Midnight
Game versionMidnight 12.1.5
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World of Warcraft: Midnight · 12.1.5

Rogue talent calculator

Specialization

Plan your Rogue talents in World of Warcraft: Midnight 12.1.5. Compare ranks and requirements, explore talent trees, save your build and share a link.

Talent names keep their canonical English names. Descriptions use available translations, with English text when a translation is unavailable. · 12.1.5.70575

Some values are unavailable in this dataset. Descriptions mark them explicitly instead of displaying unverified numbers.

Talent calculator

Blindside

Rank 1: Ambush and Mutilate have a 10% chance to make your next Ambush free and usable without Stealth. Chance increased to 20% if the target is under 35% health.

Lethal Dose

Rank 1: Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.

Rank 2: Your weapon poisons and Nature or Bleed damage over time abilities deal 2% increased damage to targets for each of your lethal poison or damage over time effects on them.

Improved Garrote

Rank 1: Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.

Finish the Job

Rank 1: All damage you deal is increased by 10% while Deathmark is active.

Motivated Murderer

Rank 1: Increases your Energy regeneration by 20%.

Thrown Precision

Rank 1: Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.

Bloody Mess

Rank 1: Garrote and Rupture damage increased by 15%.

Canny Strikes

Rank 1: Increases Critical Strike chance by 2%.

Improved Poisons

Rank 1: Increases the application chance of your weapon poisons by 5%.

Master Poisoner

Rank 1: Increases the non-damaging effects of your weapon poisons by 20%.

Improved Wound Poison

Rank 1: Wound Poison can now stack 2 additional times.

Forced Induction

Rank 1: Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.

Echoing Reprimand

Rank 1: After consuming a supercharged combo point, your next (with Gloomblade: Gloomblade; otherwise: (with Subtlety Rogue: Backstab; otherwise: (with Outlaw Rogue: Sinister Strike; otherwise: Mutilate))) also strikes the target with an Echoing Reprimand dealing (1.18 × attack power) Physical damage.

Supercharger

Rank 1: (with Subtlety Rogue: Shadow Dance; otherwise: (with Outlaw Rogue: Adrenaline Rush; otherwise: Kingsbane)) supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.

Rank 2: (with Subtlety Rogue: Shadow Dance; otherwise: (with Outlaw Rogue: Adrenaline Rush; otherwise: Kingsbane)) supercharges 2 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.

Recuperator

Rank 1: Slice and Dice heals you for up to 1% of your maximum health per 3 sec.

Audacity

Rank 1: Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity. Ambush damage increased by 80%.

Deadly Pursuit

Rank 1: After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.

Fast Action

Rank 1: The cooldown of Between the Eyes is reduced by 8 sec. Between the Eyes increases your damage dealt by an additional 1%.

Expert Duelist

Rank 1: Between the Eyes increases your damage dealt by an additional 2%.

Deft Maneuvers

Rank 1: Blade Flurry's initial damage is increased by 100% and it generates 1 combo points per target struck, but its Energy cost is increased by 5 for each target struck, up to 30.

Combat Potency

Rank 1: Increases your Energy regeneration rate by 16%.

Blade Rush

Rank 1: Charge to your target with your blades out, dealing ([value unavailable in this client export] × 230 ÷ 100) Physical damage to the target and [value unavailable in this client export] to all other nearby enemies. Damage reduced beyond [value unavailable in this client export] targets. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.

Sleight of Hand

Rank 1: Roll the Bones has a 20% increased chance of granting more powerful results.

Keep It Rolling

Rank 1: Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec.

Dragon-Bone Dice

Rank 1: The bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are 5% greater. Bonuses to Sinister Strike and Ambush damage are 5% greater. Bonuses to Restless Blades cooldown reduction are 10% greater. Jackpot's bonus to critical strike chance is 5% greater.

Improved Adrenaline Rush

Rank 1: Generate full combo points when you gain Adrenaline Rush.

