
Warrior talent calculator
Plan your Warrior talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.
Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575
Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.
Talent calculator
Hunker Down
Rank 1: Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
Battle Stance
Rank 1: A balanced combat state that increases the critical strike chance of your abilities by 3%(with Stance Mastery: , the critical strike damage of your abilities by 3%,; otherwise: ) and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Bloodborne
Rank 1: Your Bleed effects deal 25% increased damage.
Violent Outburst
Rank 1: Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
Die by the Sword
Rank 1: Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Mortal Strike
Rank 1: A vicious strike that deals (5.20121 × attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Overpower
Rank 1: Overpower the enemy, dealing (3.85614 × attack power) Physical damage. Cannot be blocked, dodged, or parried.(with Martial Prowess and Cleave: Increases the damage of your next Mortal Strike or Cleave by [value unavailable in this client export]%, stacking up to 1 times; otherwise: (with Martial Prowess: Increases the damage of your next Mortal Strike by [value unavailable in this client export]%, stacking up to 1 times.; otherwise: ))(with [condition unavailable in this client export]: Generates ([value unavailable in this client export] ÷ 10) Rage.; otherwise: )
Improved Execute
Rank 1: Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
Sudden Death
Rank 1: Your attacks have a chance to make your next (with Condemn: Condemn; otherwise: Execute) (with Arms: cost no Rage,; otherwise: )be usable on any target regardless of their health(with Arms: , and deal damage as if you spent 40 Rage; otherwise: ).
Fueled by Violence
Rank 1: You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Bloodsurge
Rank 1: Damage from Rend has a chance to generate 5 Rage.
Improved Overpower
Rank 1: Overpower has 2 charges and deals 15% more damage.
Tactician
Rank 1: You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost. This effect applies even if that ability's Rage cost has been reduced to zero.
Bloodborne
Rank 1: Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
Rank 2: Your Bleed effects deal 10% increased damage and 10% increased critical strike damage.
Dreadnaught
Rank 1: Overpower's impact causes a seismic wave, dealing (1.4 × attack power) damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets. Dreadnaught benefits from all effects that modify Overpower's damage.
Colossus Smash
Rank 1: Smash the ground and shatter the armor of all enemies within 1.5 yds, dealing (3.06263 × attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.(with Just Warming Up: Generates ([value unavailable in this client export] ÷ 10) Rage.; otherwise: )
Massacre
Rank 1: (with Condemn: Condemn; otherwise: Execute) is usable on targets below 35% health.
Impale
Rank 1: Critical strike damage of your abilities is increased by 10%.
Cleave
Rank 1: Strikes all enemies in front of you for (2.32814 × attack power) Physical damage. Deals reduced damage beyond 5 targets.(with Rend: Inflicts Rend on all targets; otherwise: If you know Rend, inflicts Rend on all targets.)
Ignore Pain
Rank 1: Fight through the pain, ignoring 50% of damage taken (with Arms: for 12 sec sec or; otherwise: )until (((16.124 × attack power)) × (1+Versatility damage bonus fraction)) damage has been prevented.(with Protection: Repeated uses of Ignore Pain accumulate, up to (maximum health × 30 ÷ 100) total damage prevented.; otherwise: )
Devastating Focus
Rank 1: You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them. Only one target can have your focus at a time.
Devastator
Rank 1: Your auto-attacks deal an additional (1.314 × attack power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
Revenge
Rank 1: Swing in a wide arc, dealing (2.81664 × attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
Fight Through the Flames
Rank 1: Defensive Stance additionally reduces magic damage you take by 8%.
Bloodsurge
Rank 1: Damage from Rend has a chance to generate 5 Rage.
Instigate
Rank 1: Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 2 Rage.
Shield Wall
Rank 1: Reduces all damage you take by 40% for 8 sec.
Strategist
Rank 1: Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
Brace For Impact
Rank 1: Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
Demoralizing Shout
Rank 1: (with Morale Killer: Demoralizes all enemies within 10 yards, reducing the damage they do by 25% for 8 sec.; otherwise: Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.)(with Booming Voice: Generates 0 Rage.; otherwise: )
Armor Specialization
Rank 1: Armor increased by 6%.
