Rank 1: Death Strike heals for an additional 20% of its healing over 5 sec.

Ossuary

Rank 1: While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

Leeching Strike

Rank 1: Heart Strike heals you for 0.25% health for each enemy hit while affected by Blood Plague.

Relish in Blood

Rank 1: While Crimson Scourge is active, your next Death and Decay heals you for (0.375 × attack power) health per Bone Shield charge and you immediately gain 10 Runic Power.

Bloodworms

Rank 1: Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

Magus of the Dead

Rank 1: Dark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.

Commander of the Dead

Rank 1: Dark Transformation empowers your (with Dark Arbiter: Dark Arbiter; otherwise: Gargoyle), Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 10%.

Rank 2: Dark Transformation empowers your (with Dark Arbiter: Dark Arbiter; otherwise: Gargoyle), Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 20%.

Unholy Aura

Rank 1: Magus of the Dead grants you 1.0% Haste for 15 sec. Multiple applications may overlap.

Rank 2: Magus of the Dead grants you 2.0% Haste for 15 sec. Multiple applications may overlap.

Ancient Power

Rank 1: Spending Runic Power increases your Strength by 0.15% for 20 sec. Multiple applications may overlap.

Rank 2: Spending Runic Power increases your Strength by 0.30% for 20 sec. Multiple applications may overlap.

Cycle of Death

Rank 1: Putrefy reduces the cooldown of Death and Decay by 1.0 sec. Death and Decay reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec.

Coil of Devastation

Rank 1: Death Coil deals 10% increased damage and causes the target to take an additional 30% of the direct damage dealt over 4 sec.

Morbidity

Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.

Foul Infections

Rank 1: Your diseases deal 10% more damage and have a 5% increased chance to critically strike.

Deadly Reach

Rank 1: Death Strike hits an additional 2 enemies at 60% effectiveness.

Foul Bulwark

Rank 1: Each charge of Bone Shield increases your maximum health by 1%.

Marrowrend

Rank 1: Smash the target, dealing (2.2065 × attack power) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by (180 × Strength ÷ 100)(with Marrowrend: , and your Haste by 0%; otherwise: ). Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

Heart Strike

Rank 1: Instantly strike the target and 1 other nearby enemy, causing (1.967 × attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec(with Heart Strike: Generates 5 bonus Runic Power; otherwise: )(with Heartbreaker: , plus 2 Runic Power per additional enemy struck; otherwise: ).

Blood Boil

Rank 1: Deals (1.64 × attack power) Shadow damage(with [condition unavailable in this client export]: to all enemies within 10 yds.; otherwise: and infects all enemies within 10 yds with Blood Plague. Blood Plague A shadowy disease that drains ((0.3348 × attack power) × 8) health from the target over 24 sec.)

Bone Collector

Rank 1: When you would pull an enemy generate 1 charge of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by (180 × Strength ÷ 100)(with Marrowrend: , and your Haste by 0%; otherwise: ). Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

Iron Heart

Rank 1: Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.

Vampiric Blood

Rank 1: Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.

Blood Feast

Rank 1: Anti-Magic Shell heals you for 100% of the damage it absorbs.

Raise Abomination

Rank 1: Army of the Dead now raises an Abomination for 30 sec to attack enemies while emitting a disease cloud, dealing (0.35 × attack power) Plague damage to nearby enemies every 2 sec.

Harbinger of Doom

Rank 1: Sudden Doom triggers 30% more often and can accumulate up to 2 charges. Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5 sec.

Soul Reaper

Rank 1: Rupture the soul of your enemy, dealing (4.5 × attack power) Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec. Only usable on enemies below 35% maximum health. Consumes up to 3 Lesser Ghoul stacks to summon them instantly.

All Will Serve

Rank 1: Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows. Blighted Arrow An unholy arrow that deals (0.34 × attack power) Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to [value unavailable in this client export] additional targets.