Heightened Rush

Rank 1: Adrenaline Rush's duration is increased by 4 sec.

Loaded Dice

Rank 1: Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.

Adrenaline Rush

Rank 1: Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.(with Word of Recall Other>0: Damage of combo point generating abilities and finishers increased by 0%.; otherwise: )

Crescendo of Violence

Rank 1: Your finishing moves deal 10% increased damage.

Fatal Flourish

Rank 1: Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.

Quick Draw

Rank 1: Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo points.

Acrobatic Strikes

Rank 1: Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to 10 times.

Preparation

Rank 1: Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.

Fan the Hammer

Rank 1: When you gain Opportunity, gain 1 additional charges. Max 6 charges. Pistol Shot consumes 1 additional charges of Opportunity to fire 1 additional bullets. Additional shots deal 20% reduced damage.

Rank 2: When you gain Opportunity, gain 2 additional charges. Max 6 charges. Pistol Shot consumes 2 additional charges of Opportunity to fire 2 additional bullets. Additional shots deal 20% reduced damage.

Grand Melee

Rank 1: Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.

Ace Up Your Sleeve

Rank 1: Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.

Rank 2: Between the Eyes has a 6% chance per combo point spent to grant 4 combo points and reset its own cooldown.

Dancing Steel

Rank 1: Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.

Zero In

Rank 1: Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 2%, stacking up to 20 times.

Thief's Versatility

Rank 1: Versatility increased by 3%.

Retractable Hook

Rank 1: Reduces the cooldown of Grappling Hook by 15 sec.

Hidden Opportunity

Rank 1: Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity. Energy cost of Ambush reduced by 5.

Summarily Dispatched

Rank 1: Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.

Rank 2: Dispatch deals 30% increased damage and costs 6 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.

Find an Opening

Rank 1: Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%

Heavy Hitter

Rank 1: Attacks that generate combo points deal 15% increased damage.

Rank 2: Attacks that generate combo points deal 30% increased damage.

Devious Stratagem

Rank 1: Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Ruthlessness

Rank 1: Your finishing moves have a 20% chance per combo point spent to grant a combo point.

Hit and Run

Rank 1: Movement speed increased by 15%.

Opportunity

Rank 1: Sinister Strike has a 30% chance to hit an additional time and grant Opportunity. Opportunity Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.

Blind

Rank 1: Blinds the target, causing it to wander disoriented for 60 sec. Damage may interrupt the effect. Limit 1.

Tricks of the Trade

Rank 1: (with Thick as Thieves: Increases the target's damage by 15%, and redirects; otherwise: Redirects) all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.

Improved Sprint

Rank 1: Reduces the cooldown of Sprint by 60 sec.

Subterfuge

Rank 1: Abilities requiring Stealth can be used for (with Subtlety Rogue: 2; otherwise: 3) sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional (with Subtlety Rogue: 2; otherwise: 3) sec after Stealth breaks.

Rank 2: Abilities requiring Stealth can be used for (with Subtlety Rogue: 4; otherwise: 6) sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional (with Subtlety Rogue: 4; otherwise: 6) sec after Stealth breaks.

Find Weakness

Rank 1: Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec.

Soothing Darkness

Rank 1: You are healed for 30% of your maximum health over 6 sec after activating Vanish.

Improved Ambush

Rank 1: (with Shadowstrike: Shadowstrike damage increased by 8%; otherwise: Ambush generates 1 additional combo point).

Thrill Seeking

Rank 1: (with Outlaw Rogue: Grappling Hook; otherwise: Shadowstep) has 1 additional charge.

Cloak of Shadows

Rank 1: Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.

Shrouded in Darkness

Rank 1: Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.

Gloomblade

Rank 1: Punctures your target with your shadow-infused blade for (1.23 × attack power) Shadow damage, bypassing armor.(with Improved Backstab: Critical strikes apply Find Weakness for 10 sec.; otherwise: ) Awards 1 combo points.

Premeditation

Rank 1: After entering Stealth, your next combo point generating ability generates full combo points.