Thunderlord
Rank 1: Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
Best Served Cold
Rank 1: Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
Deep Wounds
Rank 1: Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer ((0.242466 × attack power) × 6) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Enduring Defenses
Rank 1: Shield Block lasts 1 sec longer.
Rank 2: Shield Block lasts 2 sec longer.
Heavy Repercussions
Rank 1: Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
Heavy Handed
Rank 1: Execute hits up to 2 additional targets for 70% damage.
Booming Voice
Rank 1: Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
Shield Specialization
Rank 1: Increases Block chance by 8% and your Block value by 16%.
Shield Charge
Rank 1: Charge to an enemy with your shield, granting you Shield Block and dealing (8.4 × attack power) Physical damage to it and (2.684 × attack power) Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage.
Defender's Aegis
Rank 1: Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Fueled by Violence
Rank 1: You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Tough as Nails
Rank 1: Blocking an attack deals (1.2 × attack power) Physical damage to the attacker. Critical blocks deal double damage. Generates high threat.
Two-Handed Weapon Specialization
Rank 1: While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Rank 2: While wielding two-handed weapons your damage is increased by 6% and damage taken from area of effect attacks is reduced by 4%.
One-Handed Weapon Specialization
Rank 1: While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Rank 2: While wielding one-handed weapons your damage is increased by 6% and Leech increased by 4%.
Berserker Stance
Rank 1: An aggressive combat state that increases the damage of your auto-attacks by 15%(with Stance Mastery: , your auto-attack speed by 3%,; otherwise: ) and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled.
Impending Victory
Rank 1: Instantly attack the target, causing (0.59 × attack power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Battle Stance
Rank 1: A balanced combat state that increases the critical strike chance of your abilities by 3%(with Stance Mastery: , the critical strike damage of your abilities by 3%,; otherwise: ) and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
War Machine
Rank 1: Your auto-attacks generate (with Arms: 10; otherwise: (with Fury: 20; otherwise: 50))% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Intervene
Rank 1: Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Defensive Stance
Rank 1: A defensive combat state that reduces all damage you take by 15%(with Fight Through the Flames: and all magic damage you take by an additional 0%; otherwise: )(with Protection Warrior: ; otherwise: and all damage you deal by 10%).(with Stance Mastery: When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.; otherwise: ) Lasts until canceled.
Rallying Cry
Rank 1: Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Second Wind
Rank 1: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Storm Bolt
Rank 1: Hurls your weapon at an enemy, causing (0.285 × attack power) Physical damage and stunning for 4 sec.(with Storm Bolts: Also hits 2 additional nearby targets, stunning for 2 sec.; otherwise: )
Thunder Clap
Rank 1: Blasts all enemies within 8 yards for (2.3568 × attack power) Physical damage(with Thunderstruck: , roots them for 4 sec,; otherwise: ) and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.(with Protection Warrior or (Fury Warrior and Crashing Thunder): Generates 0 Rage.; otherwise: )
Fast Footwork
Rank 1: Movement speed increased by 5%.
Heroic Leap
Rank 1: Leap through the air toward a target location, slamming down with destructive force to deal (0.235 × attack power) Physical damage to all enemies within 8 yards(with Protection: and resetting the remaining cooldown on Taunt; otherwise: ).
Barbaric Training
Rank 1: (with Arms: Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.; otherwise: (with Fury and Crashing Thunder: Thunder Clap, Whirlwind, and Raging Blow deal 10% more damage and 5% increased critical strike damage.; otherwise: (with Fury: Whirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.; otherwise: Revenge deals 10% more damage and 5% increased critical strike damage.)))
Fearless
Rank 1: Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
Rank 1: Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from(with Berserker Roar: and reduce the duration of the next crowd control effect within 5 sec by 50% on; otherwise: ) group members within 12 yds.
Shattering Throw
Rank 1: Hurl your weapon at the enemy, removing any magical immunities and causing (6 × attack power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Wrecking Throw
Rank 1: Hurl your weapon at the enemy, causing (6 × attack power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Frothing Berserker
Rank 1: (with Arms: Mortal Strike and Cleave have; otherwise: (with Fury: Rampage has; otherwise: Revenge has)) a 20% chance to immediately refund (with Arms: 10; otherwise: (with Fury: 10; otherwise: 50))% of the Rage spent.