Outnumber

Rank 1: Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws. Sweeping Claws Rakes an enemy with deformed claws, dealing (1 × (attack power × 0.2484) × (1+Versatility damage bonus fraction) × 2 × 1) Shadow damage to the target and (1 × (attack power × 0.17155125) × (1+Versatility damage bonus fraction) × 2 × 1) Shadow damage to nearby enemies.

Unholy Devotion

Rank 1: Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec. Multiple applications may overlap.

Dark Transformation

Rank 1: Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec. Death Coil and Epidemic extends the duration of this effect by 1.0 sec.

Plague Mastery

Rank 1: Critical strike damage of your diseases is increased by 25%

Infected Claws

Rank 1: The infected claws of your ghouls have a chance to sicken the foe, dealing ((0.025988 × attack power) × 6) Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.

Outbreak

Rank 1: Inflicts the target with Dread Plague and Virulent Plague. Dread Plague A malicious plague that deals ((0.548887 × attack power) × 8) Shadow damage over 24 sec. Explodes for (1.845 × attack power) Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 hosts at a time. Virulent Plague An infectious plague that spreads to all nearby enemies, dealing ((0.253568 × attack power) × 8) Shadow damage over 24 sec.

Scourge Strike

Rank 1: An unholy strike that deals (1.35 × attack power) Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness. Applies Virulent Plague or spreads it to a nearby enemy.

Sudden Doom

Rank 1: Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 15 less Runic Power and deal 35% increased damage.

Superstrain

Rank 1: Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.

Festering Scythe

Rank 1: Festering Strike now follows up with a Festering Scythe that costs no Runes. Festering Scythe Slashes through all enemies within 14 yds in front of you, dealing (1.0125 × attack power) Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.

Ghoulish Frenzy

Rank 1: Dark Transformation increases the attack speed and damage of you and your Monstrosity by 5% for 15 sec.

Army of the Dead

Rank 1: Summon or empower Lesser Ghouls to form an unholy army of 8 for 30 sec. While active, summoning a Lesser Ghoul will instead execute Orders based on nearby enemies. Death Orders Lesser Ghouls strike with you, dealing (0.30 × (1 × attack power) × (1+Mastery ÷ 100)) Shadow damage to your target. Epidemic Orders Lesser Ghouls erupt in viscera, dealing (15 ÷ 100 × (0.21 × ((2 × attack power)) × (1+Versatility damage bonus fraction) × 1)) Shadow damage to nearby enemies. Deals reduced damage beyond 5 targets.

Ebon Fever

Rank 1: Plagues deal 15% more damage over time in 75% of their duration.

Swift and Painful

Rank 1: If no enemies are struck by Soul Rupture, you gain 15% Strength for 8 sec. Wave of Souls is 100% more effective on the main target of your Reaper's Mark.

Infliction of Sorrow

Rank 1: When Vampiric Strike damages an enemy affected by your (with Blood Death Knight: Blood Plague; otherwise: plagues), it extends the duration of the (with Blood Death Knight: disease; otherwise: plagues) by 3.0 sec(with Blood: , and deals 10% of the remaining damage to the enemy.; otherwise: , and erupts them with 75% increased effectiveness.)

Grim Reaper

Rank 1: Reaper's Mark initial strike grants (with Blood Death Knight]: 3 charges of Bone Shield; otherwise: Killing Machine). Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.

Pact of the Deathbringer

Rank 1: When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min. When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.

Wave of Souls

Rank 1: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (with Blood Death Knight: (2.54304 × attack power); otherwise: (0.967079 × attack power)) Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.

Horsemen's Aid

Rank 1: While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness. You may only benefit from this effect every 45 sec.

Incite Terror

Rank 1: Vampiric Strike and (with Blood Death Knight: Heart Strike; otherwise: (with [condition unavailable in this client export]: Clawing Shadows; otherwise: Scourge Strike)) cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.

Apocalypse Now

Rank 1: Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.

Fury of the Horsemen

Rank 1: Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.

Bind in Darkness

Rank 1: (with Blood Death Knight: Blood Boil deals 50% increased damage; otherwise: Rime empowered Howling Blast deals 60% increased damage to its main target), and is now Shadowfrost. Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.