Shot in the Dark

Rank 1: After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.

Planned Execution

Rank 1: Shadow Dance increases the critical strike damage bonus of your abilities by 10%.

Improved Find Weakness

Rank 1: Find Weakness causes your attacks to ignore an additional 20% armor.

The Rotten

Rank 1: After activating Shadow Dance, your next 2 attacks that generate combo points deal 35% increased damage.

Death Perception

Rank 1: Find Weakness increases the damage of finishing moves by 5%. Shadow Dance increases the damage of finishing moves by 5%. Shadow Blades increases the damage of finishing moves by 5%.

Rank 2: Find Weakness increases the damage of finishing moves by 10%. Shadow Dance increases the damage of finishing moves by 10%. Shadow Blades increases the damage of finishing moves by 10%.

Perforated Veins

Rank 1: (with Gloomblade: Gloomblade; otherwise: Backstab), Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.

Relentless Strikes

Rank 1: Your finishing moves generate [value unavailable in this client export] Energy per combo point spent.

Improved Shuriken Storm

Rank 1: Shuriken Storm has 15% increased critical strike chance. Shuriken Storm critical strikes grant Find Weakness for 10 sec.

Veiltouched

Rank 1: Your abilities deal 5% increased magic damage.

Night Terrors

Rank 1: Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.

Improved Secret Technique

Rank 1: Secret Technique damage increased by 15%.

Replicating Shadows

Rank 1: Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.

Shuriken Tornado

Rank 1: Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

Potent Powder

Rank 1: Black Powder deals increased damage equal to 20% of your Mastery when it spends 5 or more combo points.

Dark Brew

Rank 1: Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature. Shadow damage increased by 10%.

Finality

Rank 1: Eviscerate and Black Powder have 15% increased critical strike damage bonus.

Rank 2: Eviscerate and Black Powder have 30% increased critical strike damage bonus.

Deeper Daggers

Rank 1: Shadow damage increased by 8%.

Secret Stratagem

Rank 1: Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Shadowed Finishers

Rank 1: Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.

Goremaw's Bite

Rank 1: Lash out at your target and 2 additional nearby enemies, inflicting (6.3 × attack power) Shadow damage and causing them to Bleed for ((1.58 × attack power) × 7) damage over 14 sec. [value unavailable in this client export]% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.

Shadow Blades

Rank 1: Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec.

Master of Shadows

Rank 1: Gain 30 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Quick Decisions

Rank 1: Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.

Danse Macabre

Rank 1: While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing (4.2 × attack power) Shadow damage.

Lingering Shadow

Rank 1: After Shadow Dance ends, (with Gloomblade: Gloomblade; otherwise: Backstab) and Shuriken Storm deal an additional 50% damage as Shadow, fading by 2.8% per sec.

Dark Shadow

Rank 1: Shadow Dance increases all ability damage by 5%, and Shadowstrike and Shuriken Storm damage by an additional 5%.

Rank 2: Shadow Dance increases all ability damage by 10%, and Shadowstrike and Shuriken Storm damage by an additional 10%.

Fade to Nothing

Rank 1: Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.

Cloaked in Shadows

Rank 1: Vanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health.

Shadow Focus

Rank 1: Abilities deal 10% more damage while Stealth or Shadow Dance is active.

Deepening Shadows

Rank 1: Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: 0.00 sec

Weaponmaster

Rank 1: (with Gloomblade: Gloomblade; otherwise: Backstab) and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

Umbral Edge

Rank 1: Shadow Clones deal 15% increased damage. Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow. Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.

Improved Backstab

Rank 1: (with Gloomblade: Gloomblade; otherwise: Backstab) has 15% increased critical strike chance. While behind your target, Backstab critical strikes grant Find Weakness for 10 sec.