Pain and Gain
Rank 1: When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec.
Bounding Stride
Rank 1: Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Wild Strikes
Rank 1: Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Rank 2: Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec.
Armored to the Teeth
Rank 1: Gain Strength equal to (with Protection: 2; otherwise: 5)% of your Armor.
Rank 2: Gain Strength equal to (with Protection: 4; otherwise: 10)% of your Armor.
Reinforced Plates
Rank 1: Stamina increased by 5% and Armor increased by 5%.
Rank 2: Stamina increased by 10% and Armor increased by 10%.
Leeching Strikes
Rank 1: Leech increased by 3%.
Dual Wield Specialization
Rank 1: While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
Rank 2: While dual wielding your damage is increased by 6% and movement speed is increased by 4%.
Rumbling Earth
Rank 1: Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Shockwave
Rank 1: Sends a wave of force in a frontal cone, causing (0.2 × attack power) damage and stunning all enemies within 10 yards for 2 sec.
Overwhelming Rage
Rank 1: Maximum Rage increased by 30.
Champion's Spear
Rank 1: Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (2.3925 × attack power) Physical damage instantly and an additional ((0.54375 × attack power) × 6) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (0.47 × attack power) Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.
Cruel Strikes
Rank 1: Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Rank 2: Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%.
Double Time
Rank 1: Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Spell Reflection
Rank 1: Raise your (with Protection: shield; otherwise: weapon), reflecting (with Rebound: the next 2 spells cast; otherwise: the first spell cast) on you and reducing magic damage you take by 20% for 5 sec.
Wrath and Fury
Rank 1: Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
Improved Raging Blow
Rank 1: Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
Rampaging Ruin
Rank 1: While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing (3.72289 × attack power) Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
Bloodthirst
Rank 1: Assault the target in a bloodthirsty craze, dealing (4.24203 × attack power) Physical damage and restoring 3% of your health. Generates 8 Rage and has a 30% chance to Enrage you.
Warpaint
Rank 1: You take 10% reduced damage while Enrage is active.
Enraged Regeneration
Rank 1: Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
Raging Blow
Rank 1: A mighty blow with both weapons that deals a total of ((2.06998 × attack power)+(2.06998 × attack power)) Physical damage.(with Improved Raging Blow: Raging Blow has a 25% chance to instantly reset its own cooldown.; otherwise: ) Generates 12 Rage.
Spite
Rank 1: Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
Rank 2: Bloodthirst and Raging Blow damage increased by 5.0% and critical strike damage increased by a further 5.0%.
Frenzied Enrage
Rank 1: Enrage increases your haste by 15% and your movement speed by 10%.
Fresh Meat
Rank 1: Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
Bloodborne
Rank 1: Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
Cold Steel, Hot Blood
Rank 1: Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals ((0.405 × attack power) × 3) Bleed damage over 6 sec and heals you for the damage dealt.
Focus in Chaos
Rank 1: While Enraged, your auto-attacks can no longer miss.
Bloodcraze
Rank 1: Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
Frenzy
Rank 1: Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
Hack and Slash
Rank 1: Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
Rampage
Rank 1: Unleash a series of 4 brutal strikes for a total of ((2.03065 × attack power)+(1.18455 × attack power)+(2.70756 × attack power)+(1.523 × attack power)) Physical damage.(with Rampaging Ruin: While Improved Whirlwind is active, Rampage's final strike deals (3.72289 × attack power) Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets.; otherwise: ) Enrages you.
Massacre
Rank 1: (with Condemn: Condemn; otherwise: Execute) is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
Recklessness
Rank 1: Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.(with Reckless Abandon: Generates 0 Rage.; otherwise: )
Bladestorm
Rank 1: Become an unstoppable storm of destructive force, striking all nearby enemies for (with Fury: ((1+(6 ÷ 1)) × ([value unavailable in this client export]+([value unavailable in this client export] ÷ 2))); otherwise: ((1+(6 ÷ 1)) × [value unavailable in this client export])) Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. (with Fury: Generates 5 Rage on each strike.; otherwise: )
Avatar
Rank 1: Transform into a colossus, increasing all damage you deal by 20% (with Arms: and reducing damage you take from area of effect attacks by 5%; otherwise: (with Fury: and increasing your movement speed by 5%; otherwise: (with Protection: and reducing all damage you take by 3%; otherwise: )))for 20 sec.