Hungering Thirst

Rank 1: The damage of your diseases and (with Frost Death Knight: Frost Strike; otherwise: Death Coil) are increased by 5%.

Inevitable

Rank 1: (with Blood Death Knight: Blood Plague deals up to 30%; otherwise: Your plagues deal up to 30%) increased damage based on the target's missing health.(with Unholy Death Knight: Vampiric Strike grants maximum stacks of Clawing Shadows.; otherwise: )

The Blood is Life

Rank 1: (with Blood Death Knight: Dancing Rune Weapon; otherwise: (with [condition unavailable in this client export]: Apocalypse; otherwise: Dark Transformation)) summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.

Whitemane's Famine

Rank 1: When (with Frost Death Knight: Obliterate or Frostscythe; otherwise: (with [condition unavailable in this client export]: Clawing Shadows; otherwise: Scourge Strike)) damages an enemy affected by Undeath it gains 1 stacks and infects another nearby enemy.

Blood-Soaked Ground

Rank 1: While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.

Death's Messenger

Rank 1: Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.

Vampiric Strike

Rank 1: Your Death Coil(with Unholy Death Knight: , Epidemic; otherwise: ) and Death Strike have a 25% chance to make your next (with Blood Death Knight: Heart Strike; otherwise: (with [condition unavailable in this client export]: Clawing Shadows; otherwise: Scourge Strike)) become Vampiric Strike. Vampiric Strike heals you for (with Blood Death Knight: 1; otherwise: 2)% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.

Gift of the San'layn

Rank 1: While (with Blood Death Knight: Dancing Rune Weapon; otherwise: Dark Transformation) is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by (with Unholy Death Knight: 80; otherwise: 200)%, and Vampiric Strike replaces your (with Blood Death Knight: Heart Strike; otherwise: (with [condition unavailable in this client export]: Clawing Shadows; otherwise: Scourge Strike)) for the duration.

Mawsworn Menace

Rank 1: (with Frost Death Knight: Obliterate deals 5; otherwise: (with [condition unavailable in this client export]: Clawing Shadows deals 15; otherwise: Scourge Strike deals 15))% increased damage and (with Defile: the cooldown of your Defile is reduced by 5; otherwise: (with Frost Death Knight: your Remorseless Winter lasts 2 sec longer; otherwise: the cooldown of your Death and Decay is reduced by 5 sec)).

Pact of the San'layn

Rank 1: You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.

Vampiric Aura

Rank 1: Your Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.

Dark Talons

Rank 1: (with Blood Death Knight: Marrowrend and Heart Strike have; otherwise: Consuming Killing Machine or Rime has) a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.

Wither Away

Rank 1: (with Blood Death Knight: Blood Plague; otherwise: Frost Fever) deals its damage (with Blood Death Knight: 100; otherwise: (with PvP Rules Enabled (HARDCODED): 100; otherwise: 75))% faster, and the second scythe of Exterminate applies (with Blood Death Knight: Blood Plague; otherwise: Frost Fever).

Nazgrim's Conquest

Rank 1: If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%. Additionally, each Rune you spend increase its value by 1%.

On a Paler Horse

Rank 1: While outdoors you are able to mount your Acherus Deathcharger in combat.

Soul Rupture

Rank 1: When Reaper's Mark explodes, it deals (with Blood Death Knight: 10; otherwise: 20)% of the damage dealt to nearby enemies.

Reaper's Mark

Rank 1: Viciously slice into the soul of your enemy, dealing (with Blood Death Knight: (5.30712 × attack power); otherwise: (2.34 × attack power)) Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (with Blood Death Knight: (0.544176 × attack power); otherwise: (0.30364 × attack power)) damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.

Trollbane's Icy Fury

Rank 1: (with Frost Death Knight: Obliterate and Frostscythe; otherwise: (with [condition unavailable in this client export]: Clawing Shadows; otherwise: Scourge Strike)) (with Frost Death Knight: shatter; otherwise: shatters) Trollbane's Chains of Ice when hit, dealing (1.053 × attack power) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.

Newly Turned

Rank 1: Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.