Shiv

Rank 1: Attack with your (with Improved Shiv: poisoned blades; otherwise: off-hand), dealing [value unavailable in this client export] Physical damage, dispelling all enrage effects and applying a concentrated form of your (with Crippling Poison: Crippling Poison, reducing movement speed by 70% for 5 sec.; otherwise: (with Numbing Poison: Numbing Poison, reducing casting speed by 25% for 5 sec.; otherwise: ))(with (without Crippling Poison and without Numbing Poison): active Non-Lethal poison.; otherwise: )(with (Improved Shiv and Arterial Precision): Your Nature and Bleed; otherwise: (with Improved Shiv: Your Nature; otherwise: (with Arterial Precision: Your Bleed; otherwise: )))(with (Arterial Precision or Improved Shiv): damage done to the target is increased by 30% for 8 sec.; otherwise: )(with Hemotoxin: The target's healing received is reduced by 30% for 8 sec.; otherwise: ) Awards 1 combo points.

Gouge

Rank 1: Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.

Elusiveness

Rank 1: Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.

Deadly Precision

Rank 1: Increases the critical strike chance of your attacks that generate combo points by 5%.

Iron Stomach

Rank 1: Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.

Nimble Fingers

Rank 1: Energy cost of Feint and Crimson Vial reduced by 10.

Quick Fingers

Rank 1: Increases your Agility by 3%.

Virulent Poisons

Rank 1: Increases the damage of your weapon poisons by 10%.

Cold Blooded Killer

Rank 1: Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.

Lethality

Rank 1: Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.

Rank 2: Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%.

Deeper Stratagem

Rank 1: Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Alacrity

Rank 1: Haste increased by 1.5%.

Rank 2: Haste increased by 3.0%.

Swift Slasher

Rank 1: Slice and Dice grants additional attack speed equal to 100% of your Haste.

Improved Between the Eyes

Rank 1: Critical strikes with Between the Eyes deal 2.5 times normal damage.

Graceful Guile

Rank 1: Feint has 1 additional charges.

Precision Shot

Rank 1: Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.

Thistle Tea

Rank 1: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.

Seal Fate

Rank 1: Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.

Leeching Poison

Rank 1: Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.

Vigor

Rank 1: Increases your maximum Energy by 50 and Energy regeneration by 5%.

Rank 2: Increases your maximum Energy by 100 and Energy regeneration by 10%.

Danger Sense

Rank 1: You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.

Evasion

Rank 1: Increases your dodge chance by 100% for 10 sec.(with [condition unavailable in this client export]: Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.; otherwise: )

Atrophic Poison

Rank 1: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 60 sec.

Numbing Poison

Rank 1: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.

Fleet Footed

Rank 1: Movement speed increased by 15%.

Rapid Injection

Rank 1: Envenom's effect increases the damage of Envenom by 20%.

Rank 2: Envenom's effect increases the damage of Envenom by 40%.

Inspiring Strike

Rank 1: Applying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.

Venomous Wounds

Rank 1: You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.

Deathmark

Rank 1: Carve a deathmark into an enemy, dealing ((0.4 × attack power) × 8) Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%. Each time you apply a Lethal Poison to the target, apply it twice.

Kingsbane

Rank 1: Release a powerful poison from your weapons and inject it into your target, dealing (1.469 × attack power) Nature damage instantly and an additional ((0.29 × attack power) × 7) Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%. Awards 1 combo points.

Amplifying Poison

Rank 1: Coats your weapons with a Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance to poison the enemy, dealing (0.0814 × attack power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.

Fatal Concoction

Rank 1: Increases the damage of your weapon poisons by 20%.

Rank 2: Increases the damage of your weapon poisons by 40%.

Avulsion

Rank 1: Rupture damage increased by 25%.

Scent of Blood

Rank 1: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.

Rank 2: Each enemy afflicted by your Rupture increases your Agility by 4%, up to a maximum of 20%.

Shrouded Suffocation

Rank 1: Garrote damage increased by 30%. Garrote generates 2 additional combo points when used from Stealth.

Systemic Failure

Rank 1: Garrote increases the damage of Ambush and Mutilate on the target by 30%.

Caustic Spatter

Rank 1: Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.