Deft Experience
Rank 1: Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
Rank 2: Bloodthirst's critical strike chance increased by 10% and if you are Enraged, Bloodthirst extends your Enrage by 1.0 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
Critical Thinking
Rank 1: Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
Rank 2: Raging Blow's critical strike chance increased by 10% and critical strike damage increased by 10%.
Improved Whirlwind
Rank 1: Whirlwind (with Crashing Thunder: and Thunder Clap cause; otherwise: causes) your next 4 single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates an additional 1 Rage per target hit. Maximum 8 Rage.
Cruelty
Rank 1: While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
Rank 2: While Enraged, Bloodthirst and Raging Blow deal 10% increased damage.
Improved Execute
Rank 1: Execute no longer costs Rage and now generates 20 Rage.
Sudden Death
Rank 1: Your attacks have a chance to make your next (with Condemn: Condemn; otherwise: Execute) (with Arms: cost no Rage,; otherwise: )be usable on any target regardless of their health(with Arms: , and deal damage as if you spent 40 Rage; otherwise: ).
Whirling Blade
Rank 1: Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Avatar
Rank 1: Transform into a colossus, increasing all damage you deal by 20% (with Arms: and reducing damage you take from area of effect attacks by 5%; otherwise: (with Fury: and increasing your movement speed by 5%; otherwise: (with Protection: and reducing all damage you take by 3%; otherwise: )))for 20 sec.
Indomitable
Rank 1: Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
Battle-Scarred Veteran
Rank 1: When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 180 sec.
Bloodletting
Rank 1: Your abilities have a 5% increased chance to critically strike targets affected by Rend. (with Rend: ; otherwise: If you know Rend,)Mortal Strike inflicts Rend on targets below 35% health. Deep Wounds lasts 33% longer.
Fatality
Rank 1: Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal (2.76 × attack power) additional Physical damage per stack.
Bladestorm
Rank 1: Become an unstoppable storm of destructive force, striking all nearby enemies for (with Fury: ((1+(6 ÷ 1)) × ([value unavailable in this client export]+([value unavailable in this client export] ÷ 2))); otherwise: ((1+(6 ÷ 1)) × [value unavailable in this client export])) Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. (with Fury: Generates 5 Rage on each strike.; otherwise: )
Critical Thinking
Rank 1: Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
Rank 2: Execute critical strike chance increased by 10% and Execute immediately refunds an additional 20% of the Rage spent.
Executioner's Precision
Rank 1: Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
Sharpened Blades
Rank 1: Mortal Strike, Cleave, and Execute damage increased by [value unavailable in this client export]% and critical strike damage increased by [value unavailable in this client export]%.
Rank 2: Mortal Strike, Cleave, and Execute damage increased by 10% and critical strike damage increased by 10%.
Punish
Rank 1: Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Unyielding Stance
Rank 1: Defensive Stance reduces damage taken by an additional 6%.
Spellbreaker
Rank 1: You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Brutal Vitality
Rank 1: 10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to (maximum health × (30 ÷ 100) × (50 ÷ 100)).
Defensive Stance
Rank 1: A defensive combat state that reduces all damage you take by 15%(with Fight Through the Flames: and all magic damage you take by an additional 0%; otherwise: )(with Protection Warrior: ; otherwise: and all damage you deal by 10%).(with Stance Mastery: When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.; otherwise: ) Lasts until canceled.
Defensive Stance
Rank 1: A defensive combat state that reduces all damage you take by 15%(with Fight Through the Flames: and all magic damage you take by an additional 0%; otherwise: )(with Protection Warrior: ; otherwise: and all damage you deal by 10%).(with Stance Mastery: When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.; otherwise: ) Lasts until canceled.
Overpowering Finish
Rank 1: Overpower deals 15% additional damage to targets below 35% health.