Frenzied Bloodthirst

Rank 1: Essence of the Blood Queen stacks 2 additional times and increases the damage of your (with Blood Death Knight: Death Coil and Death Strike by 5%; otherwise: Death Coil and Death Strike by 5%, and Epidemic by 5%) per stack.

Rider's Champion

Rank 1: Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage. Whitemane Casts Undeath on your target dealing (0.068653 × attack power) Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.

Mograine's Might

Rank 1: Your damage is increased by 5% and you gain (with Unholy: the benefits of your Death and Decay; otherwise: (with Frost: 5% critical strike chance; otherwise: )) while inside Mograine's Death and Decay.

Exterminate

Rank 1: After Reaper's Mark explodes, your next 2 (with Blood Death Knight: Marrowrends; otherwise: Obliterates or Frostscythes) cost 1 Runes and summon 2 scythes to strike your enemies. The first scythe strikes your target for (with Blood Death Knight: (12.8781 × attack power); otherwise: (4.40205 × attack power)) Shadowfrost damage (with Frost: and has a 100% chance to grant Killing Machine,; otherwise: and) the second scythe strikes all enemies around your target for (with Blood Death Knight: (5.72424 × attack power); otherwise: (1.78008 × attack power)) Shadowfrost damage(with (Wither Away and Blood Death Knight): and applies Blood Plague; otherwise: (with (Wither Away and Frost Death Knight): and applies Frost Fever; otherwise: )). Deals reduced damage beyond 8 targets.

Bloody Fortitude

Rank 1: Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.

Vampiric Speed

Rank 1: Death's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.

Sanguine Scent

Rank 1: Your Death Coil(with Unholy Death Knight: , Epidemic; otherwise: ) and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.

San'layn

Rank 1: San'layn excel at using blood and shadow magic to weaken their enemies and empower their own capabilities.

Rider of the Apocalypse

Rank 1: Riders of the Apoclypse call forth the power of the legendary Four Horsemen. They can call upon the Horsemen for aid and tap into the powers of death, famine and disease.

Rider of the Apocalypse

Rank 1: Riders of the Apoclypse call forth the power of the legendary Four Horsemen. They can call upon the Horsemen for aid and tap into the powers of death, famine and disease.

Deathbringer

Rank 1: Become the emissary of death. Aim for the soul of your enemies with attacks empowered by the Shadowlands, and remind them of the inevitable.

San'layn

Rank 1: San'layn excel at using blood and shadow magic to weaken their enemies and empower their own capabilities.

Deathbringer

Rank 1: Become the emissary of death. Aim for the soul of your enemies with attacks empowered by the Shadowlands, and remind them of the inevitable.

Pact of the Apocalypse

Rank 1: When you take damage, 5% of the damage is redirected to each active horsemen.

A Feast of Souls

Rank 1: While you have 2 or more Horsemen aiding you, your (with Frost: Runic Power spending abilities deal 20%; otherwise: (with Unholy: Death Coil deals 20% and Epidemic deals 20%; otherwise: )) increased damage.

Death Charge

Rank 1: Call upon your Death Charger to break free of movement impairment effects. For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.

Rune Carved Plates

Rank 1: Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.

Proliferating Chill

Rank 1: Chains of Ice affects 1 additional nearby enemy.

Menacing Magus

Rank 1: Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies. Your Lord of the Dead Frostbolts now chain to 3 additional enemies.

Doomed Bidding

Rank 1: Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 8 sec.

Pillar of Frost

Rank 1: The power of frost increases your Strength by 20% for 12 sec.

Enduring Strength

Rank 1: When Pillar of Frost expires, your Strength is increased by 8% for 6 sec. This effect lasts 2 sec longer, up to 20 sec, for each Obliterate and Frostscythe critical strike during Pillar of Frost.

Rage of the Frozen Champion

Rank 1: Frost Strike and Glacial Advance have a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.

The Long Winter

Rank 1: While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 sec, up to a maximum of 4 sec.

Icy Death Torrent

Rank 1: Your auto attack critical strikes have a chance to send out a torrent of ice dealing (1.40026 × attack power) Frost damage to enemies in front of you.