Razor Wire

Rank 1: Garrote lasts 6 sec longer.

Deadly Poison

Rank 1: Coats your weapons with a Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance to poison the enemy for ((0.11374 × attack power) × 12 ÷ 2) Nature damage over 12 sec. Subsequent poison applications will instantly deal (0.0814 × attack power) Nature damage.

Unstable Toxin

Rank 1: Envenom's damage is increased by 18%, but its duration is reduced by 2 sec.

Zoldyck Recipe

Rank 1: Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.

Rank 2: Your Bleed, weapon poison, and other Nature damage is increased by 30% against targets below 35% health.

Dashing Scoundrel

Rank 1: Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.

Cheat Death

Rank 1: Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 360 sec.

Path of Blood

Rank 1: Increases maximum Energy by 50.

Sudden Demise

Rank 1: Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.

Regicide's Reward

Rank 1: When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec.

Dragon-Tempered Blades

Rank 1: You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.

Sanguine Stratagem

Rank 1: Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Poison Bomb

Rank 1: Envenom has a 5%% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((0.383328 × attack power) × 4) Nature damage over 2 sec to all enemies within it.

Doomblade

Rank 1: Mutilate deals an additional 25% Bleed damage over 8 sec.

Crimson Tempest

Rank 1: Slash all enemies within 10 yds dealing (1.1 × attack power) damage. Deals reduced damage beyond 5 targets. Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies. Awards 1 combo points.

Blackjack

Rank 1: Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.

Unbreakable Stride

Rank 1: Reduces the duration of movement slowing effects 30%.

Deep Cuts

Rank 1: Your finishing moves deal 6% increased damage.

Stillshroud

Rank 1: Shroud of Concealment has 50% reduced cooldown.

Killing Spree

Rank 1: Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point. Restores [value unavailable in this client export] combo points every 0.50 sec. Each combo point spent above (with Deeper Stratagem and Devious Stratagem: 7; otherwise: (with Deeper Stratagem or Devious Stratagem: 6; otherwise: 5)) increases damage by 15%. 1 point : (([value unavailable in this client export]+(2.25 × attack power)) × 2) over 0.50 sec 2 points: (([value unavailable in this client export]+(2.25 × attack power)) × 3) over 1.00 sec 3 points: (([value unavailable in this client export]+(2.25 × attack power)) × 4) over 1.50 sec 4 points: (([value unavailable in this client export]+(2.25 × attack power)) × 5) over 2.00 sec 5 points: (([value unavailable in this client export]+(2.25 × attack power)) × 6) over 2.50 sec(with Deeper Stratagem or ((Secret Stratagem or Devious Stratagem) and without Deeper Stratagem): 6 points: (([value unavailable in this client export]+(2.25 × attack power)) × 7) over 3.00 sec; otherwise: )(with Deeper Stratagem and (Secret Stratagem or Devious Stratagem): 7 points: (([value unavailable in this client export]+(2.25 × attack power)) × 8) over 3.50 sec; otherwise: )

Superior Mixture

Rank 1: Crippling Poison reduces movement speed by an additional 10%.

Tight Spender

Rank 1: Energy cost of finishing moves reduced by 6%.

Shadowcraft

Rank 1: While Shadow Dance is active, your Shadow Techniques triggers 25% more frequently and generates 1 additional combo points.

The First Dance

Rank 1: Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 4 sec.

Silent Storm

Rank 1: Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.

Warning Signs

Rank 1: Shadow Dance increases attack speed by 25%.

Ethereal Cloak

Rank 1: Cloak of Shadows duration increased by 2 sec.

Deal Fate

Rank 1: (with Hidden Opportunity: Sinister Strike and Ambush generate; otherwise: (with Outlaw Rogue: Sinister Strike generates; otherwise: Mutilate, Ambush, and Fan of Knives have a 60% chance to generate)) 1 additional combo point (with Hidden Opportunity: when they grant Opportunity; otherwise: (with Outlaw Rogue: when it grants Opportunity; otherwise: when they trigger Seal Fate)).