Powerful Momentum
Rank 1: Secondary targets take an additional 20% damage from Sweeping Strikes.
Master Tactician
Rank 1: Tactician has a 5% increased chance to trigger.
Show No Mercy
Rank 1: Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
Thunder Blast
Rank 1: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals (2.34295 × attack power) Stormstrike damage and generates 2 Rage.
Culling Cyclone
Rank 1: Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Fierce Followthrough
Rank 1: (with Arms: Mortal Strike; otherwise: Bloodthirst) critical strikes increase the damage of your next (with Arms: Mortal Strike; otherwise: Bloodthirst) by 20%.
Imminent Demise
Rank 1: Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
Boneshaker
Rank 1: Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Gathering Clouds
Rank 1: Your attacks trigger Lightning Strikes 30% more often.
Dominance of the Colossus
Rank 1: Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.
Precise Might
Rank 1: (with Arms: Mortal Strike; otherwise: Shield Slam) critical strikes grant an additional stack of Colossal Might.
Relentless Pursuit
Rank 1: Charge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Practiced Strikes
Rank 1: (with Arms: Mortal Strike and Slam damage increased by 25%. Cleave and Whirlwind damage increased by 15%; otherwise: Shield Slam damage increased by 25%. Revenge and Thunder Clap damage increased by 15%).(with Protection: Shield Slam generates an additional 4 Rage. Revenge and Execute Rage cost reduced by 10.; otherwise: )
Flashing Skies
Rank 1: Thunder Blast calls down a Lightning Strike on an enemy it hits.
Keep Your Feet on the Ground
Rank 1: Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.
One Against Many
Rank 1: Shockwave(with Arms: , Cleave,; otherwise: ) and (with Arms: Whirlwind; otherwise: Revenge) deal 5% more damage per target affected up to 5.
Ground Current
Rank 1: Lightning Strikes also deal (1.67681 × attack power) Nature damage to enemies near their target. Damage reduced beyond 5 targets.
Slayer's Malice
Rank 1: (with Arms: Overpower; otherwise: Raging Blow) and Execute damage increased by 15%.
Lightning Strikes
Rank 1: Damaging enemies with Thunder Clap, (with Protection Warrior: Revenge,; otherwise: Raging Blow,)or Execute has a 25% chance to also strike one with a lightning bolt, dealing (2.3265 × attack power) Nature damage(with Thorim's Might: and generating ([value unavailable in this client export] ÷ 10) Rage; otherwise: ). Lightning Strikes occur 30% more often during Avatar.
Avatar of the Storm
Rank 1: Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
Mountain of Muscle and Scars
Rank 1: You deal 5% more damage and take 5% less damage. Size increased by 5%.
Burst of Power
Rank 1: Lightning Strikes have a 15% chance to make your next 2 (with Protection Warrior: Shield Slams; otherwise: Bloodthirsts) have no cooldown(with Fury Warrior: , deal 35% increased damage, and generate 2 additional Rage; otherwise: ).
Strength of the Mountain
Rank 1: Shield Slam damage increased by 15%.(with Protection Warrior: Demoralizing Shout reduces damage enemies deal to you by an additional 5%.; otherwise: Bloodthirst and Rampage damage increased by 25%.)
Reap the Storm
Rank 1: When (with Arms: Cleave hits; otherwise: Rampage hits) 3 or more targets(with Fury: via Improved Whirlwind; otherwise: ) you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for (7.71909 × attack power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Overwhelming Blades
Rank 1: Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
Tide of Battle
Rank 1: Colossal Might increases the damage of your (with Arms: Overpower; otherwise: Revenge) and Execute by 3% per stack.
Martial Expert
Rank 1: Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Death Drive
Rank 1: You heal for 15% of damage dealt by Sudden Death.
Slayer's Dominance
Rank 1: Your attacks against your primary target have a (with Arms: 25; otherwise: 15)% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (8.4042 × attack power) Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
No Stranger to Pain
Rank 1: Damage prevented by each use of Ignore Pain is increased by 30%.