Death's Echo

Rank 1: Death's Advance, Death and Decay, and Death Grip have 1 additional charge.

Null Magic

Rank 1: Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.

Frozen Dominion

Rank 1: Pillar of Frost now summons a Remorseless Winter that lasts 4 sec longer. Each enemy Remorseless Winter damages grants you (4 × Mastery)% Mastery, up to (4 × Mastery × 5)% for 15 sec.

Bloodied Blade

Rank 1: Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.

Plague Infusion

Rank 1: Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 sec.

Consumption

Rank 1: Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (6.251 × attack power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.

Carnage

Rank 1: Consumption now contributes to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.

Expelling Shield

Rank 1: When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.

Reaper's Onslaught

Rank 1: Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of (with Blood Death Knight: Marrowrends; otherwise: Obliterates and Frostscythes) empowered by Exterminate is reduced by 1.

Cryogenic Chamber

Rank 1: When Howling Blast consumes Rime, 15% of the damage it deals is gathered into the next cast of Remorseless Winter, up to 20 times.

Icy Onslaught

Rank 1: Frost Strike and Glacial Advance now cause your next Frost Strike and Glacial Advance to deal 15% increased damage and cost 5 more Runic Power. This effect stacks until the next Runic Empowerment.

Frostbound Will

Rank 1: Consuming Rime reduces the cooldown of Empower Rune Weapon by 6 sec.

Grave Mastery

Rank 1: Critical strike damage of your minions is increased by 15%

Blightfall

Rank 1: Dark Transformation grants access to Blightfall. Blightfall Consume 100% of your plagues around you and deal 100% of their remaining damage instantly. Grants 1 charges of Putrefy.

Summon Gargoyle

Rank 1: Army of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 sec. The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.

Blightburst

Rank 1: The explosion effect of Putrefy extends the duration of your plagues by 3.0 sec and deals 35% of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.

Scourging

Rank 1: Scourge Strike now causes your Plagues to erupt at 65% effectiveness. Clawing Shadows can now stack 1 additional times.

Rank 2: Scourge Strike now causes your Plagues to erupt at 100% effectiveness. Clawing Shadows can now stack 2 additional times.

Reaping

Rank 1: Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health. Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.

Wraith Walk

Rank 1: Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

Putrefy

Rank 1: Summon a Lesser Ghoul to strike the enemy for (1.99665 × attack power) Shadow damage and have them explode for (1.39421 × attack power) Shadow damage to nearby enemies.

Clawing Shadows

Rank 1: Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 10% reduced damage.

Putrid Echoes

Rank 1: Putrefy deals 20% increased damage, has 2 additional charges and consumes up to 2 available charges.

Lord of the Dead

Rank 1: Putrefying a Lesser Ghoul has a 100% chance to reanimate it as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec. When you control 3 Magus of the Dead, sacrifice them to summon their Lord of the Dead for 15 sec, casting Frostbolts that chain between 2 enemies. Magus with higher remaining duration grant increased power.

Echoing Fury

Rank 1: Reaper's Mark deals 5% increased damage. Casting (with Blood?: Dancing Rune Weapon; otherwise: Reaper's Mark) grants 1 stacks of Exterminate with 100% first scythe and 100% second scythe effectiveness.

Deathly Blows

Rank 1: (with Frost: Frost Strike damage is increased by 35% and Glacial Advance damage is increased by 5%. Reaper's Mark grants 3 charges of Bonegrinder if it is known.; otherwise: (with Blood: Death Strike damage increased by 20%.; otherwise: ))

Frigid Resolve

Rank 1: The effectiveness of Permafrost is increased by (with Blood: 100; otherwise: 50)%(with Blood: and Exterminate grants Permafrost equal to 10% of the damage dealt.; otherwise: (with Frost: .; otherwise: )) Permafrost Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.