Corrupt the Blood

Rank 1: (with Assassination: Rupture; otherwise: Deathstalker's Mark) damage increased by (with Assassination: 20; otherwise: 25)%.

Lingering Darkness

Rank 1: After (with Assassination: Deathmark; otherwise: Shadow Blades) expires, gain 30% increased (with Assassination: Nature; otherwise: Shadow) damage for 30 sec.

Clear the Witnesses

Rank 1: (with Assassination: Fan of Knives; otherwise: Shuriken Storm) damage increased by 60%.

Flawless Form

Rank 1: Unseen Blade and (with Outlaw Rogue: Killing Spree; otherwise: Secret Technique) increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks.

Overflowing Purse

Rank 1: (with Outlaw: Dispatch; otherwise: Envenom) has a (with Outlaw: 4; otherwise: 15)% chance to flip 3 Fatebound Coins.

Coup de Grace

Rank 1: After 4 strikes with Unseen Blade, your next (with Outlaw Rogue: Dispatch; otherwise: Eviscerate) will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.

Cloud Cover

Rank 1: Activating (with Outlaw Rogue: Adrenaline Rush; otherwise: Shadow Blades) creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 6 sec after leaving the cloud.

Singular Focus

Rank 1: Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.

Disorienting Strikes

Rank 1: (with Outlaw Rogue: Killing Spree; otherwise: Secret Technique) has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.

Delivered Doom

Rank 1: (with Assassination: Envenom deals; otherwise: Dispatch and Between the Eyes deal) 5% more damage when (with Assassination: it consumes; otherwise: they consume) 5 or more combo points.

Edge Case

Rank 1: Activating (with Outlaw Rogue: Adrenaline Rush; otherwise: Deathmark) flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.

Surprising Strikes

Rank 1: Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.

Mean Streak

Rank 1: Fatebound Coins flipped by (with Outlaw Rogue: Dispatch; otherwise: Envenom) are 33% more likely to match the same face as the last flip.

Shadewalker

Rank 1: Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.

Hand of Fate

Rank 1: Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals (1.68 × attack power) Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.

Lucky Coin

Rank 1: Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip. Coin flips do not count toward finding a lucky coin while you have a lucky coin.

Nimble Flurry

Rank 1: (with Outlaw Rogue: Blade Flurry damage is increased by 25%; otherwise: Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage) while Flawless Form is active.

Rush to the Inevitable

Rank 1: Gain (with Assassination: 5; otherwise: 2) Energy every time you flip a Fatebound Coin. Gain (with Assassination: 15; otherwise: 10) Energy for Coins that land on their edge.

Inexorable March

Rank 1: You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.

Momentum of Despair

Rank 1: If you have critically struck with (with Assassination: Fan of Knives; otherwise: Shuriken Storm), increase the critical strike chance of (with Assassination: Fan of Knives; otherwise: Shuriken Storm) and (with Assassination: Crimson Tempest; otherwise: Black Powder) by 10% and critical strike damage by 20% for 8 sec.

Hunt Them Down

Rank 1: Auto-attacks against Marked targets deal an additional (0.1 × attack power) Plague damage.

Devious Distractions

Rank 1: (with Outlaw Rogue: Killing Spree; otherwise: Secret Technique) applies Fazed to any targets struck.

So Tricky

Rank 1: Tricks of the Trade's threat redirect duration is increased to 1 min.

Unshakeable Drive

Rank 1: When you consume an application of Deathstalker's Mark, the damage of your next (with Assassination: Ambush or Mutilate; otherwise: (with Gloomblade: Gloomblade; otherwise: Backstab)) is increased by 50%(with Assassination: ; otherwise: or Shadowstrike increased by 25%).

Deathstalker's Mark

Rank 1: (with Assassination: Garrote; otherwise: Shadowstrike) applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (1.56 × attack power) Plague damage. Mark for Death Move your active Deathstalker's Mark to your target.