Crashing Thunder
Rank 1: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%(with Fury Warrior: , no longer costs Rage, and now generates 8 Rage; otherwise: ).(with Fury Warrior: Improved Whirlwind, Meat Cleaver, Storm of Blood, and Barbaric Training affect Thunder Clap in addition to Whirlwind.; otherwise: )
Storm Bolts
Rank 1: Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Demolish
Rank 1: Unleash a series of precise and powerful strikes against your target, dealing ((5.31455 × attack power)+(5.31455 × attack power)+(12.3236 × attack power)) damage to it, and (12.3236 × attack power) damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Colossal Might
Rank 1: Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times. (with Arms: Mortal Strike; otherwise: Shield Slam) grants a stack of Colossal Might and (with Arms: Cleave; otherwise: Revenge) grants a stack of Colossal Might when it strikes 3 or more targets.
Unrelenting Onslaught
Rank 1: Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by 20%.
Snap Induction
Rank 1: Activating (with Protection Warrior: Demoralizing Shout; otherwise: Recklessness) grants a charge of Thunder Blast.
Thorim's Might
Rank 1: Lightning Strikes generate 3 Rage. (with Protection Warrior: Revenge; otherwise: Raging Blow) and Execute damage increased by 25%.
Storm Shield
Rank 1: Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Steadfast as the Peaks
Rank 1: Stamina increased by 5%. (with Impending Victory: Impending Victory; otherwise: Victory Rush) increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original (with Impending Victory: Impending Victory; otherwise: Victory Rush) that healed you in excess of your full health.
Honed Reflexes
Rank 1: Cooldown of (with Arms: Die By the Sword; otherwise: (with Fury: Enraged Regeneration; otherwise: Shield Wall)), Intervene, (with Protection: ; otherwise: Interpose,)Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Crackling Thunder
Rank 1: Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Powerful Enrage
Rank 1: Enrage increases your mastery by 15% and your Leech by 3%.
Reckless Abandon
Rank 1: Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Crushing Blow Deals increased damage and deals 20% additional critical strike damage. Bloodbath Deals increased damage and wounds the target to suffer ((0.9363 × attack power) × 2) Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
Arterial Bleed
Rank 1: Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
Veteran Vitality
Rank 1: When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec.
Earthquaker
Rank 1: Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Mountain Thane
Rank 1: Mountain Thanes are fierce fighters that live to challenge themselves against worthy opponents. Drawing strength from the earth and power from the storm, they strike with blows that hit like a thunder clap to overwhelm their enemies.
Slayer
Rank 1: A vicious Warrior who sets their sights on a target and pursues it relentlessly, overwhelming their foes with an onslaught of steel and might.
Slayer
Rank 1: A vicious Warrior who sets their sights on a target and pursues it relentlessly, overwhelming their foes with an onslaught of steel and might.
Colossus
Rank 1: A veteran of countless battles who can shrug off attacks that would fell others while using their expertise to deliver their most powerful strikes and destroy their enemies.
Mountain Thane
Rank 1: Mountain Thanes are fierce fighters that live to challenge themselves against worthy opponents. Drawing strength from the earth and power from the storm, they strike with blows that hit like a thunder clap to overwhelm their enemies.
Colossus
Rank 1: A veteran of countless battles who can shrug off attacks that would fell others while using their expertise to deliver their most powerful strikes and destroy their enemies.
Vicious Agility
Rank 1: Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Brutal Finish
Rank 1: Your next (with Arms: Mortal Strike; otherwise: Rampage) after Bladestorm ends deals 50% additional damage.
Opportunist
Rank 1: (with Arms: When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage.; otherwise: When Raging Blow resets its own cooldown, your next Raging Blow deals 10% additional damage and 10% additional critical damage.) Stacking up to 2 times.
Massacre
Rank 1: (with Condemn: Condemn; otherwise: Execute) is usable on targets below 35% health.
Last Stand
Rank 1: Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
Ravager
Rank 1: Throws a whirling weapon at your target that chases nearby enemies, inflicting (6 × (1.79276 × attack power)) Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.(with Protection: Generates 10 Rage each time it deals damage.; otherwise: )
Impenetrable Wall
Rank 1: Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
Enduring Alacrity
Rank 1: Increases Stamina by 5% and your Haste by 2%.