Transfusion

Rank 1: Vampiric Strike increases the damage of (with Unholy: your Lesser Ghouls; otherwise: your Dancing Rune Weapons) by (with Unholy: 10; otherwise: 20)% for 8 sec.(with Blood: Multiple applications may overlap.; otherwise: )

Thrill of Blood

Rank 1: Essence of the Blood Queen additionally increases your Mastery by (with Unholy: 0.2; otherwise: 1.0)% per stack. (with Unholy: Dread Plague deals 20% and Virulent Plague deals 10%; otherwise: Blood Plague deals 5%) increased damage.

Visceral Strength

Rank 1: When (with Blood Death Knight: Crimson Scourge; otherwise: Sudden Doom) is consumed, you gain (with Blood Death Knight: 6; otherwise: 4)% Strength for (with Blood Death Knight: 12 sec; otherwise: 5 sec).

Unholy Armaments

Rank 1: The abilities that Horsemen cast deal 5% increased damage.(with Unholy: Your Ghoul and skeletal archer deals 10% and Lesser Ghouls deal 20% increased damage; otherwise: ).

Let Terror Reign

Rank 1: (with Frost: Casting Obliterate or Frostscythe orders Trollbane to cast his Obliterate or Frostscythe alongside you at 100% effectiveness.; otherwise: Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness.)

Ride or Die!

Rank 1: (with Frost: Pillar of Frost summons forth Trollbane for 6 sec.; otherwise: Dark Transformation summons forth Whitemane for 6 sec.)

Abomination Limb

Rank 1: Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec. The same enemy can only be pulled once every 4 sec.

Enfeeble

Rank 1: Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.

Death Notes

Rank 1: Raise Ally costs 30 less Runic Power.

Death Defiance

Rank 1: The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.

Death's Reach

Rank 1: Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Necromancer's Cunning

Rank 1: When your Lesser Ghouls expire, they explode in viscera, dealing (0.21 × ((2 × attack power)) × (1+Versatility damage bonus fraction) × 1) Shadow damage to enemies nearby.

Desecrate

Rank 1: Death and Decay deals its damage 100% faster.

Dance of Midnight

Rank 1: When you consume a Rune you have a chance to call a Dancing Rune Weapon to your aid for 8 sec.

Dance of Midnight

Rank 1: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 6%.

Rank 2: For each Dancing Rune Weapon active your damage is increased by 6% and your damage taken is reduced by 6%.

Dance of Midnight

Rank 1: While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.

Forbidden Knowledge

Rank 1: Dread Plague has a 20% chance to rouse the dead, causing a Lesser Ghoul to unearth and leap at the target to Putrefy at 100% effectiveness.

Forbidden Knowledge

Rank 1: Putrefy causes your next 1 Scourge Strikes to summon a Lesser Ghoul, and grants you 3% Mastery for 12 sec. Multiple applications may overlap.

Rank 2: Putrefy causes your next 1 Scourge Strikes to summon a Lesser Ghoul, and grants you 6% Mastery for 12 sec. Multiple applications may overlap.

Forbidden Knowledge

Rank 1: Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec. Necrotic Coil Unleash a vortex of necrotic energy and bone, dealing (2.05335 × attack power) Shadowstrike damage up to 3 foes and (0.64584 × attack power) Shadow damage to all pierced enemies. Graveyard The dead erupt beneath all foes with Virulent Plague, dealing (1.11983 × attack power) Shadow damage and (0.526989 × attack power) Shadow damage to enemies nearby.

Chosen of Frostbrood

Rank 1: All Frost damage increased by 10%. Frostwyrm's Fury deals 100% increased damage. After the Frostwyrm flies away, you may cast Frostwyrm's Fury again to recall it at 50% effectiveness.

Chosen of Frostbrood

Rank 1: Frostwyrm's Fury extends the duration of an active Pillar of Frost by 2.0 sec. Enduring Strength grants an additional 4% Strength.

Rank 2: Frostwyrm's Fury extends the duration of an active Pillar of Frost by 4.0 sec. Enduring Strength grants an additional 8% Strength.

Chosen of Frostbrood

Rank 1: Frostwyrm's Fury deals 100% increased damage to the first enemy it hits and grants you 15% Haste for 12 sec.