Thousand Cuts

Rank 1: Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.

Chosen's Revelry

Rank 1: Flipping a Fatebound Coin restores (0.3 × attack power) health.

Fate Intertwined

Rank 1: (with Assassination: Caustic Spatter; otherwise: Blade Flurry) causes an additional (with Assassination: 5% of Nature; otherwise: 5% of attack) damage dealt to be dealt to affected enemies.

Unseen Blade

Rank 1: (with Outlaw Rogue: Sinister Strike; otherwise: (with Gloomblade: Gloomblade; otherwise: Backstab)) and (with Outlaw Rogue: Ambush; otherwise: Shadowstrike) now also strike with an Unseen Blade dealing (2.8 × attack power) damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec.

Smoke

Rank 1: You take 5% reduced damage from Fazed targets.

Darkest Night

Rank 1: When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next (with Assassination: Envenom; otherwise: Eviscerate) cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. (with Assassination: Envenom; otherwise: Eviscerate) cast with Darkest Night does not consume a stack of active Deathstalker's Marks.

Airborne Irritant

Rank 1: Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.

Mirrors

Rank 1: Feint reduces damage taken from area-of-effect attacks by an additional 10%

Flickerstrike

Rank 1: Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade. This effect may only occur once every 5 sec.

No Scruples

Rank 1: Finishing moves have 12% increased chance to critically strike Fazed targets.

Don't Be Suspicious

Rank 1: Blind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range.

Trickster

Rank 1: Dirty tricks and flashing blades are on display when a Trickster enters a fight. Tricksters distract opponents with misdirection or a sword's flourish, then slash them with a blade they never saw coming.

Fatebound

Rank 1: The Fatebound eagerly act as the Hand of Fate, sowing chaos into well-laid plans. Guided by the whims of a flipped Fatebound Coin, they deliver the ending their enemies are destined for; the ending they deserve.

Trickster

Rank 1: Dirty tricks and flashing blades are on display when a Trickster enters a fight. Tricksters distract opponents with misdirection or a sword's flourish, then slash them with a blade they never saw coming.

Deathstalker

Rank 1: The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.

Fatebound

Rank 1: The Fatebound eagerly act as the Hand of Fate, sowing chaos into well-laid plans. Guided by the whims of a flipped Fatebound Coin, they deliver the ending their enemies are destined for; the ending they deserve.

Deathstalker

Rank 1: The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.

Tempted Fate

Rank 1: You have a 30% chance to absorb 10% of any damage taken.

Destiny Defined

Rank 1: (with Assassination Rogue: Weapon poisons have 5% increased application chance; otherwise: Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity) and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.

Death's Arrival

Rank 1: (with Assassination Rogue: Shadowstep; otherwise: Grappling Hook) may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.

Without a Trace

Rank 1: Vanish has 1 additional charges.

Featherfoot

Rank 1: Sprint increases movement speed by an additional 30% and has 4 sec increased duration.

Double Dance

Rank 1: Shadow Dance has 1 additional charge.

Shroud of Night

Rank 1: Shroud of Concealment duration increased by 5 sec.

Follow the Blood

Rank 1: (with Assassination: Fan of Knives; otherwise: Shuriken Storm) and (with Assassination: Crimson Tempest; otherwise: Black Powder) deal (with Assassination: 30; otherwise: 15)% additional damage while (with Assassination: 2 or more enemies are afflicted with Rupture; otherwise: Find Weakness is active).

Bait and Switch

Rank 1: Evasion reduces magical damage taken by 15%. Cloak of Shadows reduces physical damage taken by 20%.

Symbolic Victory

Rank 1: (with Assassination Rogue : Kingsbane; otherwise: Shadow Dance) additionally increases the damage of your next (with Assassination Rogue : two Envenoms; otherwise: Eviscerate or Black Powder) by (with Assassination Rogue: 18; otherwise: 15)%.