Focused Vigor
Rank 1: Increases Strength by 3% and your critical strike chance by 1%.
Sudden Death
Rank 1: Your attacks have a chance to make your next (with Condemn: Condemn; otherwise: Execute) (with Arms: cost no Rage,; otherwise: )be usable on any target regardless of their health(with Arms: , and deal damage as if you spent 40 Rage; otherwise: ).
Into the Fray
Rank 1: You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Disrupting Shout
Rank 1: Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
Stance Mastery
Rank 1: Your stances have additional effects. (with Arms or Protection: Battle Stance Increases the critical strike damage of your abilities by 3%.; otherwise: Berserker Stance Increases your auto-attack speed by 3%.) Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Anger Management
Rank 1: Every 20 Rage you spend(with Protection: ; otherwise: on attacks) reduces the remaining cooldown on Avatar and (with Arms: Colossus Smash; otherwise: (with Fury: Recklessness; otherwise: Shield Wall)) by 1 sec.
Battlefield Commander
Rank 1: Your Shout abilities have additional effects. Battle Shout: Grants you an additional 3% attack power. Rallying Cry: Grants an additional 2% health and duration increased by 3 sec. Piercing Howl: Radius increased by 100% Berserker Shout: Radius increased by 100%. Intimidating Shout: Cooldown reduced by 15 sec.
Interpose
Rank 1: Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least ((20 ÷ 100) × maximum health) damage from this effect.
Intervene
Rank 1: Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
Rank 1: Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least ((20 ÷ 100) × maximum health) damage from this effect.
Intervene
Rank 1: Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Resonant Voice
Rank 1: The effects of your shouts last 20% longer.
Crushing Force
Rank 1: (with Arms: Mortal Strike; otherwise: (with Fury: Bloodthirst; otherwise: Shield Slam)) deals an additional 5% damage and deals 5% increased critical strike damage.
Intimidating Shout
Rank 1: Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Rend
Rank 1: Wounds the target, causing (1.24581 × attack power) Physical damage instantly and an additional ((0.380931 × attack power) × 5) Bleed damage over 15 sec.
Fervor of Battle
Rank 1: If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
Battlelord
Rank 1: Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
Martial Prowess
Rank 1: Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
Efficiency
Rank 1: Slam's Rage cost is reduced by 25%.
Brute Force
Rank 1: Slam has a 10% increased chance to trigger Tactician.
Collateral Damage
Rank 1: When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
Crushing Combo
Rank 1: Colossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
Tactical Edge
Rank 1: Colossus Smash immediately grants 1 use of Sudden Death.
Deep Wounds
Rank 1: Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer ((0.242466 × attack power) × 6) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Mortal Wounds
Rank 1: Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness. Deep Wounds Causes the target to suffer ((0.242466 × attack power) × 6) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Broad Strokes
Rank 1: Colossus Smash grants 6 stacks of Sweeping Strikes.
Just Warming Up
Rank 1: Colossus Smash generates 15 Rage.
Strength of Arms
Rank 1: Overpower and Slam damage increased by 5% and critical strike damage increased by 5%. Critical strike chance of Slam and Overpower increased by 5%.
Rank 2: Overpower and Slam damage increased by 10% and critical strike damage increased by 10%. Critical strike chance of Slam and Overpower increased by 10%.
Capacitance
Rank 1: During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
Conductivity
Rank 1: Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
Storm Surge
Rank 1: Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
Celeritous Conclusion
Rank 1: Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next (with Arms: Mortal Strike; otherwise: Shield Slam) by 100%.
Cut to the Bone
Rank 1: (with Arms: Mortal Strike; otherwise: Shield Slam) critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
Decimator
Rank 1: Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
Unhinged
Rank 1: Every 2 strikes of Bladestorm, you automatically cast a (with Arms: Mortal Strike; otherwise: Bloodthirst) at your target or random nearby enemy, dealing 100% of normal damage.
Deadly Focus
Rank 1: Executioner's duration is increased by 6 sec.
Violent Euphoria
Rank 1: Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
Ragedrinker
Rank 1: Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
Vicious Contempt
Rank 1: Bloodthirst deals 25% increased damage to enemies who are below 35% health.