Poisoner's Drive

Rank 1: Applying Envenom while Envenom is already active restores 1 combo point.

Secondary Poisoning

Rank 1: When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for (0.15 × attack power) Physical damage and apply the same Weapon Poison to them.

Flying Daggers

Rank 1: Fan of Knives has its radius increased to (with [condition unavailable in this client export]: ([value unavailable in this client export]+12); otherwise: 12) yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.

Iron Wire

Rank 1: Garrotes applied from stealth or during the Improved Garrote window silence their target for 5 sec. Enemies silenced by Garrote deal 15% reduced damage for 5 sec.

Intent to Kill

Rank 1: Shadowstep's cooldown is reduced by 33.333332% when used on a target afflicted by your Garrote.

Internal Bleeding

Rank 1: Kidney Shot and Rupture also apply Internal Bleeding, dealing up to (5 × ((0.0717 × attack power) × 6)) Bleed damage over 6 sec, based on combo points spent.

Flickering Steel

Rank 1: Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.

Menacing Rush

Rank 1: Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.

Blinding Powder

Rank 1: Reduces the cooldown of Blind by 25% and increases its range by 5 yds.

Combat Stamina

Rank 1: Stamina increased by (5 × (with PvP Rules Enabled (HARDCODED): 3; otherwise: 1))%.

Mass Casualty

Rank 1: Deathstalker's Mark deals (with Assassination: 40; otherwise: 75)% of its normal damage to all other enemies within 8 yds (with Assassination: that are afflicted by Rupture; otherwise: when a stack is consumed by Black Powder).

Quietus Celeris

Rank 1: Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.

Precise Killer

Rank 1: Critical strike damage bonus increased by 20%.

Clever Combatant

Rank 1: (with Outlaw: Pistol Shot; otherwise: Shuriken Storm) has (with Outlaw: 20; otherwise: 10)% increased critical strike chance and now triggers Unseen Blade when available.

Flashing Steel

Rank 1: Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.

Hoodwink

Rank 1: Fazed increases damage taken by an additional 3%.

Ravenholdt Mint

Rank 1: Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.

Sometimes Lucky

Rank 1: Critical strike chance increased by 3%.

Controlled Chaos

Rank 1: After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.

Terrifying Pace

Rank 1: Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.

Exhilarating Execution

Rank 1: Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.

Ephemeral Bond

Rank 1: Increases healing received by 8%.

Deadened Nerves

Rank 1: Physical damage taken reduced by 5%.

Shadowrunner

Rank 1: While Stealth or Shadow Dance is active, you move 20% faster.

Toxic Stiletto

Rank 1: Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.

Ancient Arts

Rank 1: After attacks that generate combo points, if 5 or more stacks of Shadow Techniques remain, your next damaging finishing move will expend them to generate combo points up to your max.

Ancient Arts

Rank 1: Shadow damage increased by 5%. Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.

Rank 2: Shadow damage increased by 10%. Shadow Clones have a 100% chance to trigger Shadow Techniques' effect.

Ancient Arts

Rank 1: Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

Implacable

Rank 1: After striking with Kingsbane, rapidly strike that target 5 times over 1 sec for (3 × attack power) Physical and (2.07 × attack power) Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.

Implacable

Rank 1: Your Nature and Bleed ability damage is increased by 10%.

Rank 2: Your Nature and Bleed ability damage is increased by 20%.

Implacable

Rank 1: Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.

Gravedigger

Rank 1: When you Dispatch you have a 12% chance per combo point spent to hide a bullet up your sleeve. When you've hidden 6 bullets, your next Between the Eyes consumes them and costs no Energy, generates 6 combo points, and immediately resets its own cooldown.

Gravedigger

Rank 1: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (1.6 × attack power) Physical damage.

Rank 2: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (1.6 × attack power) Physical damage.

Gravedigger

Rank 1: Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.

Negotiable Contract

Rank 1: If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.

Sanguine Vial

Rank 1: When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.

Thistle Tea

Rank 1: Restore 100 Energy.