Surge of Adrenaline
Rank 1: When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
Kill or Be Killed
Rank 1: When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer. If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die. This effect can only occur once every 300 sec and if your killer is alive when you sustain fatal damage.
Deep Wounds
Rank 1: Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer ((0.242466 × attack power) × 6) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Meat Cleaver
Rank 1: Whirlwind (with Crashing Thunder: and Thunder Clap deal; otherwise: deals) 50% additional damage when (with Crashing Thunder: they hit; otherwise: it hits) 3 or more targets.
Executioner's Wrath
Rank 1: Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
Scent of Blood
Rank 1: Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
Javelineer
Rank 1: Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Field Dressing
Rank 1: Healing received increased by 3% and all self-healing increased by an additional 10%.
Piercing Howl
Rank 1: Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
Ignore Pain
Rank 1: Fight through the pain, ignoring 50% of damage taken for 12 sec or until (((20 × attack power)) × (1+Versatility damage bonus fraction)) damage has been prevented.
Ravager
Rank 1: Throws a whirling weapon at your target that chases nearby enemies, inflicting (6 × (1.79276 × attack power)) Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.(with Protection: Generates 10 Rage each time it deals damage.; otherwise: )
Avatar
Rank 1: Transform into a colossus, increasing all damage you deal by 20% (with Arms: and reducing damage you take from area of effect attacks by 5%; otherwise: (with Fury: and increasing your movement speed by 5%; otherwise: (with Protection: and reducing all damage you take by 3%; otherwise: )))for 20 sec.
Odyn's Fury
Rank 1: Unleashes your power, dealing ([value unavailable in this client export]+[value unavailable in this client export]+[value unavailable in this client export]+[value unavailable in this client export]) Physical damage and an additional ((1.3 × attack power) × 4) Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets. Enrages you and generates 20 Rage.
Invigorating Fury
Rank 1: Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
Master of Warfare
Rank 1: Heroic Strike increases the damage you deal to enemies affected by your next Colossus Smash by an additional 3.0%. Stacks up to 5 times.
Master of Warfare
Rank 1: Each stack of Master of Warfare increases Mortal Strike, Cleave, and Overpower damage by 2.5% and critical strike damage by 2.5%.
Rank 2: Each stack of Master of Warfare increases Mortal Strike, Cleave, and Overpower damage by 5.0% and critical strike damage by 5.0%.
Master of Warfare
Rank 1: Your single target melee abilities have a chance to upgrade Slam to Heroic Strike. All modifiers and talents that affect Slam also affect Heroic Strike. Powerfully strike an opponent, causing (6 × attack power) Physical damage and gaining a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.
Phalanx
Rank 1: While Shield Block is active, Shield Slam deals 10% additional damage and has a 20% increased chance to critically strike. Enemies damaged by Phalanx's wave of force deal 8.0% reduced damage to you for 8 sec.
Phalanx
Rank 1: Damage dealt by Thunder Clap and Phalanx's wave of force is increased by 10%.
Rank 2: Damage dealt by Thunder Clap and Phalanx's wave of force is increased by 20%.
Phalanx
Rank 1: Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing (1.98 × attack power) Physical damage to all enemies in front of you.
Rampaging Berserker
Rank 1: Recklessness grants 3 stacks of Berserk and duration of Recklessness increased by 50%.
Rampaging Berserker
Rank 1: Rampage's Rage cost is reduced by 15 and damage is increased by a further 5% during Recklessness.
Rank 2: Rampage's Rage cost is reduced by 30 and damage is increased by a further 10% during Recklessness.
Rampaging Berserker
Rank 1: Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Blood and Thunder
Rank 1: Thunder Clap affects all targets with Rend, causing them to Bleed for ((0.380931 × attack power) × 5) damage over 15 sec.
Storm of Blood
Rank 1: Whirlwind (with Crashing Thunder: and Thunder Clap; otherwise: )affects all targets with Rend, causing them to Bleed for ((0.380931 × attack power) × 5) damage over 15 sec.
Mass Execution
Rank 1: Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
Carving Blades
Rank 1: Whirlwind deals 50% additional damage when it hits only a single target.